











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 50 / 1913% |
| Size | big |
| Lifes / Deaths | Killed by rogue at level 12 on the 8th Wealth 122nd year of Ascendancy at 03:50 / 320Killed by Bob Vila at level 13 on the 8th Wealth 122nd year of Ascendancy at 18:54 Killed by Bob Vila at level 13 on the 9th Wealth 122nd year of Ascendancy at 02:57 Killed by Bob Vila at level 13 on the 9th Wealth 122nd year of Ascendancy at 04:47 Killed by Bob Vila at level 13 on the 9th Wealth 122nd year of Ascendancy at 07:11 Killed by Bob Vila at level 13 on the 9th Wealth 122nd year of Ascendancy at 09:34 Killed by Bob Vila at level 13 on the 9th Wealth 122nd year of Ascendancy at 11:08 Killed by Weirdling Beast at level 13 on the 10th Wealth 122nd year of Ascendancy at 14:39 Killed by Weirdling Beast at level 13 on the 10th Wealth 122nd year of Ascendancy at 16:26 Killed by Weirdling Beast at level 13 on the 10th Wealth 122nd year of Ascendancy at 18:56 Killed by Weirdling Beast at level 13 on the 10th Wealth 122nd year of Ascendancy at 23:33 Killed by Weirdling Beast at level 13 on the 11st Wealth 122nd year of Ascendancy at 00:40 Killed by Weirdling Beast at level 13 on the 11st Wealth 122nd year of Ascendancy at 03:00 Killed by Weirdling Beast at level 13 on the 11st Wealth 122nd year of Ascendancy at 10:06 Killed by Weirdling Beast at level 13 on the 11st Wealth 122nd year of Ascendancy at 12:41 Killed by Weirdling Beast at level 13 on the 11st Wealth 122nd year of Ascendancy at 16:25 Killed by Bob Vila at level 13 on the 12nd Wealth 122nd year of Ascendancy at 03:54 Killed by ultimate gwelgoroth at level 15 on the 26th Wealth 122nd year of Ascendancy at 19:54 Killed by Bob Vila at level 16 on the 1st Dearth 122nd year of Ascendancy at 11:28 Killed by Weirdling Beast at level 16 on the 1st Dearth 122nd year of Ascendancy at 16:09 Killed by Weirdling Beast at level 16 on the 1st Dearth 122nd year of Ascendancy at 20:33 Killed by Bob Vila at level 17 on the 8th Dearth 122nd year of Ascendancy at 17:58 Killed by Bob Vila at level 17 on the 16th Dearth 122nd year of Ascendancy at 16:42 Killed by Weirdling Beast at level 17 on the 17th Dearth 122nd year of Ascendancy at 05:19 Killed by Glorobremira the master vampire at level 17 on the 42nd Dearth 122nd year of Ascendancy at 13:35 Killed by Celia at level 17 on the 43rd Dearth 122nd year of Ascendancy at 05:49 Killed by skeleton mage at level 17 on the 43rd Dearth 122nd year of Ascendancy at 07:02 Killed by Celia at level 17 on the 43rd Dearth 122nd year of Ascendancy at 07:46 Killed by Celia at level 17 on the 43rd Dearth 122nd year of Ascendancy at 08:55 Killed by Celia at level 17 on the 43rd Dearth 122nd year of Ascendancy at 10:34 Killed by Celia at level 17 on the 43rd Dearth 122nd year of Ascendancy at 10:54 Killed by will o' the wisp at level 17 on the 43rd Dearth 122nd year of Ascendancy at 11:17 Killed by Celia at level 17 on the 43rd Dearth 122nd year of Ascendancy at 11:33 Killed by Celia at level 17 on the 43rd Dearth 122nd year of Ascendancy at 11:49 Killed by Celia at level 17 on the 43rd Dearth 122nd year of Ascendancy at 12:35 Killed by Forgery of Haze (Celia) at level 17 on the 43rd Dearth 122nd year of Ascendancy at 12:50 Killed by will o' the wisp at level 17 on the 43rd Dearth 122nd year of Ascendancy at 13:23 Killed by Forgery of Haze (Celia) at level 17 on the 43rd Dearth 122nd year of Ascendancy at 14:10 Killed by Celia at level 17 on the 43rd Dearth 122nd year of Ascendancy at 16:38 Killed by Celia at level 17 on the 43rd Dearth 122nd year of Ascendancy at 16:54 Killed by Celia at level 17 on the 43rd Dearth 122nd year of Ascendancy at 17:55 Killed by skeleton mage at level 17 on the 43rd Dearth 122nd year of Ascendancy at 19:03 Killed by skeleton master archer at level 17 on the 43rd Dearth 122nd year of Ascendancy at 19:36 Killed by will o' the wisp at level 17 on the 43rd Dearth 122nd year of Ascendancy at 19:51 Killed by Celia at level 17 on the 43rd Dearth 122nd year of Ascendancy at 21:50 Killed by Celia at level 17 on the 43rd Dearth 122nd year of Ascendancy at 22:08 Killed by Celia at level 17 on the 43rd Dearth 122nd year of Ascendancy at 22:57 Killed by Celia at level 17 on the 43rd Dearth 122nd year of Ascendancy at 23:37 Killed by Celia at level 17 on the 44th Dearth 122nd year of Ascendancy at 01:04 Killed by skeleton warrior at level 17 on the 44th Dearth 122nd year of Ascendancy at 01:56 Killed by Celia at level 17 on the 44th Dearth 122nd year of Ascendancy at 02:35 Killed by Celia at level 17 on the 44th Dearth 122nd year of Ascendancy at 03:51 Killed by Grand Corruptor at level 18 on the 3rd Loss 122nd year of Ascendancy at 15:17 Killed by gwelgoroth at level 18 on the 3rd Loss 122nd year of Ascendancy at 16:00 Killed by Borfast the Broken at level 18 on the 6th Loss 122nd year of Ascendancy at 13:59 Killed by Borfast the Broken at level 18 on the 6th Loss 122nd year of Ascendancy at 15:24 Killed by Borfast the Broken at level 18 on the 6th Loss 122nd year of Ascendancy at 16:42 Killed by luminous horror at level 19 on the 8th Loss 122nd year of Ascendancy at 05:15 Killed by skeleton magus at level 20 on the 9th Loss 122nd year of Ascendancy at 07:35 Killed by Cyrima the skeleton warrior at level 20 on the 11st Loss 122nd year of Ascendancy at 18:41 Killed by poison spore at level 21 on the 12nd Loss 122nd year of Ascendancy at 10:20 Killed by The Master at level 21 on the 13rd Loss 122nd year of Ascendancy at 11:11 Killed by skeleton mage at level 21 on the 13rd Loss 122nd year of Ascendancy at 11:32 Killed by The Master at level 21 on the 13rd Loss 122nd year of Ascendancy at 11:52 Killed by The Master at level 21 on the 13rd Loss 122nd year of Ascendancy at 12:30 Killed by The Master at level 21 on the 13rd Loss 122nd year of Ascendancy at 12:43 Killed by The Master at level 21 on the 13rd Loss 122nd year of Ascendancy at 13:33 Killed by will o' the wisp at level 21 on the 13rd Loss 122nd year of Ascendancy at 13:57 Killed by skeleton mage at level 21 on the 13rd Loss 122nd year of Ascendancy at 14:12 Killed by skeleton warrior at level 21 on the 13rd Loss 122nd year of Ascendancy at 14:45 Killed by The Master at level 21 on the 13rd Loss 122nd year of Ascendancy at 14:55 Killed by The Master at level 21 on the 13rd Loss 122nd year of Ascendancy at 15:32 Killed by The Master at level 21 on the 13rd Loss 122nd year of Ascendancy at 17:03 Killed by skeleton warrior at level 21 on the 13rd Loss 122nd year of Ascendancy at 18:43 Killed by ghoulking at level 21 on the 13rd Loss 122nd year of Ascendancy at 18:54 Killed by elder vampire at level 21 on the 13rd Loss 122nd year of Ascendancy at 19:07 Killed by The Master at level 22 on the 13rd Loss 122nd year of Ascendancy at 20:15 Killed by The Master at level 22 on the 13rd Loss 122nd year of Ascendancy at 20:30 Killed by The Master at level 22 on the 13rd Loss 122nd year of Ascendancy at 22:40 Killed by The Master at level 22 on the 13rd Loss 122nd year of Ascendancy at 23:19 Killed by skeleton warrior at level 22 on the 14th Loss 122nd year of Ascendancy at 00:10 Killed by skeleton mage at level 22 on the 14th Loss 122nd year of Ascendancy at 01:03 Killed by skeleton master archer at level 22 on the 14th Loss 122nd year of Ascendancy at 01:46 Killed by skeleton warrior at level 22 on the 14th Loss 122nd year of Ascendancy at 03:01 Killed by Yvovena the master vampire at level 22 on the 14th Loss 122nd year of Ascendancy at 03:56 Killed by skeleton warrior at level 22 on the 14th Loss 122nd year of Ascendancy at 05:00 Killed by champion of Urh'Rok at level 23 on the 15th Loss 122nd year of Ascendancy at 08:00 Killed by champion of Urh'Rok at level 23 on the 15th Loss 122nd year of Ascendancy at 08:18 Killed by champion of Urh'Rok at level 23 on the 15th Loss 122nd year of Ascendancy at 08:50 Killed by champion of Urh'Rok at level 23 on the 15th Loss 122nd year of Ascendancy at 09:22 Killed by champion of Urh'Rok at level 23 on the 15th Loss 122nd year of Ascendancy at 10:08 Killed by champion of Urh'Rok at level 23 on the 15th Loss 122nd year of Ascendancy at 10:45 Killed by champion of Urh'Rok at level 23 on the 15th Loss 122nd year of Ascendancy at 10:59 Killed by orc high cryomancer at level 23 on the 15th Loss 122nd year of Ascendancy at 19:15 Killed by orc high cryomancer at level 23 on the 15th Loss 122nd year of Ascendancy at 20:20 Killed by forge-giant at level 23 on the 16th Loss 122nd year of Ascendancy at 18:16 Killed by forge-giant at level 23 on the 16th Loss 122nd year of Ascendancy at 18:26 Killed by forge-giant at level 23 on the 16th Loss 122nd year of Ascendancy at 18:41 Killed by forge-giant at level 23 on the 16th Loss 122nd year of Ascendancy at 18:54 Killed by forge-giant at level 23 on the 16th Loss 122nd year of Ascendancy at 19:03 Killed by forge-giant at level 23 on the 16th Loss 122nd year of Ascendancy at 19:14 Killed by forge-giant at level 23 on the 16th Loss 122nd year of Ascendancy at 19:32 Killed by forge-giant at level 23 on the 16th Loss 122nd year of Ascendancy at 19:51 Killed by armoured skeleton warrior at level 23 on the 17th Loss 122nd year of Ascendancy at 02:42 Killed by shadow at level 25 on the 20th Loss 122nd year of Ascendancy at 23:08 Killed by shadow at level 25 on the 20th Loss 122nd year of Ascendancy at 23:20 Killed by archlich at level 25 on the 20th Loss 122nd year of Ascendancy at 23:27 Killed by archlich at level 25 on the 20th Loss 122nd year of Ascendancy at 23:51 Killed by archlich at level 25 on the 21st Loss 122nd year of Ascendancy at 00:01 Killed by archlich at level 25 on the 21st Loss 122nd year of Ascendancy at 03:33 Killed by shadow at level 25 on the 21st Loss 122nd year of Ascendancy at 03:44 Killed by shadow at level 25 on the 21st Loss 122nd year of Ascendancy at 03:57 Killed by archlich at level 25 on the 21st Loss 122nd year of Ascendancy at 05:04 Killed by archlich at level 25 on the 21st Loss 122nd year of Ascendancy at 05:20 Killed by shadow at level 25 on the 21st Loss 122nd year of Ascendancy at 05:43 Killed by shadow at level 25 on the 21st Loss 122nd year of Ascendancy at 06:02 Killed by shadow at level 25 on the 21st Loss 122nd year of Ascendancy at 06:32 Killed by archlich at level 25 on the 21st Loss 122nd year of Ascendancy at 06:43 Killed by shadow at level 25 on the 21st Loss 122nd year of Ascendancy at 07:23 Killed by shadow at level 25 on the 21st Loss 122nd year of Ascendancy at 07:49 Killed by shadow at level 25 on the 21st Loss 122nd year of Ascendancy at 08:04 Killed by shadow at level 25 on the 21st Loss 122nd year of Ascendancy at 08:17 Killed by shadow at level 25 on the 21st Loss 122nd year of Ascendancy at 08:36 Killed by shadow at level 25 on the 21st Loss 122nd year of Ascendancy at 08:58 Killed by archlich at level 25 on the 21st Loss 122nd year of Ascendancy at 09:13 Killed by archlich at level 25 on the 21st Loss 122nd year of Ascendancy at 11:06 Killed by shadow at level 25 on the 21st Loss 122nd year of Ascendancy at 11:24 Killed by shadow at level 25 on the 21st Loss 122nd year of Ascendancy at 11:33 Killed by archlich at level 25 on the 21st Loss 122nd year of Ascendancy at 11:46 Killed by shadow at level 25 on the 21st Loss 122nd year of Ascendancy at 11:58 Killed by archlich at level 25 on the 21st Loss 122nd year of Ascendancy at 12:12 Killed by shadow at level 25 on the 21st Loss 122nd year of Ascendancy at 13:00 Killed by shadow at level 25 on the 21st Loss 122nd year of Ascendancy at 14:00 Killed by elven cultist at level 26 on the 11st Shortage 122nd year of Ascendancy at 05:47 Killed by elven mage at level 26 on the 11st Shortage 122nd year of Ascendancy at 06:02 Killed by elven blood mage at level 26 on the 11st Shortage 122nd year of Ascendancy at 18:43 Killed by elven tempest at level 26 on the 11st Shortage 122nd year of Ascendancy at 19:33 Killed by elven corruptor at level 26 on the 11st Shortage 122nd year of Ascendancy at 23:46 Killed by elven cultist at level 26 on the 12nd Shortage 122nd year of Ascendancy at 01:04 Killed by elven cultist at level 26 on the 12nd Shortage 122nd year of Ascendancy at 05:10 Killed by elven cultist at level 26 on the 12nd Shortage 122nd year of Ascendancy at 10:15 Killed by Rgkinza the Bringer of Doom at level 28 on the 18th Stralite 123rd year of Ascendancy at 06:46 Killed by orc necromancer at level 28 on the 18th Stralite 123rd year of Ascendancy at 08:42 Killed by Greater Mummy Lord at level 28 on the 20th Stralite 123rd year of Ascendancy at 01:02 Killed by Greater Mummy Lord at level 28 on the 20th Stralite 123rd year of Ascendancy at 02:19 Killed by Greater Mummy Lord at level 28 on the 20th Stralite 123rd year of Ascendancy at 03:28 Killed by Greater Mummy Lord at level 28 on the 20th Stralite 123rd year of Ascendancy at 05:01 Killed by Greater Mummy Lord at level 28 on the 20th Stralite 123rd year of Ascendancy at 05:57 Killed by Greater Mummy Lord at level 28 on the 20th Stralite 123rd year of Ascendancy at 06:39 Killed by Greater Mummy Lord at level 28 on the 20th Stralite 123rd year of Ascendancy at 10:26 Killed by Greater Mummy Lord at level 28 on the 20th Stralite 123rd year of Ascendancy at 12:31 Killed by Greater Mummy Lord at level 28 on the 20th Stralite 123rd year of Ascendancy at 13:16 Killed by Greater Mummy Lord at level 28 on the 20th Stralite 123rd year of Ascendancy at 14:28 Killed by Greater Mummy Lord at level 28 on the 20th Stralite 123rd year of Ascendancy at 15:46 Killed by Greater Mummy Lord at level 28 on the 20th Stralite 123rd year of Ascendancy at 20:48 Killed by Greater Mummy Lord at level 28 on the 21st Stralite 123rd year of Ascendancy at 00:48 Killed by Greater Mummy Lord at level 28 on the 21st Stralite 123rd year of Ascendancy at 01:43 Killed by Greater Mummy Lord at level 28 on the 21st Stralite 123rd year of Ascendancy at 02:24 Killed by Bob Vila at level 29 on the 26th Stralite 123rd year of Ascendancy at 13:18 Killed by Arandeteg the shalore at level 36 on the 37th Dearth 123rd year of Ascendancy at 13:23 Killed by Arandeteg the shalore at level 36 on the 37th Dearth 123rd year of Ascendancy at 13:40 Killed by Bob Vila at level 36 on the 26th Shortage 123rd year of Ascendancy at 00:02 Killed by orc necromancer at level 37 on the 15th Stralite 124th year of Ascendancy at 14:53 Killed by Bob Vila at level 37 on the 20th Voratun 124th year of Ascendancy at 03:43 Killed by Bob Vila at level 37 on the 20th Voratun 124th year of Ascendancy at 05:16 Killed by Bob Vila at level 37 on the 20th Voratun 124th year of Ascendancy at 06:51 Killed by Bob Vila at level 37 on the 20th Voratun 124th year of Ascendancy at 08:25 Killed by Bob Vila at level 37 on the 20th Voratun 124th year of Ascendancy at 09:58 Killed by Bob Vila at level 37 on the 20th Voratun 124th year of Ascendancy at 11:31 Killed by Bob Vila at level 37 on the 20th Voratun 124th year of Ascendancy at 13:05 Killed by Bob Vila at level 37 on the 20th Voratun 124th year of Ascendancy at 14:38 Killed by Bob Vila at level 38 on the 20th Voratun 124th year of Ascendancy at 16:40 Killed by Bob Vila at level 38 on the 20th Voratun 124th year of Ascendancy at 18:13 Killed by Bob Vila at level 38 on the 20th Voratun 124th year of Ascendancy at 19:46 Killed by Bob Vila at level 38 on the 20th Voratun 124th year of Ascendancy at 21:20 Killed by Bob Vila at level 38 on the 20th Voratun 124th year of Ascendancy at 22:53 Killed by Bob Vila at level 38 on the 21st Voratun 124th year of Ascendancy at 00:26 Killed by Bob Vila at level 38 on the 21st Voratun 124th year of Ascendancy at 02:00 Killed by Bob Vila at level 38 on the 21st Voratun 124th year of Ascendancy at 03:48 Killed by orc necromancer at level 38 on the 28th Voratun 124th year of Ascendancy at 00:13 Killed by orc necromancer at level 38 on the 28th Voratun 124th year of Ascendancy at 00:34 Killed by skeleton mage at level 38 on the 28th Voratun 124th year of Ascendancy at 01:00 Killed by orc necromancer at level 38 on the 28th Voratun 124th year of Ascendancy at 01:18 Killed by orc necromancer at level 38 on the 28th Voratun 124th year of Ascendancy at 01:38 Killed by bone horror at level 38 on the 28th Voratun 124th year of Ascendancy at 10:08 Killed by orc high pyromancer at level 38 on the 29th Voratun 124th year of Ascendancy at 03:56 Killed by orc necromancer at level 38 on the 29th Voratun 124th year of Ascendancy at 07:26 Killed by orc necromancer at level 38 on the 29th Voratun 124th year of Ascendancy at 08:05 Killed by Ivoldata the orc corruptor at level 39 on the 30th Voratun 124th year of Ascendancy at 07:44 Killed by Ivoldata the orc corruptor at level 39 on the 30th Voratun 124th year of Ascendancy at 07:55 Killed by Ivoldata the orc corruptor at level 39 on the 30th Voratun 124th year of Ascendancy at 08:19 Killed by skeleton mage at level 39 on the 30th Voratun 124th year of Ascendancy at 08:32 Killed by Rotting Titan at level 39 on the 30th Voratun 124th year of Ascendancy at 18:36 Killed by orc blood mage at level 39 on the 30th Voratun 124th year of Ascendancy at 18:51 Killed by orc grand master assassin at level 39 on the 30th Voratun 124th year of Ascendancy at 20:16 Killed by skeleton mage at level 39 on the 30th Voratun 124th year of Ascendancy at 21:38 Killed by shadow at level 39 on the 1st Acquisition 124th year of Ascendancy at 10:52 Killed by worm that walks at level 41 on the 6th Profit 124th year of Ascendancy at 18:39 Killed by dreaming horror at level 41 on the 6th Profit 124th year of Ascendancy at 19:01 Killed by oozing horror at level 41 on the 7th Profit 124th year of Ascendancy at 03:40 Killed by Gorbat, Supreme Wyrmic of the Pride at level 42 on the 8th Profit 124th year of Ascendancy at 16:53 Killed by Gorbat, Supreme Wyrmic of the Pride at level 42 on the 8th Profit 124th year of Ascendancy at 17:40 Killed by multi-hued drake at level 42 on the 8th Profit 124th year of Ascendancy at 19:50 Killed by rimebark at level 42 on the 8th Profit 124th year of Ascendancy at 21:01 Killed by Liselle the orc summoner at level 42 on the 8th Profit 124th year of Ascendancy at 22:06 Killed by Gorbat, Supreme Wyrmic of the Pride at level 42 on the 8th Profit 124th year of Ascendancy at 22:42 Killed by ritch flamespitter at level 42 on the 9th Profit 124th year of Ascendancy at 00:11 Killed by greater multi-hued wyrm at level 42 on the 9th Profit 124th year of Ascendancy at 01:08 Killed by ritch flamespitter at level 42 on the 9th Profit 124th year of Ascendancy at 02:34 Killed by rimebark at level 42 on the 9th Profit 124th year of Ascendancy at 04:08 Killed by ritch flamespitter at level 42 on the 9th Profit 124th year of Ascendancy at 05:54 Killed by ritch flamespitter at level 42 on the 9th Profit 124th year of Ascendancy at 06:46 Killed by rimebark at level 42 on the 9th Profit 124th year of Ascendancy at 07:00 Killed by rimebark at level 42 on the 9th Profit 124th year of Ascendancy at 08:10 Killed by ritch flamespitter at level 42 on the 9th Profit 124th year of Ascendancy at 10:00 Killed by rimebark (wild summon) at level 42 on the 9th Profit 124th year of Ascendancy at 13:00 Killed by ritch flamespitter at level 42 on the 9th Profit 124th year of Ascendancy at 14:32 Killed by Gorbat, Supreme Wyrmic of the Pride at level 42 on the 9th Profit 124th year of Ascendancy at 15:48 Killed by ritch flamespitter at level 42 on the 9th Profit 124th year of Ascendancy at 18:26 Killed by Fyrk, Faeros High Guard at level 46 on the 31st Profit 124th year of Ascendancy at 19:21 Killed by overpowered greater multi-hued wyrm at level 47 on the 10th Wealth 124th year of Ascendancy at 20:15 Killed by overpowered greater multi-hued wyrm at level 47 on the 10th Wealth 124th year of Ascendancy at 20:24 Killed by overpowered greater multi-hued wyrm at level 47 on the 10th Wealth 124th year of Ascendancy at 20:57 Killed by orc high cryomancer at level 49 on the 15th Wealth 124th year of Ascendancy at 09:01 Killed by orc high cryomancer at level 49 on the 15th Wealth 124th year of Ascendancy at 09:39 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 15th Wealth 124th year of Ascendancy at 11:41 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 15th Wealth 124th year of Ascendancy at 13:01 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 15th Wealth 124th year of Ascendancy at 14:41 Killed by orc cryomancer at level 49 on the 15th Wealth 124th year of Ascendancy at 15:01 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 15th Wealth 124th year of Ascendancy at 15:26 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 15th Wealth 124th year of Ascendancy at 16:08 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 15th Wealth 124th year of Ascendancy at 16:40 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 15th Wealth 124th year of Ascendancy at 19:05 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 15th Wealth 124th year of Ascendancy at 19:41 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 15th Wealth 124th year of Ascendancy at 20:02 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 15th Wealth 124th year of Ascendancy at 20:53 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 15th Wealth 124th year of Ascendancy at 22:21 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 15th Wealth 124th year of Ascendancy at 23:44 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 16th Wealth 124th year of Ascendancy at 00:55 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 16th Wealth 124th year of Ascendancy at 02:15 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 16th Wealth 124th year of Ascendancy at 03:00 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 16th Wealth 124th year of Ascendancy at 03:28 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 16th Wealth 124th year of Ascendancy at 04:45 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 16th Wealth 124th year of Ascendancy at 05:51 Killed by lava floor at level 49 on the 16th Wealth 124th year of Ascendancy at 07:15 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 16th Wealth 124th year of Ascendancy at 07:48 Killed by lava floor at level 49 on the 16th Wealth 124th year of Ascendancy at 08:32 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 16th Wealth 124th year of Ascendancy at 09:10 Killed by orc high cryomancer at level 49 on the 16th Wealth 124th year of Ascendancy at 09:50 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 16th Wealth 124th year of Ascendancy at 11:11 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 16th Wealth 124th year of Ascendancy at 12:20 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 16th Wealth 124th year of Ascendancy at 13:43 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 16th Wealth 124th year of Ascendancy at 15:44 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 16th Wealth 124th year of Ascendancy at 16:59 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 16th Wealth 124th year of Ascendancy at 18:34 Killed by lava floor at level 49 on the 16th Wealth 124th year of Ascendancy at 20:02 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 16th Wealth 124th year of Ascendancy at 21:46 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 17th Wealth 124th year of Ascendancy at 01:30 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 17th Wealth 124th year of Ascendancy at 03:18 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 17th Wealth 124th year of Ascendancy at 04:24 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 17th Wealth 124th year of Ascendancy at 05:55 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 17th Wealth 124th year of Ascendancy at 07:26 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 17th Wealth 124th year of Ascendancy at 08:01 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 17th Wealth 124th year of Ascendancy at 08:53 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 17th Wealth 124th year of Ascendancy at 10:19 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 17th Wealth 124th year of Ascendancy at 11:38 Killed by dream seed at level 50 on the 18th Wealth 124th year of Ascendancy at 03:31 Killed by dreaming horror at level 50 on the 18th Wealth 124th year of Ascendancy at 04:57 Killed by radiant horror at level 50 on the 18th Wealth 124th year of Ascendancy at 08:10 Killed by Baddaaz the Crusher at level 50 on the 6th Loss 124th year of Ascendancy at 15:31 Killed by forge-giant at level 50 on the 9th Steel 125th year of Ascendancy at 01:00 Killed by forge-giant at level 50 on the 9th Steel 125th year of Ascendancy at 01:19 Killed by Bob Vila's Inner Demon at level 50 on the 14th Steel 125th year of Ascendancy at 17:16 Killed by Bob Vila's Inner Demon at level 50 on the 14th Steel 125th year of Ascendancy at 17:44 Killed by Bob Vila's Inner Demon at level 50 on the 14th Steel 125th year of Ascendancy at 17:58 Killed by Bob Vila's Inner Demon at level 50 on the 14th Steel 125th year of Ascendancy at 19:26 Killed by Bob Vila's Inner Demon at level 50 on the 14th Steel 125th year of Ascendancy at 20:49 Killed by Elandar at level 50 on the 15th Steel 125th year of Ascendancy at 21:12 Killed by Elandar at level 50 on the 15th Steel 125th year of Ascendancy at 23:13 Killed by Elandar at level 50 on the 16th Steel 125th year of Ascendancy at 00:40 Killed by Elandar at level 50 on the 16th Steel 125th year of Ascendancy at 03:43 Killed by greater multi-hued wyrm at level 50 on the 16th Steel 125th year of Ascendancy at 08:11 Killed by Elandar at level 50 on the 16th Steel 125th year of Ascendancy at 09:21 Killed by wretch titan at level 50 on the 16th Steel 125th year of Ascendancy at 11:03 Killed by Elandar at level 50 on the 16th Steel 125th year of Ascendancy at 13:55 Killed by Elandar at level 50 on the 16th Steel 125th year of Ascendancy at 15:55 Killed by Elandar at level 50 on the 16th Steel 125th year of Ascendancy at 18:10 Killed by Elandar at level 50 on the 16th Steel 125th year of Ascendancy at 19:34 Killed by Elandar at level 50 on the 16th Steel 125th year of Ascendancy at 23:34 Killed by Elandar at level 50 on the 17th Steel 125th year of Ascendancy at 03:39 Killed by Elandar at level 50 on the 17th Steel 125th year of Ascendancy at 06:38 Killed by Elandar at level 50 on the 17th Steel 125th year of Ascendancy at 22:47 Killed by Elandar at level 50 on the 18th Steel 125th year of Ascendancy at 01:00 Killed by champion of Urh'Rok at level 50 on the 18th Steel 125th year of Ascendancy at 02:49 Killed by forge-giant at level 50 on the 18th Steel 125th year of Ascendancy at 03:06 Killed by Elandar at level 50 on the 18th Steel 125th year of Ascendancy at 06:53 Killed by Elandar at level 50 on the 18th Steel 125th year of Ascendancy at 08:28 Killed by uruivellas at level 50 on the 18th Steel 125th year of Ascendancy at 13:11 Killed by Elandar at level 50 on the 19th Steel 125th year of Ascendancy at 04:29 Killed by multi-hued drake at level 50 on the 19th Steel 125th year of Ascendancy at 10:00 Killed by Risen Ghoul at level 50 on the 19th Steel 125th year of Ascendancy at 12:14 Killed by forge-giant at level 50 on the 19th Steel 125th year of Ascendancy at 22:41 Killed by Elandar at level 50 on the 20th Steel 125th year of Ascendancy at 08:34 Killed by Elandar at level 50 on the 20th Steel 125th year of Ascendancy at 10:02 Killed by Elandar at level 50 on the 20th Steel 125th year of Ascendancy at 11:42 Killed by Elandar at level 50 on the 20th Steel 125th year of Ascendancy at 15:21 Killed by Elandar at level 50 on the 21st Steel 125th year of Ascendancy at 06:25 Killed by Elandar at level 50 on the 21st Steel 125th year of Ascendancy at 08:05 Killed by Elandar at level 50 on the 21st Steel 125th year of Ascendancy at 09:53 Killed by skeleton master archer at level 50 on the 21st Steel 125th year of Ascendancy at 11:24 Killed by Elandar at level 50 on the 21st Steel 125th year of Ascendancy at 19:07 Killed by Elandar at level 50 on the 21st Steel 125th year of Ascendancy at 20:57 Killed by Elandar at level 50 on the 22nd Steel 125th year of Ascendancy at 04:58 Killed by Elandar at level 50 on the 22nd Steel 125th year of Ascendancy at 17:13 Killed by Elandar at level 50 on the 22nd Steel 125th year of Ascendancy at 23:44 Killed by Elandar at level 50 on the 23rd Steel 125th year of Ascendancy at 06:28 Killed by Elandar at level 50 on the 23rd Steel 125th year of Ascendancy at 08:15 Killed by Elandar at level 50 on the 23rd Steel 125th year of Ascendancy at 09:46 Killed by Elandar at level 50 on the 23rd Steel 125th year of Ascendancy at 18:33 Killed by Bob Vila at level 50 on the 23rd Steel 125th year of Ascendancy at 20:30 |
Primary Stats
| Strength | 163 (base 60) |
| Dexterity | 35 (base 32) |
| Constitution | 101 (base 60) |
| Magic | 37 (base 10) |
| Willpower | 47 (base 10) |
| Cunning | 89 (base 60) |
Resources
| Life | 384/2274 |
| Stamina | 307/308 |
| Healing Factor | 1.6836900369003 |
| Regeneration | 86.424176544661 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 9 |
| Infravision | 11 |
| See Stealth | 69.608799983954 |
| See Invisible | 79.608799983954 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 211 |
| Accuracy | 64 |
| Crit Chance | 93% |
| APR | 40 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +62% |
| Lightning | +62% |
| Nature | +46% |
| Cold | +62% |
| Physical | +52% |
| Fire | +62% |
| All | +37% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 108.85436858669 (100%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 0 |
| Physical Save | 68 |
| Spell Save | 60 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 39%( 70%) |
| Arcane | + 38%( 70%) |
| Cold | + 70%( 70%) |
| All | + 35%( 70%) |
| Lightning | + 63%( 70%) |
| Physical | + 63%( 70%) |
| Fire | + 65%( 70%) |
| Mind | + 55%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Disarm Resistance | 82% |
| Confusion Resistance | 53% |
| Knockback Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 55% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 25 up to 5 times. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 2/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Precise Strikes |
| talent | Berserker Rage |
| beneficial effect | The thrill of combat improves the target's maximum life by 12%, life regeneration by 29.18, and stamina regeneration by 5.84. Bloodbath |
| beneficial effect | The target's skin turns to stone, granting 25 armour, 30 physical save and 30 spell save. Dwarven Resilience |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by forest wight. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You failed to protect the lost warrior from death by giant venus flytrap. Escort: lost warrior (level 2 of Old Forest) | failed |
You failed to protect the repented thief from death by giant venus flytrap. Escort: repented thief (level 4 of Old Forest) | failed |
You failed to protect the temporal explorer from death by cold drake hatchling. Escort: temporal explorer (level 1 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 897. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | watchleader's brass lantern of the zealotInfused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Spell save: +6 (+2 eff.) Blindness immunity: +22% Confusion immunity: +11% Light radius: +7 See stealth: +5 See invisible: +5 It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 5.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 52 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Crown of the Elements (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+3 eff.) Mindpower: +15 (+5 eff.) This jeweled crown shimmers with colors. |
| Tool | voratun pickaxe 'Windtyphoon' (dig speed 5 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +4 Defense: +7 (+4 eff.) Changes stats: +3 Str Changes resistances: +6% blight / +7% physical / +5% arcane / +9% cold Changes damage: +9% nature Maximum life: +30.00 Maximum stamina: +18.00 Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel fire opal ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +5.0% Changes stats: +5 Cun / +5 Wil Changes damage: +10% all Spell crit. chance: +5% Mindpower: +6 (+2 eff.) Mental crit. chance: +5% Rings can have magical properties. |
| On fingers | stralite fire opal ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Life regen: +13.00 Maximum life: +52.00 Spell crit. chance: +5% Mental crit. chance: +5% Healing mod.: +18% Rings can have magical properties. |
| Around waist | noble's drakeskin leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -7% Changes stats: +6 Cun / +7 Wil Damage against: +41% Summoned Reduced damage from: +45% Summoned Maximum encumbrance: +43 A belt that goes around your waist. |
| In main hand | Dethblyd (182% power, 18 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 182% Range: 1.6x Uses stats: 10% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +18 Crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Changes resistances: +10% all Changes damage: +10% all Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
| On hands | stone warden's voratun gauntlets of the juggernaut (0 def, 16 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +16 Armour Hardiness: +12% Fatigue: +5% Changes stats: +18 Con Changes resistances: +9% physical Physical save: +27 (+6 eff.) Spell save: +9 (+3 eff.) Mental save: +9 (+3 eff.) Disarm immunity: +48% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 3.9 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | enlightening voratun plate armour of the dragon (0 def, 16 armour)Requires: - Massive armour training - Strength 60 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +7 Cun / +7 Wil Changes resistances: +9% acid / +12% physical / +14% cold / +9% lightning / +12% fire Talent cooldown: Rush (-5 turns) Mental save: +18 (+6 eff.) Disarm immunity: +34% Stun/Freeze immunity: +34% Knockback immunity: +32% A suit of armour made of metal plates. |
| Cloak | wyrmwaxed elven-silk cloak of backstabbing (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +15 Defense: +3 (+2 eff.) Changes resistances: +9% acid / +9% fire / +9% lightning / +8% cold Critical mult.: +30.00% Stealth bonus: +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | clarifying voratun amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +30% mind Blindness immunity: +33% Confusion immunity: +42% Infravision radius: +8 Sight radius: +2 See invisible: +10 Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion (heal 106; cd 15) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.blink rune of the duelist (range 4; phase 19; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+4 eff.) Mental save: +18 (+6 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 9 power out of 48/48) : Effective talent level: 5.2 Power cost: 9 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 516.51 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
enraging copper amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +11 Physical power: +6 (+1 eff.) Changes damage: +6% physical Critical mult.: +11.00% Combat speed: +10% Amulets can have magical properties. |
gold amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Amulets can have magical properties. |
stabilizing gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +10% temporal Pinning immunity: +20% Knockback immunity: +24% Amulets can have magical properties. |
voratun amulet 'Islawyn'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +10 Dex / +15 Mag Changes damage: +9% arcane Grants telepathy: Dragon Demon/Major Humanoid/Orc Demon/Minor Life regen: +5.00 Amulets can have magical properties. |
ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 72.65 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s) Activation costs 29 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
rogue's voratun ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +12 (+6 eff.) Changes stats: +6 Cun Stun/Freeze immunity: +37% Life regen: +5.00 Rings can have magical properties. |
savage's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +7 Defense: +8 (+4 eff.) Changes stats: +3 Con Spell save: +12 (+3 eff.) Maximum stamina: +14.00 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.treant's voratun ring of life Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +9% nature / +12% blight Poison immunity: +18% Disease immunity: +25% Life regen: +15.00 Maximum life: +90.00 Healing mod.: +18% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.wizard's voratun ring of the mind (+18%) Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +9 Mag Changes resistances: +18% mind Changes damage: +18% mind Spell save: +18 (+5 eff.) Rings can have magical properties. |
Kinetic Spike (147% power, 40 apr)Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 30% Wil, 40% Dex, 30% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +40 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +15 (+3 eff.) Changes resistances penetration: +30% physical Talent mastery: +0.20 Psionic / Augmented striking It can be used to fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage Activation costs 9 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Mandible of Ungolmor (150% power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 150% Range: 1.3x Uses stats: 35% Str, 35% Dex, 30% Cun Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% When this weapon hits: Poisonous Bite (20% chance level 3). On weapon crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target Damage conversion: 30% darkness When wielded/worn: Armour: +15 Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Talent granted: +5 Toxic Death Poison immunity: +100% Light radius: -2 This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
This item will automatically be transmogrified when you leave the level.quick voratun greatmaul of projection (179% power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 180% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Accuracy: +27 (+7 eff.) Changes stats: +7 Dex Combat speed: +10% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.Borosk's Hate (172% power, 22 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 172% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
This item will automatically be transmogrified when you leave the level.inquisitor's voratun greatsword (174% power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 174% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Deals 84 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.stormbringer's voratun greatsword of crippling (173% power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 173% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +33 lightning / +55 cold When wielded/worn: Physical crit. chance: +20.0% Changes resistances penetration: +35% lightning / +27% cold Movement speed: +200% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.keeper's dragonbone longbow Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Changes resistances penetration: +12% physical / +18% temporal Changes damage: +24% physical / +30% temporal Talent cooldown: Arrow Stitching (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.mighty dragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +21 (+6 eff.) Physical crit. chance: +23.0% Physical power: +23 (+4 eff.) Changes stats: +8 Str Longbows are used to shoot arrows at your foes. |
Blood-Edge (157% power, 7 apr)Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 157% Range: 1.4x Uses stats: 10% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+4 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 18 power out of 20/20) : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Corpathus (150% power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 150% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +0.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Morrigor (161% power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 162% Range: 1.4x Uses stats: 60% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 25.34 arcane and 25.34 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+4 eff.) Spell crit. chance: +12% This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Punae's Blade (157% power, 4 apr)Requires: - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 157% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +20.0% Defense: +40 (+17 eff.) Combat speed: +20% Chance to avoid attacks: +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
This item will automatically be transmogrified when you leave the level.The Black Spike (159% power, 20 apr) Requires: - Strength 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 160% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +10 Str / +8 Mag Changes resistances: +18% darkness / +12% blight Changes resistances penetration: +5% all Changes damage: +25% darkness Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
This item will automatically be transmogrified when you leave the level.flaming voratun longsword of evisceration (154% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 155% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 323 physical damage across 5 turns and reducing healing by 50% Damage (radius 1) on hit: +15 fire When wielded/worn: Physical crit. chance: +12.0% Physical power: +11 (+2 eff.) Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.stormbringer's voratun longsword of crippling (154% power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 154% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +35 lightning / +39 cold When wielded/worn: Physical crit. chance: +11.0% Changes resistances penetration: +11% lightning / +14% cold Movement speed: +20% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.blazebringer's voratun mace of massacre (171% power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 171% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +69 fire When wielded/worn: Changes resistances penetration: +20% fire Global speed: +4% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.chilling voratun mace of paradox (155% power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 155% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +23 cold / +15 temporal When wielded/worn: Changes resistances: +20% temporal Blunt and deadly. |
Nexus of the Way (124% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 124% Range: 1.1x Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +18 (+6 eff.) Mental crit. chance: +9% Activating this item is instant. It can be used to activate talent Wayist (costing 54 power out of 60/60) : Effective talent level: 1.0 Power cost: 54 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 42 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Oozing Heart (115% power, 25 apr, nature slow damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Power: 115% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature slow Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +6 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 (+4 eff.) Mindpower: +12 (+4 eff.) Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 18 power out of 20/20) : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 95.39 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
This item will automatically be transmogrified when you leave the level.harmonious living mindstar of balance (112% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 112% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +8% nature Changes resistances penetration: +10% nature Changes damage: +8% nature Talent mastery: +0.10 Wild-gift / Harmony Physical save: +8 (+2 eff.) Spell save: +9 (+3 eff.) Mental save: +7 (+3 eff.) Equilibrium when hit: +1.90 Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Rod of Sarrilon (136% power, 4 apr, temporal element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+7 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
blighted dragonbone magestaff of protection (136% power, 6 apr, arcane element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% arcane Changes damage: +30% arcane Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Maximum vim: +26.00 Spellpower: +20 (+4 eff.) Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.dragonbone vilestaff of wizardry (136% power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Mag / +4 Wil Changes damage: +30% darkness Talent granted: +1 Command Staff Maximum mana: +98.00 Spellpower: +22 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.earthen dragonbone vilestaff of protection (136% power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +3 Armour Hardiness: +11% Changes resistances: +15% acid Changes damage: +30% acid Talent granted: +1 Command Staff Physical save: +8 (+2 eff.) Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.greater dragonbone starstaff of might (136% power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% physical / +30% temporal / +30% darkness / +30% light Talent granted: +1 Command Staff Spellpower: +25 (+4 eff.) Spell crit. chance: +18% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.lifebinding dragonbone magestaff of illumination (136% power, 6 apr, arcane element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Con Changes damage: +30% arcane Talent granted: +1 Command Staff Life regen: +1.00 Spellpower: +23 (+4 eff.) Spell crit. chance: +5% Light radius: +4 Healing mod.: +26% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 68.98 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.surging dragonbone magestaff of wizardry (136% power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +5 Wil Changes damage: +30% lightning Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +12 Maximum mana: +83.00 Spellpower: +25 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Elebrenn (153% power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Power: 154% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Physical power: +10 (+2 eff.) Armour: +6 Changes stats: +10 Wil / +13 Con Changes resistances: +2% physical Changes resistances penetration: +9% physical Disarm immunity: +25% Only die when reaching: -80.00 life Maximum life: +62.00 One-handed war axes. |
This item will automatically be transmogrified when you leave the level.hateful voratun waraxe of erosion (150% power, 6 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 150% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +20 darkness / +16 nature Damage against: +20% Living One-handed war axes. |
voratun waraxe 'Elenubers' (161% power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 162% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +24 nature When wielded/worn: Changes stats: +2 Dex Changes resistances: +3% cold Mental save: +3 (+1 eff.) Cut immunity: +20% Pinning immunity: +20% Only die when reaching: -20.00 life One-handed war axes. |
Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+10 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 27 power out of 30/30) : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 21 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+3 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
This item will automatically be transmogrified when you leave the level.drakeskin leather belt of the vagrant Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Con Mental save: +13 (+5 eff.) Mindpower: +8 (+3 eff.) A belt that goes around your waist. |
monstrous drakeskin leather belt of unlifePowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +5 Str / +6 Con Changes resistances: +7% blight Physical save: +9 (+2 eff.) Size category: +1 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+7 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
enveloping cashmere cloak of the Shaloren (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +7 (+4 eff.) Changes stats: +2 Mag / +2 Wil Physical save: +11 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.resilient elven-silk cloak of mindcraft (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +6 Cun / +5 Wil Maximum life: +48.00 Mental crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.thick elven-silk cloak of battle (3 def, 11 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Armour: +11 Defense: +3 (+2 eff.) Fatigue: -7% Changes resistances: +23% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +6 (+3 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+7 eff.) Blindness immunity: +50% Spellpower: +30 (+6 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+8 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+4 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
This item will automatically be transmogrified when you leave the level.spellwoven elven-silk robe of power (25 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +25 (+12 eff.) Changes damage: +19% all Spell save: +26 (+7 eff.) Spellpower: +24 (+4 eff.) Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+3 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 135 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 22 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Boots of the Hunter (2 def, 12 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+2 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 29 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Gloombrawn (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+1 eff.) Armour: +3 Effects on melee hit: * 20% chance to reduce damage dealt by 25% Changes stats: +4 Str / +5 Wil / +7 Con Changes resistances penetration: +7% physical Physical save: +12 (+3 eff.) Spellpower: +8 (+2 eff.) Mindpower: +7 (+3 eff.) It can be used to activate talent Blindside, placing all other charms into a 23 cooldown : Effective talent level: 1.0 Power cost: 23 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 28 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +0% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
This item will automatically be transmogrified when you leave the level.invigorating pair of drakeskin leather boots (0 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -10% Stamina each turn: +0.70 Maximum life: +51.00 Movement speed: +10% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.pair of voratun boots (0 def, 5 armour) Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of drakeskin leather boots of void walking (0 def, 5 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +24% darkness / +28% temporal Changes resistances penetration: +19% darkness / +17% temporal Life regen: +9.00 Healing mod.: +17% Defense after a teleport: +19 Resist all after a teleport: +19% New effects duration reduction after a teleport: +26% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.restorative pair of voratun boots of rushing (0 def, 5 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Str / +4 Con Life regen: +8.00 Healing mod.: +20% It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 1.3 Power cost: 23 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.undeterred pair of voratun boots of disengagement (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Cun / +4 Dex Silence immunity: +40% Confusion immunity: +37% Stun/Freeze immunity: +32% It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 1.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Singewilter the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Fatigue: +3% Changes stats: +5 Str / +3 Dex / +3 Mag Changes resistances penetration: +15% fire Changes damage: +5% arcane / +6% fire Critical mult.: +20.00% Stamina each turn: +3.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (1 def, 2 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +5% nature Changes damage: +5% nature Spell save: +4 (+1 eff.) Maximum life: +20.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
This item will automatically be transmogrified when you leave the level.radiant voratun gauntlets of magic (+5) (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 15 light Changes stats: +5 Mag Changes resistances: +13% light Changes damage: +9% light / +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.restful voratun gauntlets of regeneration (0 def, 3 armour) Requires: - Heavy armour training Infused by nature Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Fatigue: +5% Life regen: +10.00 Stamina each turn: +3.30 Psi each turn: +0.34 Maximum stamina: +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.voratun gauntlets of the nighthunter (0 def, 3 armour) Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +3 Fatigue: +5% Changes stats: +4 Cun Changes resistances: +12% darkness Infravision radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 34 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Vorathra the voratun helm (11 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +5 Defense: +11 (+6 eff.) Fatigue: +5% Effects when hit in melee: * 16% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Dex / +3 Wil / +7 Cun Changes resistances: +3% mind / +9% fire Mental save: +12 (+4 eff.) Blindness immunity: +20% Poison immunity: +10% Mindpower: +4 (+2 eff.) Healing mod.: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed hardened leather cap of trickery (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +3% Changes stats: +4 Str / +3 Dex / +3 Cun It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1017.7 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
This item will automatically be transmogrified when you leave the level.champion's voratun helm of the bounder (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +15 Str / +7 Dex / +4 Wil Mental save: +13 (+5 eff.) Light radius: +2 It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1017.7 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.dragonslayer's drakeskin leather cap of might (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +4 Str / +4 Con Changes resistances: +11% acid / +13% fire / +12% lightning / +10% cold A cap made of leather. |
This item will automatically be transmogrified when you leave the level.thaloren voratun helm of fortune (0 def, 5 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Armour: +5 Fatigue: +5% Changes stats: +14 Lck / +6 Wil Changes resistances: +11% blight Mental save: +11 (+4 eff.) Spell crit. chance: +4% Mental crit. chance: +6% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.voratun helm of the bounder (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Str / +8 Dex It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1017.7 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.werebeast's drakeskin leather cap of the bounder (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +15 Str / +15 Dex / +8 Cun / +7 Con Changes resistances: -37% light It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1017.7 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
This item will automatically be transmogrified when you leave the level.Scale Mail of Kroltar (10 def, 18 armour) Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+5 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 45 power out of 80/80) : Effective talent level: 3.0 Power cost: 45 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Spit a cloud of flames, doing 49.18 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
This item will automatically be transmogrified when you leave the level.enlightening voratun mail armour of the deep (5 def, 13 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +13 Defense: +5 (+3 eff.) Fatigue: +12% Changes stats: +8 Cun / +8 Wil Changes resistances: +13% acid / +12% cold Allows you to breathe in: water Mental save: +17 (+6 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.drakeskin leather armour (20 def, 8 armour) Requires: - Strength 20 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+10 eff.) Fatigue: +8% A suit of armour made of leather. |
multi-hued reinforced leather armour of the wind (21 def, 7 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +13 Physical crit. chance: +8.0% Armour: +7 Defense: +21 (+10 eff.) Fatigue: +8% Changes resistances: +9% acid / +7% physical / +13% cold / +16% lightning / +7% fire Stamina each turn: +0.90 Mindpower: +9 (+3 eff.) Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 32 cooldown : Effective talent level: 3.9 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 258 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
radiant drakeskin leather armour of Eyal (20 def, 8 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+10 eff.) Fatigue: +8% Changes stats: +3 Wil Changes resistances: +17% blight / +24% darkness Life regen: +6.00 Maximum life: +60.00 Light radius: +1 Healing mod.: +10% A suit of armour made of leather. |
Cuirass of the Dark Lord (0 def, 30 armour)Requires: - Massive armour training - Strength 52 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+3 eff.) Life regen: +0.00 Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 410.40 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed Activation costs 23 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Tarrasca (0 def, 50 armour)Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+11 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 23 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
fearforged voratun plate armour of the deep (0 def, 21 armour)Requires: - Massive armour training - Strength 60 Powered by arcane forces Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +21 Fatigue: +35% Changes stats: +8 Con Changes resistances: +15% acid / -15% light / +13% fire / +11% cold / +9% darkness Allows you to breathe in: water Physical save: +8 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +8 (+3 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.prismatic voratun plate armour of thunder (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +23 (+4 eff.) Armour: +16 Fatigue: +22% Changes stats: +8 Str / +9 Mag / +8 Wil Changes resistances: +18% lightning / +16% light / +18% darkness Spellpower: +21 (+4 eff.) Spell crit. chance: +7% Mindpower: +17 (+6 eff.) Mental crit. chance: +7% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.rejuvenating voratun plate armour of acid resistance (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes resistances: +24% acid Life regen: +7.20 Stamina each turn: +1.80 A suit of armour made of metal plates. |
Summertide (17 def, 15 armour, 260 block)Requires: - Shield usage training - Willpower 28 - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +15 Defense: +17 (+9 eff.) Ranged Defense: +17 (+9 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +20% light / +10% fire / +15% darkness / +12% mind Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +1 Block Mental save: +18 (+6 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+3 eff.) Light radius: +3 It can be used to send out a range 7 beam, lighting its path and dealing 71.61 to 89.51 light damage (based on Willpower and Cunning) Activation costs 11 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
This item will automatically be transmogrified when you leave the level.The Black Wall (12 def, 9 armour, 200 block) Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +9 Defense: +12 (+6 eff.) Ranged Defense: +15 (+8 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +5 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
This item will automatically be transmogrified when you leave the level.voratun shield of crushing (0 def, 10 armour, 206.5 block) Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Physical crit. chance: +10.0% Physical power: +10 (+2 eff.) Armour: +10 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 90 power out of 100/100. The very essence of bearness! |
This item will automatically be transmogrified when you leave the level.The Titan's Quiver (18/18, 174% power, 20 apr) Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 174% Range: 1.4x Uses stats: 70% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
This item will automatically be transmogrified when you leave the level.quiver of dragonbone arrows of accuracy (20/20, 162% power, 18 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 162% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Accuracy: +21 Armour Penetration: +18 Crit. chance: +3.0% Capacity: 20 Arrows are used with bows to pierce your foes to death. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
291 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
sapper's iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 (+1 eff.) Changes stats: +2 Cun / +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+2 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 328 cold damage (based on your Magic) Activation costs 18 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+4 eff.) Mindpower: +10 (+4 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 221.94 darkness damage (based on Mindpower and charge) Activation costs 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
This item will automatically be transmogrified when you leave the level.bright dwarven lantern Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Light radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+4 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 14 power out of 25/25) : Effective talent level: 5.0 Power cost: 14 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
19 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Star Shot (20/20, 139% power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Power: 139% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Fire Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
This item will automatically be transmogrified when you leave the level.barbed pouch of voratun shots of accuracy (23/23, 178% power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Power: 179% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +15 Armour Penetration: +6 Crit. chance: +19.0% Capacity: 23 On weapon crit: * Wound the target dealing 323 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
elemental pouch of voratun shots of annihilation (21/21, 171% power, 11 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Power: 172% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +11 Crit. chance: +15.0% Capacity: 21 On weapon hit: * Create an explosion dealing 27 fire damage (1/turn) Travel speed: +200% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.extending dragonbone totem of summon tentacle [power 460] (6/23 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to summon a resilient tentacle up to 5 spaces away for 11 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1138 Base Damage: 516 Armor: 15 All Resist: 35 Activation puts all charms on cooldown for 23 turns. When used: * Increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level.innervating dragonbone totem of stinging [power 552] (6/14 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to sting an enemy dealing 552 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 14 turns. When used: * Reduce fatigue by 40% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
16 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.cleansing dragonbone wand of shielding [power 468] (6/18 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 468 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 18 turns. When used: * Cleanse 3 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level.supercharged dragonbone wand of lightning storm [power 696] (6/18 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 225 lightning damage and will be dazed for 1 turn (1127 total damage) Activation puts all charms on cooldown for 18 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
20 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
Log
Ghoul's purging blight area effect hits Elandar for 30 blight damage.
Ghoul receives 110 healing from Ghoul's purging blight area effect.
Ghoul's purging blight area effect hits Bob Vila for 12 blight damage.
Ghoul receives 110 healing from Ghoul's purging blight area effect.
Ghoul receives 110 healing from Ghoul's purging blight area effect.
Ghoul's purging blight area effect hits Bob Vila for 12 blight damage.
Ghoul receives 110 healing from Ghoul's purging blight area effect.
Ghoul's purging blight area effect hits Elandar for 30 blight damage.
Ghoul receives 110 healing from Ghoul's purging blight area effect.
Ghoul speeds down outside of the retch.
Bob Vila performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Bob Vila steals life from Elandar!
Bob Vila hits Elandar for 438 physical, 10 lightning (447 total damage).
Bob Vila killed Elandar!
Ghoul's purging blight area effect hits Bob Vila for 12 blight damage.
Ghoul's purging blight area effect hits Bob Vila for 12 blight damage.
Berserker Rage's rage subsides!
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Option unlocked: New Class: Adventurer
Saving done.
Bob Vila deactivates Precise Strikes.
Bob Vila deactivates Berserker Rage.
Bob Vila no longer revels in blood quite so much.
Bob Vila's skin returns to normal.





































































































































































