Cadre the level 7 Higher Necromancer by Charbend

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp7 / 8%
Sizebig
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution13 (base 13)
Magic41 (base 30)
Willpower23 (base 16)
Cunning11 (base 11)

Resources

Life70/70
Mana213/237
Soul9/11
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage15
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance8%
Speed1

Offense: Mind

Mindpower22
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+11%
Arcane+13%

Defense: Base

Armour (hardiness)1 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save8
Spell Save26
Mental Save20

Defense: Resistances

Blight+ 17%( 70%)
Cold+ 12%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
2/5
1/5
0/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
5/5
1/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
3/5
0/5
0/5
0/5
Spell / Necrosis1.30
3/5
2/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
done
active

Equipment

Tool
On hands
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

That was close Killed your target while having only 1 life left.
By Cadre the Higher Necromancer level 2
74th Pyre 122nd year of Ascendancy at 14:53
see stats

Log

You pickup 0.40 gold pieces.
You pickup 0.75 gold pieces.

You pickup 0.65 gold pieces.

You pickup 0.90 gold pieces.

Cadre picks up (b.):
elm vilestaff (10-12 power, 2 apr, acid element).
There is a way to the previous level here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


Cadre wears (replacing
cruel ash magestaff of might (15-18 power, 3 apr, lightning element)): shimmering elm magestaff of might (10-12 power, 2 apr, arcane element).

Cadre deactivates
Hiemal Shield.
Cadre activates
Hiemal Shield.
Space around you starts to dissolve...


Resting starts...

Talent Command Staff is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 22 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Cadre wears (replacing
Prox's Lucky Halfling Foot): Eye of the Dreaming One.

You gain 0.60 gold from the transmogrification of
acidic quiver of elm arrows (13/13, 14-20 power, 5 apr).
You gain 0.71 gold from the transmogrification of
reinforced iron shield of fire resistance (+15%) (0 def, 3 armour, 37 block).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, acid element).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.