William Tell the level 8 Cornac Archer by dancingmuton

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArcher
Level / Exp8 / 50%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity39 (base 32)
Constitution17 (base 17)
Magic10 (base 10)
Willpower16 (base 10)
Cunning21 (base 12)

Resources

Life224/224
Stamina106/106
Healing Factor1.0561497326203
Regeneration0.26403743315508

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage41
Accuracy31
Crit Chance4%
APR5
Speed0.80

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Offense: Damage Bonus

Darkness+9%
Acid+3%
Light+10%
Lightning+20%

Offense: Damage Penetration

Light+5%

Defense: Base

Armour (hardiness)4 (30%)
Defense12
Ranged Defense12
Fatigue3
Physical Save16
Spell Save9
Mental Save12

Defense: Resistances

Acid+ 5%( 70%)
Light+ 19%( 70%)
Cold+ 26%( 70%)
Lightning+ 30%( 70%)
Fire+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
3/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
1/5
0/5
0/5
Technique / Marksmanship1.30
4/5
1/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
0/5
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.00
3/5
0/5
0/5
0/5
Technique / Mobility1.20
1/5
1/5
1/5
0/5

Effects

talent
detrimental effect

Quests

done
active
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Shadow hits William Tell for 26 physical damage.
William Tell the level 8 cornac archer was swiped to death by a shadow on level 3 of Heart of the Gloom.
You have 3 life(s) left.
William Tell is no longer dominated.
William Tell feels pain again.

William Tell deactivates Intuitive Shots.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Shadow killed William Tell!
Resting starts...

Talent Steady Shot is ready to use.
Talent Vitality is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Evasion is ready to use.
Talent Pin Down is ready to use.
Talent Intuitive Shots is ready to use.
William Tell activates Intuitive Shots.

Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting character).


Saving game...