











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 21 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by orc necromancer at level 21 on the 17th Haze 122nd year of Ascendancy at 13:50 / 1 |
Primary Stats
| Strength | 23 (base 12) |
| Dexterity | 50 (base 40) |
| Constitution | 16 (base 10) |
| Magic | 80 (base 48) |
| Willpower | 35 (base 12) |
| Cunning | 29 (base 10) |
Resources
| Life | -177/499 |
| Paradox | 386 |
| Healing Factor | 1.1583870967742 |
| Regeneration | 1.5638225806452 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20.000000000001% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 26.858339178897 |
| See Invisible | 26.858339178897 |
Offense: Mainhand
| Damage | 119 |
| Accuracy | 46 |
| Crit Chance | 13% |
| APR | 24 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Physical | +20% |
| Temporal | +18% |
| Lightning | +25% |
| Arcane | +24% |
| Cold | +17% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +15% |
| Physical | +17% |
| Temporal | +9% |
Defense: Base
| Armour (hardiness) | 13 (79.692942254812%) |
| Defense | 60 |
| Ranged Defense | 62 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 48 |
| Mental Save | 25 |
Defense: Resistances
| Lightning | + 23%( 70%) |
| Light | + 9%( 70%) |
| Physical | + 8%( 70%) |
| Nature | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 500 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 8 turns. While Heroism is active, you will only die when reaching -539 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 460 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Bow Threading | 1.45 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| 2/5 |
Effects
| talent | Secrets of the Eternals |
| talent | Chant of Fortress |
| talent | Contingency |
| talent | Weapon Folding |
| detrimental effect | The target is confused, acting randomly (chance 50%), unable to perform complex actions and takes 48.63 darkness damage per turn. Bane of Confusion |
| beneficial effect | The target is recovering 17 life each turn. Recovery |
| beneficial effect | The target's defense and saves have been increased by 9. 3 Spin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by venom drake hatchling. Escort: lost warrior (level 3 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed ice ant stinger. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed bear paw. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 34% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Quiver | Beredil the quiver of elven-wood arrows (13/17, 56.5-79.1 power, 14 apr)3.0 T4 arrow ammo [Random Unique] Master/Psionic Power 56.5 - 79.1 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Acc +21 Apr +14 Crit +2.5% Capacity 17 Ranged+ +8 darkness +4 arcane Against +12% Living On Hit.r1 +4 arcane +12 blight Arrows are used with bows to pierce your foes to death. |
| Light source | Blackweeper2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness Melee Ret 8 darkness On Hit (Melee): * 20 arcane resource burn * 15% chance to inflict 15% damage reduction ----- def ----- Resists +6% nature +3% lightning Spell.save +30 (+10 eff.) Max.HP +40.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | bladed hardened leather cap of strength (+7) (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +7 Str dps ---------- Melee Ret 7 physical ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 51.9 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| Tool | Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +2 Con +4 Wil dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | conjurer's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Wil +4 Mag dps ---------- Spell.pwr +8 (+2 eff.) Acc +9 (+3 eff.) Apr +10 ----- def ----- Defense +10 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | gold ring of misery0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 11 bleed Ranged+ 9 bleed On Hit (Melee): * 13% chance to cause random gloom On Hit (Ranged): * 10% chance to cause random gloom ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
| Around waist | Issyziladin the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Phys.crit +2.0% Crit.mult +3.00% Dmg.mod +9% physical ----- def ----- Defense +9 (+2 eff.) Rng.Def +9 (+3 eff.) Crit.dmg- 15.00% Max.HP +30.00 HP.reg +0.60 Heal.mod +11% A belt that goes around your waist. |
| In main hand | warden's yew longbow of cold4.0 T3 longbow 2H weapon [Ego+] Arcane Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +8 Ranged+ +15 cold While equipped: Stats +3 Mag dps ---------- Dmg.mod +17% cold +11% physical +11% temporal Res.pen +17% physical +9% temporal ---------- misc Reload +2 Masteries +0.15 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
| On hands | spellstreaming rough leather gloves of magic (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Spell.pwr +5 (+1 eff.) Dmg.mod +3% arcane ----- def ----- Armour +1 ---------- misc Mana/turn +0.11 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+5 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+4 eff.) Resists +20% lightning Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
| Cloak | Zaniregomnir the Shinerazor (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +3 Wil +3 Mag dps ---------- Spell.pwr +4 (+1 eff.) Dmg.mod +21% arcane Phasing +40% ----- def ----- Defense +2 (+1 eff.) Resists +9% light Spell.save +5 (+1 eff.) ---------- misc Vim/s.crit +3.00 Max.mana +63.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's steel amulet of magic (+4)0.1 T2 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +4 Dex +3 Mag +3 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +0.50 ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
Inventory
wild infusion (resist 17%; cure magical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 5 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion (10 nature damage, 28% healing reduction)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 10.00 nature damage per turn for 7 turns, and reducing the target's healing received by 28%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (307% speed; 5 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 307% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (290.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 342.20 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
stabilizing steel amulet of magic (+4)0.1 T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +4 Mag ----- def ----- Resists +17% temporal Pinning- +23% Knockbk- +20% Amulets can have magical properties. |
marksman's steel ring of light (+22%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +5 Dex dps ---------- Dmg.mod +11% light Acc +10 (+3 eff.) ----- def ----- Resists +22% light Rings can have magical properties. |
marksman's steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +3 Dex dps ---------- Acc +14 (+4 eff.) Apr +8 ----- def ----- Defense +8 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Naturerupture0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +1 Cun ----- def ----- Fatigue -8% Resists +6% nature Mind.save +7 (+4 eff.) Confus- +32% ---------- misc Light +3 Infravis +2 Telepathy Humanoid/Orc Rings can have magical properties. |
steel mace of amnesia (14-19.6 power, 3 apr)3.0 T2 mace 1H weapon [Ego+] Psionic Power 14.0 - 19.6 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% On Hit: * 25% chance to put talents on cooldown While equipped: Blunt and deadly. |
dwarven-steel mace (26.5-37.1 power, 4 apr)3.0 T3 mace 1H weapon [Normal] Power 26.5 - 37.1 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Blunt and deadly. |
insidious dwarven-steel mace (26-36.4 power, 4 apr)3.0 T3 mace 1H weapon [Ego] Nature Power 26.0 - 36.4 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +24 insidious poison Blunt and deadly. |
dwarven-steel waraxe (19-26.6 power, 4 apr)3.0 T3 waraxe 1H weapon [Normal] Power 19.0 - 26.6 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% One-handed war axes. |
dwarven-steel waraxe of projection (22-30.8 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Psionic Power 22.0 - 30.8 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) One-handed war axes. |
Umbral Razor (25-32.5 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 55% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 2.0 Pwr.cost 8 out of 10/10. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 128.30 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
thorny mindstar of venom (8.5-9.35 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature This natural venom should be returned to the wyrm. Power 8.5 - 9.4 Mind Uses 40% Wil, 0% Mag, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +10% acid Res.pen +8% acid Melee Ret 12 acid ----- def ----- Resists +8% acid HP.reg +0.70 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
yew longbow4.0 T3 longbow 2H weapon [Normal] Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +8 Longbows are used to shoot arrows at your foes. |
hardened leather sling4.0 T3 sling 1H weapon [Normal] Power 0.0 - 0.0 Physical Uses 0% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +8 Slings are used to hurl stones or metal shots at your foes. |
ranger's hardened leather sling4.0 T3 sling 1H weapon [Ego] Master Power 0.0 - 0.0 Physical Uses 0% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +9 While equipped: Stats +3 Dex Slings are used to hurl stones or metal shots at your foes. |
Bethyra the Searqueen (5 def, 8 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +11 Cun +9 Dex dps ---------- Melee Ret 16 fire ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +4% ---------- misc See.Invis +6 A suit of armour made of leather. |
prismatic hardened leather armour (3 def, 6 armour)9.0 T3 light armor [Ego] Arcane While equipped: ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +13% light +12% darkness A suit of armour made of leather. |
Noonspire the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% light Res.pen +10% light +25% fire ----- def ----- Resists +15% light D.Red.from +25% Summoned A belt that goes around your waist. |
spellcowled cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +1 Wil +3 Mag ----- def ----- Defense +2 (+1 eff.) Spell.save +6 (+2 eff.) ---------- misc Max.mana +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots of massiveness (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: Stats +3 Str +4 Con dps ---------- Dmg.mod +6% physical ----- def ----- Armour +1 Fatigue +1% ---------- misc Size +1 Heave: Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
grounding pair of dwarven-steel boots of uncanny dodging (2 def, 4 armour)3.0 T3 feet armor Reqs Heavy Armour Training [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Rng.Def +2 (+1 eff.) Fatigue +3% Resists +9% lightning +7% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
polar dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 T3 hands armor Reqs Heavy Armour Training [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 6 cold Dmg.mod +3% cold ----- def ----- Armour +2 Resists +6% cold Metal gloves protecting the hands up to the middle of the lower arm. |
Xata the Flashbringer (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +13% light +6% blight Melee Ret 8 blight On Hit (Melee): * 10% chance to disease ----- def ----- Defense +2 (+1 eff.) Resists +15% light +12% blight A pointy cloth hat, very wizardly... |
thaloren hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +5 Wil ----- def ----- Armour +3 Fatigue +3% Resists +9% blight Mind.save +6 (+3 eff.) A cap made of leather. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
ash totem of cure ailments [power 2] (10 cooldown)2.0 T2 totem charm [Ego] Nature Remove up to 2 poisons or diseases from a target within range 7 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Zural the Shalore Temporal Warden level 10
5th Dusk 122nd year of Ascendancy at 10:00 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Zural the Shalore Temporal Warden level 15
72nd Dusk 122nd year of Ascendancy at 23:30 see stats
Level 10 (Roguelike)
Got a character to level 10.By Zural the Shalore Temporal Warden level 10
2nd Flare 122nd year of Ascendancy at 14:07 see stats
Level 20 (Roguelike)
Got a character to level 20.By Zural the Shalore Temporal Warden level 20
15th Haze 122nd year of Ascendancy at 08:31 see stats
Paradoxology (Roguelike)
Both killed your future self and got killed by your future self.By Zural the Shalore Temporal Warden level 17
3rd Haze 122nd year of Ascendancy at 19:02 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Zural the Shalore Temporal Warden level 13
34th Dusk 122nd year of Ascendancy at 05:26 see stats
Self-killer (Roguelike)
Killed your future self.By Zural the Shalore Temporal Warden level 17
3rd Haze 122nd year of Ascendancy at 19:02 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Zural the Shalore Temporal Warden level 21
17th Haze 122nd year of Ascendancy at 09:25 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Zural the Shalore Temporal Warden level 12
26th Dusk 122nd year of Ascendancy at 07:30 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Zural the Shalore Temporal Warden level 10
14th Dusk 122nd year of Ascendancy at 10:38 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Zural the Shalore Temporal Warden level 18
4th Haze 122nd year of Ascendancy at 09:36 see stats
Wibbly Wobbly Timey Wimey Stuff (Roguelike)
Killed the weaver queen and the temporal defiler.By Zural the Shalore Temporal Warden level 4
79th Pyre 122nd year of Ascendancy at 04:21 see stats
Log
Orc necromancer uses Orcish Fury.
Orc necromancer enters a state of bloodlust.
Zural wanders around!.
Talent Fold Warp is ready to use.
The fabric of time around armoured skeleton warrior stabilizes to normal.
The powerful time-altering energies generate a restoration field on armoured skeleton warrior.
Armoured skeleton warrior is nearing the end.
Bane of Confusion from Orc necromancer hits Zural for 64 darkness damage.
Zural receives 20 healing.
Zural's Shoot hits Armoured skeleton warrior for (172 to time), 0 physical, (8 to time), 0 darkness, (2 to time), 0 physical, (5 to time), 0 arcane, (12 to time), 0 cold, (5 to time), 0 arcane, (12 to time), 0 blight, (9 to time), 24 temporal, 43 temporal (67 total damage).
Armoured skeleton warrior receives 23 healing from Temporal Restoration Field.
Zural shoots!
Orc necromancer casts Rune: Shielding.
A shield forms around orc necromancer.
Zural's Shoot hits Armoured skeleton warrior for 226 physical damage.
Zural's Shoot killed Armoured skeleton warrior!
Talent Singularity Arrow is ready to use.
Orc necromancer leeches life from Zural!
Orc necromancer receives 11 healing from Zural.
Zural receives 20 healing.
Bane of Confusion from Orc necromancer hits Zural for 64 darkness damage.
Zural is confused and fails to use Shoot.
Orc warrior calms down.
Orc necromancer casts Invoke Darkness.
Orc necromancer's spell attains critical power!
Your Contingency triggered Rune: Reflection Shield!
Orc necromancer roars triumphantly.
Saving game...

















































































