Malidur II the level 11 Skeleton Archmage by reves117

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp11 / 50%
Sizebig
Lifes / Deaths

Primary Stats

Strength19 (base 10)
Dexterity17 (base 10)
Constitution13 (base 10)
Magic34 (base 34)
Willpower27 (base 24)
Cunning13 (base 11)

Resources

Life227/227
Mana190/190
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision4
See Stealth32.439937427605
See Invisible32.439937427605

Offense: Mainhand

Damage26
Accuracy13
Crit Chance3%
APR4
Speed1.00

Offense: Spell

Spellpower45
Crit Chance7%
Speed1

Offense: Mind

Mindpower30
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+16%
Blight+18%
Arcane+18%
Fire+5%
Nature+11%

Defense: Base

Armour (hardiness)10 (30%)
Defense9
Ranged Defense9
Fatigue0
Physical Save18
Spell Save23
Mental Save29

Defense: Resistances

Blight+ 10%( 70%)
Arcane+ 35%( 70%)
All 0%( 70%)
Darkness+ 9%( 70%)
Light+ 10%( 70%)
Temporal+ 8%( 70%)
Lightning+ 15%( 70%)
Physical+ 1%( 70%)
Fire+ 10%( 70%)
Nature+ 19%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
5/5
5/5
3/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Aether1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
2/5
1/5
0/5
Undead / Skeleton1.10
1/5
3/5
2/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
1/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
active
active
done
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Malidur II the Skeleton Archmage level 10
7th Flare 122nd year of Ascendancy at 17:15
see stats
The Arena Unlocked Arena mode.
By Malidur II the Skeleton Archmage level 8
1st Summertide 122nd year of Ascendancy at 10:00
see stats
The secret city Discovered the truth about mages.
By Malidur II the Skeleton Archmage level 4
3rd Mirth 122nd year of Ascendancy at 22:29
see stats
The sky is falling! Saw a huge meteor falling from the sky.
By Malidur II the Skeleton Archmage level 10
9th Flare 122nd year of Ascendancy at 04:28
see stats

Log

You gain 3.08 gold from the transmogrification of steel plate armour of Eyal (4 def, 9 armour).
You gain 0.96 gold from the transmogrification of
cured leather armour of lightning resistance (2 def, 4 armour).
You gain 1.36 gold from the transmogrification of
steel mail armour of lightning resistance (2 def, 6 armour).
You gain 1.07 gold from the transmogrification of
miner's iron helm of constitution (+2) (0 def, 5 armour).
You gain 1.54 gold from the transmogrification of
miner's pair of iron boots of uncanny dodging (3 def, 7 armour).
You gain 0.68 gold from the transmogrification of
woollen robe of nature (+15%) (0 def, 0 armour).
You gain 0.07 gold from the transmogrification of
woollen robe (0 def, 0 armour).
You gain 0.50 gold from the transmogrification of
ash vilestaff (15-18 power, 3 apr, darkness element).
You gain 3.30 gold from the transmogrification of
projecting vined mindstar (4-4.4 power, 18 apr, nature damage).
You gain 10.55 gold from the transmogrification of
steel greatsword 'Zykalthofast' (26.5-42.4 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (13.5-21.6 power, 1 apr).
You gain 1.15 gold from the transmogrification of
marksman's steel ring.
You gain 1.00 gold from the transmogrification of
wild infusion (resist 14%; cure physical).
You gain 1.13 gold from the transmogrification of
sun infusion of the titan (rad 6; power 28; turns 3; dispels darkness).
There is a way to the old forest here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Lore found:
journal entry (old forest)
You can read all your collected lore in the game menu, by pressing Escape.

Accepted quest 'Sher'Tul Fortress'! (Press 'j' to see the quest log)
Ran for 4 turns (stop reason: learnt lore).


Saving done.

Saving game...

Saving done.

Malidur II deactivates Arcane Power.

Malidur II deactivates Shielding.

Malidur II deactivates Chant of Fortitude.