Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Ogre |
Class | Wanderer |
Level / Exp | 17 / 16% |
Size | huge |
Lifes / Deaths | Killed by Vasrgbli the onilug at level 17 on the 7th Flare 122nd year of Ascendancy at 13:55 / 1 |
Primary Stats
Strength | 57 (base 23) |
Dexterity | 32 (base 24) |
Constitution | 41 (base 12) |
Magic | 24 (base 15) |
Willpower | 36 (base 26) |
Cunning | 35 (base 26) |
Resources
Life | -120/617 |
Mana | 302/326 |
Stamina | 217/243 |
Hate | 97/100 |
Healing Factor | 1.3281218059219 |
Regeneration | 8.2999383138593 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 33.508560162218 |
See Invisible | 35.508560162218 |
Offense: Mainhand
Damage | 74 |
Accuracy | 50 |
Crit Chance | 18% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 25 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +20% |
Nature | +12% |
Temporal | +9% |
Blight | +11% |
Arcane | +15% |
Cold | +30% |
All | 0% |
Offense: Damage Penetration
Lightning | +5% |
All | 0% |
Physical | +10% |
Acid | +10% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 23 (37.644941169318%) |
Defense | 38 |
Ranged Defense | 38 |
Fatigue | 0 |
Physical Save | 31 |
Spell Save | 23 |
Mental Save | 28 |
Defense: Resistances
Acid | + 12%( 70%) |
Blight | + 39%( 70%) |
Physical | + 3%( 70%) |
Cold | + 26%( 70%) |
All | 0%( 70%) |
Darkness | + 30%( 70%) |
Light | -7%( 70%) |
Temporal | + 8%( 70%) |
Mind | + 11%( 70%) |
Fire | -5%( 70%) |
Nature | + 16%( 70%) |
Defense: Immunities
Pinning Resistance | 32% |
Confusion Resistance | 40% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Cursed / Gloom | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Summoning (advanced) | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / One with shadows | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Slaughter | 1.20 |
| 3/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 0/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 14): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 6): Near SightedYou completed the challenge and received: Random Artifact: Flowerjeer (2 def, 1 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 7): PacifistYou completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 539 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 8): Rush Hour (539)Turns left: 146 You completed the challenge and received: +1 Prodigy Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Cun / +4 Wil Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | Nimbusmire the brass lantern Nimbusmire the brass lanternInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +5.0% Changes stats: +2 Str Changes resistances penetration: +5% lightning Mental save: +6 (+3 eff.) Maximum stamina: +30.00 Light radius: +3 See stealth: +5 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Cobramarrow (1 def, 0 armour) Cobramarrow (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +30 (+9 eff.) Armour penetration: +2 Defense: +1 (+0 eff.) Changes stats: +3 Cun / +3 Wil Changes resistances: +3% nature Changes resistances penetration: +10% physical Physical save: +9 (+5 eff.) Mindpower: +3 (+1 eff.) A pointy cloth hat, very wizardly... |
Tool | piercing yew wand of lightning storm [power 242] (13 cooldown) piercing yew wand of lightning storm [power 242] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 48 lightning damage and will be dazed for 1 turn (242 total damage) Activation puts all charms on cooldown for 13 turns. When used: * Increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Ragidar the copper ring Ragidar the copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +1 Dex Changes resistances: +12% acid / +6% cold Mental save: +6 (+3 eff.) Confusion immunity: +20% Only die when reaching: -40.00 life Rings make your fingers look great! |
On fingers | Halegotir the Lightdash Halegotir the LightdashPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +6 (+2 eff.) Changes stats: +1 Str / +4 Con Changes resistances: +3% light Only die when reaching: -40.00 life Spellpower: +6 (+3 eff.) Mindpower: +6 (+2 eff.) Rings make your fingers look great! |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | Isynne the Barkrebel (32-48 power, 2 apr) Isynne the Barkrebel (32-48 power, 2 apr)Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Damage (Melee): +10 nature When wielded/worn: Changes resistances: +3% nature Changes resistances penetration: +10% acid / +10% nature Changes damage: +12% nature Massive two-handed battleaxes. |
On hands | Bybar the voratun gauntlets (0 def, 3 armour) Bybar the voratun gauntlets (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +18 (+6 eff.) Armour penetration: +5 Armour: +3 Fatigue: +5% Damage (Melee): 15 blight / 6 temporal Damage (Ranged): 11 temporal Changes stats: +4 Str / +5 Dex / +2 Con Changes resistances: +9% blight / +8% temporal Changes damage: +11% blight / +9% temporal Vim when firing critical spell: +2.00 Spell crit. chance: +1% Light radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Cloak | resilient linen cloak (1 def, 0 armour) resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Lustresorrow LustresorrowInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Dex / +2 Mag / +3 Con Changes resistances: +11% mind Confusion immunity: +20% Hate when firing a critical mind attack: +2.00 Light radius: +1 Amulets make your neck look great! |
Inventory
blink rune of the sneak (range 5; phase 15; cd 12) blink rune of the sneak (range 5; phase 15; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Yvinne the copper amulet Yvinne the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Changes stats: +2 Con Changes resistances: +11% temporal Physical save: +3 (+2 eff.) Pinning immunity: +23% Knockback immunity: +21% Stamina each turn: +2.00 Amulets make your neck look great! |
Dawntide the steel greatmaul (26-38 power, 2 apr) Dawntide the steel greatmaul (26-38 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 25.5 - 38.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +7 darkness / +9 light Damage (radius 1) on hit: +8 lightning / +4 light Damage against: +7% Living / +13% Undead When wielded/worn: Physical crit. chance: +9.0% Changes damage: +6% light Massive two-handed mauls. |
arcing voratun mace of crippling (44-62 power, 6 apr) arcing voratun mace of crippling (44-62 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 41 damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +5.0% Blunt and deadly. |
Ivigada (0 def, 2 armour, 21.5 block) Ivigada (0 def, 2 armour, 21.5 block)Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Accuracy: +10 (+4 eff.) Armour penetration: +4 Armour: +2 Fatigue: +8% Changes stats: +1 Str Changes resistances: +16% fire Changes resistances penetration: +15% physical Changes damage: +6% acid Talent granted: +1 Block Handheld deflection devices. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
218 alchemist agate 218 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Adylena (dig speed 25 turns) Adylena (dig speed 25 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +3 Str Changes resistances: +3% blight / +6% temporal / +10% nature Changes damage: +6% nature Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Saaer Annihilator the Ogre Wanderer level 10
10th Mirth 122nd year of Ascendancy at 00:51 see stats
By Saaer Annihilator the Ogre Wanderer level 10
8th Mirth 122nd year of Ascendancy at 22:59 see stats
By Saaer Annihilator the Ogre Wanderer level 15
5th Flare 122nd year of Ascendancy at 18:03 see stats
Log
The shield around Saaer Annihilator crumbles.
Melee retaliation hits Saaer Annihilator for (5 absorbed), 0 acid, (6 absorbed), 0 nature, (5 absorbed), 0 acid, (6 absorbed), 0 nature, (5 absorbed), 0 acid, (2 absorbed), 4 nature (4 total damage).
Saaer Annihilator hits Vasrgbli the onilug for 44 physical, 11 nature, 17 blight, 7 temporal, 40 physical, 11 nature, 17 blight, 7 temporal, 58 physical, 11 nature, 17 blight, 7 temporal (245 total damage).
Vasrgbli the onilug shoots!
Vasrgbli the onilug's Shoot performs a ranged critical strike against Saaer Annihilator!
Saaer Annihilator is crippled.
Vasrgbli the onilug's Shoot hits Saaer Annihilator for 41 physical, 47 fire (88 total damage).
Vasrgbli the onilug's Shoot hits Saaer Annihilator for 70 physical, 4 acid, 9 lightning, 3 cold, 47 fire (133 total damage).
Saaer Annihilator regains balance.
Mindrot hits Vasrgbli the onilug for 3 mind, 4 darkness (7 total damage).
Saaer Annihilator casts Congeal Time.
Saaer Annihilator casts Temporal Shield.
The very fabric of time alters around Saaer Annihilator.
Saaer Annihilator uses Slash.
Vasrgbli the onilug has a cursed wound!
Melee retaliation hits Saaer Annihilator for (5 to time), 0 acid, (6 to time), 0 nature (0 total damage).
Saaer Annihilator hits Vasrgbli the onilug for 143 physical, 10 nature, 14 blight, 6 temporal (172 total damage).
Vasrgbli the onilug shoots!
Your time shield crumbles under the damage!
The fabric of time around Saaer Annihilator stabilizes to normal.
The powerful time-altering energies generate a restoration field on Saaer Annihilator.
Vasrgbli the onilug's Shoot hits Saaer Annihilator for (55 to time), 0 physical, (5 to time), 0 acid, (56 to time), 0 fire (0 total damage).
Vasrgbli the onilug's Shoot hits Saaer Annihilator for (11 to time), 37 physical, 56 fire (93 total damage).
Saaer Annihilator receives 18 healing from Temporal Restoration Field.
Mindrot hits Vasrgbli the onilug for 4 mind, 5 darkness (9 total damage).
Vasrgbli the onilug shoots!
Vasrgbli the onilug's Shoot hits Saaer Annihilator for 53 physical, 5 acid, 56 fire (114 total damage).
Vasrgbli the onilug's Shoot hits Saaer Annihilator for 52 physical damage.
Saaer Annihilator the level 17 ogre wanderer was torn limb from limb to death by Vasrgbli the onilug on level 17 of Infinite Dungeon.