









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Doombringer |
| Level / Exp | 27 / 71% |
| Size | medium |
| Lifes / Deaths | Killed by scourge drake at level 27 on the 19th Pyre 123rd year of Ascendancy at 21:36 / 2Killed by scourge wyrm at level 27 on the 19th Pyre 123rd year of Ascendancy at 21:45 |
Primary Stats
| Strength | 71 (base 58) |
| Dexterity | 30 (base 10) |
| Constitution | 18 (base 12) |
| Magic | 62 (base 52) |
| Willpower | 19 (base 10) |
| Cunning | 24 (base 11) |
Resources
| Life | -30/853 |
| Steam | 100/100 |
| Stamina | 206/216 |
| Vim | 244/244 |
| Healing Factor | 1.2038297872341 |
| Regeneration | 21.488361702129 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +65.468549422336% |
Vision
| Sight | 10 |
| Lite | 6 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, humanoid/orc |
Offense: Mainhand
| Damage | 115 |
| Accuracy | 62 |
| Crit Chance | 21% |
| APR | 35 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 66.292304923968 (86.818181818182%) |
| Defense | 24 |
| Ranged Defense | 29 |
| Fatigue | 10 |
| Physical Save | 35 |
| Spell Save | 32 |
| Mental Save | 31 |
Defense: Resistances
| Nature | + 10%( 70%) |
| Acid | + 10%( 70%) |
| Light | + 13%( 70%) |
| Lightning | + 21%( 70%) |
| Darkness | + 7%( 70%) |
| Physical | + 6%( 70%) |
| Mind | + 10%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 154 damage for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 5 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The target is on fire, taking 37.22 fire damage per turn. Burning |
| beneficial effect | The target is near a font of life, granting +17.00 life regeneration, -2.50 equilibrium regeneration, +2.50 stamina regeneration and +2.50 psi regeneration. (Only living creatures benefit.) Font of Life |
| detrimental effect | The target is infected by a disease, reducing its speed by 53% and doing 12.58 blight damage per turn. Crippling Disease |
| detrimental effect | All cooldowns increased by 66%. Decaying Ground |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Heart of the Gloom. Escort: lost tinker (level 1 of Heart of the Gloom) | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Norgos, the Frozen. Escort: lost warrior (level 3 of Norgos Lair) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 24. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed electric eel tail. * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed wretchling eyeball. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed ice ant stinger. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Malesahek the pair of hardened leather boots (0 def, 7 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +2 Wil +3 Con dps ---------- Crit.mult +9.00% Mov.spd +10% Apr +3 ----- def ----- Armour +7 Fatigue -4% Resists +2% physical Max.HP +36.00 ---------- misc Stam/turn +0.40 Psi/ret +0.12 A pair of boots made of leather. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Eratodin the dwarven-steel helm (15 def, 10 armour)3.0 T3 head armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +10 Defense +15 (+8 eff.) Rng.Def +9 (+4 eff.) Fatigue +4% Resists +9% lightning +6% mind +4% all Phys.save +10 (+5 eff.) Mind.save +9 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | dwarven-steel torque of psychoportation [power 34] (30 cooldown)2.0 T3 torque charm [Ego] Psionic Teleport randomly (rad 34) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ivossra the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +6 Mag dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +10% mind ----- def ----- Mind.save +12 (+6 eff.) Max.HP +47.00 HP.reg +0.60 Heal.mod +14% ---------- misc Equi/ret +0.16 Telepathy Humanoid/Orc Rings can have magical properties. |
| On fingers | marksman's gold ring of blinding strikes0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +2 Dex dps ---------- Melee+ 30 light Ranged+ 25 light Acc +4 (+1 eff.) On Hit (Melee): * 12% chance to blind On Hit (Ranged): * 10% chance to blind Rings can have magical properties. |
| Around waist | Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
| In main hand | Sawrd (30-48 power, 19 apr)3.0 T5 greatsword 2H weapon [Unique] Steamtech Power 30.0 - 48.0 Phys.bleed Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +19 Crit +10.0% Atk.spd 100% Recurse +3 Rcrse.rdc -67% While equipped: Stats +7 Str +7 Dex +7 Cun ---------- misc Masteries +0.20 Technique/Two-handed assault A brutal weapon of countless blades. This item has been sent to the Item's Vault. |
| On hands | heroic hardened leather gloves of dexterity (+3) (0 def, 7 armour)1.0 T3 hands armor [Ego+] Master While equipped: Stats +3 Dex dps ---------- Acc +12 (+3 eff.) ----- def ----- Armour +7 Mind.save +7 (+4 eff.) Max.HP +40.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Glowdeath the voratun mail armour (5 def, 29 armour)14.0 T5 heavy armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning Melee Ret 20 light ----- def ----- Armour +29 Defense +5 (+3 eff.) Fatigue +16% Resists +9% light +9% lightning ---------- misc Light +2 A suit of armour made of mail. |
| Cloak | Aerowe the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Str +3 Dex +3 Cun +3 Con dps ---------- Acc +28 (+7 eff.) Apr +6 ----- def ----- Defense +2 (+1 eff.) Fatigue -6% Resists +6% acid +6% nature +3% darkness Phys.save +10 (+5 eff.) Spell.save +16 (+8 eff.) Max.HP +80.00 ---------- misc Max.stam +15.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | warmaker's copper amulet of strength (+6)0.1 T1 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Str +4 Dex +4 Wil Amulets can have magical properties. |
Inventory
heroism infusion of the wizard (+15 for 9 turns, die at -383)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 35 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 15 for 9 turns. While Heroism is active, you will only die when reaching -383 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Alekhad the Radiancewreck (11.5-16.1 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Arcane Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +28 light +8 temporal On Hit.r1 +28 light While equipped: Stats +3 Wil dps ---------- Res.pen +10% light Melee Ret 5 temporal ----- def ----- Resists +7% temporal Mind.save +6 (+3 eff.) ---------- misc Hate/m.crit +4.00 Sharp, long, and deadly. |
magewarrior's short elven-wood magestaff (25-30 power, 5 apr, fire element)5.0 T4 staff 1H weapon [Ego+] Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +8% Crit.mult +9.00% Phys.pwr +8 (+2 eff.) Spell.pwr +18 (+6 eff.) Dmg.mod +25% fire Acc +7 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron gauntlets of dispersion (0 def, 1 armour)1.5 T1 hands armor [Ego+] Arcane While equipped: Stats +4 Wil +4 Mag dps ---------- Melee+ 4 arcane ----- def ----- Armour +1 Resists +3% arcane Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
iron pickaxe of delving (dig speed 36 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Str +2 Con ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Sider the Shalore Doombringer level 19
32nd Regrowth 123rd year of Ascendancy at 13:08 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Sider the Shalore Doombringer level 21
56th Regrowth 123rd year of Ascendancy at 04:11 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Sider the Shalore Doombringer level 13
57th Dusk 122nd year of Ascendancy at 10:59 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Sider the Shalore Doombringer level 19
39th Regrowth 123rd year of Ascendancy at 21:09 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Sider the Shalore Doombringer level 17
28th Regrowth 123rd year of Ascendancy at 14:20 see stats
Hell has no fury like a demon scorned! (Roguelike)
Escaped the Searing Halls.By Sider the Shalore Doombringer level 5
77th Pyre 122nd year of Ascendancy at 22:23 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sider the Shalore Doombringer level 19
32nd Regrowth 123rd year of Ascendancy at 13:35 see stats
Level 10 (Roguelike)
Got a character to level 10.By Sider the Shalore Doombringer level 10
1st Summertide 122nd year of Ascendancy at 14:10 see stats
Level 20 (Roguelike)
Got a character to level 20.By Sider the Shalore Doombringer level 20
42nd Regrowth 123rd year of Ascendancy at 17:36 see stats
Once bitten, twice shy (Roguelike)
Escaped the Anteroom of Agony.By Sider the Shalore Doombringer level 24
74th Regrowth 123rd year of Ascendancy at 20:44 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Sider the Shalore Doombringer level 14
35th Haze 122nd year of Ascendancy at 15:35 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Sider the Shalore Doombringer level 25
2nd Pyre 123rd year of Ascendancy at 22:30 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Sider the Shalore Doombringer level 19
39th Regrowth 123rd year of Ascendancy at 21:09 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Sider the Shalore Doombringer level 19
32nd Regrowth 123rd year of Ascendancy at 13:08 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Sider the Shalore Doombringer level 12
30th Dusk 122nd year of Ascendancy at 11:32 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Sider the Shalore Doombringer level 19
32nd Regrowth 123rd year of Ascendancy at 13:08 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Sider the Shalore Doombringer level 23
71st Regrowth 123rd year of Ascendancy at 17:48 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Sider the Shalore Doombringer level 16
23rd Regrowth 123rd year of Ascendancy at 16:08 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Sider the Shalore Doombringer level 23
71st Regrowth 123rd year of Ascendancy at 04:06 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Sider the Shalore Doombringer level 24
1st Time of Balance 123rd year of Ascendancy at 16:57 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Sider the Shalore Doombringer level 15
16th Regrowth 123rd year of Ascendancy at 11:47 see stats
Unstoppable (Roguelike)
Returned from the dead.By Sider the Shalore Doombringer level 27
19th Pyre 123rd year of Ascendancy at 21:36 see stats
Log
Carrion worm mass's wormblight area effect hits Scourge drake hatchling for 0 blight damage.
Carrion worm mass's wormblight area effect hits Sider for 3 blight damage.
Carrion worm mass's wormblight area effect hits Scourge drake hatchling for 0 blight damage.
Carrion worm mass's wormblight area effect hits Scourge drake hatchling for 0 blight damage.
Scourge wyrm's decaying ground area effect hits Scourge drake hatchling for 0 blight damage.
Scourge wyrm's decaying ground area effect hits Scourge drake hatchling for 0 blight damage.
Scourge wyrm's decaying ground area effect hits Scourge drake hatchling for 0 blight damage.
Scourge wyrm's decaying ground area effect hits Scourge drake hatchling for 0 blight damage.
Scourge wyrm's decaying ground area effect hits Scourge drake hatchling for 0 blight damage.
Scourge wyrm's decaying ground area effect hits Scourge drake for 0 blight damage.
Scourge wyrm's decaying ground area effect hits Scourge drake hatchling for 0 blight damage.
Scourge wyrm's decaying ground area effect hits Scourge drake hatchling for 0 blight damage.
Scourge wyrm's decaying ground area effect hits Scourge drake for 0 blight damage.
Scourge wyrm's decaying ground area effect hits Arivena the scourge wyrm for 0 blight damage.
Scourge wyrm's decaying ground area effect hits Scourge drake hatchling for 0 blight damage.
Scourge wyrm's decaying ground area effect hits Scourge drake hatchling for 0 blight damage.
Scourge wyrm's decaying ground area effect hits Scourge drake hatchling for 0 blight damage.
Scourge wyrm's decaying ground area effect hits Scourge drake hatchling for 0 blight damage.
Scourge wyrm's decaying ground area effect hits Scourge drake hatchling for 0 blight damage.
Scourge wyrm's decaying ground area effect hits Scourge drake hatchling for 0 blight damage.
Scourge wyrm's decaying ground area effect hits Scourge drake hatchling for 0 blight damage.
Scourge wyrm's decaying ground area effect hits Scourge drake hatchling for 0 blight damage.
Scourge wyrm's decaying ground area effect hits Scourge drake hatchling for 0 blight damage.
Scourge wyrm's decaying ground area effect hits Sider for 11 blight damage.
Scourge wyrm's decaying ground area effect hits Scourge drake for 0 blight damage.
Scourge wyrm's decaying ground area effect hits Scourge drake hatchling for 0 blight damage.
Scourge wyrm's decaying ground area effect hits Scourge drake hatchling for 0 blight damage.
Scourge wyrm's decaying ground area effect hits Scourge drake hatchling for 0 blight damage.
Scourge wyrm casts Augment Despair.
Saving game...






























































































