McCree the level 13 Orc Gunslinger by mudenkidu

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignOrcs
ModeNormal Adventure
SexFemale
RaceOrc
ClassGunslinger
Level / Exp13 / 47%
Sizebig
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity41 (base 39)
Constitution16 (base 11)
Magic9 (base 10)
Willpower11 (base 10)
Cunning29 (base 28)

Resources

Life327/327
Steam100/100
Healing Factor1.0483870967742
Regeneration0.26209677419355

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage24
Accuracy50
Crit Chance14%
APR1
Speed1.00

Offense: Offhand

Damage24
Accuracy50
Crit Chance14%
APR1
Speed1.00

Offense: Spell

Spellpower9
Crit Chance7%
Speed1

Offense: Mind

Mindpower19
Crit Chance7%
Speed1

Offense: Damage Bonus

Physical+8%

Offense: Damage Penetration

Physical+10%

Defense: Base

Armour (hardiness)8 (64.692942254812%)
Defense38
Ranged Defense38
Fatigue0
Physical Save19
Spell Save13
Mental Save14

Defense: Resistances

Fire+ 11%( 70%)
Cold+ 26%( 70%)

Defense: Immunities

Stun Resistance25%
Silence Resistance22%
Instadeath Resistance100%
Confusion Resistance25%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
2/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
0/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
3/5
5/5
0/5
0/5
Steamtech / Bullets mastery1.30
0/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
4/5
1/5
1/5
1/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
0/5
4/5
4/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5

Effects

Quests

active
active
done
active
done
active
active
done

Equipment

On feet
Quiver
Light source
On head
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By McCree the Orc Gunslinger level 12
26th Retaking 124th year of Ascendancy at 05:52
see stats
Level 10 Got a character to level 10.
By McCree the Orc Gunslinger level 10
22nd Retaking 124th year of Ascendancy at 06:45
see stats

Log

You gain 4.70 gold from the melting of steel steamgun of power.
You gain 6.05 gold from the melting of
short yew magestaff of illumination (20-24 power, 4 apr, arcane element).
You gain 2.88 gold from the melting of
ash magestaff of warding (15-18 power, 3 apr, arcane element).
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 0.50 gold from the melting of
vined mindstar (4.5-4.95 power, 18 apr, mind damage).
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 0.50 gold from the melting of
vined mindstar (4.5-4.95 power, 18 apr, nature damage).
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 0.50 gold from the melting of
vined mindstar (5-5.5 power, 18 apr, nature damage).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 3.14 gold from the melting of
dwarven-steel mace of the leech (28.5-39.9 power, 4 apr).
You collect a new ingredient:
lump of steel (1).
You gain 2.92 gold from the melting of
steel longsword of crippling (14-19.6 power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.95 gold from the melting of
steel greatsword of erosion (22.5-36 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel greatsword (23.5-37.6 power, 2 apr).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 2.93 gold from the melting of
balanced dwarven-steel dagger of massacre (21.5-27.95 power, 7 apr).
You collect a new ingredient:
stack of herbs (sessali) (2).
You gain 4.00 gold from the melting of
schematic: Steamsaw.
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 1.13 gold from the melting of
sun infusion of the duelist (rad 7; power 43; turns 4; dispels darkness).
There is a Entrance to the Sunwall Outpost here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

There is a Huge door to Kaltor's Shop here (press '' or right click to use).
Ran for 7 turns (stop reason: interesting terrain).