Steve The Mage the level 9 Shalore Archmage by Snek King

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceShalore
ClassArchmage
Level / Exp9 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity11 (base 10)
Constitution18 (base 15)
Magic40 (base 33)
Willpower20 (base 17)
Cunning15 (base 11)

Resources

Life212/212
Mana181/181
Healing Factor1.1711363549268
Regeneration0.29278408873169

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage22
Accuracy5
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower41
Crit Chance10%
Speed1

Offense: Mind

Mindpower22
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+14%
Lightning+38%
Light+10%
Nature+11%

Defense: Base

Armour (hardiness)10 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save19
Spell Save20
Mental Save12

Defense: Resistances

Lightning+ 35%( 70%)
Light+ 35%( 70%)
Physical+ 12%( 70%)
Nature+ 22%( 70%)
Arcane+ 22%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
2/5
0/5
0/5
Spell / Phantasm1.30
5/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
5/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
4/5
0/5
0/5

Effects

talent

Quests

active
active
done
done
done

Equipment

On feet
On hands
On head
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Steve The Mage the Shalore Archmage level 3
77th Pyre 122nd year of Ascendancy at 12:53
see stats

Log

There is nowhere left to explore.

There is a way to the previous level here (press '' or right click to use).

Steve The Mage casts
Teleport: Angolwen.

Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 5.00 gold from the transmogrification of
elm totem of stinging [power 110] (15 cooldown).
You gain 3.37 gold from the transmogrification of
linen wizard hat of decomposition (1 def, 0 armour).
You gain 1.85 gold from the transmogrification of
rough leather gloves of strength (+2) (0 def, 1 armour).
You gain 1.24 gold from the transmogrification of
potent elm magestaff (12-14 power, 2 apr, cold element).
You gain 1.09 gold from the transmogrification of
horrifying mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 9.11 gold from the transmogrification of
Emirinor (3-3 power, 12 apr, nature damage).
You gain 0.75 gold from the transmogrification of
acidic iron greatsword (14-22 power, 1 apr).
There is a portal back here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Steve The Mage casts
Arcane Vortex.
Saving done.


Lore found:
Angolwen Fountain
You can read all your collected lore in the game menu, by pressing Escape.


Steve The Mage casts
Arcane Vortex.
Steve The Mage deactivates
Arcane Power.
Steve The Mage activates
Arcane Power.