











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 25 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 9 on the 1st Dusk 122nd year of Ascendancy at 13:07 / 2Killed by elven corruptor at level 25 on the 63rd Regrowth 123rd year of Ascendancy at 07:12 |
Primary Stats
| Strength | 16 (base 12) |
| Dexterity | 60 (base 46) |
| Constitution | 1 (base 12) |
| Magic | 90 (base 55) |
| Willpower | 32 (base 12) |
| Cunning | 18 (base 10) |
Resources
| Life | -67/440 |
| Paradox | 488 |
| Healing Factor | 1.121052631579 |
| Regeneration | 96.690789473686 |
Speed
| Mental | +6.1340430109837% |
| Attack | +6.1340430109837% |
| Movement | +12.268086021983% |
| Spell | +6.1340430109837% |
| Global | +112.26808602198% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 24.222345367736 |
| See Invisible | 31.222345367736 |
Offense: Mainhand
| Damage | 107 |
| Accuracy | 62 |
| Crit Chance | 12% |
| APR | 19 |
| Speed | 0.71 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 19% |
| Speed | 0.94220475507233 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 6% |
| Speed | 0.94220475507233 |
Offense: Damage Bonus
| Physical | +5% |
| Darkness | +5% |
| Light | +10% |
| Cold | +15% |
| Blight | +8% |
| Arcane | +12% |
| Fire | +15% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +20% |
Defense: Base
| Armour (hardiness) | 18 (73.227091633466%) |
| Defense | 63 |
| Ranged Defense | 66 |
| Fatigue | 0 |
| Physical Save | 14 |
| Spell Save | 40 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Blight | + 3%( 70%) |
| Cold | + 36%( 70%) |
| All | 0%( 70%) |
| Darkness | + 14%( 70%) |
| Light | + 20%( 70%) |
| Temporal | + 9%( 70%) |
| Mind | + 15%( 70%) |
| Fire | + 30%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 29% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (94% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 174 damage for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 572% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 430 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Folding | 1.45 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.45 |
| 0/5 |
| 0/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Weapon Folding |
| talent | Contingency |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target's accuracy and power have been increased by 9. 3 Fateweaver |
| beneficial effect | The target is moving is 12% faster. 1 Celerity |
| beneficial effect | A flow of life spins around the target, regenerating 86.00 life per turn. Regeneration |
| beneficial effect | Increases global action speed by 12%. Haste |
| beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
| detrimental effect | Huge cut that bleeds, doing 13.90 physical damage per turn. Bleeding |
| beneficial effect | The target has a 26% chance of increasing the duration of one detrimental status effects on targets it damages by one. Seal Fate |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
| beneficial effect | Peer into the future, detecting enemies, increasing defense by 19, and granting a 4% chance to ignore critical hits. Precognition |
| detrimental effect | The target is infected by a disease, reducing its constitution by 12 and doing 23.80 blight damage per turn. Rotting Disease |
| beneficial effect | The target's defense and saves have been increased by 9. 3 Spin |
| detrimental effect | One or more of your marked sustains has been deactivated: Sustain Lossยท Secrets of the Eternals |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You have explored the Rhaloren camp and killed the Inquisitor. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Magic by +1. | done |
You failed to protect the lost anorithil from death by grave wight. Escort: lost anorithil (level 4 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Dexterity by +2. | done |
You failed to protect the temporal explorer from death by giant ice ant's temporal clone. Escort: temporal explorer (level 4 of Old Forest) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed chunk of ghoul flesh. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed vampire lord fang. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed vial of wight ectoplasm. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | hateful quiver of yew arrows of warping (18/19, 30-42 power, 10 apr)3.0 T3 arrow ammo [Ego++] Psionic Power 30.0 - 42.0 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 19 Ranged+ +8 temporal +20 darkness +12 physical Against +12% Living On Hit: * 10% chance to stun, blind, pin, or confuse the target Arrows are used with bows to pierce your foes to death. |
| Light source | scorching alchemist's lamp of clarity1.0 T3 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 17 fire ----- def ----- Resists +6% fire Mind.save +7 (+3 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +12 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Decayed Visage (0 def, 0 armour)1.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +3% S.pwr/crit +2 Dmg.mod +8% blight +12% arcane Melee Ret 10 vim draining blight On Hit (Melee): * 20% chance to disease ----- def ----- Resists +15% mind +6% darkness Mind.save +15 (+7 eff.) Confus- +29% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.vim +25.00 Vimsense: Level 2.0 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 20%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
| Tool | natural ash totem of cure ailments [power 2] (10 cooldown)2.0 T2 totem charm [Ego] Nature Remove up to 2 poisons or diseases from a target within range 7 (based on Willpower) Puts all charms on 10 cooldown 100% to regenerate 4 equilibrium. Natural totems are made by powerful wilders to store nature power. |
| On fingers | conjurer's steel ring of light (+20%)0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +10% light ----- def ----- Resists +20% light Rings can have magical properties. |
| On fingers | wizard's gold ring of pilfering0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Mag dps ---------- Acc +9 (+2 eff.) Apr +9 ----- def ----- Defense +9 (+3 eff.) Spell.save +10 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around waist | rough leather belt of magery1.0 T1 belt armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +4% A belt that goes around your waist. |
| In main hand | Surefire4.0 T1 longbow 2H weapon [Unique] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 133% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+3 eff.) Steady Shot: Level 2.0 Pwr.cost 8 out of 8/8. Range 9 Travel.spd instantaneous Description: Fire a steady shot, doing 151% damage with a 24% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
| On hands | hardened leather gloves 'Goriroddaleg' (9 def, 8 armour)1.0 T3 hands armor [Rare] Arcane While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 10 darkness Dmg.mod +5% darkness ----- def ----- Armour +8 Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Resists +8% darkness Heal.mod +20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Vorebeth the hardened leather armour (3 def, 6 armour)9.0 T3 light armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +4 Mag dps ---------- Melee+ 11 acid 8 fire Melee Ret 11 acid 9 fire ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +36% acid +16% cold +3% blight +18% fire Crit.dmg- 10.00% A suit of armour made of leather. |
| Cloak | cashmere cloak of sorcery (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +6% ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Magmabile the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% fire Res.pen +20% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal +6% fire ---------- misc Masteries +0.15 Chronomancy/Spacetime Folding +0.15 Technique/Combat training Amulets can have magical properties. |
Inventory
wild infusion of the titan (resist 13%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 13% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Staff of Absorption7.0 staff 2H weapon [Plot Item] Unknown Power 30.0 - 33.0 Arcane Uses 100% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 While equipped: dps ---------- Spell.crit +10% Spell.pwr +20 (+6 eff.) Acc +20 (+5 eff.) Absorb energies. Uses 1000 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
stralite shield (10 def, 2 armour, 139 block)7.0 T4 shield armor Reqs Str 35 Heavy Armour Training 2 [Normal] While equipped: ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+2 eff.) Fatigue +14% ---------- misc Talents +4 Block Handheld deflection devices. |
Demonstalker (0 def, 2 armour)1.5 T3 hands armor Reqs Heavy Armour Training [Rare] Nature While equipped: dps ---------- Melee+ 10 lightning Dmg.mod +7% lightning Res.pen +15% darkness +15% blight Melee Ret 8 blight On Hit (Melee): * 20% chance to disease ----- def ----- Armour +2 Resists +7% lightning Metal gloves protecting the hands up to the middle of the lower arm. |
insulating cashmere wizard hat of lightning (+18%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Defense +2 (+1 eff.) Resists +18% lightning +8% cold +8% fire A pointy cloth hat, very wizardly... |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (86 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Zural the Shalore Temporal Warden level 24
58th Regrowth 123rd year of Ascendancy at 04:16 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Zural the Shalore Temporal Warden level 11
24th Dusk 122nd year of Ascendancy at 05:18 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Zural the Shalore Temporal Warden level 16
54th Haze 122nd year of Ascendancy at 12:25 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Zural the Shalore Temporal Warden level 16
53rd Haze 122nd year of Ascendancy at 11:59 see stats
Impossible Death (Roguelike)
Got killed by your future self.By Zural the Shalore Temporal Warden level 16
53rd Haze 122nd year of Ascendancy at 13:36 see stats
Level 10 (Roguelike)
Got a character to level 10.By Zural the Shalore Temporal Warden level 10
3rd Dusk 122nd year of Ascendancy at 07:27 see stats
Level 20 (Roguelike)
Got a character to level 20.By Zural the Shalore Temporal Warden level 20
47th Regrowth 123rd year of Ascendancy at 23:15 see stats
Paradoxology (Roguelike)
Both killed your future self and got killed by your future self.By Zural the Shalore Temporal Warden level 16
53rd Haze 122nd year of Ascendancy at 13:36 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Zural the Shalore Temporal Warden level 11
61st Dusk 122nd year of Ascendancy at 08:08 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Zural the Shalore Temporal Warden level 24
62nd Regrowth 123rd year of Ascendancy at 01:57 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Zural the Shalore Temporal Warden level 10
8th Dusk 122nd year of Ascendancy at 07:35 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Zural the Shalore Temporal Warden level 11
6th Haze 122nd year of Ascendancy at 04:10 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Zural the Shalore Temporal Warden level 21
52nd Regrowth 123rd year of Ascendancy at 23:18 see stats
Unstoppable (Roguelike)
Returned from the dead.By Zural the Shalore Temporal Warden level 9
1st Dusk 122nd year of Ascendancy at 13:07 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Zural the Shalore Temporal Warden level 22
56th Regrowth 123rd year of Ascendancy at 22:25 see stats
Wibbly Wobbly Timey Wimey Stuff (Roguelike)
Killed the weaver queen and the temporal defiler.By Zural the Shalore Temporal Warden level 4
78th Pyre 122nd year of Ascendancy at 15:07 see stats
Log
The shield around Zural crumbles.
Elven corruptor's Soul Rot hits Zural for (174 absorbed), 95 blight (95 total damage).
Rotting Disease from Elven corruptor hits Zural for 24 blight damage.
Bleeding from Elven corruptor hits Zural for 13 physical damage.
Zural uses Infusion: Movement.
Zural is moving freely.
Zural is moving at extreme speed!
Zural casts Timeless.
Zural slows down.
Zural casts Time Stop.
Zural has stopped time!
Elven corruptor casts Drain.
Weakness Disease from Elven corruptor hits Elven warrior for 21 blight damage.
Elven corruptor's Drain hits Zural for 142 blight damage.
Talent Seal Fate is ready to use.
Talent Haste is ready to use.
Bleeding from Elven corruptor hits Zural for 13 physical damage.
Rotting Disease from Elven corruptor hits Zural for 24 blight damage.
Zural casts Haste.
Zural speeds up.
Zural casts Seal Fate.
Zural casts Arrow Stitching.
Elven corruptor is nearing the end.
Elven corruptor slows down.
Zural's Arrow Stitching hits Elven corruptor for 113 physical, 8 temporal, 21 darkness, 9 physical, 62 temporal, 66 physical (280 total damage).
Zural's Arrow Stitching killed Elven corruptor!
Elven corruptor casts Blood Grasp.
Saving game...







































































