Time2Die the level 14 Skeleton Archmage by Personifier

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceSkeleton
ClassArchmage
Level / Exp14 / 92%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity17 (base 10)
Constitution12 (base 10)
Magic62 (base 40)
Willpower30 (base 15)
Cunning35 (base 29)

Resources

Life-106/316
Mana129/166
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement+25.851795037758%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision6
See Invisible7

Offense: Mainhand

Damage26
Accuracy11
Crit Chance10%
APR3
Speed1.00

Offense: Spell

Spellpower56
Crit Chance10%
Speed1

Offense: Mind

Mindpower35
Crit Chance8%
Speed1

Offense: Damage Bonus

Acid+4%
Light+21%
Lightning+26%
Arcane+3%
Mind+9%
Nature+3%

Offense: Damage Penetration

Fire+10%

Defense: Base

Armour (hardiness)7 (30%)
Defense10
Ranged Defense24
Fatigue0
Physical Save23
Spell Save28
Mental Save25

Defense: Resistances

Lightning+ 22%( 70%)
Acid+ 13%( 70%)
Light+ 27%( 70%)
Darkness+ 21%( 70%)
Mind+ 10%( 70%)
Arcane+ 24%( 70%)
Fire+ 10%( 70%)
All+ 7%( 70%)

Defense: Immunities

Pinning Resistance93%
Fear Resistance100%
Poison Resistance100%
Blind Resistance100%
Bleed Resistance100%
Teleport Resistance10%
Stun Resistance46%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Storm1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
2/5
4/5
4/5
2/5
Spell / Arcane1.30
1/5
2/5
1/5
1/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
2/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
5/5
3/5
0/5
Spell / Aegis1.30
1/5
5/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
beneficial effect

Quests

done
active
done
done
done
active
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Time2Die the Skeleton Archmage level 10
5th Flare 122nd year of Ascendancy at 23:40
see stats
Poisonous (Roguelike) Sided with the assassin lord.
By Time2Die the Skeleton Archmage level 11
17th Dusk 122nd year of Ascendancy at 12:35
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Time2Die the Skeleton Archmage level 9
3rd Flare 122nd year of Ascendancy at 06:48
see stats
The secret city (Roguelike) Discovered the truth about mages.
By Time2Die the Skeleton Archmage level 11
13rd Dusk 122nd year of Ascendancy at 14:09
see stats
Treasure Hunter (Roguelike) Amassed 1000 gold pieces.
By Time2Die the Skeleton Archmage level 14
25th Dusk 122nd year of Ascendancy at 04:30
see stats

Log

Time2Die misses Horned Horror.
Thunderstorm hits Horned Horror for
17 lightning damage.
Horned Horror throws a finishing uppercut.
Time2Die resists the stun!

Horned Horror hits Time2Die for (199 absorbed), 0 physical, (19 absorbed), 0 lightning (0 total damage).

Time2Die casts
Lightning.
Time2Die hits Horned Horror for 118 lightning damage.
Thunderstorm hits Horned Horror for
29 lightning damage.
Horned Horror throws two quick punches.
Horned Horror activates
Striking Stance.
Horned Horror hits Time2Die for (116 absorbed), 0 physical, (19 absorbed), 0 lightning, (105 absorbed), 0 physical, (19 absorbed), 0 lightning (0 total damage).

Time2Die casts
Nova.
Horned Horror is dazed!

Time2Die hits Horned Horror for (21 flat reduction), 37 lightning (37 total damage).
Horned Horror is not dazed anymore.

Thunderstorm hits Horned Horror for
(21 flat reduction), 14 lightning (14 total damage).
Horned Horror lashes out with a flurry of fists.
Your shield crumbles under the damage!

The shield around Time2Die crumbles.

Horned Horror casts
Chain Lightning.
Horned Horror casts
Lightning.
Horned Horror hits Time2Die for (60 absorbed), 45 physical, 16 lightning, 115 physical, 16 lightning, 80 lightning, 38 lightning, 112 physical (423 total damage).
Time2Die the level 14 skeleton archmage was disembowelled to death by Horned Horror and revived as a mindless horror on level 4 of The Maze.
Time2Die deactivates
Thunderstorm.
The furious lightning storm around Time2Die calms down and disappears.
Time2Die deactivates
Shielding.
Time2Die deactivates
Feather Wind.
Time2Die deactivates
Arcane Power.