Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Higher |
| Class | Paradox Mage |
| Level / Exp | 47 / 22% |
| Size | medium |
| Lifes / Deaths | Killed by Urkis, the High Tempest at level 20 on the 31st Haze 122nd year of Ascendancy at 02:55 0 / 9Killed by Urkis, the High Tempest at level 20 on the 31st Haze 122nd year of Ascendancy at 05:31 Killed by elven blood mage at level 24 on the 4th Regrowth 123rd year of Ascendancy at 11:16 Killed by Shasshhiy'Kaish at level 33 on the 51st Regrowth 123rd year of Ascendancy at 08:51 Killed by Vor, Grand Geomancer of the Pride at level 36 on the 78th Regrowth 123rd year of Ascendancy at 20:59 Killed by orc necromancer at level 37 on the 80th Regrowth 123rd year of Ascendancy at 21:28 Killed by Lefdr the dúathedlen at level 38 on the 5th Pyre 123rd year of Ascendancy at 10:06 Killed by thief at level 47 on the 10th Mirth 123rd year of Ascendancy at 01:23 Killed by orc blood mage at level 47 on the 2nd Dusk 123rd year of Ascendancy at 00:45 |
Primary Stats
| Strength | 53 (base 36) |
| Dexterity | 39 (base 24) |
| Constitution | 63 (base 59) |
| Magic | 86 (base 60) |
| Willpower | 25 (base 14) |
| Cunning | 37 (base 20) |
Resources
| Mana | 348/348 |
| Equilibrium | 20 |
| Life | -135/1225 |
| Positive | 134/188 |
| Paradox | 407 |
| Healing Factor | 1.14 |
| Regeneration | 34.485 |
Speed
| Mental | +35.07159452396% |
| Attack | +35.07159452396% |
| Movement | +3.9968028886506E-12% |
| Spell | +35.07159452396% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 6 |
| Infravision | 11 |
| See Stealth | 7 |
| See Invisible | 7 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 156 |
| Accuracy | 48 |
| Crit Chance | 30% |
| APR | 17 |
| Speed | 0.74 |
Offense: Spell
| Spellpower | 67 |
| Crit Chance | 48% |
| Speed | 0.74034811206927 |
Offense: Mind
| Mindpower | 26.15 |
| Crit Chance | 21% |
| Speed | 0.74034811206927 |
Offense: Damage Bonus
| All | +2% |
Defense: Base
| Armour (hardiness) | 68.151592611477 (50%) |
| Defense | 66.86631278779 |
| Ranged Defense | 66.86631278779 |
| Fatigue | 0 |
| Physical Save | 63.20625 |
| Spell Save | 58.358333333333 |
| Mental Save | 49.308333333333 |
Defense: Resistances
| All | -16%( 75%) |
Defense: Immunities
| Stun Resistance | 57% |
| Bleed Resistance | 57% |
| Confusion Resistance | 60% |
| Instadeath Resistance | 100% |
| Blind Resistance | 60% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 20% for 5 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 498 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 176 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. |
Class Talents
| Chronomancy / Spellbinding | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Stasis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Gravity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Disintegration |
| talent | Matter Weaving |
| talent | Premonition |
| talent | Empower |
| talent | Elemental Harmony |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Increases life regen by 11.00. Elemental Harmony |
| beneficial effect | The target's spellpower has been increased by 26. Spellsurge |
| beneficial effect | A flow of life spins around the target, regenerating 17.50 life per turn. Regeneration |
| beneficial effect | Reduces lightning damage received by 20%. Premonition Shield |
| beneficial effect | Increases attack, spell, and mind speed by 35%. 2 Time Dilation |
| beneficial effect | Temporal damage increased by 15%. Born into Magic |
| beneficial effect | Fires an arcane explosion each turn doing 108.97 arcane damage in radius 1. Aether Breach |
| beneficial effect | The time distortion has created a restoration field, healing the target for 73 each turn. Temporal Restoration Field |
| detrimental effect | The target is cursed, reducing all resistances by 31%. Curse of Vulnerability |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
| beneficial effect | The target's defense and saves have been increased by 30. 3 Spin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by snow giant boulder thrower. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You failed to protect the lost warrior from death by Kora Pendragon. Escort: lost warrior (level 8 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 27. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed orc heart. * You've found the needed vial of elder vampire blood. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed sandworm tooth. * You've found the needed mummified bone. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | scholar's pair of voratun boots of evasion (15 def, 5 armour) scholar's pair of voratun boots of evasion (15 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +15 (+4 eff.) Fatigue: +4% Spellpower: +4 (+1 eff.) It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 30% chance to completely evade them and granting you 23 defense for 8 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 33.46 cold damage and 42.64 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+3 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 210.95 fire and 187.83 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | mule's steel ring of sensing mule's steel ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -4% Maximum encumbrance: +24 Blindness immunity: +20% Infravision radius: +4 See stealth: +7 See invisible: +7 Rings can have magical properties. |
| On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+3 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| Around waist | blurring hardened leather belt of burglary blurring hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +13 (+3 eff.) Changes stats: +4 Dex / +4 Cun / +7 Lck Trap disarming bonus: +20 Stealth bonus: +14 Infravision radius: +4 A belt that goes around your waist. |
| In main hand | Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element) Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 190% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 (+2 eff.) Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 (+3 eff.) Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 2.4 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 88% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Lisarewen (17 def, 14 armour) Lisarewen (17 def, 14 armour)Requires: - Strength 18 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +14 Defense: +17 (+4 eff.) Fatigue: +8% Changes stats: +6 Str / +6 Dex / +1 Mag / +3 Cun Critical mult.: +15.00% Physical save: +9 (+2 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+7 eff.) Life regen: +1.50 Maximum life: +56.00 Maximum mana: +20.00 Spellpower: +6 (+2 eff.) Healing mod.: +14% A suit of armour made of leather. |
| Cloak | Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 1/28) : Effective talent level: 2.2 Power cost: 28 out of 1/28. Range: 7 Travel Speed: instantaneous Is: a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 127.50 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Around neck | Kindlebraid KindlebraidPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Damage (Melee): 13 light / 7 darkness Effects when hit in melee: * 9% chance to blind * 6% chance to inflict damage reduction Changes stats: +3 Mag Changes resistances: +6% temporal Changes resistances cap: +5% all Changes damage: +12% darkness / +9% temporal / +7% light / +9% fire Physical save: +7 (+2 eff.) Mana each turn: +0.53 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +37.00 Amulets can have magical properties. |
Inventory
Elixir of Brawn Elixir of BrawnInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your strength and constitution by three. A vial of sluggish tan fluid. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 165.24 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Cuthigas the voratun mail armour (20 def, 14 armour) Cuthigas the voratun mail armour (20 def, 14 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +20 (+5 eff.) Fatigue: +16% Changes stats: +5 Cun Changes resistances: +22% lightning Physical save: +20 (+5 eff.) Mental save: +20 (+7 eff.) Blindness immunity: +10% Disease immunity: +15% Confusion immunity: +10% Stun/Freeze immunity: +10% Knockback immunity: +15% Maximum life: +44.00 A suit of armour made of mail. |
Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+4 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+4 eff.) Mental save: +25 (+8 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+5 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 5 Armour, 7 Defense and your attacks will gain 28% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Ivewen (dig speed 3 turns) Ivewen (dig speed 3 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +4 Defense: +7 (+2 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn Changes stats: +3 Str Changes resistances: +8% physical / +18% darkness / +17% fire Changes damage: +21% temporal When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
scorching alchemist's lamp of corpselight scorching alchemist's lamp of corpselightPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 16 fire Changes resistances: +8% blight / +7% fire / +9% darkness Spellpower: +4 (+1 eff.) Spell crit. chance: +5% Light radius: +3 Infravision radius: +4 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 26 blight damage or heals 38 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 bloodstone =Level 5= 3 bloodstone =Level 5=0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal =Level 5= 3 fire opal =Level 5=0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 554.88 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
diamond =Level 5= diamond =Level 5=0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone =_Level 5= moonstone =_Level 5=0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl =Level 5= 3 pearl =Level 5=0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Kora Pendragon the Higher Paradox Mage level 33
47th Regrowth 123rd year of Ascendancy at 05:26 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Kora Pendragon the Higher Paradox Mage level 23
10th Allure 123rd year of Ascendancy at 14:23 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By Kora Pendragon the Higher Paradox Mage level 37
79th Regrowth 123rd year of Ascendancy at 23:02 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Kora Pendragon the Higher Paradox Mage level 28
27th Regrowth 123rd year of Ascendancy at 10:56 see stats
Arachnophobia
Destroyed the spydric menace.By Kora Pendragon the Higher Paradox Mage level 36
62nd Regrowth 123rd year of Ascendancy at 13:07 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Kora Pendragon the Higher Paradox Mage level 40
13rd Pyre 123rd year of Ascendancy at 23:25 see stats
Best album ever!
Removed 89 beneficial effects from enemies via Disintegration.By Kora Pendragon the Higher Paradox Mage level 46
9th Mirth 123rd year of Ascendancy at 11:48 see stats
Brave new world
Went to the Far East and took part in the war.By Kora Pendragon the Higher Paradox Mage level 35
58th Regrowth 123rd year of Ascendancy at 22:49 see stats
Clone War
Destroyed your own Shade.By Kora Pendragon the Higher Paradox Mage level 46
6th Mirth 123rd year of Ascendancy at 18:14 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Kora Pendragon the Higher Paradox Mage level 13
2nd Haze 122nd year of Ascendancy at 15:30 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Kora Pendragon the Higher Paradox Mage level 36
76th Regrowth 123rd year of Ascendancy at 10:19 see stats
Destroyer of the creation
Killed Slasul.By Kora Pendragon the Higher Paradox Mage level 41
55th Pyre 123rd year of Ascendancy at 02:02 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Kora Pendragon the Higher Paradox Mage level 34
54th Regrowth 123rd year of Ascendancy at 23:11 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Kora Pendragon the Higher Paradox Mage level 22
71st Haze 122nd year of Ascendancy at 08:27 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Kora Pendragon the Higher Paradox Mage level 43
64th Pyre 123rd year of Ascendancy at 10:20 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Kora Pendragon the Higher Paradox Mage level 37
1st Pyre 123rd year of Ascendancy at 12:31 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Kora Pendragon the Higher Paradox Mage level 38
3rd Pyre 123rd year of Ascendancy at 16:57 see stats
Exterminator
Killed 1000 creatures.By Kora Pendragon the Higher Paradox Mage level 18
13rd Haze 122nd year of Ascendancy at 08:30 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Kora Pendragon the Higher Paradox Mage level 20
51st Haze 122nd year of Ascendancy at 13:49 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Kora Pendragon the Higher Paradox Mage level 42
55th Pyre 123rd year of Ascendancy at 05:04 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Kora Pendragon the Higher Paradox Mage level 23
10th Allure 123rd year of Ascendancy at 14:53 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Kora Pendragon the Higher Paradox Mage level 36
77th Regrowth 123rd year of Ascendancy at 14:26 see stats
Level 10
Got a character to level 10.By Kora Pendragon the Higher Paradox Mage level 10
62nd Dusk 122nd year of Ascendancy at 07:25 see stats
Level 20
Got a character to level 20.By Kora Pendragon the Higher Paradox Mage level 20
25th Haze 122nd year of Ascendancy at 22:59 see stats
Level 30
Got a character to level 30.By Kora Pendragon the Higher Paradox Mage level 30
37th Regrowth 123rd year of Ascendancy at 13:07 see stats
Level 40
Got a character to level 40.By Kora Pendragon the Higher Paradox Mage level 40
11st Pyre 123rd year of Ascendancy at 10:29 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Kora Pendragon the Higher Paradox Mage level 21
70th Haze 122nd year of Ascendancy at 01:33 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Kora Pendragon the Higher Paradox Mage level 33
51st Regrowth 123rd year of Ascendancy at 10:47 see stats
Size matters
Did over 600 damage in one attack.By Kora Pendragon the Higher Paradox Mage level 39
11st Pyre 123rd year of Ascendancy at 04:08 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Kora Pendragon the Higher Paradox Mage level 35
55th Regrowth 123rd year of Ascendancy at 00:34 see stats
The Arena
Unlocked Arena mode.By Kora Pendragon the Higher Paradox Mage level 13
77th Dusk 122nd year of Ascendancy at 08:37 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Kora Pendragon the Higher Paradox Mage level 23
10th Allure 123rd year of Ascendancy at 14:23 see stats
The Old Ones
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Kora Pendragon the Higher Paradox Mage level 42
55th Pyre 123rd year of Ascendancy at 06:02 see stats
The secret city
Discovered the truth about mages.By Kora Pendragon the Higher Paradox Mage level 11
66th Dusk 122nd year of Ascendancy at 03:25 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Kora Pendragon the Higher Paradox Mage level 29
31st Regrowth 123rd year of Ascendancy at 21:25 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Kora Pendragon the Higher Paradox Mage level 23
7th Allure 123rd year of Ascendancy at 21:55 see stats
Unstoppable
Returned from the dead.By Kora Pendragon the Higher Paradox Mage level 47
10th Mirth 123rd year of Ascendancy at 01:24 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Kora Pendragon the Higher Paradox Mage level 32
45th Regrowth 123rd year of Ascendancy at 00:17 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Kora Pendragon the Higher Paradox Mage level 4
76th Pyre 122nd year of Ascendancy at 21:22 see stats
Log
Orc corruptor hits Kora Pendragon for 255 acid damage.
Orc corruptor hits Orc blood mage for (221 absorbed), 0 acid (0 total damage).
Emibeth the orc blood mage's Blood Grasp drains life from Kora Pendragon!
Emibeth the orc blood mage receives 139 healing from Kora Pendragon.
Emibeth the orc blood mage's Blood Grasp hits Kora Pendragon for 279 blight damage.
The shield around orc blood mage crumbles.
Aether Breach from Kora Pendragon hits Orc corruptor for (127 to bones), 0 arcane (0 total damage).
Aether Breach from Kora Pendragon hits Orc blood mage for (109 absorbed), 18 arcane (18 total damage).
Aether Breach from Kora Pendragon hits Emibeth the orc blood mage for 38 arcane damage.
Kora Pendragon receives 83 healing from Temporal Restoration Field.
Kora Pendragon uses Gift of the Highborn.
Kora Pendragon starts regenerating health quickly.
Kora Pendragon uses Infusion: Healing.
Kora Pendragon receives 201 healing from Infusion: Healing.
Kora Pendragon casts Healing Light.
Kora Pendragon receives 204 healing.
Emibeth the orc blood mage casts Blood Grasp.
Orc blood mage casts Rune: Shielding.
A shield forms around orc blood mage.
Orc blood mage uses Pride of the Orcs.
Orc blood mage casts Rune: Shielding.
A shield forms around orc blood mage.
Orc blood mage casts Soul Rot.
Orc blood mage's spell attains critical power!
Orc blood mage receives 123 healing from Pride of the Orcs.
Emibeth the orc blood mage's Blood Grasp drains life from Kora Pendragon!
Emibeth the orc blood mage receives 81 healing from Kora Pendragon.
Emibeth the orc blood mage's Blood Grasp hits Kora Pendragon for 161 blight damage.
Saving game...
