











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Archer |
| Level / Exp | 14 / 91% |
| Size | big |
| Lifes / Deaths | Killed by orc grand master assassin at level 14 on the 45th Dusk 122nd year of Ascendancy at 22:17 / 1 |
Primary Stats
| Strength | 24 (base 19) |
| Dexterity | 46 (base 40) |
| Constitution | 15 (base 10) |
| Magic | 18 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 30 (base 25) |
Resources
| Life | -4/421 |
| Mana | 73/73 |
| Stamina | 2/156 |
| Healing Factor | 0.92054054054051 |
| Regeneration | 4.2805135135134 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 58 |
| Accuracy | 47 |
| Crit Chance | 22% |
| APR | 6 |
| Speed | 0.80 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +5% |
| Light | +8% |
| Fire | +11% |
| Cold | +11% |
| Physical | +10% |
| Mind | +18% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Arcane | +15% |
Defense: Base
| Armour (hardiness) | 6 (49.309173272933%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 3.7096774193548 |
| Physical Save | 22 |
| Spell Save | 17 |
| Mental Save | 16 |
Defense: Resistances
| Lightning | 0%( 70%) |
| Nature | + 12%( 70%) |
| Cold | + 22%( 70%) |
| Fire | + 16%( 70%) |
| Mind | + 12%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 270 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Agility | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 3/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Premonition |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 16.86 nature damage per turn and decreasing all heals received by 23%. Insidious Poison |
| beneficial effect | Increases defense by 15. Mobile Defense |
| detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
| beneficial effect | Reduces nature damage received by 13%. Premonition Shield |
| detrimental effect | The target is poisoned, taking 36.72 nature damage per turn. Damage dealt is reduced by 16%. 16% chance to fail talents. Deadly Poison |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | The target ignores pain, reducing all damage taken by 20%. Pain Suppression |
| detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects. The target cannot teleport or heal while frozen. 27 HP on the iceblock remaining. Frozen |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +1. | done |
You failed to protect the lone alchemist from death by snow giant boulder thrower. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lost sun paladin from death by white wolf. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed pouch of faeros ash. * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed bear paw. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | blood-soaked pair of rough leather boots of uncanny dodging (3 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Apr +4 ----- def ----- Armour +1 Defense +3 (+0 eff.) Rng.Def +3 (+2 eff.) Fatigue +1% A pair of boots made of leather. |
| Quiver | hateful pouch of steel shots (17/17, 22.5-27 power, 2 apr)3.0 T2 shot ammo [Ego+] Psionic Power 22.5 - 27.0 Physical Uses 70% Dex, 50% Cun Mastery Master Marksman Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 17 Ranged+ +10 darkness Against +6% Living Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern 'Cuthodrablek'2.0 T1 lite [Rare] Nature While equipped: Stats +2 Wil +1 Con ----- def ----- Max.HP +41.00 ---------- misc Hate/m.crit +1.00 Light +5 Telepathy Dragon A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Aeredorand (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +1 Dex +5 Mag +2 Con dps ---------- Dmg.mod +15% mind +11% fire Melee Ret 12 mind ----- def ----- Defense +2 (+0 eff.) Resists +16% fire A pointy cloth hat, very wizardly... |
| On hands | restful rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +11 (+4 eff.) ----- def ----- Armour +1 HP.reg +1.00 ---------- misc Stam/turn +0.60 Max.stam +10.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+0 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Rings can have magical properties. |
| On fingers | titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Rings can have magical properties. |
| Around neck | Anodravor0.1 T2 amulet jewelry [Rare] Arcane While equipped: dps ---------- Melee+ 5 light 6 darkness Dmg.mod +3% mind +8% light +5% darkness Res.pen +15% arcane Melee Ret 20 mind On Melee Ret: * 6% chance to inflict 15% damage reduction * 5% chance to blind ----- def ----- Resists +12% mind Amulets can have magical properties. |
| In main hand | rough leather sling of power4.0 T1 sling 1H weapon [Ego] Master Mastery Master Marksman Acc+ +0.1% dam / acc Atk.spd 125% Range +6 While equipped: dps ---------- Dmg.mod +10% physical Res.pen +10% physical Slings are used to hurl stones or metal shots at your foes. |
| Around waist | noble's rough leather belt of burglary1.0 T1 belt armor [Ego++] Master While equipped: Stats +4 Dex +3 Cun +6 Lck ----- def ----- D.Red.from +16% Summoned Stealth +6 ---------- misc T.Disarm +8 Infravis +3 A belt that goes around your waist. |
| In off hand | icy steel shield of crushing (6 def, 2 armour, 22.5-27 power, 43 block)7.0 T2 shield armor [Ego+] Nature/Master When used to Attack: Power 22.5 - 27.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.0% Block +43 Melee+ +11 cold On Crit: * smash the target with your shield crippling them While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +6 (+2 eff.) Melee+ 5 cold Melee Ret 11 ice ----- def ----- Armour +2 Defense +6 (+0 eff.) Rng.Def +6 (+5 eff.) Fatigue +8% ---------- misc Talents +2 Block Handheld deflection devices. |
| Cloak | enveloping linen cloak of the Shaloren (7 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Wil +1 Mag ----- def ----- Defense +7 (+0 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide rough leather armour (1 def, 2 armour)9.0 T1 light armor [Ego+] Nature While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% Max.HP +30.00 HP.reg +3.40 Heal.mod +11% A suit of armour made of leather. |
Inventory
storming pouch of steel shots of accuracy (18/18, 20-24 power, 2 apr)3.0 T2 shot ammo [Ego] Nature/Master Power 20.0 - 24.0 Physical Uses 70% Dex, 50% Cun Mastery Master Marksman Acc+ +0.1% dam / acc Acc +7 Apr +2 Crit +4.5% Capacity 18 Ranged+ +13 lightning On Crit.r2 +6 lightning Shots are used with slings to pummel your foes to death. |
iron shield of resilience (4 def, 2 armour, 8.5-10.2 power, 22 block)7.0 T1 shield armor [Ego] Nature When used to Attack: Power 8.5 - 10.2 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +2.5% Block +22 While equipped: ----- def ----- Armour +2 Defense +4 (+0 eff.) Rng.Def +4 (+3 eff.) Fatigue +6% Max.HP +43.00 ---------- misc Talents +1 Block Handheld deflection devices. |
icy steel shield of purity (6 def, 2 armour, 15-18 power, 40 block)7.0 T2 shield armor [Ego] Nature When used to Attack: Power 15.0 - 18.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.0% Block +40 Melee+ +11 cold While equipped: dps ---------- Melee+ 6 cold Melee Ret 11 ice ----- def ----- Armour +2 Defense +6 (+0 eff.) Rng.Def +6 (+5 eff.) Fatigue +8% Resists +11% nature +10% blight ---------- misc Talents +2 Block Handheld deflection devices. |
Issyrain the dwarven-steel shield (8 def, 2 armour, 31-37.2 power, 82.5 block)7.0 T3 shield armor [Rare] Disrupt When used to Attack: Power 31.0 - 37.2 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.5% Block +82 While equipped: Stats +4 Str +2 Dex +5 Cun +3 Con ----- def ----- Armour +2 Defense +8 (+0 eff.) Rng.Def +8 (+7 eff.) Fatigue +8% Resists +13% arcane ---------- misc Telepathy Demon/Minor Demon/Major Talents +3 Block Handheld deflection devices. |
rough leather armour of cold resistance (1 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% Resists +16% cold A suit of armour made of leather. |
insulating rough leather cap of dexterity (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% Resists +6% cold +6% fire A cap made of leather. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Arten the Ogre Archer level 11
14th Dusk 122nd year of Ascendancy at 19:50 see stats
Level 10 (Roguelike)
Got a character to level 10.By Arten the Ogre Archer level 10
5th Flare 122nd year of Ascendancy at 10:11 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Arten the Ogre Archer level 10
6th Flare 122nd year of Ascendancy at 06:07 see stats
Log
Something hits Arten for (26 absorbed), 0 physical, (3 absorbed), 0 light, (15 deflected), 0 physical (0 total damage).
Arten hits Something for 10 cold, 38 mind, 8 cold, 16 mind (72 total damage).
Arten recovers sight.
Arten is no longer illuminated.
Deadly Poison from Orc grand master assassin hits Arten for (27 absorbed), 0 nature (0 total damage).
Insidious Poison from Orc grand master assassin hits Arten for (12 deflected), 0 nature (0 total damage).
Arten reacts to damage from Shasshhiy'Kaish, mitigating the blow!.
Your shield crumbles under the damage!
The shield around Arten crumbles.
Arten reacts to damage from Shasshhiy'Kaish, mitigating the blow!.
Arten reacts to damage from Shasshhiy'Kaish, mitigating the blow!.
Arten reacts to damage from Shasshhiy'Kaish, mitigating the blow!.
Shasshhiy'Kaish hits Orc grand master assassin for 117 fire, 117 physical (235 total damage).
Shasshhiy'Kaish hits Arten for (20 reacted , -5 stam), (14 absorbed), 44 fire, (22 deflected), (19 reacted , -5 stam), 54 physical, (20 reacted , -5 stam), 59 fire, (24 reacted , -5 stam), 70 physical (227 total damage).
Shasshhiy'Kaish is no longer illuminated.
Shasshhiy'Kaish recovers sight.
Orc grand master assassin uses Shadow Dance.
Deadly Poison from Orc grand master assassin hits Arten for 27 nature damage.
Insidious Poison from Orc grand master assassin hits Arten for 12 nature damage.
Arten deactivates Intuitive Shots.
Arten deactivates Trained Reactions.
Arten shoots!
Shasshhiy'Kaish casts Rune: Biting Gale.
Arten is encased in ice!
Shasshhiy'Kaish resists!
Arten hits Iceblock for 11 cold, 32 mind (42 total damage).
Shasshhiy'Kaish hits Arten for 90 cold, (22 deflected), (36 to ice), 54 physical, (9 to ice), 13 blight (157 total damage).
Saving game...

































































