












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Doomelf |
| Class | Arcane Blade |
| Level / Exp | 38 / 95% |
| Size | medium |
| Lifes / Deaths | Killed by Xanamida the runed bone giant at level 38 on the 56th Haze 123rd year of Ascendancy at 09:37 / 2Killed by overpowered greater multi-hued wyrm at level 38 on the 59th Haze 123rd year of Ascendancy at 07:33 |
Primary Stats
| Strength | 28 (base 22) |
| Dexterity | 35 (base 24) |
| Constitution | 32 (base 10) |
| Magic | 87 (base 60) |
| Willpower | 22 (base 10) |
| Cunning | 62 (base 60) |
Resources
| Life | -100/1101 |
| Mana | 167/219 |
| Stamina | 242/261 |
| Healing Factor | 1.1633663366335 |
| Regeneration | 0.29084158415838 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +29.18105373397% |
| Spell | 0% |
| Global | +83.333333333333% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 6 |
| See Stealth | 7 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 50 |
| Crit Chance | 42% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 14 |
| Accuracy | 50 |
| Crit Chance | 45% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 66 |
| Crit Chance | 51% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +24% |
| Lightning | +15% |
| Physical | +31% |
| Fire | +21% |
| All | +6% |
Defense: Base
| Armour (hardiness) | 101.38251359858 (91.629213483146%) |
| Defense | 23 |
| Ranged Defense | 34 |
| Fatigue | 26 |
| Physical Save | 52 |
| Spell Save | 33 |
| Mental Save | 37 |
Defense: Resistances
| Lightning | + 38%( 70%) |
| Acid | + 43%( 70%) |
| Light | + 26%( 70%) |
| Darkness | + 26%( 70%) |
| Cold | + 45%( 70%) |
| Physical | + 20%( 70%) |
| Fire | + 41%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Disarm Resistance | 30% |
| Confusion Resistance | 29% |
| Knockback Resistance | 100% |
| Stun Resistance | 52% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 5 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 351 damage for 6 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 11 turns. While Heroism is active, you will only die when reaching -700 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 392 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Spell / Air | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 4/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Arcane Combat |
| talent | Arcane Shield |
| talent | Fiery Hands |
| talent | Corruption of the Doomed |
| talent | Shock Hands |
| talent | Stone Skin |
| talent | Shielding |
| talent | Feather Wind |
| detrimental effect | The target is on fire, taking 166.09 fire damage per turn. Burning |
| detrimental effect | Reduces global action speed by 20%. Slow |
| beneficial effect | The target is recovering 31 life each turn. Recovery |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by ravaging entropic rip. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by skeleton archer. Escort: lost anorithil (level 3 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 599. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed vial of greater demon bile. * You've found the needed chunk of ghoul flesh. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed xorn fragment. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Steam Powered Boots (8 def, 15 armour)3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+4 eff.) Fatigue +8% Phys.save +0 (+0 eff.) Pinning- +50% Knockbk- +0% Teleport- +0% Generate 3 steam each time you walk. Boots. But with steam power! This item has been sent to the Item's Vault. |
| Light source | watchleader's alchemist's lamp of health1.0 T3 lite [Ego+] Nature/Master While equipped: ----- def ----- Max.HP +51.00 Blind- +25% Confus- +19% ---------- misc Light +7 See.Stealth +7 See.Invis +9 Track: Puts all charms on 40 cooldown Level 5.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 46 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Crown of Command (3 def, 6 armour)3.0 T3 head armor [Unique] Master While equipped: Stats +10 Wil +3 Con dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +3 (+2 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Technique/Field control Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
| On hands | heroic dwarven-steel gauntlets of the juggernaut (0 def, 6 armour)1.5 T3 hands armor [Ego++] Master While equipped: Stats +3 Con ----- def ----- Armour +6 Phys.save +13 (+5 eff.) Spell.save +8 (+4 eff.) Mind.save +11 (+5 eff.) Max.HP +47.00 Disarm- +30% Unarmed combat: Power 24.5 - 34.3 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.1% dam / acc Acc +6 Apr +9 Crit +8.0% Atk.spd 83% Melee+ +10 physical On Hit: 10% Juggernaut 1 On Hit: 10% Battle Shout 3 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.8 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 26% and provides a 14% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | warded dwarven-steel torque of psychoportation [power 36] (30 cooldown)2.0 T3 torque charm [Ego+] Psionic While equipped: ---------- misc Wards +2 physical +2 mind +2 darkness Talents +1 Ward Teleport randomly (rad 36) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | painweaver's stralite ring of warding0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +13 (+3 eff.) Mind.pwr +12 (+5 eff.) Dmg.mod +6% all ----- def ----- Resists +15% acid +18% fire +14% cold +10% lightning Rings can have magical properties. |
| On fingers | stralite ring 'Blindrage'0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% acid On Hit (Melee): * 30% chance to blind ----- def ----- Resists +20% acid +15% light +14% fire +19% lightning +23% cold ---------- misc Light +3 Rings can have magical properties. |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | magewarrior's short elven-wood starstaff of blasting (25-30 power, 5 apr, physical element)5.0 T4 staff 1H weapon [Ego++] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +14% Crit.mult +10.00% Phys.pwr +9 (+4 eff.) Spell.pwr +27 (+7 eff.) Dmg.mod +25% physical Acc +13 (+4 eff.) ---------- misc Talents +1 Command Staff Unleash an elemental blastwave, dealing 47.80 to 57.36 physical damage in a radius 5 around the user Puts all charms on 10 cooldown Staves designed for wielders of magic, by the greats of the art. |
| Around waist | reinforced hardened leather belt of containment1.0 T3 belt armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +7 Defense +6 (+3 eff.) Phys.save +19 (+7 eff.) Anom.red +13 Max.HP +52.00 ---------- misc Max.mana +47.00 Max.stam +36.00 Max.hate +13.00 Max.psi +24.00 Max.vim +25.00 Max.P.En +25.00 Max.N.En +26.00 A belt that goes around your waist. |
| In off hand | stralite dagger of projection (29-37.7 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Psionic Power 29.0 - 37.7 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Sharp, short and deadly. |
| Cloak | resilient cashmere cloak of the hunter (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature While equipped: dps ---------- Acc +15 (+5 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -6% Max.HP +112.00 ---------- misc Max.stam +24.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Tarrasca (0 def, 50 armour)17.0 T4 massive armor Reqs Str 52 [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+13 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 25 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Inventory
Spelldrinker (27-35.1 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 55% Dex, 5% Mag, 45% Str Acc+ +0.5% APR / acc Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
dwarven-steel gauntlets of dispersion (0 def, 2 armour)1.5 T3 hands armor [Ego+] Arcane While equipped: Stats +5 Wil +5 Mag dps ---------- Melee+ 4 arcane ----- def ----- Armour +2 Resists +5% arcane Unarmed combat: Power 20.0 - 28.0 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 83% Melee+ +9 arcane On Hit: 10% Manathrust 3 Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
dwarven-steel pickaxe of endurance (dig speed 29 turns)3.0 T3 digger tool [Ego] Master While equipped: Stats +4 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+6 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 34.27 cold damage and 42.35 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 571.60 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Oni Lee the Doomelf Arcane Blade level 33
49th Dusk 123rd year of Ascendancy at 11:44 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Oni Lee the Doomelf Arcane Blade level 19
8th Decay 122nd year of Ascendancy at 17:58 see stats
Anti-Antimagic! (Roguelike)
Destroyed the Ziguranth camp with your Rhaloren allies.By Oni Lee the Doomelf Arcane Blade level 34
1st Haze 123rd year of Ascendancy at 21:46 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Oni Lee the Doomelf Arcane Blade level 38
59th Haze 123rd year of Ascendancy at 07:30 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Oni Lee the Doomelf Arcane Blade level 36
35th Haze 123rd year of Ascendancy at 02:10 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Oni Lee the Doomelf Arcane Blade level 13
49th Dusk 122nd year of Ascendancy at 14:06 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By Oni Lee the Doomelf Arcane Blade level 37
48th Haze 123rd year of Ascendancy at 22:20 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Oni Lee the Doomelf Arcane Blade level 35
16th Haze 123rd year of Ascendancy at 23:47 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Oni Lee the Doomelf Arcane Blade level 17
80th Haze 122nd year of Ascendancy at 17:09 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Oni Lee the Doomelf Arcane Blade level 29
4th Mirth 123rd year of Ascendancy at 23:19 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By Oni Lee the Doomelf Arcane Blade level 38
49th Haze 123rd year of Ascendancy at 03:37 see stats
Hell has no fury like a demon scorned! (Roguelike)
Escaped the Searing Halls.By Oni Lee the Doomelf Arcane Blade level 5
78th Pyre 122nd year of Ascendancy at 06:34 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Oni Lee the Doomelf Arcane Blade level 19
8th Decay 122nd year of Ascendancy at 17:35 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Oni Lee the Doomelf Arcane Blade level 33
62nd Dusk 123rd year of Ascendancy at 12:07 see stats
Level 10 (Roguelike)
Got a character to level 10.By Oni Lee the Doomelf Arcane Blade level 10
7th Dusk 122nd year of Ascendancy at 16:09 see stats
Level 20 (Roguelike)
Got a character to level 20.By Oni Lee the Doomelf Arcane Blade level 20
2nd Regrowth 123rd year of Ascendancy at 23:55 see stats
Level 30 (Roguelike)
Got a character to level 30.By Oni Lee the Doomelf Arcane Blade level 30
29th Dusk 123rd year of Ascendancy at 08:04 see stats
Once bitten, twice shy (Roguelike)
Escaped the Anteroom of Agony.By Oni Lee the Doomelf Arcane Blade level 22
10th Regrowth 123rd year of Ascendancy at 07:56 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Oni Lee the Doomelf Arcane Blade level 13
18th Haze 122nd year of Ascendancy at 13:44 see stats
Shasshhiy'Kaish (Roguelike)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Oni Lee the Doomelf Arcane Blade level 33
67th Dusk 123rd year of Ascendancy at 15:29 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Oni Lee the Doomelf Arcane Blade level 19
9th Allure 123rd year of Ascendancy at 21:32 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Oni Lee the Doomelf Arcane Blade level 36
18th Haze 123rd year of Ascendancy at 02:08 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Oni Lee the Doomelf Arcane Blade level 19
8th Decay 122nd year of Ascendancy at 17:58 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Oni Lee the Doomelf Arcane Blade level 33
47th Dusk 123rd year of Ascendancy at 18:18 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Oni Lee the Doomelf Arcane Blade level 9
1st Flare 122nd year of Ascendancy at 13:47 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Oni Lee the Doomelf Arcane Blade level 19
8th Decay 122nd year of Ascendancy at 17:58 see stats
The Old Ones (Roguelike)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Oni Lee the Doomelf Arcane Blade level 33
67th Dusk 123rd year of Ascendancy at 15:29 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Oni Lee the Doomelf Arcane Blade level 9
2nd Summertide 122nd year of Ascendancy at 12:18 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Oni Lee the Doomelf Arcane Blade level 17
80th Haze 122nd year of Ascendancy at 17:01 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Oni Lee the Doomelf Arcane Blade level 29
4th Mirth 123rd year of Ascendancy at 21:30 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Oni Lee the Doomelf Arcane Blade level 19
1st Regrowth 123rd year of Ascendancy at 19:40 see stats
Unstoppable (Roguelike)
Returned from the dead.By Oni Lee the Doomelf Arcane Blade level 38
56th Haze 123rd year of Ascendancy at 09:38 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Oni Lee the Doomelf Arcane Blade level 32
45th Dusk 123rd year of Ascendancy at 11:32 see stats
Log
Something hits Multi-hued drake hatchling for 370 fire damage.
Something hits Multi-hued drake for 278 fire damage.
Something hits Multi-hued drake hatchling for 312 fire damage.
Something hits Multi-hued drake hatchling for 370 fire damage.
Something hits Multi-hued drake for 273 fire damage.
Something hits Multi-hued drake for 278 fire damage.
Something hits Bone giant for (139 absorbed), 324 fire (324 total damage).
Something hits Multi-hued drake hatchling for 370 fire damage.
Something hits Multi-hued drake hatchling for 370 fire damage.
Burning from Overpowered greater multi-hued wyrm hits Multi-hued drake hatchling for 53 fire damage.
Burning from Overpowered greater multi-hued wyrm hits Multi-hued drake for 40 fire damage.
Burning from Overpowered greater multi-hued wyrm hits Multi-hued drake hatchling for 53 fire damage.
Burning from Overpowered greater multi-hued wyrm hits Multi-hued drake hatchling for 53 fire damage.
Burning from Overpowered greater multi-hued wyrm hits Multi-hued drake for 40 fire damage.
Burning from Overpowered greater multi-hued wyrm hits Multi-hued drake for 38 fire damage.
Burning from Overpowered greater multi-hued wyrm hits Multi-hued drake hatchling for 53 fire damage.
Overpowered greater multi-hued wyrm hits Overpowered greater multi-hued wyrm for 125 fire damage.
Overpowered greater multi-hued wyrm hits Multi-hued drake for 273 fire damage.
Overpowered greater multi-hued wyrm hits Multi-hued drake for 273 fire damage.
Overpowered greater multi-hued wyrm hits Multi-hued drake hatchling for 370 fire damage.
Overpowered greater multi-hued wyrm hits Multi-hued drake hatchling for 370 fire damage.
Overpowered greater multi-hued wyrm hits Overpowered greater multi-hued wyrm for 125 fire damage.
Overpowered greater multi-hued wyrm hits Multi-hued drake hatchling for 370 fire damage.
Overpowered greater multi-hued wyrm hits Something for 370 fire damage.
Overpowered greater multi-hued wyrm hits Something for 278 fire damage.
Overpowered greater multi-hued wyrm hits Something for 370 fire damage.
Overpowered greater multi-hued wyrm hits Oni Lee for (275 absorbed), 0 fire (0 total damage).
Burning from Overpowered greater multi-hued wyrm hits Multi-hued drake for 59 fire damage.
Overpowered greater multi-hued wyrm breathes sand!
Saving game...























































































