Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Items Vault 1.7.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Mindslayer |
Level / Exp | 20 / 2% |
Size | medium |
Lifes / Deaths | Killed by Islara the green worm mass at level 16 on the 70th Haze 122nd year of Ascendancy at 12:49 / 2Killed by Bethydheba the snow giant at level 20 on the 9th Allure 123rd year of Ascendancy at 18:31 |
Primary Stats
Strength | 22 (base 11) |
Dexterity | 20 (base 10) |
Constitution | 20 (base 10) |
Magic | 19 (base 10) |
Willpower | 65 (base 47) |
Cunning | 51 (base 38) |
Resources
Life | -12/607 |
Equilibrium | 18 |
Psi | 75/155 |
Healing Factor | 1.1970588855781 |
Regeneration | 6.2845591492852 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -1.9984014443253E-12% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 5 |
See Stealth | 33.891010379467 |
See Invisible | 33.891010379467 |
Offense: Mainhand
Damage | 39 |
Accuracy | 35 |
Crit Chance | 21% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 9.5 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +12% |
Nature | +5% |
Blight | +3% |
Physical | +7% |
Cold | +3% |
All | 0% |
Offense: Damage Penetration
Darkness | +5% |
Physical | +10% |
Lightning | +15% |
Defense: Base
Armour (hardiness) | 21 (35.65183292883%) |
Defense | 31 |
Ranged Defense | 31 |
Fatigue | 0 |
Physical Save | 21 |
Spell Save | 24 |
Mental Save | 40 |
Defense: Resistances
Fire | + 14%( 70%) |
Darkness | + 11%( 70%) |
Nature | + 27%( 70%) |
Cold | + 9%( 70%) |
Blight | + 34%( 70%) |
Physical | + 9%( 70%) |
Mind | + 27%( 70%) |
All | + 6%( 70%) |
Defense: Immunities
Pinning Resistance | 22% |
Instadeath Resistance | 100% |
Confusion Resistance | 44% |
Disarm Resistance | 22% |
Stun Resistance | 15% |
Poison Resistance | 20% |
Knockback Resistance | 60% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 367 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 555% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Voracity | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Psionic / Charged mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * You've found the needed honey tree root. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Equipment
Psionic focus | Golden Three-Edged Sword 'The Truth' (168% power, 9 apr) Golden Three-Edged Sword 'The Truth' (168% power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 168% Range: 1.6x Uses 129% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Light source | Daganarigund the Rainking Daganarigund the Rainking2.0 T1 lite [Rare] Nature While equipped: dps ---------- Mind.crit +1% Crit.mult +15.00% Dmg.mod +3% cold ----- def ----- Max.HP +45.00 ---------- misc Psi/ret +0.04 Max.hate +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Unlightspire the rough leather cap (0 def, 1 armour) Unlightspire the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Dex dps ---------- Res.pen +5% darkness ----- def ----- Armour +1 Fatigue +1% Resists +11% mind +3% blight Phys.save +3 (+2 eff.) Mind.save +10 (+3 eff.) Max.HP +60.00 HP.reg +2.00 Confus- +22% A cap made of leather. |
On feet | pair of rough leather boots 'Nimbusdredge' (0 def, 1 armour) pair of rough leather boots 'Nimbusdredge' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Phys.crit +4.0% Mind.crit +1% Phys.pwr +3 (+2 eff.) Dmg.mod +12% lightning Res.pen +15% lightning Apr +5 ----- def ----- Armour +1 Resists +9% fire ---------- misc Psi/ret +0.04 A pair of boots made of leather. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | copper ring 'Haruharadas' copper ring 'Haruharadas'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Res.pen +10% physical On Hit (Melee): * 10% chance to slow global speed by 55% ----- def ----- Armour +4 Defense +11 (+5 eff.) Resists +6% blight Rings make your fingers look great! |
On fingers | Brightspire Brightspire0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% cold Max.HP +20.00 Disarm- +22% Pinning- +22% Knockbk- +20% Rings make your fingers look great! |
Around neck | clarifying copper amulet of constitution (+2) clarifying copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +11% mind Confus- +22% Amulets make your neck look great! |
In main hand | steel battleaxe 'Olorosta' (138% power, 2 apr) steel battleaxe 'Olorosta' (138% power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Nature/Master Power 138% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +13 nature On Hit: * 10% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +11 Str +7 Dex +7 Mag +7 Wil +6 Cun +6 Con dps ---------- Dmg.mod +3% blight +7% physical Acc +16 (+8 eff.) On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +9% blight Massive two-handed battleaxes. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 109% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Cloak | Polobrewe the linen cloak (1 def, 2 armour) Polobrewe the linen cloak (1 def, 2 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Mag +1 Wil +2 Con dps ---------- Melee Ret 4 physical ----- def ----- Armour +2 Defense +1 (+0 eff.) Resists +3% physical Max.HP +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | cured leather armour 'Beylin' (6 def, 4 armour) cured leather armour 'Beylin' (6 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Disrupt While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 55% ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +12% blight +13% nature +6% darkness Phys.save +6 (+3 eff.) Max.HP +48.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of leather. |
Inventory
healing infusion of the sneak (heal 142; cd 11) healing infusion of the sneak (heal 142; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 142 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the sneak (heal 147; cd 12) healing infusion of the sneak (heal 147; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 147 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the sneak (heal 181; cd 11) healing infusion of the sneak (heal 181; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 181 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 106; cd 10) healing infusion of the warrior (heal 106; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 702%; cd 9) movement infusion of the psychic (speed 702%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 702% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the wizard (speed 529%; cd 9) movement infusion of the wizard (speed 529%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 529% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 330; 17 cd) regeneration infusion of the duelist (heal 330; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 330 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 293; 14 cd) regeneration infusion of the psychic (heal 293; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 293 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 233; 12 cd) regeneration infusion of the sneak (heal 233; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 233 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 16%; mental; dur 3; cd 12) wild infusion (res 16%; mental; dur 3; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 20%; magical; dur 3; cd 10) wild infusion of the duelist (res 20%; magical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 26%; magical; dur 4; cd 11) wild infusion of the sneak (res 26%; magical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 29%; mental; dur 2; cd 15) wild infusion of the sneak (res 29%; mental; dur 2; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
acid wave rune of the psychic (damage 213; dur 4; cd 22) acid wave rune of the psychic (damage 213; dur 4; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 213.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the psychic (damage 203; dur 4; cd 22) acid wave rune of the psychic (damage 203; dur 4; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 203.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the sneak (damage 159; dur 4; cd 21) acid wave rune of the sneak (damage 159; dur 4; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 159.20 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the wizard (damage 105; dur 4; cd 22) biting gale rune of the wizard (damage 105; dur 4; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 104.85 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 55; blocks 4; dur 4; cd 12) stormshield rune of the warrior (threshold 55; blocks 4; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 55 up to 4 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of dexterity (+3) copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets make your neck look great! |
restful copper amulet of dexterity (+2) restful copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Dex ----- def ----- Fatigue -5% HP.reg +1.00 Amulets make your neck look great! |
Dimstreaker the steel amulet Dimstreaker the steel amulet0.1 T2 amulet jewelry [Rare] Disrupt While equipped: dps ---------- Dmg.mod +6% nature +18% darkness Res.pen +25% darkness Melee Ret 4 fire ----- def ----- Resists +13% nature +14% blight Poison- +29% Disease- +22% Amulets make your neck look great! |
copper ring 'Gilufang' copper ring 'Gilufang'0.1 T1 ring jewelry [Rare] Nature While equipped: ----- def ----- Armour +2 Defense +5 (+2 eff.) Resists +6% blight +3% cold +5% nature Phys.save +6 (+3 eff.) Poison- +12% Disease- +12% Pinning- +20% Rings make your fingers look great! |
copper ring 'Zubawe' copper ring 'Zubawe'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Str +3 Dex +1 Mag +3 Cun dps ---------- Res.pen +15% mind ----- def ----- Mind.save +6 (+2 eff.) Confus- +24% ---------- misc Infravis +1 See.Invis +3 Rings make your fingers look great! |
psionicist's copper ring of power psionicist's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Phys.pwr +6 (+3 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Mind.save +6 (+2 eff.) Rings make your fingers look great! |
warrior's copper ring of sensing warrior's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str ----- def ----- Armour +6 Blind- +21% ---------- misc Infravis +4 See.Stealth +6 See.Invis +6 Rings make your fingers look great! |
warrior's copper ring of the mind (+11%) warrior's copper ring of the mind (+11%)0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +11% mind ----- def ----- Armour +6 Resists +11% mind Rings make your fingers look great! |
Areyalach Areyalach0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Str +2 Mag +4 Con dps ---------- Phys.pwr +6 (+3 eff.) Melee Ret 6 arcane ----- def ----- Spell.save +4 (+2 eff.) Silence- +24% ---------- misc Mana/turn +0.13 Rings make your fingers look great! |
hateful steel battleaxe (131% power, 2 apr) hateful steel battleaxe (131% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Psionic Power 131% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +9 darkness Against +13% Living Massive two-handed battleaxes. |
Zerelahad the Jetbolt (135% power, 3 apr) Zerelahad the Jetbolt (135% power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Nature/Disrupt/Master Power 135% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +12 acid On Hit: * 7% chance to slow global speed by 55% While equipped: Stats +7 Con +6 Wil dps ---------- Res.pen +10% acid On Hit (Melee): * 10% chance to reduce damage dealt by 23% ----- def ----- Max.HP +23.00 Sharp, long, and deadly. |
thought-forged dwarven-steel longsword of massacre (145% power, 4 apr) thought-forged dwarven-steel longsword of massacre (145% power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego] Master/Psionic Power 146% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +8 mind On Hit: * 19% chance to reduce all saves and defense by 28 While equipped: Stats +1 Cun +2 Wil Sharp, long, and deadly. |
Unerring Scalpel (124% power, 25 apr) Unerring Scalpel (124% power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 124% Range: 1.3x Uses 45% Str, 55% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+9 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Umbral Razor (139% power, 10 apr) Umbral Razor (139% power, 10 apr)1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 139% Range: 1.3x Uses 50% Dex, 15% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 17 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 45.39 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Serpent's Glare (91% power, 15 apr, nature damage) Serpent's Glare (91% power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 138.66 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
gifted vined mindstar of life (88% power, 18 apr, nature damage) gifted vined mindstar of life (88% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 89% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +8 (+2 eff.) ----- def ----- Max.HP +12.00 HP.reg +0.90 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious vined mindstar (81% power, 18 apr, nature damage) harmonious vined mindstar (81% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature Power 82% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +2% nature Res.pen +4% nature ----- def ----- Resists +3% nature ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying vined mindstar of resolve (87% power, 18 apr, nature damage) horrifying vined mindstar of resolve (87% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 3 mind 3 darkness Dmg.mod +3% mind +3% darkness ----- def ----- Spell.save +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pouch of steel shots 'Cyrinne' (18/47, 161% power, 2 apr) pouch of steel shots 'Cyrinne' (18/47, 161% power, 2 apr)3.0 T2 shot ammo [Rare] Master Power 161% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 47 Proj.spd +200% On Hit.r1 +8 physical While equipped: ---------- misc Reload +5 Shots are used with slings to pummel your foes to death. |
acidic iron shield (0 def, 2 armour, 21.5 block) acidic iron shield (0 def, 2 armour, 21.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 acid Melee Ret 2 acid ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
mindwoven woollen robe of life (0 def, 0 armour) mindwoven woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+0 eff.) ----- def ----- Resists +5% blight +9% all Mind.save +17 (+5 eff.) Max.HP +48.00 HP.reg +1.70 Heal.mod +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing rough leather armour of command (9 def, 6 armour) cleansing rough leather armour of command (9 def, 6 armour)9.0 T1 light armor [Ego+] Disrupt/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +6% Resists +10% nature +10% blight Mind.save +10 (+3 eff.) A suit of armour made of leather. |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+2 eff.) Rng.Def +8 (+4 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
cleansing dwarven-steel mail armour of cold resistance (3 def, 8 armour) cleansing dwarven-steel mail armour of cold resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +11% blight +15% cold +12% nature A suit of armour made of mail. |
impenetrable dwarven-steel mail armour (3 def, 13 armour) impenetrable dwarven-steel mail armour (3 def, 13 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +13 Defense +3 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Aladan the Blazegash Aladan the Blazegash1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Dex +3 Wil dps ---------- Melee Ret 2 cold ----- def ----- Resists +9% light HP.reg +0.70 Heal.mod +12% A belt that goes around your waist. |
Cuthytir the Fogviper Cuthytir the Fogviper1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.pwr +5 (+3 eff.) Melee Ret 6 darkness ----- def ----- Defense +5 (+2 eff.) Crit.chn- 5.00% Max.HP +32.00 ---------- misc Stam/turn +1.00 See.Invis +6 A belt that goes around your waist. |
Gendil the rough leather belt Gendil the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +6 Wil dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +3% mind Res.pen +5% acid ----- def ----- Mind.save +6 (+2 eff.) HP.reg +0.80 Heal.mod +12% ---------- misc Psi/ret +0.08 A belt that goes around your waist. |
cleansing rough leather belt of transcendence cleansing rough leather belt of transcendence1.0 T1 belt armor [Ego] Disrupt/Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Resists +5% acid +6% blight Phys.save +5 (+3 eff.) A belt that goes around your waist. |
Erelihor the linen cloak (1 def, 0 armour) Erelihor the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Mag +1 Wil dps ---------- Phys.crit +2.0% Phys.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) Fatigue -3% Resists +9% cold Die.at -40.00 life Confus- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of battle (7 def, 0 armour) enveloping linen cloak of battle (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +2 (+1 eff.) ----- def ----- Defense +7 (+3 eff.) Fatigue -2% Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Blazedredge' (1 def, 0 armour) linen cloak 'Blazedredge' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Dmg.mod +9% cold +9% fire Res.pen +20% fire ----- def ----- Defense +1 (+0 eff.) Max.HP +32.00 ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Poxbliss (0 def, 1 armour) Poxbliss (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +5 Lck +4 Dex dps ---------- Dmg.mod +6% nature ----- def ----- Armour +1 Resists +1% physical Stealth +6 Heal.mod +10% A pair of boots made of leather. |
pair of rough leather boots 'Tulagrim' (0 def, 1 armour) pair of rough leather boots 'Tulagrim' (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +1 Str +2 Dex +3 Wil +3 Cun +2 Con ----- def ----- Armour +1 Resists +9% acid Phys.save +6 (+3 eff.) Spell.save +12 (+6 eff.) Mind.save +6 (+2 eff.) ---------- misc See.Invis +12 A pair of boots made of leather. |
pair of rough leather boots of disengagement (0 def, 1 armour) pair of rough leather boots of disengagement (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: Stats +3 Cun +2 Dex ----- def ----- Armour +1 Disengage: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
undeterred pair of rough leather boots (0 def, 1 armour) undeterred pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +1 Silence- +22% Confus- +20% Stun/Frz- +23% A pair of boots made of leather. |
Anydig (0 def, 3 armour) Anydig (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +1 Dex +1 Cun dps ---------- Phys.pwr +25 (+9 eff.) Melee Ret 2 mind ----- def ----- Armour +3 Fatigue -3% Phys.save +5 (+3 eff.) ---------- misc Max.enc +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tithel (5 def, 9 armour) Tithel (5 def, 9 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Mag dps ---------- Phys.pwr +5 (+3 eff.) Apr +3 On Hit (Melee): * 10% chance to reduce all saves and defense by 28 ----- def ----- Armour +9 Defense +5 (+2 eff.) Fatigue -3% Phys.save +6 (+3 eff.) ---------- misc Max.enc +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of iron boots of tirelessness (0 def, 3 armour) traveler's pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -3% Phys.save +6 (+3 eff.) ---------- misc Max.enc +24 Stam/turn +0.40 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Chamylerab the iron gauntlets (0 def, 3 armour) Chamylerab the iron gauntlets (0 def, 3 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Con dps ---------- Dmg.mod +9% physical Acc +6 (+3 eff.) ----- def ----- Armour +3 Fatigue +1% Phys.save +5 (+3 eff.) Mind.save +5 (+1 eff.) Disarm- +22% Unarmed combat: Power 112% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +6 Apr +3 Crit +2.0% Atk.spd 83% On Hit: 10% Perfect Control 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Pusgasher the linen wizard hat (1 def, 0 armour) Pusgasher the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% nature Res.pen +25% lightning On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Defense +1 (+0 eff.) Resists +9% nature Spell.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
linen wizard hat 'Halirehor' (1 def, 0 armour) linen wizard hat 'Halirehor' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +10% fire Apr +2 ----- def ----- Defense +1 (+0 eff.) Resists +18% fire A pointy cloth hat, very wizardly... |
linen wizard hat of madness (1 def, 0 armour) linen wizard hat of madness (1 def, 0 armour)2.0 T1 head armor [Ego+] Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +5% ----- def ----- Defense +1 (+0 eff.) Mind.save +12 (+4 eff.) Hateful Whisper: Puts all charms on 13 cooldown Level 4.0 Pwr.cost 13 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 145 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Brenavon (1 def, 0 armour) Brenavon (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Melee Ret 4 mind ----- def ----- Defense +1 (+0 eff.) Resists +5% lightning +5% temporal +3% acid A pointy cloth hat, very wizardly... |
Nerida the Sulfurnull (1 def, 0 armour) Nerida the Sulfurnull (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% cold On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Defense +1 (+0 eff.) Resists +15% lightning ---------- misc Equi/ret +0.90 Psi/ret +0.80 Hate/ret +0.80 A pointy cloth hat, very wizardly... |
Poloth the rough leather cap (0 def, 1 armour) Poloth the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% HP.reg +4.00 Knockbk- +10% A cap made of leather. |
Wildsnake the rough leather cap (5 def, 7 armour) Wildsnake the rough leather cap (5 def, 7 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Apr +1 ----- def ----- Armour +7 Defense +5 (+2 eff.) Fatigue +1% Resists +9% nature +6% cold Mind.save +3 (+1 eff.) ---------- misc Breathe water A cap made of leather. |
grounding rough leather cap of strength (+2) (0 def, 1 armour) grounding rough leather cap of strength (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +2 Str ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +5% temporal A cap made of leather. |
8 agate 8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
108 alchemist agate 108 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Ichorlord Ichorlord2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind +9% nature Res.pen +10% light Melee Ret 4 mind ----- def ----- Resists +3% nature ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Puswill' brass lantern 'Puswill'2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Dex dps ---------- Phys.crit +4.0% Res.pen +5% nature +10% fire ----- def ----- Armour +4 Mind.save +6 (+2 eff.) ---------- misc Max.stam +10.00 Light +3 See.Stealth +6 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of mindblast [power 100] (13 cooldown) iron torque of mindblast [power 100] (13 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
elm totem of healing [power 122] (13 cooldown) elm totem of healing [power 122] (13 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
ash totem of healing 'Emussra' [power 170] (13 cooldown) ash totem of healing 'Emussra' [power 170] (13 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +3 Wil dps ---------- Spell.pwr +20 (+5 eff.) ---------- misc Mana/turn +0.04 Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 13 cooldown 100% to increase all damage by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By oldgame the Cornac Mindslayer level 14
35th Haze 122nd year of Ascendancy at 20:58 see stats
By oldgame the Cornac Mindslayer level 10
12nd Haze 122nd year of Ascendancy at 11:19 see stats
By oldgame the Cornac Mindslayer level 20
9th Allure 123rd year of Ascendancy at 18:15 see stats
By oldgame the Cornac Mindslayer level 9
8th Haze 122nd year of Ascendancy at 13:20 see stats
By oldgame the Cornac Mindslayer level 14
48th Haze 122nd year of Ascendancy at 15:58 see stats
By oldgame the Cornac Mindslayer level 19
75th Haze 122nd year of Ascendancy at 18:51 see stats
By oldgame the Cornac Mindslayer level 16
70th Haze 122nd year of Ascendancy at 12:49 see stats
Log
Melee retaliation hits Isuwen the large white snake for 3 physical, 3 physical (6 total damage).
Isuwen the large white snake hits oldgame for (5 to psi shield), 7 mind, (2 to psi shield), 3 acid, (4 to psi shield), 5 nature, 0 arcane, (2 to psi shield), 3 acid (18 total damage).
Isuwen the large white snake slows down.
Talent Infusion: Regeneration is ready to use.
Oldgame's Beyond the Flesh hits Isuwen the large white snake for 62 physical, 33 light, 32 darkness, 0 arcane (127 total damage).
Burning from Bethydheba the snow giant hits oldgame for 18 fire damage.
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Oldgame activates Forcefield.
Oldgame uses Kinetic Strike.
Isuwen the large white snake is pinned to the ground.
oldgame hits Isuwen the large white snake for 100 physical, 8 nature, 0 arcane (108 total damage).
Bethydheba the snow giant casts Channel Staff.
Burning from Bethydheba the snow giant hits Isuwen the large white snake for 11 fire damage.
Isuwen the large white snake performs a melee critical strike against oldgame!
Isuwen the large white snake performs a melee critical strike against oldgame!
Melee retaliation hits Isuwen the large white snake for 3 physical, 3 physical (5 total damage).
Isuwen the large white snake hits oldgame for (6 to psi shield), 6 mind, (2 to psi shield), 2 acid, (4 to psi shield), 4 nature, 0 arcane, (2 to psi shield), 2 acid (14 total damage).
Bethydheba the snow giant's Channel Staff hits oldgame for 76 fire damage.
Oldgame seems more focused.
Oldgame's Beyond the Flesh hits Isuwen the large white snake for 64 physical, 29 light, 29 darkness, 0 arcane (121 total damage).
Burning from Bethydheba the snow giant hits oldgame for 13 fire damage.
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Oldgame uses Infusion: Regeneration.
Oldgame starts regenerating health quickly.
Bethydheba the snow giant casts Channel Staff.
Burning from Bethydheba the snow giant hits Isuwen the large white snake for 10 fire damage.
Bethydheba the snow giant's Channel Staff hits oldgame for 64 fire damage.
oldgame the level 20 cornac mindslayer was burnt to death by Bethydheba the snow giant on level 2 of Old Forest.