Wild Bill the level 9 Orc Gunslinger by fhtagn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.4
Addons
CampaignOrcs
ModeNormal Roguelike
SexMale
RaceOrc
ClassGunslinger
Level / Exp9 / 73%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity31 (base 30)
Constitution15 (base 11)
Magic9 (base 10)
Willpower14 (base 10)
Cunning28 (base 22)

Resources

Life261/282
Healing Factor1
Regeneration2.45

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage20
Accuracy38
Crit Chance13%
APR1
Speed1.00

Offense: Offhand

Damage20
Accuracy38
Crit Chance13%
APR1
Speed1.00

Offense: Spell

Spellpower9
Crit Chance6%
Speed1

Offense: Mind

Mindpower20.5
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense17.35
Ranged Defense17.35
Fatigue7
Physical Save19.45
Spell Save8.05
Mental Save14.7

Defense: Immunities

Instadeath Resistance100%
Blind Resistance21%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
0/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
0/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
3/5
1/5
1/5
0/5
Steamtech / Bullets mastery1.30
1/5
1/5
1/5
0/5
Steamtech / Gunner training1.30
3/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
1/5
0/5
Race / Orc1.00
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
0/5
0/5
Steamtech / Engineering1.20
1/5
1/5
0/5
0/5

Effects

Quests

active
done
active
active

Equipment

Quiver
Light source
On head
Tool
Around neck
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Wild Bill wears:
starlit copper amulet of mastery (0.11 Steamtech / Blacksmith).

Wild Bill wears (replacing
spiked rough leather armour (1 def, 2 armour)): rejuvenating rough leather armour of resilience (1 def, 2 armour).
You carry too much--you are encumbered!
Drop some of your items.

You collect a new ingredient:
lump of iron (1).
You gain 1.75 gold from the melting of
deadly pouch of iron shots of daylight (15/15, 19.5-23.4 power, 1 apr).
You gain 2.07 gold from the melting of
bright brass lantern.
You gain 0.76 gold from the melting of
rough leather armour of acid resistance (1 def, 2 armour).
You collect a new ingredient:
lump of iron (1).
You gain 2.16 gold from the melting of
radiant iron gauntlets of dexterity (+3) (0 def, 1 armour).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel waraxe (14.5-20.3 power, 3 apr).
You gain 1.76 gold from the melting of
potent elm starstaff of might (13-15.6 power, 2 apr, darkness element).
You gain 1.31 gold from the melting of
elm vilestaff of might (10-12 power, 2 apr, fire element).
You gain 0.50 gold from the melting of
ash starstaff (15-18 power, 3 apr, temporal element).
You gain 0.25 gold from the melting of
elm longbow.
You collect a new ingredient:
lump of iron (1).
You gain 2.93 gold from the melting of
balanced iron greatsword (14.5-23.2 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.10 gold from the melting of
arcing iron greatsword (16-25.6 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.31 gold from the melting of
iron dagger of erosion (9.5-12.35 power, 5 apr).
You collect a new ingredient:
stack of herbs (sessali) (2).
You gain 4.00 gold from the melting of
schematic: Frost Salve.
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 1.50 gold from the melting of
wild infusion of the wizard (resist 11%; cure mental).
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