Tri the level 8 Drem Sun Paladin by occultplatypus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDrem
ClassSun Paladin
Level / Exp8 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 24)
Dexterity11 (base 10)
Constitution16 (base 13)
Magic28 (base 26)
Willpower17 (base 10)
Cunning10 (base 10)

Resources

Life254/254
Positive41/41
Stamina121/138
Healing Factor1.1545771506545
Regeneration3.7523757396271

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage31
Accuracy19
Crit Chance8%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower24
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+14%
Nature+3%

Offense: Damage Penetration

Physical+6%
Nature+5%

Defense: Base

Armour (hardiness)21.118138619369 (71.297102139833%)
Defense3
Ranged Defense3
Fatigue20
Physical Save24
Spell Save15
Mental Save25

Defense: Resistances

Light+ 42%( 70%)
Cold+ 15%( 70%)
Blight+ 10%( 70%)
Physical+ 5%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance10%
Instadeath Resistance100%
Confusion Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Celestial / Combat1.30
2/5
1/5
0/5
0/5
Technique / Shield offense1.00
1/5
1/5
0/5
0/5
Celestial / Sun1.30
3/5
1/5
1/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Race / Drem1.00
1/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
2/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active
done

Equipment

On hands
Tool
On fingers
Around waist
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 58 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


You are yanked out of this place!

Ran for 41 turns (stop reason: dialog is displayed).


Tri wears (replacing
supercharged elm wand of conjuration [power 125] (19 cooldown)): Eye of the Dreaming One.

Tri wears:
psionicist's copper ring of clarity.

You gain 5.00 gold from the transmogrification of
iron torque of psionic shield [power 27] (25 cooldown).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 3.01 gold from the transmogrification of
steady iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 22.50 gold from the transmogrification of
Spellhunt Remnants (1 def, 2 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.69 gold from the transmogrification of
linen robe of light (+15%) (0 def, 0 armour).
You gain 0.60 gold from the transmogrification of
resilient linen cloak (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, darkness element).
You gain 2.16 gold from the transmogrification of
hateful iron greatsword of massacre (24-38 power, 1 apr).
You gain 3.45 gold from the transmogrification of
hateful iron battleaxe of daylight (14-21 power, 1 apr).
You gain 1.18 gold from the transmogrification of
shielding rune (absorb 63; dur 3; cd 15).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.