












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Passive Cooldowns 1.6.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 34 / 35% |
| Size | medium |
| Lifes / Deaths | Killed by corrupted protosentient globula at level 11 on the 28th Dusk 122nd year of Ascendancy at 08:50 0 / 8Killed by forest wight at level 16 on the 51st Dusk 122nd year of Ascendancy at 15:03 Killed by will o' the wisp at level 25 on the 9th Regrowth 123rd year of Ascendancy at 18:14 Killed by skeleton mage at level 25 on the 9th Regrowth 123rd year of Ascendancy at 20:27 Killed by Urkis, the High Tempest at level 28 on the 23rd Regrowth 123rd year of Ascendancy at 09:14 Killed by Urkis, the High Tempest at level 28 on the 23rd Regrowth 123rd year of Ascendancy at 10:43 Killed by overpowered greater multi-hued wyrm at level 34 on the 51st Pyre 124th year of Ascendancy at 09:59 Killed by overpowered greater multi-hued wyrm at level 34 on the 51st Pyre 124th year of Ascendancy at 11:13 |
Primary Stats
| Strength | 27 (base 18) |
| Dexterity | 80 (base 60) |
| Constitution | 26 (base 21) |
| Magic | 22 (base 10) |
| Willpower | 33 (base 11) |
| Cunning | 100 (base 55) |
Resources
| Life | -232/624 |
| Stamina | 224/236 |
| Healing Factor | 1.2224489795919 |
| Regeneration | 11.206127800405 |
Speed
| Mental | -4.9960036108132E-12% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -6 |
| Infravision | 9 |
| See Stealth | 56.100507968842 |
| See Invisible | 64.100507968842 |
Offense: Mainhand
| Damage | 100 |
| Accuracy | 67 |
| Crit Chance | 78% |
| APR | 45 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 51% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Light | +5% |
| Physical | +16% |
| Fire | +9% |
| All | 0% |
Offense: Damage Penetration
| Nature | +20% |
| Arcane | +25% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 33.5 (69.676284306826%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 20 |
| Mental Save | 43 |
Defense: Resistances
| Darkness | + 35%( 71%) |
| Acid | + 43%( 71%) |
| Light | + 37%( 71%) |
| Nature | + 25%( 71%) |
| Blight | + 17%( 71%) |
| Physical | + 29%( 71%) |
| Fire | + 35%( 71%) |
| All | + 11%( 71%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 14% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 327 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.3 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.3 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 155 damage per debuff cleansed. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 526 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Poisons | 1.60 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.60 |
| 4/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Cunning / Called Shots | 1.60 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.60 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Technique / Buckler Training | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.80 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.60 |
| 3/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Technique / Mobility | 1.60 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Race / Shalore | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Technique / Combat training | 1.60 |
| 1/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Apply Poison |
| talent | Trained Reactions |
| talent | Leeching Poison |
| talent | Numbing Poison |
| talent | Counter Shot |
| detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects. The target cannot teleport or heal while frozen. 322 HP on the iceblock remaining. Frozen |
| beneficial effect | The target stands strong, increasing all resistances by 6.7% and resistance caps by 1.5%. Eternal Warrior |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Spellblaze Crystal. Escort: injured seer (level 3 of Scintillating Caves) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by vampire lord. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost tinker from death by skeleton magus. Escort: lost tinker (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 47. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer's pair of rough leather boots of phasing (0 def, 1 armour)2.0 T1 feet armor [Ego++] Arcane/Master While equipped: Stats +2 Mag +2 Wil +2 Cun +2 Con ----- def ----- Armour +1 Phys.save +11 (+4 eff.) Mind.save +11 (+4 eff.) Blink to a nearby random location (rad 7) Puts all charms on 21 cooldown A pair of boots made of leather. |
| Quiver | psychokinetic pouch of stralite shots of corruption (23/23, 40.5-48.6 power, 5 apr)3.0 T4 shot ammo [Ego++] Arcane/Psionic Power 40.5 - 48.6 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 23 Ranged+ +28 physical On Hit: 20% Curse of Vulnerability 4 On Hit: * 20% chance to knock the target back 3 spaces and deal 228 physical damage Shots are used with slings to pummel your foes to death. |
| Light source | burglar's alchemist's lamp of corpselight1.0 T3 lite [Ego++] Arcane/Master While equipped: Stats +5 Cun dps ---------- Spell.crit +4% Spell.pwr +5 (+3 eff.) ----- def ----- Resists +7% blight +8% darkness ---------- misc Light -6 Infravis +8 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 25 cooldown Level 1.3 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 16 blight damage or heals 28 life. Creatures standing in the retch also have 7% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | warlord's hardened leather cap of trickery (0 def, 3 armour)2.0 T3 head armor [Ego++] Nature/Master While equipped: Stats +4 Str +3 Dex +5 Wil +3 Cun dps ---------- Phys.pwr +8 (+2 eff.) Apr +6 ----- def ----- Armour +3 Fatigue +3% Resists +10% physical Phys.save +10 (+4 eff.) A cap made of leather. |
| On hands | hardened leather gloves 'Glorolemina' (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +3 Mag +4 Cun dps ---------- Crit.mult +15.00% Mind.pwr +6 (+2 eff.) Melee+ 10 light Dmg.mod +5% light +6% acid Res.pen +5% mind Acc +14 (+4 eff.) Melee Ret 4 mind ----- def ----- Armour +2 Resists +17% light +7% darkness ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 17 cooldown Level 1.3 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 37.23 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+4 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | titan's copper ring of the mountain (+11%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% physical ----- def ----- Resists +11% physical Phys.save +6 (+3 eff.) Rings can have magical properties. |
| Around neck | Hellsslicer0.1 T3 amulet jewelry [Rare] Psionic While equipped: Stats +4 Cun +2 Wil dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +3% acid +9% fire ----- def ----- Resists +6% acid +6% fire Mind.save +12 (+4 eff.) Confus- +14% Amulets can have magical properties. |
| In main hand | Hare-Skin Sling4.0 T3 sling 1H weapon [Unique] Nature Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+0 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 3.9 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 144% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
| Around waist | hardened leather belt 'Umbrabone'1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +10.0% Mind.crit +8% Res.pen +20% nature Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce damage dealt by 23% ----- def ----- Resists +30% acid +6% nature +12% darkness A belt that goes around your waist. |
| In off hand | icy stralite shield of crushing (0 def, 8 armour, 55-66 power, 135 block)7.0 T4 shield armor [Ego+] Nature/Master When used to Attack: Power 55.0 - 66.0 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +135 On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +10 (+3 eff.) Melee+ 8 cold Melee Ret 8 ice ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | elven-silk cloak 'Salema' (10 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Str dps ---------- Crit.mult +40.00% Res.pen +25% arcane Acc +26 (+7 eff.) Apr +24 ----- def ----- Defense +10 (+0 eff.) Resists +12% light +21% fire Crit.dmg- 15.00% Stealth +32 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
healing infusion (heal 40; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -100; dur 5; cd 31)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -100 life. The duration and life will increase by 1% for every 1% life you have lost (currently 100 life, 11 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -372; dur 8; cd 30)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -372 life. The duration and life will increase by 1% for every 1% life you have lost (currently 372 life, 18 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 70; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 70 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the psychic (range 4; phase 20; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 22 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 4 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 16; resist 17%; move 45%; dur 5; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 17% all resistance, you move 45% faster, and you are invisible (power 16). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 231; dur 5; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.3 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 231 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 283; dur 5; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.3 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 283 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the sneak (threshold 36; blocks 6; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 36 up to 6 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Emelasevea0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +9% physical Apr +3 On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Resists +3% acid +2% physical Spell.save +12 (+6 eff.) ---------- misc Max.stam +12.00 Rings can have magical properties. |
Staff of Destruction (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Unique] Arcane Power 20.0 - 24.0 Fire Uses 100% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+5 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
elven-wood magestaff (25-30 power, 5 apr, lightning element)5.0 T4 staff 2H weapon Reqs Mag 35 [Normal] Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) Dmg.mod +25% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 35 [Normal] Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) Dmg.mod +25% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel battleaxe 'Mayirema' (47-70.5 power, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Arcane/Master Power 47.0 - 70.5 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit.r1 +12 fire On Hit: * Create an explosion dealing 36 acid damage (1/turn) While equipped: Stats +4 Str +4 Dex dps ---------- Dmg.mod +14% acid Res.pen +12% acid +10% blight ---------- misc Infravis +3 Telepathy Humanoid/Orc Massive two-handed battleaxes. |
stralite battleaxe (44-66 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Normal] Power 44.0 - 66.0 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Massive two-handed battleaxes. |
balanced stralite greatmaul (54-81 power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Ego] Master Power 54.0 - 81.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Acc +12 (+3 eff.) ----- def ----- Defense +13 (+3 eff.) Disarm- +39% Massive two-handed mauls. |
quick stralite greatmaul of vileness (54.5-81.75 power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Ego+] Arcane/Master Power 54.5 - 81.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +14 blight On Hit: * 19% chance to reduce strength, dexterity, and constitution by 14 While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +19 (+5 eff.) Massive two-handed mauls. |
stralite greatmaul (55-82.5 power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Normal] Power 55.0 - 82.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Massive two-handed mauls. |
stralite greatmaul (56-84 power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Normal] Power 56.0 - 84.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Massive two-handed mauls. |
truestriking stralite greatmaul of massacre (65.5-98.25 power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Ego+] Master Power 65.5 - 98.3 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Res.pen +12% physical Acc +10 (+3 eff.) Apr +13 Massive two-handed mauls. |
stralite greatsword (48.5-77.6 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Normal] Power 48.5 - 77.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Massive two-handed swords. |
Trident of the Tides (80-112 power, 20 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Unique] Nature Power 80.0 - 112.0 Physical Uses 140% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +20 Crit +15.0% Atk.spd 100% Melee+ +20 nature +15 cold On Hit: 40% Water Bolt 3 While equipped: dps ---------- Dmg.mod +20% cold Acc +10 (+3 eff.) ----- def ----- Resists +25% cold Spell.save +18 (+9 eff.) ---------- misc See.Invis +2 On Spell Hit: 20% Water Bolt 3 Freeze: Level 3.9 Pwr.cost 50 out of 150/150. Range 10 Travel.spd instantaneous Is a spell Description: Condenses ambient water on a target, freezing it for 6 turns and damaging it for 83.42. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
Twilight's Edge (47-65.8 power, 7 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Unique] Arcane Power 47.0 - 65.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +12.0% Atk.spd 100% On Crit: * release a burst of light and dark damage (scales with Magic) While equipped: Stats +4 Str +4 Cun +4 Mag dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) Dmg.mod +18% darkness +18% light ---------- misc Light +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
balanced stralite longsword of crippling (33.5-46.9 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego+] Master Power 33.5 - 46.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Acc +10 (+3 eff.) ----- def ----- Defense +8 (+0 eff.) Disarm- +20% Sharp, long, and deadly. |
inquisitor's stralite mace (35.5-49.7 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Ego+] Disrupt Power 35.5 - 49.7 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit: * Deals 76 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Blunt and deadly. |
arcing stralite waraxe of crippling (28.5-39.9 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Arcane/Master Power 28.5 - 39.9 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 36 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% One-handed war axes. |
balanced stralite waraxe (31-43.4 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego] Master Power 31.0 - 43.4 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +8 (+0 eff.) Disarm- +27% One-handed war axes. |
balanced stralite waraxe of massacre (39-54.6 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego] Master Power 39.0 - 54.6 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +7 (+0 eff.) Disarm- +32% One-handed war axes. |
elemental stralite waraxe of vileness (30.5-42.7 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Arcane Power 30.5 - 42.7 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +11 blight On Hit: * 21% chance to reduce strength, dexterity, and constitution by 14 * Create an explosion dealing 36 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +13% acid Res.pen +9% acid One-handed war axes. |
stralite waraxe (33.5-46.9 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Normal] Power 33.5 - 46.9 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% One-handed war axes. |
stralite waraxe (32.5-45.5 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Normal] Power 32.5 - 45.5 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% One-handed war axes. |
caustic dwarven-steel dagger of crippling (18-23.4 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Nature/Master Power 18.0 - 23.4 Physical Uses 45% Dex, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +15 acid +13 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Res.pen +16% acid +8% nature Apr +8 Sharp, short and deadly. |
stralite dagger 'Cuthineg' (29.5-38.35 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Nature/Master Power 29.5 - 38.4 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Str +4 Dex +8 Mag +10 Wil +7 Cun +7 Con dps ---------- Phys.crit +13.0% Mind.crit +2% Phys.pwr +9 (+3 eff.) Mind.pwr +9 (+3 eff.) Acc +8 (+2 eff.) ----- def ----- Defense +10 (+0 eff.) Disarm- +33% ---------- misc Psi/ret +0.12 Hate/m.crit +1.00 Sharp, short and deadly. |
stralite dagger of amnesia (31.5-40.95 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Psionic Power 31.5 - 41.0 Physical Uses 45% Dex, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Sharp, short and deadly. |
thought-forged stralite dagger of massacre (40.5-52.65 power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Master/Psionic Power 40.5 - 52.6 Physical Uses 45% Dex, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +14 mind On Hit: * 20% chance to reduce all saves and defense by 28 While equipped: Stats +2 Cun +1 Wil Sharp, short and deadly. |
absorbing thorny mindstar of balance (7.5-8.25 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 7.5 - 8.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) ----- def ----- Resists +7% lightning +5% fire +10% cold Phys.save +5 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) ---------- misc Equi/ret +1.10 Masteries +0.10 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar (12-13.2 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Normal] Nature Power 12.0 - 13.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of life (13.5-14.85 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego] Nature Power 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) ----- def ----- Max.HP +24.00 HP.reg +1.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful pulsing mindstar (12-13.2 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Psionic Power 12.0 - 13.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +10% Mind.pwr +8 (+3 eff.) ---------- misc Hate/m.crit +1.00 Psi/m.crit +3.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elven-wood longbow4.0 T4 longbow 2H weapon [Normal] Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +9 Longbows are used to shoot arrows at your foes. |
swiftstrike hardened leather sling of cunning (+7)4.0 T3 sling 1H weapon [Ego+] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Proj.spd +200% While equipped: Stats +7 Cun dps ---------- Phys.spd +10% Res.pen +7% physical Slings are used to hurl stones or metal shots at your foes. |
mighty reinforced leather sling of cunning (+4)4.0 T4 sling 1H weapon [Ego] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 While equipped: Stats +4 Cun +3 Str dps ---------- Phys.pwr +9 (+3 eff.) Res.pen +7% physical Slings are used to hurl stones or metal shots at your foes. |
reinforced leather sling of fire4.0 T4 sling 1H weapon [Ego] Arcane Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +10 fire While equipped: dps ---------- Dmg.mod +12% fire Slings are used to hurl stones or metal shots at your foes. |
psychokinetic quiver of elven-wood arrows (21/21, 43-60.2 power, 14 apr)3.0 T4 arrow ammo [Ego+] Psionic Power 43.0 - 60.2 Physical Uses 70% Dex, 50% Str Acc+ +0.3% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 21 Ranged+ +8 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 228 physical damage Arrows are used with bows to pierce your foes to death. |
flaming pouch of dwarven-steel shots (19/19, 35-42 power, 3 apr)3.0 T3 shot ammo [Ego] Arcane Power 35.0 - 42.0 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 19 On Hit.r1 +7 fire Shots are used with slings to pummel your foes to death. |
Wind Worn Shot (25/25, 39-46.8 power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 39.0 - 46.8 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
barbed pouch of stralite shots (21/21, 55-66 power, 5 apr)3.0 T4 shot ammo [Ego+] Master Power 55.0 - 66.0 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +13.5% Capacity 21 On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of paradox (22/22, 40.5-48.6 power, 5 apr)3.0 T4 shot ammo [Ego+] Arcane/Psionic Power 40.5 - 48.6 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 22 Ranged+ +10 temporal +19 physical On Hit: * 8% chance to gain 10% of a turn (3/turn limit) * 20% chance to knock the target back 3 spaces and deal 228 physical damage Shots are used with slings to pummel your foes to death. |
Black Mesh (8 def, 2 armour, 40-48 power, 120 block)7.0 T3 shield armor [Unique] Nature When used to Attack: Power 40.0 - 48.0 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +5.0% Block +120 While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+0 eff.) Rng.Def +8 (+0 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
coruscating dwarven-steel shield of physical resistance (+12%) (0 def, 6 armour, 33.5-40.2 power, 73 block)7.0 T3 shield armor [Ego+] Arcane/Master When used to Attack: Power 33.5 - 40.2 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +3.5% Block +73 Melee+ +13 fire While equipped: Stats +2 Str dps ---------- Melee Ret 9 fire ----- def ----- Armour +6 Fatigue +8% Resists +11% physical +12% fire ---------- misc Talents +1 Block Handheld deflection devices. |
Piercing Gaze (5 def, 25 armour, 40-48 power, 180 block)7.0 T4 shield armor [Unique] Arcane When used to Attack: Power 40.0 - 48.0 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +5.0% Block +180 While equipped: dps ---------- On shield block: * 30% chance of petrifying the attacker. ----- def ----- Armour +25 Defense +5 (+0 eff.) Rng.Def +10 (+0 eff.) Fatigue +12% Resists +10% acid +10% physical +10% fire +10% lightning ---------- misc Talents +1 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
stralite shield (0 def, 8 armour, 49-58.8 power, 136.5 block)7.0 T4 shield armor [Normal] When used to Attack: Power 49.0 - 58.8 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +136 While equipped: ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
stralite shield of shrapnel (0 def, 8 armour, 48.5-58.2 power, 148.5 block)7.0 T4 shield armor [Ego+] When used to Attack: Power 48.5 - 58.2 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +148 While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 181 physical damage over 5 turns (1/turn) ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
stralite shield of winter (0 def, 8 armour, 49.5-59.4 power, 141.5 block)7.0 T4 shield armor [Ego+] Nature When used to Attack: Power 49.5 - 59.4 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +142 Melee+ +19 cold While equipped: Stats +3 Wil dps ---------- On shield block: * Deals 152 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +8 Fatigue +8% Resists +13% cold ---------- misc Talents +1 Block Handheld deflection devices. |
cashmere robe (15 def, 0 armour)2.0 T3 cloth armor [Normal] While equipped: ----- def ----- Defense +15 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's silk robe of darkness (+6%) (20 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +20 (+10 eff.) Resists +6% lightning +23% darkness +9% blight +7% fire +8% light +8% cold Phys.save +13 (+5 eff.) Spell.save +22 (+11 eff.) Mind.save +14 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe (20 def, 0 armour)2.0 T4 cloth armor [Normal] While equipped: ----- def ----- Defense +20 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of lightning (+21%) (20 def, 0 armour)2.0 T4 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +14% lightning ----- def ----- Defense +20 (+10 eff.) Resists +21% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
prismatic reinforced leather armour of fire resistance (12 def, 7 armour)9.0 T4 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +8% Resists +20% fire +14% light +13% darkness A suit of armour made of leather. |
dwarven-steel mail armour of clarity (3 def, 8 armour)14.0 T3 heavy armor Reqs - Heavy armour training Str 28 [Ego] Psionic While equipped: ----- def ----- Armour +8 Defense +3 (+0 eff.) Fatigue +12% Resists +6% mind Mind.save +13 (+5 eff.) A suit of armour made of mail. |
impenetrable dwarven-steel plate armour of cold resistance (0 def, 21 armour)17.0 T3 massive armor Reqs - Massive armour training Str 35 [Ego] Master While equipped: ----- def ----- Armour +21 Fatigue +22% Resists +16% cold A suit of armour made of metal plates. |
stralite plate armour of cold resistance (0 def, 13 armour)17.0 T4 massive armor Reqs - Massive armour training Str 48 [Ego] Master While equipped: ----- def ----- Armour +13 Fatigue +22% Resists +20% cold A suit of armour made of metal plates. |
hardened leather belt of transcendence1.0 T3 belt armor [Ego] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Phys.save +8 (+3 eff.) A belt that goes around your waist. |
cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Normal] While equipped: ----- def ----- Defense +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak (8 def, 0 armour)2.0 T3 cloak armor [Ego] Master While equipped: ----- def ----- Defense +8 (+0 eff.) Phys.save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow cashmere cloak of mindcraft (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Master/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Dmg.mod +9% darkness Res.pen +10% darkness ----- def ----- Defense +2 (+0 eff.) Resists +13% darkness Stealth +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Normal] While equipped: ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
steady rough leather gloves of dexterity (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +17 (+5 eff.) ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Mind.save +5 (+2 eff.) Disarm- +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Armuthad (0 def, 14 armour)1.0 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex dps ---------- Phys.crit +1.0% Phys.pwr +4 (+1 eff.) Melee+ 10 light Dmg.mod +3% temporal +6% light +3% physical Acc +14 (+4 eff.) Melee Ret 6 physical ----- def ----- Armour +14 Resists +8% light Mind.save +7 (+3 eff.) Max.HP +49.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 7 lightning Dmg.mod +5% lightning ----- def ----- Armour +2 Resists +7% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
polar dwarven-steel gauntlets of archery (0 def, 2 armour)1.5 T3 hands armor [Ego+] Nature/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Melee+ 7 cold Dmg.mod +4% cold Acc +7 (+2 eff.) Apr +7 ----- def ----- Armour +2 Fatigue +3% Resists +7% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 3.9 Pwr.cost 17 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 171% damage with a 28% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
augmenting cashmere wizard hat of arcana (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: Stats +5 Wil +5 Mag dps ---------- Spell.pwr +4 (+2 eff.) Dmg.mod +6% acid +6% cold +6% fire +6% arcane +7% lightning ----- def ----- Defense +2 (+0 eff.) A pointy cloth hat, very wizardly... |
cashmere wizard hat of nature (+24%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +16% nature ----- def ----- Defense +2 (+0 eff.) Resists +24% nature A pointy cloth hat, very wizardly... |
cashmere wizard hat of the mind (+13%) (2 def, 0 armour)2.0 T3 head armor [Ego] Psionic While equipped: dps ---------- Dmg.mod +13% mind ----- def ----- Defense +2 (+0 eff.) Resists +13% mind A pointy cloth hat, very wizardly... |
insulating cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Ego] Nature While equipped: ----- def ----- Defense +2 (+0 eff.) Resists +8% cold +7% fire A pointy cloth hat, very wizardly... |
spellwoven cashmere wizard hat of the mind (+13%) (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane/Psionic While equipped: dps ---------- Spell.crit +4% Spell.pwr +3 (+2 eff.) Dmg.mod +13% mind ----- def ----- Defense +2 (+0 eff.) Resists +13% mind ---------- misc Mana/turn +0.17 A pointy cloth hat, very wizardly... |
starseer's cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +3% physical +6% temporal +3% light +4% darkness ----- def ----- Defense +2 (+0 eff.) A pointy cloth hat, very wizardly... |
hardened leather cap of the bounder (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +7 Str +7 Dex ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 17 cooldown Level 3.9 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 79.0 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
insulating hardened leather cap of strength (+4) (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +3 Fatigue +3% Resists +8% cold +7% fire A cap made of leather. |
cleansing dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Ego] Disrupt While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +8% nature +6% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Normal] While equipped: ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding dwarven-steel helm of dexterity (+3) (0 def, 4 armour)3.0 T3 head armor [Ego] Nature/Master While equipped: Stats +3 Dex ----- def ----- Armour +4 Fatigue +4% Resists +7% lightning +7% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Ego+] Master While equipped: Stats +5 Wil ----- def ----- Armour +4 Fatigue +4% Resists +8% blight Mind.save +7 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+0 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+0 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+0 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+0 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
74 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 3 (based on Magic) detrimental mental effects. Uses 33 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
dwarven-steel pickaxe 'Oozewire' (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +12% darkness Res.pen +5% nature ----- def ----- Resists +9% nature +3% darkness Max.HP +25.00 ---------- misc Max.stam +18.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 25 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 244.80 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 21 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
stralite torque of gale force [power 336] (13 cooldown)2.0 T4 torque charm [Ego] Psionic Project a gust of wind in a cone knocking enemies back 11 spaces and dealing 331 damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
stralite torque of gale force [power 308] (13 cooldown)2.0 T4 torque charm [Ego] Psionic Project a gust of wind in a cone knocking enemies back 11 spaces and dealing 304 damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
Glorygaba the elven-wood totem of summon tentacle [power 290] (21 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% acid Res.pen +15% blight Melee Ret 8 acid On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 14 ----- def ----- Resists +6% acid Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 580 Base Damage: 302 Armor: 24 All Resist: 19 Puts all charms on 21 cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
elven-wood wand of shielding [power 306] (17 cooldown)2.0 T4 wand charm [Ego] Arcane Create a shield absorbing up to 306 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of lightning storm 'Rainpain' [power 648] (13 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% lightning +9% nature Res.pen +10% nature +20% light ----- def ----- Resists +18% nature +15% light Create a radius 3 storm for 5 turns. Each turn, creatures within take 110 lightning damage and will be dazed for 1 turn (550 total damage) Puts all charms on 13 cooldown 100% to heal for 67. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Laiendeas the Shalore Skirmisher level 29
36th Haze 123rd year of Ascendancy at 18:10 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Laiendeas the Shalore Skirmisher level 29
29th Dusk 123rd year of Ascendancy at 05:31 see stats
Against all odds
Killed Ukruk in the ambush.By Laiendeas the Shalore Skirmisher level 26
10th Regrowth 123rd year of Ascendancy at 15:21 see stats
Arachnophobia
Destroyed the spydric menace.By Laiendeas the Shalore Skirmisher level 33
17th Pyre 124th year of Ascendancy at 14:01 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Laiendeas the Shalore Skirmisher level 34
51st Pyre 124th year of Ascendancy at 09:05 see stats
Brave new world
Went to the Far East and took part in the war.By Laiendeas the Shalore Skirmisher level 33
15th Pyre 124th year of Ascendancy at 10:05 see stats
Bringer of Doom
Killed a Bringer of Doom.By Laiendeas the Shalore Skirmisher level 11
27th Dusk 122nd year of Ascendancy at 00:09 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Laiendeas the Shalore Skirmisher level 11
4th Dusk 122nd year of Ascendancy at 00:41 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Laiendeas the Shalore Skirmisher level 31
63rd Haze 123rd year of Ascendancy at 22:32 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Laiendeas the Shalore Skirmisher level 28
23rd Regrowth 123rd year of Ascendancy at 10:37 see stats
Exterminator
Killed 1000 creatures.By Laiendeas the Shalore Skirmisher level 18
59th Dusk 122nd year of Ascendancy at 01:06 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Laiendeas the Shalore Skirmisher level 28
25th Regrowth 123rd year of Ascendancy at 02:58 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Laiendeas the Shalore Skirmisher level 29
29th Dusk 123rd year of Ascendancy at 02:10 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Laiendeas the Shalore Skirmisher level 32
66th Haze 123rd year of Ascendancy at 06:19 see stats
Level 10
Got a character to level 10.By Laiendeas the Shalore Skirmisher level 10
4th Flare 122nd year of Ascendancy at 06:37 see stats
Level 20
Got a character to level 20.By Laiendeas the Shalore Skirmisher level 20
74th Dusk 122nd year of Ascendancy at 12:06 see stats
Level 30
Got a character to level 30.By Laiendeas the Shalore Skirmisher level 30
58th Haze 123rd year of Ascendancy at 15:59 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Laiendeas the Shalore Skirmisher level 15
49th Dusk 122nd year of Ascendancy at 04:07 see stats
Size matters
Did over 600 damage in one attack.By Laiendeas the Shalore Skirmisher level 22
1st Regrowth 123rd year of Ascendancy at 00:14 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Laiendeas the Shalore Skirmisher level 32
12nd Regrowth 124th year of Ascendancy at 13:10 see stats
The Arena
Unlocked Arena mode.By Laiendeas the Shalore Skirmisher level 10
6th Flare 122nd year of Ascendancy at 11:27 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Laiendeas the Shalore Skirmisher level 29
29th Dusk 123rd year of Ascendancy at 05:31 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Laiendeas the Shalore Skirmisher level 16
51st Dusk 122nd year of Ascendancy at 15:30 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Laiendeas the Shalore Skirmisher level 17
56th Dusk 122nd year of Ascendancy at 04:11 see stats
The secret city
Discovered the truth about mages.By Laiendeas the Shalore Skirmisher level 12
33rd Dusk 122nd year of Ascendancy at 07:55 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Laiendeas the Shalore Skirmisher level 27
13rd Regrowth 123rd year of Ascendancy at 11:05 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Laiendeas the Shalore Skirmisher level 16
51st Dusk 122nd year of Ascendancy at 18:06 see stats
Unstoppable
Returned from the dead.By Laiendeas the Shalore Skirmisher level 34
51st Pyre 124th year of Ascendancy at 10:00 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Laiendeas the Shalore Skirmisher level 25
9th Regrowth 123rd year of Ascendancy at 23:16 see stats
Log
Laiendeas starts regenerating health quickly.
The shield around Laiendeas crumbles.
Talent Rune: Mirror Image is ready to use.
Talent Rune: Shielding is ready to use.
Laiendeas is no longer invisible.
Laiendeas seems more focused.
Laiendeas stops regenerating health quickly.
Laiendeas reacts to damage from Something, mitigating the blow!.
Laiendeas loses sight!
Laiendeas reacts to damage from Something, mitigating the blow!.
Laiendeas shrugs off the effect 'Stunned'!
Laiendeas reacts to damage from Something, mitigating the blow!.
Laiendeas shrugs off the effect 'Stunned'!
Something hits Laiendeas for (135 reacted , -5 stam), 277 lightning (277 total damage).
Something hits Laiendeas for (101 reacted , -5 stam), 207 physical (207 total damage).
Something hits Laiendeas for (59 reacted , -5 stam), 120 lightning (120 total damage).
Laiendeas casts Rune: Shielding.
A shield forms around Laiendeas.
Laiendeas casts Rune: Mirror Image.
Talent Grace of the Eternals is ready to use.
Laiendeas reacts to damage from Something, mitigating the blow!.
Laiendeas is encased in ice!
Your shield crumbles under the damage!
The shield around Laiendeas crumbles.
Saving game...

































































































































