












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Online Character Sheet Extras 1.7.4Adds some features to your online character sheet: CompatibilityThis addon superloads the following functions non-destructively: This addon uses the ToME:PlayerDumpJSON hook. Changelog1.0.0: Weight: 723658 Less Shaders 1.7.4Adding game options (in the misc tab) to turn off the shaders of stealth, invisible, unstoppable and lightning speed. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Corruptor |
| Level / Exp | 50 / 1877% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 21 (base 7) |
| Dexterity | 32 (base 22) |
| Constitution | 88 (base 60) |
| Magic | 163 (base 60) |
| Willpower | 49 (base 12) |
| Cunning | 113 (base 65) |
Resources
| Life | 2199/2199 |
| Mana | 605/629 |
| Vim | 215/215 |
| Healing Factor | 2.0498869989532 |
| Regeneration | 0.5124717497383 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +119.41616685128% |
Vision
| Sight | 10 |
| Lite | 14.013726448078 |
| Infravision | 2 |
| See Invisible | 32 |
Offense: Mainhand
| Damage | 77 |
| Accuracy | 41 |
| Crit Chance | 58% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 37 |
| Accuracy | 41 |
| Crit Chance | 71% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 117 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 65 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +157% |
| Blight | +209% |
| Cold | +59% |
| All | +35% |
| Crit. mult. | +286% |
| Lightning | +41% |
| Light | +57% |
| Temporal | +44% |
| Darkness | +50% |
| Fire | +41% |
| Mind | +47% |
Offense: Damage Penetration
| Acid | +30% |
| Light | +20% |
| Blight | +54% |
| Cold | +15% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 37 (45%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 5 |
| Physical Save | 46 |
| Spell Save | 55 |
| Mental Save | 53 |
Defense: Resistances
| Acid | + 48%( 70%) |
| Blight | + 70%( 70%) |
| Physical | + 42%( 70%) |
| Cold | + 36%( 70%) |
| All | + 34%( 70%) |
| Darkness | + 70%( 70%) |
| Crit. shrug | +29% |
| Temporal | + 44%( 70%) |
| Lightning | + 44%( 70%) |
| Mind | + 38%( 70%) |
| Fire | + 58%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Silence Resistance | 64% |
| Confusion Resistance | 78% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1160 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 98 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 74 up to 11 times. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Blood | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Curses | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Hexes | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Blood Fury |
| talent | Blood Vengeance |
| talent | Overkill |
| talent | Dark Ritual |
| talent | Chant of Fortress |
| talent | Bone Shield |
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 20% feedback damage from all damage done. Empathic Hex |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
| beneficial effect | Maximum life increased by 702. Sanguine Infusion |
| beneficial effect | The target is surrounded by a magical shield, absorbing 1344/1494 damage (reflecting 100% back to the attacker) before it crumbles. Damage Shield |
| beneficial effect | The target's spellpower has been increased by 52. Spellsurge |
| beneficial effect | Increases the effectiveness of all healing the target receives by 55%. Empowered Healing |
| beneficial effect | The target's blight and acid damage is increased by 45%. Bloodfury |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You failed to protect the lost defiler from death by Mr Gonorrhea's Temporal Clone. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Bethoth the lesser vampire. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 1 of Daikara. Escort: lost tinker (level 1 of Daikara)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 3189. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Tundrarupture the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Mag dps ---------- Phys.pwr +16 (+5 eff.) Spell.pwr +22 (+4 eff.) Mind.pwr +12 (+3 eff.) Dmg.mod +8% acid +18% cold +7% blight Res.pen +29% blight On Hit (Melee): * 23% chance to reduce all saves and defense by 37 ----- def ----- Armour +5 Resists +3% cold Disease- +38% Silence- +34% Confus- +48% Stun/Frz- +47% A pair of boots made of leather. |
| Quiver | 539 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
| Light source | ethereal alchemist's lamp of the sun0.0 T3 lite [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +7% light ----- def ----- Resists +7% darkness Affinity +5% light ---------- misc Light +8 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 449.09 light damage. At talent level 3 you gain 53% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | drakeskin leather cap 'Flashsting' (10 def, 13 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +9 Cun +7 Con +13 Lck dps ---------- Phys.crit +6.0% Spell.crit +6% Mind.crit +7% Crit.mult +10.00% Dmg.mod +9% light Res.pen +20% light Acc +9 (+3 eff.) On Melee Ret: * 17% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +13 Defense +10 (+5 eff.) Fatigue +5% A cap made of leather. |
| On hands | drakeskin leather gloves 'Eilinetira' (0 def, 3 armour)1.0 T4 hands armor [Rare] Arcane While equipped: dps ---------- Spell.crit +8% Melee+ 15 blight Dmg.mod +29% blight ----- def ----- Armour +3 Resists +10% blight ---------- misc Mana/turn +0.16 Mana/s.crit +2.00 Max.mana +40.00 Max.vim +50.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Radiancehash [power 5] (25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +11 Mag +7 Wil +7 Con dps ---------- Dmg.mod +30% acid Res.pen +30% acid ---------- misc Light +4 See.Invis +18 Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +8 Cun +6 Mag dps ---------- Phys.pwr +35 (+10 eff.) Spell.pwr +41 (+7 eff.) Mind.pwr +34 (+8 eff.) Dmg.mod +8% all ----- def ----- Armour +2 Resists +21% acid +6% mind Confus- +20% Stun/Frz- +10% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Isewen the Morningbore0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +7 Wil +8 Mag dps ---------- Crit.mult +23.41% Phys.pwr +12 (+4 eff.) Spell.pwr +23 (+4 eff.) Mind.pwr +15 (+3 eff.) Dmg.mod +18% blight +6% light +12% mind Res.pen +5% mind Acc +10 (+4 eff.) ----- def ----- Resists +18% blight ---------- misc Equi/ret +0.16 Max.stam +20.00 Rings make your fingers look great! |
| Around neck | archmage's voratun amulet of willpower (+5)0.1 T5 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +10 Wil +5 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +6% acid +6% fire +6% cold +6% lightning Amulets make your neck look great! |
| In main hand | dragonbone vilestaff 'Morningorder' (136% power, 6 apr, blight element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Mag +5 Cun +9 Con dps ---------- Phys.crit +9.0% Spell.crit +8% Crit.mult +55.00% Phys.pwr +15 (+5 eff.) Spell.pwr +31 (+5 eff.) Melee+ 31 fire Dmg.mod +30% blight Acc +10 (+4 eff.) Melee Ret 6 light ----- def ----- Resists +6% nature Crit.chn- 15.00% Spell.save +9 (+3 eff.) Knockbk- +20% ---------- misc N.En/turn +0.20 Vim/s.crit +7.00 Max.vim +45.00 Max.N.En +42.00 See.Invis +14 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Winterguile1.0 T5 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +11 (+2 eff.) Dmg.mod +18% acid +9% temporal Res.pen +25% blight +15% cold Melee Ret 10 cold ----- def ----- Resists +15% blight +15% temporal Mind.save +12 (+4 eff.) A belt that goes around your waist. |
| In off hand | Life Drinker (152% power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 152% Range: 1.3x Uses 55% Mag, 35% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+2 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 63.50 acid and 76.34 blight damage. If not cleared after five turns it will inflict 433.46 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
| Cloak | elven-silk cloak 'Mayeriavea' (3 def, 0 armour)2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +14 Mag +5 Wil +5 Cun dps ---------- Spell.crit +8% S.pwr/crit +10 Dmg.mod +6% blight ----- def ----- Defense +3 (+2 eff.) Mind.save +12 (+4 eff.) ---------- misc Mana/turn +0.12 Mana/s.crit +2.09 Hate/m.crit +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | elven-silk robe 'Malasta' (0 def, 2 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +39 (+6 eff.) S.pwr/crit +7 Dmg.mod +24% blight +20% all Apr +1 ----- def ----- Armour +2 Resists +15% lightning +24% blight +6% darkness +15% all Heal.mod +5% Silence- +30% Stun/Frz- +70% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 109.80 physical damage and 219.60 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 106; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 493; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 493 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 936%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 936% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 1055%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1055% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
shatter afflictions rune of the sneak (absorb 178; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 178 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 265; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 265 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 55; blocks 10; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 55 up to 10 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Bethawyn0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Res.pen +10% blight ----- def ----- Resists +3% physical +6% darkness +6% fire Mind.save +18 (+6 eff.) Max.HP +40.00 Pinning- +20% ---------- misc Masteries +0.23 Corruption/Plague Amulets make your neck look great! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Emeloda0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +30% mind Res.pen +10% mind ----- def ----- Resists +18% lightning Mind.save +18 (+6 eff.) Stun/Frz- +41% ---------- misc Hate/m.crit +2.00 Amulets make your neck look great! |
Relgisatar the Torchidol0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +5 Cun +6 Con dps ---------- Mov.spd +10% Dmg.mod +9% cold +15% fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 44 ----- def ----- Fatigue -6% Resists +6% blight +12% fire HP.reg +2.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.0 Pwr.cost 50 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
cleansing voratun amulet of constitution (+9)0.1 T5 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +9 Con ----- def ----- Resists +26% nature +27% blight Poison- +33% Disease- +45% Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Aerodasevea0.1 T2 ring jewelry [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +13% blight Res.pen +10% temporal Melee Ret 6 temporal ----- def ----- Resists +13% blight Blind- +48% ---------- misc Infravis +8 See.Stealth +11 See.Invis +15 Rings make your fingers look great! |
Aramina0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag +5 Con dps ---------- S.pwr/crit +10 Dmg.mod +14% light +9% arcane ----- def ----- Resists +28% light Spell.save +18 (+6 eff.) ---------- misc Light +3 See.Invis +6 Rings make your fingers look great! |
Flashbringer the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.pwr +30 (+9 eff.) Melee Ret 10 light ----- def ----- Resists +18% acid Die.at -80.00 life Max.HP +69.00 HP.reg +15.00 Heal.mod +18% Teleport- +20% ---------- misc Max.stam +30.00 Light +3 Rings make your fingers look great! |
Gerabeth the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Mag +5 Wil +8 Cun dps ---------- Spell.pwr +5 (+1 eff.) Mind.pwr +6 (+1 eff.) Dmg.mod +6% blight ----- def ----- HP.reg +1.00 Stun/Frz- +24% ---------- misc Mana/s.crit +2.00 Rings make your fingers look great! |
Kiruichak the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Dex +4 Con dps ---------- Phys.crit +8.0% Acc +8 (+3 eff.) Apr +3 ----- def ----- Armour +4 Defense +10 (+5 eff.) Rings make your fingers look great! |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+6 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Toragohek the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +15.00% Mind.pwr +20 (+5 eff.) Dmg.mod +20% fire Acc +17 (+6 eff.) Apr +17 ----- def ----- Defense +17 (+9 eff.) Resists +40% fire Phys.save +6 (+2 eff.) Spell.save +9 (+3 eff.) Max.HP +45.00 Disarm- +50% Pinning- +50% Knockbk- +47% ---------- misc Max.vim +40.00 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 130% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
conjurer's copper ring of life0.1 T1 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+1 eff.) ----- def ----- Max.HP +49.00 HP.reg +5.00 Heal.mod +11% Rings make your fingers look great! |
mule's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +3.00 Stun/Frz- +24% ---------- misc Max.enc +23 Rings make your fingers look great! |
painweaver's stralite ring of misery0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Cun dps ---------- Phys.pwr +11 (+3 eff.) Spell.pwr +10 (+2 eff.) Mind.pwr +9 (+2 eff.) Melee+ 17 physical Ranged+ 21 physical Dmg.mod +6% all On Hit (Melee): * 15% chance to reduce all saves and defense by 37 On Hit (Ranged): * 14% chance to reduce all saves and defense by 37 ---------- misc Hate/m.crit +2.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
painweaver's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +13 (+4 eff.) Spell.pwr +14 (+3 eff.) Mind.pwr +17 (+4 eff.) Dmg.mod +6% all ----- def ----- Max.HP +75.00 HP.reg +11.00 Heal.mod +16% Rings make your fingers look great! |
rogue's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Cun ----- def ----- Defense +14 (+7 eff.) Max.HP +72.00 HP.reg +12.00 Heal.mod +14% Rings make your fingers look great! |
stralite quartz ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +1 Con ----- def ----- Spell.save +16 (+5 eff.) Stun/Frz- +30% ---------- misc Max.stam +27.00 Rings make your fingers look great! |
voratun ring 'Coalrigor'0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +13 Mag +6 Wil +7 Cun dps ---------- Phys.pwr +13 (+4 eff.) Spell.pwr +38 (+6 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +15% darkness Res.pen +10% darkness +25% lightning Melee Ret 6 lightning Rings make your fingers look great! |
warrior's gold ring of clarity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Str ----- def ----- Armour +6 Mind.save +7 (+2 eff.) Confus- +31% Rings make your fingers look great! |
wizard's gold ring of perseverance0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) HP.reg +3.00 Stun/Frz- +32% Rings make your fingers look great! |
Velalrawyn the Ebonyquencher (112% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Arcane Power 112% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +13 cold On Hit.r1 +20 darkness While equipped: dps ---------- Res.pen +25% blight On Hit (Melee): * 20% chance to reduce armor by 54% * 20% chance to reduce damage dealt by 30% ----- def ----- Resists +12% blight +12% darkness Sharp, short and deadly. |
arcing voratun dagger of vileness (146% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Arcane Power 147% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 blight On Hit: * 26% chance to reduce strength, dexterity, and constitution by 44 * 25% chance for lightning to strike from the target to a second target dealing 167 damage Sharp, short and deadly. |
truestriking voratun greatmaul of vileness (180% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Arcane/Master Power 180% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +28 blight On Hit: * 42% chance to reduce strength, dexterity, and constitution by 44 While equipped: dps ---------- Res.pen +21% physical Acc +28 (+10 eff.) Apr +21 Massive two-handed mauls. |
inquisitor's voratun longsword of torment (153% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Disrupt/Psionic Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Deals 107 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Sharp, long, and deadly. |
truestriking voratun longsword of erosion (151% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Nature/Master Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 nature While equipped: dps ---------- Res.pen +15% physical Acc +25 (+9 eff.) Apr +15 Sharp, long, and deadly. |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+8 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 15/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
magelord's dragonbone vilestaff (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Spell.crit +5% Spell.pwr +24 (+4 eff.) Melee+ 45 arcane Dmg.mod +30% fire ---------- misc Max.mana +109.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
balanced voratun waraxe of erosion (148% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego] Nature/Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 nature While equipped: dps ---------- Acc +14 (+5 eff.) ----- def ----- Defense +15 (+8 eff.) Disarm- +50% One-handed war axes. |
truestriking voratun waraxe (148% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Res.pen +15% physical Acc +25 (+9 eff.) Apr +10 One-handed war axes. |
voratun waraxe of crippling (150% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Master Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% One-handed war axes. |
focusing elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature/Psionic While equipped: Stats +8 Mag +7 Wil ----- def ----- Resists +19% blight +15% all Max.HP +86.00 HP.reg +3.70 Heal.mod +30% ---------- misc Mana/turn +0.36 Psi/turn +0.38 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fleetfooted pair of voratun boots (21 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +15 Dex ----- def ----- Armour +5 Defense +21 (+11 eff.) Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
fleetfooted pair of voratun boots (21 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +14 Dex ----- def ----- Armour +5 Defense +21 (+11 eff.) Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of evasion (18 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +5 Defense +18 (+9 eff.) Fatigue +4% Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 12 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cuthyldil (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +16 Cun +7 Wil dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +15% darkness +14% temporal +15% light +10% physical ----- def ----- Defense +3 (+2 eff.) Resists +21% fire Crit.chn- 10.00% Phys.save +12 (+4 eff.) Mind.save +27 (+8 eff.) Max.HP +129.23 A pointy cloth hat, very wizardly... |
defender's voratun helm of constitution (+7) (8 def, 14 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +7 Con ----- def ----- Armour +14 Defense +8 (+4 eff.) Fatigue +5% Resists +7% all Phys.save +15 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
drakeskin leather cap 'Voidransom' (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +17 Str +3 Mag +9 Wil dps ---------- Dmg.mod +18% lightning +9% mind Res.pen +15% darkness ----- def ----- Armour +5 Fatigue +5% Resists +15% blight +24% darkness Crit.chn- 15.00% Mind.save +15 (+5 eff.) ---------- misc See.Invis +12 A cap made of leather. |
stabilizing voratun helm of absorption (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +5 Fatigue +5% Phys.save +24 (+8 eff.) ---------- misc Stam/ret +2.60 Equi/ret +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic drakeskin leather armour of thunder (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane While equipped: Stats +8 Str +10 Mag +10 Wil dps ---------- Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Phys.pwr +19 (+6 eff.) Spell.pwr +25 (+4 eff.) Mind.pwr +25 (+6 eff.) ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +8% Resists +20% lightning +20% light +20% darkness A suit of armour made of leather. |
enlightening voratun plate armour of stability (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Master/Psionic While equipped: Stats +9 Cun +9 Wil ----- def ----- Armour +16 Fatigue +22% Resists +10% physical Phys.save +25 (+9 eff.) Mind.save +23 (+7 eff.) A suit of armour made of metal plates. |
voratun plate armour of the dragon (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Nature While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +15% acid +15% physical +14% fire +15% lightning +15% cold Disarm- +40% Stun/Frz- +36% Knockbk- +36% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
thought-forged quiver of dragonbone arrows of annihilation (21/21, 180% power, 33 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego+] Master/Psionic Power 180% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +33 Crit +21.0% Capacity 21 Rld cld 6 Proj.spd +200% Ranged+ +30 mind On Hit: * 53% chance to reduce all saves and defense by 37 Arrows are used with bows to pierce your foes to death. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
818 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 427.50 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
45 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
6 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Eilinirin the voratun torque of gale force [power 475] (15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +5 Dex dps ---------- Spell.pwr +10 (+2 eff.) Acc +25 (+9 eff.) ----- def ----- Die.at -40.00 life Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 641 physical damage Puts all charms on 15 cooldown 100% to increase all damage by 30% for 2 turns. 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of mindblast 'Glanne' [power 220] (15 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: Stats +5 Wil dps ---------- Res.pen +20% blight ----- def ----- Crit.chn- 5.00% ---------- misc Light +3 Blast the opponent's mind dealing 323 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to gain a 21% chance to evade weapon attacks for 2 turns. 100% to heal for 53. Torques are made by powerful psionics to store psionic powers. |
Getigorn the yew totem of summon tentacle [power 240] (25 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +15.00% Spell.pwr +30 (+5 eff.) S.pwr/crit +4 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Crit.chn- 15.00% ---------- misc Mana/s.crit +2.00 Max.mana +80.00 Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 624 Base Damage: 270 Armor: 30 All Resist: 30 Puts all charms on 25 cooldown 100% to reduce fatigue by 44% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Skydream the yew wand of lightning storm [power 320] (15 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +25% blight +25% lightning On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 44 ----- def ----- Resists +6% darkness +24% lightning Create a radius 3 storm for 5 turns. Each turn, creatures within take 90 lightning damage and will be dazed for 1 turn (451 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Mr Gonorrhea the Ogre Corruptor level 37
75th Pyre 123rd year of Ascendancy at 07:13 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Mr Gonorrhea the Ogre Corruptor level 50
8th Haze 123rd year of Ascendancy at 10:26 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Mr Gonorrhea the Ogre Corruptor level 37
73rd Pyre 123rd year of Ascendancy at 10:46 see stats
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Mr Gonorrhea the Ogre Corruptor level 33
14th Pyre 123rd year of Ascendancy at 22:16 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Mr Gonorrhea the Ogre Corruptor level 41
2nd Summertide 123rd year of Ascendancy at 03:50 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Mr Gonorrhea the Ogre Corruptor level 48
51st Dusk 123rd year of Ascendancy at 05:49 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Mr Gonorrhea the Ogre Corruptor level 40
6th Mirth 123rd year of Ascendancy at 16:47 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Mr Gonorrhea the Ogre Corruptor level 12
5th Dusk 122nd year of Ascendancy at 18:21 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Mr Gonorrhea the Ogre Corruptor level 39
3rd Mirth 123rd year of Ascendancy at 03:48 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Mr Gonorrhea the Ogre Corruptor level 31
2nd Allure 123rd year of Ascendancy at 19:15 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Mr Gonorrhea the Ogre Corruptor level 50
16th Regrowth 124th year of Ascendancy at 04:44 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Mr Gonorrhea the Ogre Corruptor level 21
43rd Haze 122nd year of Ascendancy at 03:16 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Mr Gonorrhea the Ogre Corruptor level 29
75th Haze 122nd year of Ascendancy at 11:37 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Mr Gonorrhea the Ogre Corruptor level 36
71st Pyre 123rd year of Ascendancy at 11:35 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Mr Gonorrhea the Ogre Corruptor level 50
77th Haze 123rd year of Ascendancy at 06:17 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Mr Gonorrhea the Ogre Corruptor level 30
79th Haze 122nd year of Ascendancy at 01:45 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Mr Gonorrhea the Ogre Corruptor level 42
2nd Summertide 123rd year of Ascendancy at 08:14 see stats
Is that how it feels to be an escort quest?! (Insane (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Mr Gonorrhea the Ogre Corruptor level 32
2nd Regrowth 123rd year of Ascendancy at 10:31 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Mr Gonorrhea the Ogre Corruptor level 10
7th Flare 122nd year of Ascendancy at 13:19 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Mr Gonorrhea the Ogre Corruptor level 20
15th Haze 122nd year of Ascendancy at 02:54 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Mr Gonorrhea the Ogre Corruptor level 30
78th Haze 122nd year of Ascendancy at 01:16 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Mr Gonorrhea the Ogre Corruptor level 40
3rd Mirth 123rd year of Ascendancy at 03:48 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Mr Gonorrhea the Ogre Corruptor level 50
6th Haze 123rd year of Ascendancy at 15:03 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Mr Gonorrhea the Ogre Corruptor level 50
75th Haze 123rd year of Ascendancy at 18:14 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Mr Gonorrhea the Ogre Corruptor level 48
51st Dusk 123rd year of Ascendancy at 04:51 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Mr Gonorrhea the Ogre Corruptor level 26
60th Haze 122nd year of Ascendancy at 14:19 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Mr Gonorrhea the Ogre Corruptor level 50
20th Haze 123rd year of Ascendancy at 05:20 see stats
Savior of the damsels in distress (Insane (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Mr Gonorrhea the Ogre Corruptor level 28
67th Haze 122nd year of Ascendancy at 23:57 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Mr Gonorrhea the Ogre Corruptor level 34
65th Pyre 123rd year of Ascendancy at 19:24 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Mr Gonorrhea the Ogre Corruptor level 24
56th Haze 122nd year of Ascendancy at 00:50 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Mr Gonorrhea the Ogre Corruptor level 40
3rd Mirth 123rd year of Ascendancy at 08:00 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Mr Gonorrhea the Ogre Corruptor level 50
16th Regrowth 124th year of Ascendancy at 04:42 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Mr Gonorrhea the Ogre Corruptor level 33
14th Pyre 123rd year of Ascendancy at 12:30 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Mr Gonorrhea the Ogre Corruptor level 6
6th Mirth 122nd year of Ascendancy at 15:15 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Mr Gonorrhea the Ogre Corruptor level 50
16th Regrowth 124th year of Ascendancy at 04:44 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Mr Gonorrhea the Ogre Corruptor level 37
78th Pyre 123rd year of Ascendancy at 11:05 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Mr Gonorrhea the Ogre Corruptor level 6
5th Mirth 122nd year of Ascendancy at 07:09 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Mr Gonorrhea the Ogre Corruptor level 44
10th Dusk 123rd year of Ascendancy at 05:35 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Mr Gonorrhea the Ogre Corruptor level 23
46th Haze 122nd year of Ascendancy at 09:19 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Mr Gonorrhea the Ogre Corruptor level 18
8th Haze 122nd year of Ascendancy at 05:48 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Mr Gonorrhea the Ogre Corruptor level 36
72nd Pyre 123rd year of Ascendancy at 06:48 see stats
Log
=====================
Damage dealt
=====================
6,402,767 blight
362,225 acid
68,779 physical
15,201 lightning
9,416 fire
3,939 arcane
3,268 temporal
2,771 light
1,711 cold
311 mind
140 darkness
19 nature
=====================
Damage taken
=====================
56,722 physical
34,567 fire
27,706 nature
26,527 blight
19,207 darkness
16,876 cold
13,407 acid
7,639 mind
5,962 lightning
4,768 temporal
4,503 light
2,033 arcane

















































































































































