Celdr the level 1 Higher Doombringer by cjthehammer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceHigher
ClassDoombringer
Level / Exp1 / 83%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 17)
Dexterity11 (base 10)
Constitution12 (base 12)
Magic13 (base 12)
Willpower11 (base 10)
Cunning11 (base 11)

Resources

Life-9/128
Stamina58/102
Vim100/100
Healing Factor1.0191526171258
Regeneration0.25478815428145

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage14
Accuracy21
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower13
Crit Chance1%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense2
Ranged Defense2
Fatigue12
Physical Save10
Spell Save8
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Torture1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.30
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Corruption / Oppression1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Hexes1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

---------- Turn 8 ----------
Celdr HIT, 100% = (50 + 2,5 * (21 - 0)), min=0%, max=100%
Celdr hits Investigator for 18 physical, 3 fire (21 total damage).
Investigator casts
Abduction.
Investigator HIT, 58% = (50 + 2,5 * (5 - 2)), min=0%, max=100%
Investigator MISS, 58% = (50 + 2,5 * (5 - 2)), min=0%, max=100%
Investigator misses Celdr.
Investigator hits Celdr for 18 physical damage.
Investigator HIT, 55% = (50 + 2,5 * (4 - 2)), min=0%, max=100%
Investigator hits Celdr for 14 physical damage.
Burning from Celdr hits Investigator for
2 fire damage.
---------- Turn 9 ----------
Celdr HIT, 100% = (50 + 2,5 * (21 - 0)), min=0%, max=100%
Celdr's weapon surges with fire!

Celdr HIT, 100% = (50 + 2,5 * (21 - 0)), min=0%, max=100%
Celdr's is no longer blazing.

Investigator is on fire!

Celdr hits Investigator for 14 physical, 3 fire (17 total damage).
Celdr hits Investigator for 16 physical, 3 fire (19 total damage).
Celdr killed Investigator!
Investigator HIT, 58% = (50 + 2,5 * (5 - 2)), min=0%, max=100%
Investigator hits Celdr for 12 physical damage.
Burning from Celdr hits Investigator for
1 fire damage.
---------- Turn 10 ----------
Celdr uses
Infusion: Regeneration.
Celdr starts regenerating health quickly.

Investigator HIT, 58% = (50 + 2,5 * (5 - 2)), min=0%, max=100%
Investigator hits Celdr for 17 physical damage.
Celdr the level 1 higher doombringer was tortured to death by an investigator on level 1 of Searing Halls.
---------- Turn 11 ----------