








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 13 / 97% |
| Size | medium |
| Lifes / Deaths | Killed by Kobri the Bringer of Doom at level 13 on the 57th Dusk 122nd year of Ascendancy at 10:44 / 2Killed by Kobri the Bringer of Doom at level 13 on the 57th Dusk 122nd year of Ascendancy at 10:56 |
Primary Stats
| Strength | 21.763165884569 (base 22) |
| Dexterity | 40 (base 38) |
| Constitution | 23 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 18 (base 18) |
Resources
| Life | -19/388 |
| Stamina | 76/144 |
| Healing Factor | 1.1010362694301 |
| Regeneration | 45.838643630839 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 7 |
| See Invisible | 6 |
Offense: Barehand
| Damage | 29 |
| Accuracy | 38 |
| Crit Chance | 10% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 1.9910253224138 (46.274970622797%) |
| Defense | 43 |
| Ranged Defense | 45 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 8 |
| Mental Save | 17 |
Defense: Resistances
| Acid | + 5%( 70%) |
| Cold | + 3%( 70%) |
| Temporal | + 9%( 70%) |
| Blight | + 15%( 70%) |
| Mind | + 17%( 70%) |
| Fire | + 8%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Knockback Resistance | 15% |
| Silence Resistance | 25% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 153 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Technique / Pugilism | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Grappling | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | Countering melee attacks: Has a 13% chance to get an automatic counter attack when avoiding a melee attack. (1.2 counters remaining) Counter Attacking |
| detrimental effect | The target is infected by a disease, reducing its strength by 11 and doing 36.69 blight damage per turn. Weakness Disease |
| beneficial effect | A flow of life spins around the target, regenerating 38.24 life per turn. Regeneration |
| detrimental effect | The target has been splashed with acid, taking 10.93 acid damage per turn, reducing armour by 17 and attack by 15. Acid Splash |
| beneficial effect | The target is recovering 23 life each turn. Recovery |
| beneficial effect | The target has 27% chance to evade melee and ranged attacks and gains 16 defense. Evasion |
Quests
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Willpower by +1. | done |
You failed to protect the lost warrior from death by fistyboi69. Escort: lost warrior (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | traveler's pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -3% Phys.save +6 (+3 eff.) ---------- misc Max.enc +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | iron gauntlets 'Yvewyn' (0 def, 1 armour)1.5 T1 hands armor [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Crit.mult +5.00% Melee+ 6 mind Dmg.mod +6% mind ----- def ----- Armour +1 Resists +6% mind Heal/summ +40 Unarmed combat: Power 11.5 - 16.1 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.1% dam / acc Apr +3 Crit +2.0% Atk.spd 125% On Crit.r2 +6 mind On Hit: 20% Psychic Lobotomy 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | iron helm of strength (+3) (0 def, 3 armour)3.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings can have magical properties. |
| On fingers | warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings can have magical properties. |
| Around neck | copper amulet 'Barelar'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +15% mind ----- def ----- Resists +9% blight +3% fire +11% mind +6% temporal Confus- +21% Amulets can have magical properties. |
| Main armor | Brodakhad (2 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +6 (+3 eff.) On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +7% Resists +3% cold +3% temporal Silence- +25% Knockbk- +15% A suit of armour made of leather. |
| Light source | scorching brass lantern of clarity2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 12 fire ----- def ----- Resists +5% fire Mind.save +6 (+4 eff.) ---------- misc Light +2 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +1 (+0 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | rough leather belt 'Halisafang'1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +2 Dex dps ---------- Apr +3 ----- def ----- Armour +4 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +5% acid +6% blight ---------- misc Max.stam +5.00 A belt that goes around your waist. |
Inventory
steel amulet0.1 T2 amulet jewelry [Normal] Amulets can have magical properties. |
savior's copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Phys.save +6 (+3 eff.) Spell.save +7 (+7 eff.) Mind.save +7 (+5 eff.) Rings can have magical properties. |
Obsidiangash the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +10% mind Res.pen +10% darkness Melee Ret 16 darkness 16 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +10% mind +12% acid Rings can have magical properties. |
elemental steel mace of massacre (17-23.8 power, 3 apr)3.0 T2 mace 1H weapon [Ego+] Arcane/Master Power 17.0 - 23.8 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Res.pen +8% acid +7% fire +9% cold +8% lightning Blunt and deadly. |
truestriking steel mace (17-23.8 power, 3 apr)3.0 T2 mace 1H weapon [Ego+] Master Power 17.0 - 23.8 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Res.pen +8% physical Acc +6 (+2 eff.) Apr +6 Blunt and deadly. |
acidic steel shield of lightning resistance (+16%) (6 def, 2 armour, 42 block)7.0 T2 shield armor Reqs Heavy Armour Training 2 [Ego] Nature/Master While equipped: dps ---------- Melee+ 5 acid Melee Ret 13 acid ----- def ----- Armour +2 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue +8% Resists +16% lightning ---------- misc Talents +2 Block Handheld deflection devices. |
shocking steel shield (6 def, 2 armour, 40 block)7.0 T2 shield armor Reqs Heavy Armour Training 2 [Ego] Nature While equipped: dps ---------- Melee+ 5 lightning Melee Ret 12 lightning ----- def ----- Armour +2 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue +8% ---------- misc Talents +2 Block Handheld deflection devices. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+4 eff.) Resists +15% cold ---------- misc Masteries +0.10 Spell/Water This deep blue robe flows and ripples as if pushed by an invisible tide. |
fortifying steel mail armour (2 def, 6 armour)14.0 T2 heavy armor [Ego+] Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +14% Max.HP +34.00 A suit of armour made of mail. |
hardened steel mail armour (2 def, 11 armour)14.0 T2 heavy armor [Ego+] Master While equipped: ----- def ----- Armour +11 Defense +2 (+0 eff.) Fatigue +14% Resists +5% acid +5% physical +6% fire +7% cold +6% lightning A suit of armour made of mail. |
resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +1 (+0 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer's pair of rough leather boots of evasion (11 def, 1 armour)2.0 T1 feet armor [Ego++] Master/Psionic While equipped: ----- def ----- Armour +1 Defense +11 (+3 eff.) Fatigue +1% Phys.save +6 (+3 eff.) Spell.save +6 (+6 eff.) Mind.save +7 (+5 eff.) Evasion: (Instant) Puts all charms on 30 cooldown Level 2.4 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 16 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+3 eff.) ----- def ----- Armour +1 Unarmed combat: Power 11.5 - 12.7 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit / acc Apr +1 Crit +1.0% Atk.spd 167% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stabilizing rough leather cap of dexterity (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+5 eff.) A cap made of leather. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By fistyboi69 the Cornac Brawler level 12
18th Dusk 122nd year of Ascendancy at 12:05 see stats
Level 10 (Roguelike)
Got a character to level 10.By fistyboi69 the Cornac Brawler level 10
3rd Flare 122nd year of Ascendancy at 23:12 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By fistyboi69 the Cornac Brawler level 13
47th Dusk 122nd year of Ascendancy at 15:27 see stats
The Arena (Roguelike)
Unlocked Arena mode.By fistyboi69 the Cornac Brawler level 11
1st Dusk 122nd year of Ascendancy at 08:03 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By fistyboi69 the Cornac Brawler level 13
56th Dusk 122nd year of Ascendancy at 14:51 see stats
Unstoppable (Roguelike)
Returned from the dead.By fistyboi69 the Cornac Brawler level 13
57th Dusk 122nd year of Ascendancy at 10:44 see stats
Log
fistyboi69 performs a melee critical strike against Carrion worm mass!
Kobri the Bringer of Doom resists the mind attack!
Kobri the Bringer of Doom casts Rend.
Kobri the Bringer of Doom misses fistyboi69.
Fistyboi69 shrugs off the effect 'Bleeding'!
Kobri the Bringer of Doom performs a melee critical strike against fistyboi69!
Kobri the Bringer of Doom misses fistyboi69.
Kobri the Bringer of Doom hits fistyboi69 for 45 physical, 37 blight (82 total damage).
fistyboi69 hits Carrion worm mass for 27 physical, 6 mind (33 total damage).
fistyboi69 hits Kobri the Bringer of Doom for 3 mind, 12 fire, 12 fire (27 total damage).
fistyboi69 killed Carrion worm mass!
Wretchling's acid area effect hits Kobri the Bringer of Doom for 0 acid damage.
Wretchling's acid area effect hits fistyboi69 for 14 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Kobri the Bringer of Doom receives 9 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits fistyboi69 for 26 blight damage.
Fistyboi69 is free from the decrepitude disease.
Talent Clinch is ready to use.
Talent Axe Kick is ready to use.
Talent Evasion is ready to use.
Weakness Disease from Kobri the Bringer of Doom hits fistyboi69 for 37 blight damage.
Acid Splash from Kobri the Bringer of Doom hits fistyboi69 for 12 acid damage.
fistyboi69 receives 25 healing.
Fistyboi69 uses Evasion.
Fistyboi69 tries to evade attacks.
Fistyboi69 rushes out!
Kobri the Bringer of Doom casts Searing Light.
Kobri the Bringer of Doom hits fistyboi69 for 70 light damage.
Saving game...









































































