












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Doomelf |
| Class | Sun Paladin |
| Level / Exp | 12 / 27% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 269 (base 15) |
| Dexterity | 110 (base 10) |
| Constitution | 145 (base 10) |
| Magic | 91 (base 14) |
| Willpower | 45 (base 27) |
| Cunning | 77 (base 21) |
Resources
| Mana | 591/591 |
| Negative | 863/863 |
| Life | 1793/1793 |
| Paradox | 36 |
| Hate | 900/900 |
| Equilibrium | 18 |
| Vim | 1027/1027 |
| Steam | 925/925 |
| Positive | 833/833 |
| Stamina | 900/900 |
| Psi | 605/605 |
| Healing Factor | 2.3234336775657 |
| Regeneration | 133.22318142067 |
Speed
| Mental | +54.216008925101% |
| Attack | +20.594338813104% |
| Movement | +487.09326540382% |
| Spell | +100.32982783645% |
| Global | +126% |
Vision
| Sight | 12 |
| Lite | 17 |
| Infravision | 24 |
| See Stealth | 181.04076585848 |
| See Invisible | 256.6306341186 |
Offense: Mainhand
| Damage | 232 |
| Accuracy | 104 |
| Crit Chance | 278% |
| APR | 100 |
| Speed | 0.65 |
Offense: Offhand
| Damage | 255 |
| Accuracy | 104 |
| Crit Chance | 281% |
| APR | 103 |
| Speed | 0.65 |
Offense: Spell
| Spellpower | 116 |
| Crit Chance | 100% |
| Speed | 0.49917678800005 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 73 |
| Crit Chance | 89% |
| Speed | 0.82922632176772 |
Offense: Damage Bonus
| Physical | +12% |
| Acid | +12% |
| Light | +52% |
| Cold | +21% |
| Darkness | +94% |
| Arcane | +5% |
| Fire | +62% |
| All | +2% |
Offense: Damage Penetration
| Lightning | +10% |
| Fire | +48% |
| Physical | +33% |
Defense: Base
| Armour (hardiness) | 126.33803659851 (100%) |
| Defense | 103 |
| Ranged Defense | 117 |
| Fatigue | 0 |
| Physical Save | 88 |
| Spell Save | 92 |
| Mental Save | 99 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Blight | + 44%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 42%( 70%) |
| Darkness | + 46%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 48%( 70%) |
| Physical | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Lightning | + 67%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 50% |
| Blind Resistance | 100% |
| Silence Resistance | 88% |
| Disarm Resistance | 0% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 248 damage for 6 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 124 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (50% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 735 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (50% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Cunning / Artifice | 5.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 5.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Bloodthirst | 5.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Air | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Thermal mastery | 5.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 5.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 5.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Chronophage | 5.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 5.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Psionic / Absorption | 5.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 5.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Corruption / Torture | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Eyal's fury | 5.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Furnace | 5.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Deeprock | 5.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Higher draconic abilities | 5.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 5.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Spellblaze | 5.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Bloodstained | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat techniques | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Celestial / Crusader | 5.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 5.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Meta | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Stone | 5.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 5.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 5.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Enhancement | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Celestial / Eclipse | 5.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Phantasm | 5.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Superiority | 5.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 5.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Wildfire | 5.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Steamtech / Engineering | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Chronomancy | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Conditioning | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Thuggery | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Race / Dwarf | 5.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Hatred | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Celestial / Light | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Race / Shalore | 5.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Drem | 5.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Race / Whitehooves | 5.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 5.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 5.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 5.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 5.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Hymns | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Higher | 5.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Doomelf | 5.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Steamtech / Physics | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Spell / Aegis | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Race / Krog | 5.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Dirges | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Corruption / Demonic strength | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Race / Yeek | 5.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Necrosis | 5.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Race / Yeti | 5.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Race / Thalore | 5.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 5.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 5.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Calamity | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Stone alchemy | 5.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Scoundrel | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Undead / Skeleton | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cunning / Lethality | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Effects
| talent | Stone Skin |
| talent | Weapon of Light |
| talent | Arcane Combat |
| talent | Chant of Fortitude |
| talent | Contingency |
| talent | Psiblades |
| talent | Arcane Shield |
| talent | Essence of Speed |
| talent | Furnace |
| talent | Skate |
| talent | Precise Strikes |
| talent | Arcane Power |
| talent | Spellcraft |
| talent | Premonition |
| talent | Shielding |
| talent | Kinetic Aura |
| talent | Arcane Feed |
| talent | Dirge of Conquest |
| talent | Shadow Feed |
| talent | Hymn of Shadows |
| talent | Jinxed Touch |
| talent | Blood Bath |
| talent | Beyond the Flesh |
| talent | Kinetic Shield |
| talent | Daunting Presence |
| talent | Feather Wind |
| talent | Abyssal Shield |
| talent | Phantasmal Shield |
| talent | Exploit Weakness |
| talent | Gloom |
| talent | Eternal Suffering |
| talent | Keen Senses |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
| beneficial effect | Countering melee attacks: Has a 88% chance to get an automatic counter attack when avoiding a melee attack. (2.0 counters remaining) Counter Attacking |
| beneficial effect | Infinite Dungeon Challenge (Level 11): Near Sighted Challenge |
| detrimental effect | Zone-wide effect: +10% acid damage, -10% acid resistance, -10% defense, -20% disarm immunity. Noxious fumes |
| beneficial effect | You have 5 charges. Death Momentum |
| beneficial effect | Parrying melee and ranged attacks: Has a 89% chance to deflect up to 51 damage from the next 2.8 attack(s). Parried attacks cannot crit. Parrying |
Quests
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 11): Near Sighted | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: Random Artifact: Weeporacle | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
| On hands | brawler's iron gauntlets of regeneration (0 def, 2 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Changes stats: +3 Str / +3 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +9 (+2 eff.) Life regen: +1.50 Stamina each turn: +0.30 Psi each turn: +0.10 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(102 power, based on Willpower) Activation costs 3 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Isluth the Blazeblight (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Cun / +2 Wil Changes resistances: +3% lightning / +15% cold Changes resistances penetration: +10% lightning Changes damage: +3% arcane / +10% cold Infravision radius: +1 A pointy cloth hat, very wizardly... |
| On feet | Eden's Guile (3 def, 2 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +2 Defense: +3 (+0 eff.) Fatigue: +2% Changes stats: +5 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 58% (based on Cunning) Activation costs 14 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Tool | Fulurach the elm totem of stinging [power 110] (5 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Armour: +6 Defense: +5 (+0 eff.) Changes stats: +2 Str Changes resistances: +3% acid / +5% arcane Maximum stamina: +10.00 It can be used to sting an enemy dealing 112 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 5 turns. When used: * Increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Hazewarden the steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 2 cold Changes stats: +3 Wil Changes resistances: +9% lightning / +3% fire Changes resistances penetration: +15% fire Changes damage: +9% cold Mental save: +6 (+1 eff.) Rings make your fingers look great! |
| Around neck | Zerynik the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Dex Changes resistances: +9% lightning / +3% blight Confusion immunity: +10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets make your neck look great! |
| In main hand | Uleyon the Doursmasher (18-24 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 17.5 - 24.5 Uses stat: 100% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes resistances: +6% darkness / +3% temporal Changes damage: +6% darkness Blunt and deadly. |
| Around waist | grounding rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +6% temporal Life regen: +0.60 Healing mod.: +10% A belt that goes around your waist. |
| In off hand | Lisille the iron dagger (11-14 power, 5 apr)Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stat: 100% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +6 nature When wielded/worn: Changes stats: +5 Mag Reduces incoming crit damage: 5.00% Infravision radius: +2 Sharp, short and deadly. |
| Cloak | enveloping linen cloak (10 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +10 (+1 eff.) Physical save: +9 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+2 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 7 power out of 50/50) : Effective talent level: 2.0 Power cost: 7 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 76.02 to 228.05 lightning damage (152.03 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
Eilinynne the steel mace (12-16 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Mag / +4 Wil Changes damage: +6% blight Critical mult.: +15.00% Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +10.00 Spellpower: +12 (+2 eff.) Blunt and deadly. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+2 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Infinite x10 (Madness (Adventure) difficulty)
Got to level 10 of the infinite dungeon.By Xeroth the Doomelf Sun Paladin level 11
76th Pyre 122nd year of Ascendancy at 02:50 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Xeroth the Doomelf Sun Paladin level 10
75th Pyre 122nd year of Ascendancy at 09:33 see stats
Size is everything (Madness (Adventure) difficulty)
Did over 1500 damage in one attack.By Xeroth the Doomelf Sun Paladin level 10
75th Pyre 122nd year of Ascendancy at 13:57 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By Xeroth the Doomelf Sun Paladin level 7
75th Pyre 122nd year of Ascendancy at 05:57 see stats
The bigger the better! (Madness (Adventure) difficulty)
Did over 3000 damage in one attack.By Xeroth the Doomelf Sun Paladin level 10
75th Pyre 122nd year of Ascendancy at 15:26 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By Xeroth the Doomelf Sun Paladin level 12
76th Pyre 122nd year of Ascendancy at 05:19 see stats
Log
Xeroth deactivates Total Thuggery.
Talent Second Life is ready to use.
Talent Track is ready to use.
Xeroth uses Track.
Talent Blazing Rebirth is ready to use.
Vampire rat says: 'SQUEAK!!!!!'
Vampire rat says: 'SQUEAK!!!!!'
Talent Track is ready to use.
Xeroth uses Track.
Emeloriarin the yaech mindslayer uses Mucus.
Talent Track is ready to use.
Xeroth uses Track.
The spell fizzles.
The spell fizzles.
The spell fizzles.
The spell fizzles.
There is a way to the next level here (press '' or right click to use).
You gain 9.87 gold from the melting of Gloryselle the hardened leather armour (29 def, 14 armour).
Accepted quest 'Infinite Dungeon Challenge (Level 11): Near Sighted'! (Press 'j' to see the quest log)

















































































































































































































































































































































































