















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 | 
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 QuickTome: Remove Stat Requirements 1.5.5 More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Tinker Implants in Shops 1.5.10This addon will add tinker implants and schematics into infusion and rune stores. Orcs DLC required, of course Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Infinite | 
| Mode | Normal Exploration | 
| Sex | Male | 
| Race | Dwarf | 
| Class | Adventurer | 
| Level / Exp | 27 / 49% | 
| Size | medium | 
| Lifes / Deaths | Killed by cryomancer at level 1 on the 16th Voratun 122nd year of Ascendancy at 19:11/ 11 Killed by elven guard at level 3 on the 19th Voratun 122nd year of Ascendancy at 19:36 Killed by gwelgoroth at level 5 on the 21st Voratun 122nd year of Ascendancy at 05:29 Killed by greater telugoroth at level 6 on the 21st Voratun 122nd year of Ascendancy at 13:13 Killed by minotaur at level 7 on the 21st Voratun 122nd year of Ascendancy at 17:54 Killed by Shasshhiy'Kaish at level 12 on the 31st Voratun 122nd year of Ascendancy at 00:34 Killed by Islogathra the master vampire at level 21 on the 18th Profit 122nd year of Ascendancy at 05:12 Killed by orc elite berserker at level 23 on the 20th Profit 122nd year of Ascendancy at 08:57 Killed by Elitha the lesser vampire at level 23 on the 20th Profit 122nd year of Ascendancy at 16:02 Killed by Vor, Grand Geomancer of the Pride at level 23 on the 20th Profit 122nd year of Ascendancy at 18:48 Killed by dreaming horror at level 27 on the 24th Profit 122nd year of Ascendancy at 22:52 | 
Primary Stats
| Strength | 65 (base 14) | 
| Dexterity | 46 (base 12) | 
| Constitution | 78 (base 43) | 
| Magic | 57 (base 26) | 
| Willpower | 85 (base 55) | 
| Cunning | 69 (base 58) | 
Resources
| Mana | 6/536 | 
| Equilibrium | 34 | 
| Steam | 100/100 | 
| Life | -68/828 | 
| Psi | 132/170 | 
| Stamina | 237/316 | 
| Soul | 6/10 | 
| Healing Factor | 1.9612903225806 | 
| Regeneration | 13.259602693948 | 
Speed
| Mental | +5.68525958676% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | +5.68525958676% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 6 | 
| Infravision | 8 | 
| See Stealth | 13 | 
| See Invisible | 15 | 
Offense: Barehand
| Damage | 83 | 
| Accuracy | 41 | 
| Crit Chance | 25% | 
| APR | 10 | 
| Speed | 0.95 | 
Offense: Spell
| Spellpower | 56 | 
| Crit Chance | 18% | 
| Speed | 0.94620574705508 | 
Offense: Mind
| Mindpower | 51 | 
| Crit Chance | 10% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +15% | 
| Arcane | +3% | 
| Cold | +10% | 
| All | 0% | 
| Lightning | +23% | 
| Darkness | +16% | 
| Physical | +3% | 
| Mind | +9% | 
| Fire | +16% | 
| Nature | +26% | 
Offense: Damage Penetration
| Mind | +20% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 68.338071151175 (100%) | 
| Defense | 32 | 
| Ranged Defense | 32 | 
| Fatigue | 8 | 
| Physical Save | 64 | 
| Spell Save | 70 | 
| Mental Save | 50 | 
Defense: Resistances
| Acid | + 25%( 70%) | 
| Blight | + 47%( 70%) | 
| Arcane | + 12%( 70%) | 
| Cold | + 54%( 70%) | 
| All | + 7%( 70%) | 
| Darkness | + 3%( 70%) | 
| Lightning | + 13%( 70%) | 
| Physical | -17%( 70%) | 
| Mind | + 13%( 70%) | 
| Fire | + 40%( 70%) | 
| Nature | + 70%( 70%) | 
Defense: Immunities
| Stun Resistance | 27% | 
| Confusion Resistance | 25% | 
| Fear Resistance | 0% | 
| Silence Resistance | 32% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 40% | 
Inscriptions (3/5)
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 285 life over 5 turns. Its effects scale with your Strength stat. | 
| Implants | Effective talent level: 1.0Implant: Steam Generator Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.5 steam per turn. Can be activated for an instant burst of 48 steam. Its effects scale with your Cunning stat. | 
Class Talents
| Spell / Undead drake | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Throwing knives | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Steamtech / Dread | 1.00 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Enhancement | 1.20 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Technique / Pugilism | 1.00 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Combat veteran | 1.00 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Cunning / Artifice | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Cunning / Tactical | 1.00 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Poisons | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Unarmed discipline | 1.00 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Shadow magic | 1.20 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| Psionic / Psi-fighting | 1.00 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
Generic Talents
| Wild-gift / Fungus | 1.00 | 
| 
 | 2/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Race / Dwarf | 1.00 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 4/5 | 
| 
 | 2/5 | 
| Technique / Unarmed training | 1.00 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Steamtech / Physics | 1.00 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Stone alchemy | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Steamtech / Chemistry | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Conditioning | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Scoundrel | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| Psionic / Finer energy manipulations | 1.00 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| talent | Shadow Feed | 
| talent | Shadow Combat | 
| talent | Wild Growth | 
| talent | Lacerating Strikes | 
| talent | Mechanical Arms | 
| talent | Inner Power | 
| talent | Augmentation | 
| talent | Fiery Hands | 
| talent | Shock Hands | 
| talent | Apply Poison | 
| talent | Numbing Poison | 
| talent | Beyond the Flesh | 
| detrimental effect | The target is being ravaged by distortion, taking 71.89 physical damage and is losing one physical effect turn.Ravage | 
| beneficial effect | Countering melee attacks: Has a 34% chance to get an automatic counter attack when avoiding a melee attack. (1.9 counters remaining)Counter Attacking | 
| detrimental effect | Zone-wide effect: +10% darkness damage, -10% darkness resistance, -10% mental save, -20% fear immunity.Echoes of the void | 
| beneficial effect | The target is wide awake and has 9% resistance to sleep effects.Insomnia | 
| detrimental effect | The target is suffering from disabling wounds, reducing their critical strike chance by 10%.Scoundrel's Strategies | 
| beneficial effect | The target's skin turns to stone, granting 22 armour, 26 physical save and 26 spell save.Dwarven Resilience | 
| detrimental effect | The target's lite radius has been reduced by 3, and its darkness resistance by 21%.Abyssal Shroud | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns).Infusion Saturation | 
| detrimental effect | The target is lost in a nightmare that deals 25.37 mind damage each turn and has a 30% chance to cause a random detrimental effect.Waking Nightmare | 
| beneficial effect | Has 6 throwing knives prepared:6 Knives Range: 4 Net Damage: 43 - 60 Accuracy: 58 (knife) APR: 3 Crit Chance: +22% Crit mult: 157% Uses Stats: 50% Str, 70% Dex | 
| beneficial effect | Target is using his telekinetically wielded weapon defensively and will block the next melee attack and retaliate.Weapon Warding | 
| beneficial effect | This unit is recovering 6% of all damage it deals as health.Vampiric Surge | 
| detrimental effect | The target has recently taken distortion damage, is vulnerable to distortion effects, and has its physical resistance decreased by 26%.Distortion | 
| detrimental effect | The target is in a deep sleep and unable to perform most actions.  Every 157 damage it takes will reduce the duration of the effect by one turn.Slumber | 
Quests
| Exterminate every foe on the level.Infinite Dungeon Challenge: Exterminator (Level 13) | failed | 
| Exterminate every foe on the level.Infinite Dungeon Challenge: Exterminator (Level 15) | failed | 
| Exterminate every foe on the level.Infinite Dungeon Challenge: Exterminator (Level 21) | failed | 
| Exterminate every foe on the level.Infinite Dungeon Challenge: Exterminator (Level 5) You completed the challenge and received: +1 Category Point | done | 
| Find, challenge, and kill your mirror clone on the level.Infinite Dungeon Challenge: Mirror Match (Level 19) | failed | 
| Find, challenge, and kill your mirror clone on the level.Infinite Dungeon Challenge: Mirror Match (Level 25) You completed the challenge and received: Random Artifact: Xerulaith (12 def, 1 armour) | done | 
| Find, challenge, and kill your mirror clone on the level.Infinite Dungeon Challenge: Mirror Match (Level 7) | failed | 
| Finish the level with -7 sight range.Infinite Dungeon Challenge: Near Sighted (Level 11) You completed the challenge and received: Random Artifact: Emussra (88% power, 2 apr) | done | 
| Finish the level with -7 sight range.Infinite Dungeon Challenge: Near Sighted (Level 20) You completed the challenge and received: +1 Category Point | done | 
| Leave the level (to the next level) without killing a single creature. You will get two rewards.Infinite Dungeon Challenge: Pacifist (Level 12) You completed the challenge and received: +1 Prodigy Point and +3 Stat Points | done | 
| Leave the level in less than 177 turns (exit is revealed on your map).Infinite Dungeon Challenge: Rush Hour (177) (Level 23) Turns left: -1 | failed | 
| You have entered the Infinite Dungeon. There is no going back now.The Infinite Dungeon Go deep, fight, win or die in a blaze of glory! | active | 
Equipment
| Psionic focus |  Spellblaze Shard (138% power, 26 apr) Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 138% Range: 1.3x Uses stats: 27% Wil, 27% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +26 Crit. chance: +28.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. | 
| Quiver |  Star Shot (20/20, 153% power, 15 apr) Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Power: 154% Range: 1.2x Uses stat: 92% Cun Damage type: Fire Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. | 
| Light source |  brass lantern 'Nimbusbraid' Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 11 fire Changes resistances: +6% lightning / +5% fire Changes damage: +18% lightning Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  Dairamas the cashmere wizard hat (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +1 Physical crit. chance: +4.0% Defense: +2 (+1 eff.) Changes stats: +4 Wil / +3 Mag Changes damage: +3% physical Physical save: +9 (+2 eff.) Mana each turn: +1.50 Mana when hit: +1.30 Maximum mana: +40.00 Spellpower: +10 (+3 eff.) Light radius: +5 Infravision radius: +5 See stealth: +13 See invisible: +9 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... | 
| Tool |  woodsman's iron pickaxe (dig speed 38 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| On fingers |  Vargh Redemption Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 20.43 cold and 19.13 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. | 
| On fingers |  Galrawen Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +2 Cun / +5 Dex Changes damage: +15% acid Spellpower: +5 (+2 eff.) Mindpower: +8 (+3 eff.) Infravision radius: +3 Rings can have magical properties. | 
| Around waist |  Girdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% Slows Projectiles: +25% A belt rumoured to have been worn by the Conclave healers. | 
| Main armor |  Tarridekan the Rotgrit (5 def, 18 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +5 (+3 eff.) Fatigue: +14% Damage when hit (Melee): 10 light / 4 mind Changes stats: +3 Wil Changes resistances: +13% blight / +19% acid / +3% nature / +19% darkness Changes resistances penetration: +10% mind Changes damage: +21% nature Physical save: +10 (+2 eff.) Light radius: +2 A suit of armour made of mail. | 
| On feet |  pair of hardened leather boots 'Layotha' (0 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +12 (+4 eff.) Armour: +3 Fatigue: -1% Changes stats: +5 Lck / +4 Dex Stealth bonus: +7 Maximum encumbrance: +22 Physical save: +7 (+2 eff.) Silence immunity: +32% Confusion immunity: +25% Stun/Freeze immunity: +27% See invisible: +6 A pair of boots made of leather. | 
| On hands |  Barkstreak (0 def, 2 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * Slows global speed by 15% Damage (Melee): 6 arcane / 10 darkness Changes stats: +8 Mag / +3 Wil Changes resistances: +6% mind / +5% arcane / +8% darkness Changes resistances penetration: +10% mind Changes damage: +3% arcane / +6% darkness Talent granted: +3 Project Saw When used to modify unarmed attacks: Power: 139% Range: 1.4x Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 125% When this weapon hits: Manathrust (10% chance level 3). On weapon hit: * 7% chance to inflict 15% damage reduction * 40% chance to cause random gloom Damage (Melee): +13 arcane Burst (radius 2) on crit: +7 arcane It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. | 
| Cloak |  cashmere cloak 'Xyrinor' (2 def, 6 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Armour: +6 Defense: +2 (+1 eff.) Changes stats: +2 Con Changes resistances: +25% nature / +25% cold Changes damage: +9% mind Spell save: +5 (+1 eff.) Mental save: +7 (+2 eff.) Only die when reaching: -60.00 life Healing mod.: +25% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  Fiery Choker Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: -20% cold / +20% fire Changes damage: -5% cold / +10% fire Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+2 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. | 
Inventory
|  This item will automatically be transmogrified when you leave the level. wild infusion (resist 18%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
|  This item will automatically be transmogrified when you leave the level. schematic: Mental Stimulator Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  This item will automatically be transmogrified when you leave the level. schematic: Steamsaw Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  mule's steel ring of light (+22%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -6% Changes resistances: +22% light Changes damage: +11% light Maximum encumbrance: +22 Rings can have magical properties. | 
|  warrior's steel ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings can have magical properties. | 
|  This item will automatically be transmogrified when you leave the level. Swordbreaker (144% power, 20 apr) Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 145% Range: 1.3x Uses stat: 80% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+8 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+4 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. | 
|  This item will automatically be transmogrified when you leave the level. Dazzlemark the stralite greatmaul (177% power, 3 apr) Powered by arcane forces Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 177% Range: 1.5x Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 14% chance to disease Damage (Melee): +10 blight / +16 light / +14 insidious poison Burst (radius 1) on hit: +4 arcane / +20 fire When wielded/worn: Changes resistances: +3% light / +5% arcane Changes damage: +6% light Massive two-handed mauls. | 
|  This item will automatically be transmogrified when you leave the level. balanced stralite greatmaul of amnesia (177% power, 3 apr) Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 177% Range: 1.5x Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Accuracy: +12 (+4 eff.) Defense: +12 (+6 eff.) Disarm immunity: +49% Massive two-handed mauls. | 
|  This item will automatically be transmogrified when you leave the level. mighty yew longbow of fire Requires: - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +8 fire When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +3 Str Changes damage: +18% fire Longbows are used to shoot arrows at your foes. | 
|  This item will automatically be transmogrified when you leave the level. flaming stralite longsword of paradox (154% power, 5 apr) Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 155% Range: 1.4x Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +15 temporal Burst (radius 1) on hit: +8 fire When wielded/worn: Damage when hit (Melee): 11 temporal Changes resistances: +9% temporal Sharp, long, and deadly. | 
|  This item will automatically be transmogrified when you leave the level. thought-forged dwarven-steel mace of dampening (147% power, 4 apr) Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 147% Range: 1.4x Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 13% chance to cause random gloom Damage (Melee): +10 mind When wielded/worn: Changes stats: +2 Cun / +3 Wil Changes resistances: +9% acid / +8% fire / +9% cold / +9% lightning Spell save: +11 (+2 eff.) Blunt and deadly. | 
|  Amethyst of Sanctuary (111% power, 26 apr, mind damage) Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Power: 111% Range: 1.1x Uses stats: 45% Wil, 22% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +26 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption Mental save: +25 (+8 eff.) Maximum psi: +20.00 Mindpower: +14 (+5 eff.) Mental crit. chance: +7% It can be used to activate talent Resonance Field (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (290 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. | 
|  blooming mossy mindstar (72% power, 12 apr, nature damage) Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 72% Range: 1.1x Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Healing mod.: +13% Heals friendly targets nearby when you use a nature summon: +15 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  mossy mindstar of balance (75% power, 12 apr, nature damage) Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% Range: 1.1x Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical save: +3 (+1 eff.) Spell save: +3 (+0 eff.) Mental save: +3 (+1 eff.) Equilibrium when hit: +0.60 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  This item will automatically be transmogrified when you leave the level. vined mindstar 'Cinderwolf' (85% power, 18 apr, nature damage) Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 85% Range: 1.1x Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +8 mind Burst (radius 1) on hit: +12 mind Burst (radius 2) on crit: +12 fire When wielded/worn: Changes stats: +3 Cun Changes resistances penetration: +10% fire Changes damage: +12% mind Critical mult.: +10.00% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  This item will automatically be transmogrified when you leave the level. hardened leather sling of nature Requires: - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +5 nature When wielded/worn: Changes resistances: +3% all Changes resistances penetration: +5% nature Slings are used to hurl stones or metal shots at your foes. | 
|  This item will automatically be transmogrified when you leave the level. Stokehunger the dwarven-steel steamgun Requires: - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 100% Firing range: +8 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +8 (+2 eff.) Changes resistances: +15% acid / +6% fire / +3% physical Talent cooldown: Strafe (-2 turns) Confusion immunity: +10% Knockback immunity: +10% Resist all after a teleport: +6% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. | 
|  This item will automatically be transmogrified when you leave the level. corrosive dwarven-steel steamsaw of corruption (144% power, 14 apr) Requires: - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Power: 145% Range: 1.5x Uses stat: 60% Wil Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +3.0% Attack speed: 100% Block value: +48 On weapon hit: * 8% chance to inflict 15% damage reduction * 20% chance to curse the target Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +8% Effects when hit in melee: * 10% chance to corrode armour by 30% Changes stats: +3 Con Changes resistances: +13% acid Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! | 
|  This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe of crippling (136% power, 4 apr) Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 137% Range: 1.4x Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +9.0% One-handed war axes. | 
|  Scorpion's Tail (148% power, 8 apr) Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Power: 149% Range: 1.1x Uses stat: 60% Cun Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Disarm (10% chance level 3). Damage (Melee): +22 bleed / +22 poison When wielded/worn: Accuracy: +10 (+3 eff.) See stealth: +9 See invisible: +9 A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. | 
|  kruk cloak (2 def, 0 armour) 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +0% nature / +0% cold A stylish kruk-style cloak, to look awesome. | 
|  regal cashmere cloak of Iron Throne (2 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Str / +2 Wil / +2 Con Changes resistances: +0% nature / +0% cold Mental save: +8 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Frost Treads (1 def, 4 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. | 
|  This item will automatically be transmogrified when you leave the level. Xerulaith (12 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +12 (+6 eff.) Fatigue: +1% Changes resistances: +7% lightning / +12% temporal / +3% light / +15% fire / +6% mind / +6% cold Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 15 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. | 
|  Assassin's Surprise (0 def, 4 armour) Requires: - Talent Heavy Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Damage (Melee): 10 poison Changes stats: +5 Cun Poison immunity: +20% When used to modify unarmed attacks: Power: 139% Range: 1.4x Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 125% Damage (Melee): +10 crippling poison Activating this item is instant. It can be used to fire a poisonous bolt out to range 6 that deals 22 nature damage and afflicts the target with crippling poison (15% fail chance) that deals 65 addition nature damage over 3 turns (damage based on Cunning), costing 12 power out of 24/24. These steel gauntlets feature a hidden contraption embedded in the left index finger that fires poisonous bolts. | 
|  Fists of the Desert Scorpion (8 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+4 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) When used to modify unarmed attacks: Power: 145% Range: 1.4x Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 133% When this weapon hits: Implode (5% chance level 1). When this weapon hits: Perfect Control (5% chance level 1). When this weapon hits: Quick as Thought (5% chance level 3). When this weapon hits: Poisonous Bite (20% chance level 3). It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. | 
|  Crown of Burning Pain (13 def, 0 armour) Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) Armour: +0 Defense: +13 (+7 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire Light radius: +0 It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 72.34 fire and 64.06 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. | 
|  This item will automatically be transmogrified when you leave the level. Iron Mail of Bloodletting (2 def, 4 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% Activating this item is instant. It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: 10 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. | 
|  Skin of Many (12 def, 6 armour) Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Armour Hardiness: +0% Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. | 
|  This item will automatically be transmogrified when you leave the level. rejuvenating hardened leather armour of lightning resistance (3 def, 6 armour) Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+2 eff.) Fatigue: +8% Changes resistances: +18% lightning Life regen: +2.90 Stamina each turn: +1.00 A suit of armour made of leather. | 
|  This item will automatically be transmogrified when you leave the level. quiver of yew arrows of crippling (17/17, 156% power, 10 apr) Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 157% Range: 1.4x Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +10.0% Capacity: 17 On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. | 
|  2 onyx 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  2 lapis lazuli 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  4 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  3 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  This item will automatically be transmogrified when you leave the level. crystalomancer's dwarven-steel pickaxe (dig speed 29 turns) Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +3 Mag Maximum mana: +25.00 Spell crit. chance: +6% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  3 emerald 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  4 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  2 turquoise 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Elemental Orb (Orb of Command) Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. | 
|  Scrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
|  Automated Portable Extractor Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. | 
|  3 garnet 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  2 ruby 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Transmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Transmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Balarefang (16/16, 135% power, 1 apr) Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 136% Range: 1.2x Uses stat: 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 16 On weapon hit: * 40% chance to disease * 20% chance to cause random gloom Burst (radius 2) on crit: +4 blight Shots are used with slings to pummel your foes to death. | 
|  2 quartz 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Bringer of Doom (Exploration mode)
			Killed a Bringer of Doom.
			Bringer of Doom (Exploration mode)
			Killed a Bringer of Doom.By The Beast the Dwarf Adventurer level 20
17th Profit 122nd year of Ascendancy at 15:24 see stats
 Exterminator (Exploration mode)
			Killed 1000 creatures.
			Exterminator (Exploration mode)
			Killed 1000 creatures.By The Beast the Dwarf Adventurer level 22
19th Profit 122nd year of Ascendancy at 02:37 see stats
 Infinite x10 (Exploration mode)
			Got to level 10 of the infinite dungeon.
			Infinite x10 (Exploration mode)
			Got to level 10 of the infinite dungeon.By The Beast the Dwarf Adventurer level 12
31st Voratun 122nd year of Ascendancy at 16:07 see stats
 Infinite x20 (Exploration mode)
			Got to level 20 of the infinite dungeon.
			Infinite x20 (Exploration mode)
			Got to level 20 of the infinite dungeon.By The Beast the Dwarf Adventurer level 20
17th Profit 122nd year of Ascendancy at 12:45 see stats
 Level 10 (Exploration mode)
			Got a character to level 10.
			Level 10 (Exploration mode)
			Got a character to level 10.By The Beast the Dwarf Adventurer level 10
26th Voratun 122nd year of Ascendancy at 23:25 see stats
 Level 20 (Exploration mode)
			Got a character to level 20.
			Level 20 (Exploration mode)
			Got a character to level 20.By The Beast the Dwarf Adventurer level 20
13rd Profit 122nd year of Ascendancy at 00:06 see stats
 Shasshhiy'Kaish (Exploration mode)
			Killed Shasshhiy'Kaish after letting her grow as powerful as possible.
			Shasshhiy'Kaish (Exploration mode)
			Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By The Beast the Dwarf Adventurer level 12
31st Voratun 122nd year of Ascendancy at 03:04 see stats
 Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.
			Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.By The Beast the Dwarf Adventurer level 19
12nd Profit 122nd year of Ascendancy at 10:46 see stats
Log
The Beast receives 51 healing.
Dreaming horror hits The Beast for 2 mind damage.
Ravage from Dreaming horror hits The Beast for 63 physical damage.
Waking Nightmare from Nightmare horror hits The Beast for 25 darkness damage.
Dreaming horror shrugs off the effect 'Dazed'!
Dreaming horror is dazed!
Dreaming horror is not dazed anymore.
Dreaming horror's mind surges with critical power!
Dreaming horror is no longer poisoned.
Dreaming horror regains their energy.
Dreaming horror converts some damage to Psi!
Dreaming horror mentally dismisses some damage!
Dreaming horror receives 8 healing (12 psi heal).
Bleeding from The Beast hits Dreaming horror for (1 dismissed), 0 to psi, 0 physical (1 total damage).
Burning from The Beast hits Dreaming horror for (2 dismissed), 0 to psi, 0 fire (1 total damage).
Dreaming horror uses Resonance Field.
A psychic field forms around dreaming horror.
The Beast uses Warding Weapon.
The Beast uses Resilience of the Dwarves.
The Beast's skin turns to stone.
The Beast casts Vampiric Surge.
The Beast is overflowing with dark power!
You are asleep and unable to move!
The Beast shrugs off the effect 'Abyssal Shroud'!
Dreaming horror converts some damage to Psi!
Dreaming horror mentally dismisses some damage!
Nightmare horror's abyssal darkness area effect hits Dreaming horror for (8 dismissed), (4 resonance), 1 to psi, 2 darkness (3 total damage).
Nightmare horror's abyssal darkness area effect hits The Beast for 21 darkness damage.
The Beast has finished recovering.































































































