











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Possessor |
| Level / Exp | 31 / 2% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 04:54 / 141Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 05:19 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 05:31 Killed by white crystal at level 6 on the 3rd Summertide 122nd year of Ascendancy at 02:10 Killed by ritch flamespitter at level 7 on the 3rd Summertide 122nd year of Ascendancy at 07:43 Killed by cold drake hatchling at level 7 on the 3rd Summertide 122nd year of Ascendancy at 10:53 Killed by cold drake hatchling at level 7 on the 3rd Summertide 122nd year of Ascendancy at 11:04 Killed by cold drake hatchling at level 7 on the 3rd Summertide 122nd year of Ascendancy at 11:48 Killed by cold drake hatchling at level 7 on the 3rd Summertide 122nd year of Ascendancy at 13:15 Killed by skeleton warrior at level 7 on the 1st Flare 122nd year of Ascendancy at 11:10 Killed by skeleton warrior at level 7 on the 1st Flare 122nd year of Ascendancy at 11:33 Killed by skeleton warrior at level 7 on the 1st Flare 122nd year of Ascendancy at 11:52 Killed by white crystal at level 7 on the 2nd Flare 122nd year of Ascendancy at 06:30 Killed by Spellblaze Crystal at level 8 on the 2nd Flare 122nd year of Ascendancy at 08:52 Killed by copperhead snake at level 9 on the 2nd Flare 122nd year of Ascendancy at 13:42 Killed by rogue at level 10 on the 62nd Dusk 122nd year of Ascendancy at 10:34 Killed by skeleton master archer at level 10 on the 64th Dusk 122nd year of Ascendancy at 23:37 Killed by skeleton master archer at level 10 on the 64th Dusk 122nd year of Ascendancy at 23:49 Killed by unlocker at level 10 on the 66th Dusk 122nd year of Ascendancy at 02:14 Killed by Norgos, the Guardian at level 11 on the 79th Dusk 122nd year of Ascendancy at 02:13 Killed by thief at level 13 on the 64th Haze 122nd year of Ascendancy at 19:59 Killed by thief at level 13 on the 65th Haze 122nd year of Ascendancy at 20:10 Killed by bandit at level 14 on the 67th Haze 122nd year of Ascendancy at 16:06 Killed by rogue at level 14 on the 67th Haze 122nd year of Ascendancy at 16:29 Killed by bandit at level 14 on the 67th Haze 122nd year of Ascendancy at 17:42 Killed by gwelgoroth at level 14 on the 69th Haze 122nd year of Ascendancy at 07:57 Killed by gwelgoroth at level 14 on the 69th Haze 122nd year of Ascendancy at 08:42 Killed by ultimate gwelgoroth at level 14 on the 69th Haze 122nd year of Ascendancy at 09:01 Killed by ultimate gwelgoroth at level 14 on the 69th Haze 122nd year of Ascendancy at 09:14 Killed by ultimate gwelgoroth at level 14 on the 69th Haze 122nd year of Ascendancy at 09:46 Killed by greater gwelgoroth at level 14 on the 69th Haze 122nd year of Ascendancy at 10:40 Killed by gwelgoroth at level 14 on the 69th Haze 122nd year of Ascendancy at 13:46 Killed by snow giant thunderer at level 14 on the 79th Haze 122nd year of Ascendancy at 07:19 Killed by onilug at level 14 on the 79th Haze 122nd year of Ascendancy at 08:02 Killed by venom drake at level 14 on the 79th Haze 122nd year of Ascendancy at 08:13 Killed by onilug at level 14 on the 79th Haze 122nd year of Ascendancy at 08:24 Killed by multi-hued drake hatchling at level 14 on the 79th Haze 122nd year of Ascendancy at 09:51 Killed by snow giant boulder thrower at level 14 on the 79th Haze 122nd year of Ascendancy at 15:10 Killed by bloated horror at level 14 on the 79th Haze 122nd year of Ascendancy at 16:49 Killed by The Fragmented Essence of Harkor'Zun at level 14 on the 80th Haze 122nd year of Ascendancy at 06:59 Killed by The Fragmented Essence of Harkor'Zun at level 14 on the 80th Haze 122nd year of Ascendancy at 07:10 Killed by fire drake hatchling at level 14 on the 80th Haze 122nd year of Ascendancy at 07:20 Killed by snow giant chieftain at level 14 on the 80th Haze 122nd year of Ascendancy at 08:19 Killed by Harkor'Zun at level 14 on the 80th Haze 122nd year of Ascendancy at 08:34 Killed by Harkor'Zun at level 14 on the 80th Haze 122nd year of Ascendancy at 08:49 Killed by Harkor'Zun at level 14 on the 80th Haze 122nd year of Ascendancy at 08:58 Killed by snow giant chieftain at level 14 on the 80th Haze 122nd year of Ascendancy at 09:09 Killed by cold drake at level 14 on the 80th Haze 122nd year of Ascendancy at 09:19 Killed by multi-hued drake hatchling at level 14 on the 80th Haze 122nd year of Ascendancy at 09:31 Killed by Harkor'Zun at level 15 on the 80th Haze 122nd year of Ascendancy at 09:58 Killed by snow giant thunderer at level 15 on the 80th Haze 122nd year of Ascendancy at 10:25 Killed by multi-hued drake hatchling at level 15 on the 80th Haze 122nd year of Ascendancy at 10:36 Killed by Harkor'Zun at level 15 on the 80th Haze 122nd year of Ascendancy at 10:56 Killed by multi-hued drake hatchling at level 15 on the 80th Haze 122nd year of Ascendancy at 11:28 Killed by snow giant boulder thrower at level 15 on the 80th Haze 122nd year of Ascendancy at 11:52 Killed by snow giant boulder thrower at level 15 on the 80th Haze 122nd year of Ascendancy at 12:27 Killed by snow giant boulder thrower at level 15 on the 80th Haze 122nd year of Ascendancy at 13:09 Killed by snow giant boulder thrower at level 15 on the 80th Haze 122nd year of Ascendancy at 13:25 Killed by snow giant boulder thrower at level 15 on the 1st Decay 122nd year of Ascendancy at 17:58 Killed by snow giant boulder thrower at level 15 on the 1st Decay 122nd year of Ascendancy at 18:05 Killed by snow giant boulder thrower at level 15 on the 1st Decay 122nd year of Ascendancy at 18:15 Killed by cold drake hatchling at level 15 on the 1st Decay 122nd year of Ascendancy at 18:29 Killed by cold drake hatchling at level 15 on the 1st Decay 122nd year of Ascendancy at 18:46 Killed by snow giant chieftain at level 15 on the 1st Decay 122nd year of Ascendancy at 19:02 Killed by cold drake at level 16 on the 2nd Decay 122nd year of Ascendancy at 02:28 Killed by snow giant boulder thrower at level 16 on the 2nd Decay 122nd year of Ascendancy at 19:07 Killed by snow giant boulder thrower at level 16 on the 3rd Decay 122nd year of Ascendancy at 04:50 Killed by corrupted sandworm destroyer at level 17 on the 1st Allure 123rd year of Ascendancy at 23:38 Killed by corrupted sandworm destroyer at level 17 on the 1st Allure 123rd year of Ascendancy at 23:52 Killed by corrupted sandworm destroyer at level 17 on the 2nd Allure 123rd year of Ascendancy at 00:04 Killed by Ivyldata the gigantic corrosive tunneler at level 17 on the 2nd Allure 123rd year of Ascendancy at 13:46 Killed by gigantic corrosive tunneler at level 17 on the 2nd Allure 123rd year of Ascendancy at 15:10 Killed by gigantic corrosive tunneler at level 17 on the 3rd Allure 123rd year of Ascendancy at 04:36 Killed by gigantic corrosive tunneler at level 17 on the 3rd Allure 123rd year of Ascendancy at 11:40 Killed by gigantic gravity worm at level 17 on the 3rd Allure 123rd year of Ascendancy at 12:02 Killed by Cyradhena the sand-drake at level 18 on the 3rd Allure 123rd year of Ascendancy at 22:28 Killed by Betibrenor the gigantic sandworm tunneler at level 18 on the 3rd Allure 123rd year of Ascendancy at 22:37 Killed by Betibrenor the gigantic sandworm tunneler at level 18 on the 3rd Allure 123rd year of Ascendancy at 22:51 Killed by maulotaur at level 18 on the 9th Allure 123rd year of Ascendancy at 17:37 Killed by orc corruptor at level 18 on the 9th Allure 123rd year of Ascendancy at 17:49 Killed by losgoroth at level 19 on the 6th Regrowth 123rd year of Ascendancy at 12:57 Killed by worm that walks at level 19 on the 6th Regrowth 123rd year of Ascendancy at 18:01 Killed by worm that walks at level 19 on the 6th Regrowth 123rd year of Ascendancy at 18:47 Killed by worm that walks at level 19 on the 6th Regrowth 123rd year of Ascendancy at 19:03 Killed by worm that walks at level 19 on the 6th Regrowth 123rd year of Ascendancy at 19:11 Killed by worm that walks at level 19 on the 6th Regrowth 123rd year of Ascendancy at 19:26 Killed by ravenous horror at level 20 on the 7th Regrowth 123rd year of Ascendancy at 13:39 Killed by entrenched horror at level 20 on the 7th Regrowth 123rd year of Ascendancy at 14:38 Killed by abyssal horror at level 20 on the 7th Regrowth 123rd year of Ascendancy at 15:36 Killed by abyssal horror at level 20 on the 7th Regrowth 123rd year of Ascendancy at 16:35 Killed by abyssal horror at level 20 on the 7th Regrowth 123rd year of Ascendancy at 17:55 Killed by abyssal horror at level 20 on the 7th Regrowth 123rd year of Ascendancy at 18:53 Killed by swarm hive at level 20 on the 7th Regrowth 123rd year of Ascendancy at 21:59 Killed by netherworm mass at level 20 on the 8th Regrowth 123rd year of Ascendancy at 08:57 Killed by netherworm mass at level 20 on the 8th Regrowth 123rd year of Ascendancy at 09:11 Killed by Gunsnake at level 20 on the 8th Regrowth 123rd year of Ascendancy at 15:18 Killed by Gunsnake at level 20 on the 8th Regrowth 123rd year of Ascendancy at 15:55 Killed by oozing horror at level 20 on the 9th Regrowth 123rd year of Ascendancy at 03:00 Killed by worm that walks at level 20 on the 9th Regrowth 123rd year of Ascendancy at 07:43 Killed by worm that walks at level 20 on the 9th Regrowth 123rd year of Ascendancy at 11:03 Killed by Weirdling Beast at level 20 on the 9th Regrowth 123rd year of Ascendancy at 15:54 Killed by gigantic bone rat at level 21 on the 22nd Regrowth 123rd year of Ascendancy at 00:17 Killed by Rat Lich at level 21 on the 22nd Regrowth 123rd year of Ascendancy at 01:30 Killed by alchemist golem at level 21 on the 23rd Regrowth 123rd year of Ascendancy at 03:04 Killed by alchemist golem at level 21 on the 23rd Regrowth 123rd year of Ascendancy at 11:10 Killed by alchemist golem at level 22 on the 23rd Regrowth 123rd year of Ascendancy at 13:30 Killed by The Glass Golem at level 22 on the 23rd Regrowth 123rd year of Ascendancy at 23:40 Killed by Poltergeist Eye of Winter at level 23 on the 33rd Regrowth 123rd year of Ascendancy at 23:25 Killed by Poltergeist Eye of Winter at level 23 on the 33rd Regrowth 123rd year of Ascendancy at 23:49 Killed by Poltergeist Eye of Winter at level 23 on the 34th Regrowth 123rd year of Ascendancy at 01:08 Killed by Animated thorny mindstar of sand at level 23 on the 34th Regrowth 123rd year of Ascendancy at 07:16 Killed by Animated flaming steel greatsword of massacre at level 23 on the 34th Regrowth 123rd year of Ascendancy at 14:30 Killed by Animated steady hardened leather sling of fire at level 23 on the 34th Regrowth 123rd year of Ascendancy at 22:29 Killed by Urkis, the High Tempest at level 26 on the 49th Regrowth 123rd year of Ascendancy at 17:06 Killed by Urkis, the High Tempest at level 26 on the 49th Regrowth 123rd year of Ascendancy at 19:37 Killed by orc necromancer at level 27 on the 69th Regrowth 123rd year of Ascendancy at 01:05 Killed by crimson ooze at level 27 on the 70th Regrowth 123rd year of Ascendancy at 06:08 Killed by Elelle the icy orc wyrmic at level 28 on the 71st Regrowth 123rd year of Ascendancy at 10:35 Killed by Elelle the icy orc wyrmic at level 28 on the 71st Regrowth 123rd year of Ascendancy at 11:42 Killed by Elelle the icy orc wyrmic at level 28 on the 71st Regrowth 123rd year of Ascendancy at 13:15 Killed by Elelle the icy orc wyrmic at level 28 on the 71st Regrowth 123rd year of Ascendancy at 14:17 Killed by Elatira the Guardian at level 28 on the 1st Pyre 123rd year of Ascendancy at 06:35 Killed by Elatira the Guardian at level 28 on the 1st Pyre 123rd year of Ascendancy at 08:10 Killed by Elatira the Guardian at level 28 on the 1st Pyre 123rd year of Ascendancy at 09:42 Killed by Elatira the Guardian at level 28 on the 1st Pyre 123rd year of Ascendancy at 10:49 Killed by Elatira the Guardian at level 28 on the 1st Pyre 123rd year of Ascendancy at 12:04 Killed by Betyrille the Guardian at level 29 on the 1st Pyre 123rd year of Ascendancy at 21:34 Killed by orc necromancer at level 29 on the 2nd Pyre 123rd year of Ascendancy at 05:59 Killed by Voramira the Guardian at level 29 on the 2nd Pyre 123rd year of Ascendancy at 10:25 Killed by orc master wyrmic at level 29 on the 2nd Pyre 123rd year of Ascendancy at 17:33 Killed by Xutta the ungolmor at level 29 on the 2nd Pyre 123rd year of Ascendancy at 20:33 Killed by Xutta the ungolmor at level 29 on the 2nd Pyre 123rd year of Ascendancy at 21:59 Killed by Cyrulenn the forest wight at level 29 on the 2nd Pyre 123rd year of Ascendancy at 23:34 Killed by Cyrulenn the forest wight at level 29 on the 3rd Pyre 123rd year of Ascendancy at 01:33 Killed by Cyrulenn the forest wight at level 29 on the 3rd Pyre 123rd year of Ascendancy at 03:21 Killed by Belurira the emperor wight at level 29 on the 3rd Pyre 123rd year of Ascendancy at 04:53 Killed by Belurira the emperor wight at level 29 on the 3rd Pyre 123rd year of Ascendancy at 06:01 Killed by multi-hued drake at level 29 on the 11st Pyre 123rd year of Ascendancy at 06:15 Killed by lava floor at level 30 on the 12nd Pyre 123rd year of Ascendancy at 04:02 Killed by daelach at level 30 on the 12nd Pyre 123rd year of Ascendancy at 06:25 Killed by Xanura the lesser vampire at level 30 on the 16th Pyre 123rd year of Ascendancy at 02:59 |
| Antimagic | Follower |
Primary Stats
| Strength | 43 (base 34) |
| Dexterity | 17 (base 12) |
| Constitution | 60 (base 55) |
| Magic | 10 (base 10) |
| Willpower | 67 (base 34) |
| Cunning | 39 (base 17) |
Resources
| Life | 414/414 |
| Equilibrium | 0 |
| Psi | 314/314 |
| Healing Factor | 1.3300507772246 |
| Regeneration | 0.33251269430615 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +45% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
Offense: Mainhand
| Damage | 90 |
| Accuracy | 40 |
| Crit Chance | 27% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10.5 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 70 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +19% |
| Light | +29% |
| Darkness | +25% |
| Physical | +10% |
| Cold | +53% |
| All | +5% |
Offense: Damage Penetration
| Nature | +41% |
| Lightning | +21% |
| Darkness | +26% |
| All | +16% |
Defense: Base
| Armour (hardiness) | 25.521305378697 (73.607947236566%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 0 |
| Physical Save | 35 |
| Spell Save | 29 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Blight | + 12%( 70%) |
| Physical | + 23%( 70%) |
| Cold | + 53%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 49%( 70%) |
| Temporal | + 12%( 70%) |
| Darkness | + 53%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Silence Resistance | 0% |
| Confusion Resistance | 28% |
| Fear Resistance | 0% |
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 235 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 17% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Possession | 1.50 |
| 5/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Deep horror | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Body snatcher | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Psionic / Psychic blows | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Channel Pain |
| talent | Force Shield |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by snow giant boulder thrower. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by cutpurse. Escort: repented thief (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 108. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed red crystal shard. * You've found the needed ritch stinger. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed wretchling eyeball. * You've found the needed orc heart. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Cun / +4 Wil Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+4 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 114, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 375.00 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Eladherin (3 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Cun / +8 Wil Changes resistances: +21% lightning / +12% physical / +17% darkness Changes damage: +14% lightning / +5% physical / +5% darkness Reduces incoming crit damage: 15.00% Physical save: +9 (+5 eff.) Maximum hate: +8.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
| Tool | cleansing dwarven-steel torque of psionic shield [power 81] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all damage taken by 81 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Cloudfame the gold ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 68% * 20 arcane resource burn Changes resistances: +21% lightning / +9% darkness / +26% cold / +6% nature / +9% fire Changes resistances penetration: +5% lightning Changes damage: +13% cold Rings make your fingers look great! |
| On fingers | gold ring 'Corruptionblood'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Defense: +8 (+4 eff.) Changes stats: +4 Cun Changes resistances: +6% nature Changes resistances penetration: +25% nature Changes damage: +5% all Mental save: +5 (+2 eff.) Confusion immunity: +28% Spellpower: +13 (+4 eff.) Mindpower: +8 (+2 eff.) Rings make your fingers look great! |
| Around waist | Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+4 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In main hand | Xerilewen the Flashtouch (42-62 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 41.5 - 62.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +10 Physical crit. chance: +12.0% Changes stats: +3 Wil Changes resistances penetration: +16% all Changes damage: +9% light Mindpower: +15 (+4 eff.) Massive two-handed battleaxes. |
| On hands | scouring drakeskin leather gloves of dexterity (+3) (0 def, 3 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +19 (+6 eff.) Armour: +3 Effects when hit in melee: * 19 arcane resource burn Changes stats: +3 Dex Spell save: +12 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | steel mail armour of command (11 def, 10 armour)Requires: - Heavy armour training - Strength 20 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +10 Defense: +11 (+5 eff.) Fatigue: +12% Changes stats: +1 Cun Mental save: +11 (+4 eff.) A suit of armour made of mail. |
| Cloak | murderer's cashmere cloak of implacability (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +5 Defense: +2 (+1 eff.) Changes stats: +2 Cun / +2 Dex Physical save: +6 (+3 eff.) Mental save: +8 (+3 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+7 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
psionicist's steel ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 13% chance to reduce all saves and defense by 39 Damage (Melee): 7 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 39 Damage (Ranged): 11 physical Changes stats: +1 Cun / +4 Wil Mental save: +8 (+3 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.plaguebringer's dwarven-steel dagger (18-23 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 6 Damage (Melee): +11 blight When wielded/worn: Disease immunity: +15% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking dwarven-steel dagger of enduring (16-21 power, 7 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 16.0 - 20.8 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +7 Changes stats: +7 Con / +6 Wil Changes resistances penetration: +10% physical Maximum life: +10.00 Sharp, short and deadly. |
balanced dwarven-steel greatmaul of crippling (42-62 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +7.0% Defense: +9 (+4 eff.) Disarm immunity: +28% Massive two-handed mauls. |
hateful dwarven-steel greatmaul of dampening (44-67 power, 2 apr)Requires: - Strength 24 Infused by arcane disrupting forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +10 darkness Damage against: +17% Living When wielded/worn: Changes resistances: +14% acid / +13% lightning / +16% cold / +14% fire / +6% all Spell save: +7 (+3 eff.) Massive two-handed mauls. |
stralite greatsword of rage (48-78 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+4 eff.) Changes stats: +6 Str Changes damage: +13% physical Massive two-handed swords. |
thought-forged stralite greatsword of crippling (48-77 power, 3 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 23% chance to reduce all saves and defense by 39 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +12 mind When wielded/worn: Physical crit. chance: +10.0% Changes stats: +5 Cun / +5 Wil Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.ranger's yew longbow of lightning Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 Damage (Ranged): +12 lightning When wielded/worn: Changes stats: +6 Dex Changes damage: +15% lightning Longbows are used to shoot arrows at your foes. |
Charged Focus (10-11 power, 24 apr, lightning damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 10.0 - 11.0 Uses stats: 50% Wil, 30% Cun Damage type: Lightning Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% lightning Changes resistances penetration: +9% lightning Changes damage: +15% lightning Talent mastery: +0.15 Psionic / Charged mastery Talent granted: +1 Psionic Maelstrom Mental save: +9 (+3 eff.) Maximum psi: +30.00 Mindpower: +12 (+3 eff.) Mental crit. chance: +6% Electrical energies are focussed in the core of this mindstar. |
This item will automatically be transmogrified when you leave the level.caller's thorny mindstar of venom (9-10 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 6 acid Changes resistances: +6% acid Changes resistances penetration: +11% acid / +2% fire / +4% cold / +2% physical Changes damage: +14% acid / +5% fire / +8% cold / +7% physical Talent granted: +1 Attune Mindstar Life regen: +2.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +16 Max wilder summons: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.thorny mindstar of venom (7-8 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 7 acid Changes resistances: +4% acid Changes resistances penetration: +6% acid Changes damage: +10% acid Talent granted: +1 Attune Mindstar Life regen: +2.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.greater yew magestaff of might (20-24 power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% cold / +20% arcane / +20% fire Talent granted: +1 Command Staff Spellpower: +15 (+4 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.yew starstaff of channeling (20-24 power, 4 apr, temporal element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% temporal Talent granted: +1 Command Staff Mana each turn: +0.19 Spellpower: +19 (+5 eff.) Spell crit. chance: +3% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.yew vilestaff of greater warding (20-24 power, 4 apr, blight element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +7 Defense: +7 (+3 eff.) Maximum wards: +3 blight Changes damage: +20% blight Talents granted: +3 Ward +1 Command Staff Spellpower: +9 (+2 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.acidic dwarven-steel steamsaw (20-31 power, 0 apr) Requires: - Strength 24 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 20.5 - 30.8 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +52 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +8% Damage (Melee): 6 acid Damage when hit (Melee): 4 acid Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level.steel steamsaw of evisceration (14-21 power, 0 apr) Requires: - Strength 16 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 14.0 - 21.0 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +22 On weapon crit: * Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% Attacks use: 1.0 Steam When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level.balanced dwarven-steel waraxe of enduring (20-27 power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +8 (+4 eff.) Changes stats: +7 Con / +9 Wil Disarm immunity: +28% Maximum life: +44.00 One-handed war axes. |
This item will automatically be transmogrified when you leave the level.flaming dwarven-steel waraxe (18-24 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (radius 1) on hit: +8 fire One-handed war axes. |
thick cashmere cloak of Iron Throne (2 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Changes stats: +2 Str / +2 Con Changes resistances: +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.cashmere robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +8% blight / +11% all Life regen: +3.40 Maximum life: +49.00 Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.dreamer's cashmere robe of darkness (+12%) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +39% darkness / +12% mind / +11% all Changes damage: +18% darkness Physical save: +13 (+6 eff.) Spell save: +13 (+6 eff.) Mental save: +20 (+7 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.focusing cashmere robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +11% all Mana each turn: +0.13 Psi each turn: +0.24 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.timebroken cashmere robe of light (+24%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +2 Mag / +3 Wil Changes resistances: +24% light / +11% all Changes damage: +5% temporal / +11% arcane / +16% light Maximum mana: +10.00 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.miner's pair of rough leather boots of rushing (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Changes stats: +2 Str / +3 Con Infravision radius: +1 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Curepride the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Effects on melee hit: * 20 arcane resource burn Changes resistances: +9% temporal / +15% cold Changes resistances penetration: +15% nature Changes damage: +21% nature Spell save: +6 (+3 eff.) Life regen: +5.00 Stamina each turn: +1.00 Maximum stamina: +13.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.Xanota (0 def, 8 armour) Requires: - Heavy armour training Infused by nature Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +8 Fatigue: +3% Effects on melee hit: * 35% chance to reduce all saves and defense by 39 Damage (Melee): 7 physical / 22 darkness / 20 mind Changes stats: +2 Cun Changes resistances: +7% darkness Changes damage: +3% physical / +6% mind / +12% temporal Mental save: -13 (-4 eff.) Mindpower: +6 (+2 eff.) Infravision radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.polar hardened leather gloves of strength (+3) (0 def, 2 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +2 Damage (Melee): 7 cold Changes stats: +3 Str Changes resistances: +6% cold Changes damage: +5% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring dwarven-steel gauntlets of strength (+2) (0 def, 2 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +2 Fatigue: +3% Effects when hit in melee: * 17 arcane resource burn Changes stats: +2 Str Spell save: +11 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.stabilizing cashmere wizard hat (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Wil Physical save: +7 (+4 eff.) A pointy cloth hat, very wizardly... |
stabilizing dwarven-steel helm of dexterity (+4) (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Dex Physical save: +10 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.iron mail armour of implacability (2 def, 9 armour) Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +9 Defense: +2 (+1 eff.) Fatigue: +7% Physical save: +6 (+3 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.prismatic steel mail armour of command (9 def, 11 armour) Requires: - Heavy armour training - Strength 20 Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +9 (+4 eff.) Fatigue: +12% Changes stats: +1 Cun Changes resistances: +12% light / +10% darkness Mental save: +10 (+4 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.nimble cured leather armour (12 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +3 Dex Movement speed: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.rejuvenating hardened leather armour (9 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+4 eff.) Fatigue: +8% Life regen: +3.10 Stamina each turn: +1.10 A suit of armour made of leather. |
enlightening stralite plate armour of implacability (0 def, 19 armour)Requires: - Massive armour training - Strength 48 Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +19 Fatigue: +16% Changes stats: +6 Cun / +5 Wil Physical save: +8 (+4 eff.) Mental save: +16 (+6 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.dwarven-steel shield of shrapnel (0 def, 6 armour, 84 block) Requires: - Shield usage training - Strength 24 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% On shield block: * Cause enemies within radius 6 to bleed for 238 physical damage over 5 turns (1/turn) Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.chilling quiver of yew arrows (3/19, 31-43 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 31.0 - 43.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 19 Damage (Ranged): +15 cold Arrows are used with bows to pierce your foes to death. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Heatslicer the dwarven-steel pickaxe (dig speed 25 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes stats: +2 Str Changes resistances: +5% arcane / +18% fire Physical save: +6 (+3 eff.) Poison immunity: +10% Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.Spectral Cage Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+2 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 207 cold damage (based on your Magic) Activation costs 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
This item will automatically be transmogrified when you leave the level.dreamer's alchemist's lamp Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +4 (+2 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +6% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+2 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you Activation costs 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
unlocker killed Skeleton mage!
unlocker converts some damage to Psi!
Burning from Skeleton mage hits unlocker for 4 to psi, 0 fire (4 total damage).
Your body died! You quickly return to your normal one but the shock is terrible!
Unlocker is stunned!
unlocker converts some damage to Psi!
Skeleton mage hits unlocker for 8 to psi damage.
Welcome to level 31 [Unlocker].
Unlocker has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Unlocker stops burning.
Unlocker is no longer attuned.
Unlocker is no longer empowered.
Unlocker picks up (R.): dreamer's alchemist's lamp.
You pickup 0.90 gold pieces.
Unlocker picks up (R.): Spectral Cage.
Unlocker picks up (I.): dwarven-steel shield of shrapnel (0 def, 6 armour, 84 block).
Unlocker picks up (u.): dreamer's cashmere robe of darkness (+39%) (0 def, 0 armour).
Unlocker picks up (m.): greater yew magestaff of might (20-24 power, 4 apr, cold element).
Lore found: Spectral Cage
You can read all your collected lore in the game menu, by pressing Escape.
Unlocker is not stunned anymore.
Talent Spell Feedback is ready to use.
Saving game...
Saving done.


















































































