Character
Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.44 |
Addons | Items Vault 0.9.44 Stone Wardens DLC Class 0.9.44 |
Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Dwarf |
Class | Cursed |
Level / Exp | 9 / 22% |
Size | medium |
Lifes / Deaths | Killed by orc soldier at level 2 on the 18th Voratun 122nd year of Ascendancy at 02:37 / 58Killed by slimy crawler at level 5 on the 21st Voratun 122nd year of Ascendancy at 17:57 Killed by shadow claw at level 7 on the 2nd Profit 122nd year of Ascendancy at 06:44 Killed by shadow claw at level 7 on the 2nd Profit 122nd year of Ascendancy at 12:55 Killed by shadow claw at level 7 on the 2nd Profit 122nd year of Ascendancy at 15:32 Killed by corrupted war dog at level 7 on the 2nd Profit 122nd year of Ascendancy at 16:51 Killed by shadow claw at level 7 on the 2nd Profit 122nd year of Ascendancy at 17:19 Killed by corrupted war dog at level 7 on the 2nd Profit 122nd year of Ascendancy at 17:40 Killed by shadow stalker at level 7 on the 2nd Profit 122nd year of Ascendancy at 19:01 Killed by shadow stalker at level 7 on the 2nd Profit 122nd year of Ascendancy at 20:20 Killed by corrupted war dog at level 7 on the 2nd Profit 122nd year of Ascendancy at 21:31 Killed by corrupted war dog at level 7 on the 3rd Profit 122nd year of Ascendancy at 00:09 Killed by shadow claw at level 7 on the 3rd Profit 122nd year of Ascendancy at 01:34 Killed by shadow claw at level 7 on the 3rd Profit 122nd year of Ascendancy at 02:39 Killed by shadow claw at level 7 on the 3rd Profit 122nd year of Ascendancy at 03:51 Killed by shadow claw at level 7 on the 3rd Profit 122nd year of Ascendancy at 05:10 Killed by shadow claw at level 7 on the 3rd Profit 122nd year of Ascendancy at 05:40 Killed by shadow claw at level 7 on the 3rd Profit 122nd year of Ascendancy at 06:29 Killed by shadow claw at level 7 on the 3rd Profit 122nd year of Ascendancy at 09:01 Killed by shadow claw at level 7 on the 3rd Profit 122nd year of Ascendancy at 10:22 Killed by shadow claw at level 7 on the 3rd Profit 122nd year of Ascendancy at 11:33 Killed by shadow claw at level 7 on the 3rd Profit 122nd year of Ascendancy at 12:49 Killed by skeleton warrior at level 7 on the 18th Profit 122nd year of Ascendancy at 23:28 Killed by degenerated skeleton warrior at level 7 on the 19th Profit 122nd year of Ascendancy at 00:39 Killed by skeleton warrior at level 7 on the 19th Profit 122nd year of Ascendancy at 01:12 Killed by skeleton warrior at level 7 on the 19th Profit 122nd year of Ascendancy at 02:39 Killed by skeleton warrior at level 7 on the 19th Profit 122nd year of Ascendancy at 04:55 Killed by skeleton warrior at level 7 on the 19th Profit 122nd year of Ascendancy at 05:26 Killed by degenerated skeleton warrior at level 7 on the 19th Profit 122nd year of Ascendancy at 06:53 Killed by skeleton warrior at level 7 on the 19th Profit 122nd year of Ascendancy at 08:07 Killed by skeleton archer at level 7 on the 19th Profit 122nd year of Ascendancy at 12:58 Killed by armoured skeleton warrior at level 7 on the 19th Profit 122nd year of Ascendancy at 13:26 Killed by armoured skeleton warrior at level 7 on the 19th Profit 122nd year of Ascendancy at 14:52 Killed by armoured skeleton warrior at level 7 on the 19th Profit 122nd year of Ascendancy at 16:09 Killed by armoured skeleton warrior at level 7 on the 19th Profit 122nd year of Ascendancy at 20:11 Killed by skeleton warrior at level 7 on the 20th Profit 122nd year of Ascendancy at 17:29 Killed by armoured skeleton warrior at level 7 on the 20th Profit 122nd year of Ascendancy at 18:49 Killed by Dronan at level 7 on the 20th Profit 122nd year of Ascendancy at 18:49 Killed by degenerated skeleton warrior at level 7 on the 21st Profit 122nd year of Ascendancy at 03:15 Killed by skeleton warrior at level 8 on the 21st Profit 122nd year of Ascendancy at 04:31 Killed by skeleton mage at level 8 on the 21st Profit 122nd year of Ascendancy at 13:48 Killed by skeleton mage at level 8 on the 21st Profit 122nd year of Ascendancy at 15:01 Killed by Eleda the degenerated skeleton warrior at level 8 on the 22nd Profit 122nd year of Ascendancy at 02:01 Killed by degenerated skeleton warrior at level 8 on the 22nd Profit 122nd year of Ascendancy at 08:33 Killed by skeleton warrior at level 8 on the 22nd Profit 122nd year of Ascendancy at 09:37 Killed by skeleton mage at level 8 on the 22nd Profit 122nd year of Ascendancy at 13:12 Killed by skeleton warrior at level 8 on the 22nd Profit 122nd year of Ascendancy at 18:16 Killed by skeleton mage at level 8 on the 23rd Profit 122nd year of Ascendancy at 05:21 Killed by skeleton warrior at level 8 on the 23rd Profit 122nd year of Ascendancy at 16:43 Killed by skeleton warrior at level 8 on the 23rd Profit 122nd year of Ascendancy at 22:33 Killed by skeleton mage at level 8 on the 23rd Profit 122nd year of Ascendancy at 23:57 Killed by skeleton warrior at level 8 on the 24th Profit 122nd year of Ascendancy at 00:35 Killed by armoured skeleton warrior at level 8 on the 24th Profit 122nd year of Ascendancy at 01:47 Killed by degenerated skeleton warrior at level 8 on the 24th Profit 122nd year of Ascendancy at 03:22 Killed by armoured skeleton warrior at level 9 on the 24th Profit 122nd year of Ascendancy at 17:01 Killed by Dronan at level 9 on the 24th Profit 122nd year of Ascendancy at 17:01 Killed by Subject Z at level 9 on the 25th Profit 122nd year of Ascendancy at 05:21 Killed by Subject Z at level 9 on the 25th Profit 122nd year of Ascendancy at 06:48 |
Primary Stats
Strength | 33 (base 29) |
Dexterity | 11 (base 10) |
Constitution | 17 (base 10) |
Magic | 8 (base 10) |
Willpower | 28 (base 27) |
Cunning | 15 (base 10) |
Resources
Life | 277/277 |
Hate | 100/100 |
Healing Factor | 0.85947717109588 |
Regeneration | 0.21486929277397 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Mainhand
Damage | 48 |
Accuracy | 22 |
Crit Chance | 2% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 22.8 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Blight | +24% |
Light | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 6 (30%) |
Defense | 13.95 |
Ranged Defense | 19.95 |
Fatigue | 8 |
Physical Save | 21.1625 |
Spell Save | 21.7125 |
Mental Save | 14.875 |
Defense: Resistances
Light | + 38%( 70%) |
Temporal | + 20%( 70%) |
Blight | + 33%( 70%) |
Mind | + 8%( 70%) |
All | + 11%( 70%) |
Defense: Immunities
Knockback Resistance | 20% |
Confusion Resistance | 0% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 134 damage for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 160 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 11% for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed aura | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
beneficial effect | You feel your grip on reality slipping. Level 1 Curse of Madness 1Penalty: Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity Level 1: Unleashed: +3% critical damage, +4% off-hand weapon damage Level 2: -1 Luck, +3 Dexterity Level 3: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Level 4: Mania: Any time you take more than 16% damage during a single turn, the remaining cooldown of one of your talents is reduced by 1. |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | There is no gravity here, you float in the air. Movement three times as slow, any melee or archery blows have a chance to knockback. Maximum encumberance is greatly increased. Zero Gravity |
beneficial effect | The target ignores pain, reducing all damage taken by 11%. Pain Suppression |
beneficial effect | Mayhem and destruction seem to follow you. Level 2 Curse of Misfortune 2Penalty: Lost Fortune: You seem to find less gold in your journeys. Level 1: Missed Opportunities: +4 Defense, +2 Ranged Defense Level 2: -1 Luck, +3 Cunning Level 3: Devious Mind: You have an affinity for seeing the devious plans of others (+20% chance to avoid traps). Level 4: Unfortunate End: There is a 30% chance that the damage you deal will increase by 40% if it is enough to kill your opponent. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A pair of boots made of leather. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 6/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | linen wizard hat of blight (+10%) (1 def, 0 armour) linen wizard hat of blight (+10%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +10% blight Changes damage: +10% blight A pointy cloth hat, very wizardly... |
On fingers | copper ring of blight (+10%) copper ring of blight (+10%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +10% blight Changes damage: +10% blight Rings can have magical properties. |
Around waist | stabilizing rough leather belt of the titan (Madness) stabilizing rough leather belt of the titan (Madness)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 Physical save: +5 A belt that goes around your waist. |
In main hand | balanced steel greatmaul of massacre (38.5-57.75 power, 2 apr) (Misfortune) balanced steel greatmaul of massacre (38.5-57.75 power, 2 apr) (Misfortune)Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 38.5 - 57.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +6 Defense: +6 Curse of Misfortune Massive two-handed maul. |
On hands | blighted rough leather gloves (0 def, 1 armour) blighted rough leather gloves (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer hits(melee): 6 blight Changes resistances: +5% blight Changes damage: +4% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | nimble cured leather armour of spell shielding (2 def, 4 armour) (Misfortune) nimble cured leather armour of spell shielding (2 def, 4 armour) (Misfortune)Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Ranged Defense: +4 Fatigue: +7% Changes stats: +2 Dex Spell save: +11 Movement speed: +10% Curse of Misfortune A suit of armour made of leather. |
Cloak | linen cloak of Eldoral (1 def, 0 armour) (Madness) linen cloak of Eldoral (1 def, 0 armour) (Madness)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Cun / +1 Dex Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | anchoring steel amulet of constitution (+4) anchoring steel amulet of constitution (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Con Changes resistances: +10% temporal Knockback immunity: +20% Amulets can have magical properties. |
Inventory
duelist's regeneration infusion (heal 244 over 5 turns) duelist's regeneration infusion (heal 244 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 244 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sneak's healing infusion (heal 80) sneak's healing infusion (heal 80)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 80 life. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion (rad 6; power 20; turns 3; dispells darkness) sun infusion (rad 6; power 20; turns 3; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 3 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion (rad 5; power 21; turns 3; dispells darkness) sun infusion (rad 5; power 21; turns 3; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 3 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
titan's sun infusion (rad 5; power 41; turns 3; dispells darkness) titan's sun infusion (rad 5; power 41; turns 3; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 21). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 41) for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune (600% regen over 10 turns; 30 instant mana) manasurge rune (600% regen over 10 turns; 30 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% over 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 7) phase door rune (range 7)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 7. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
steel greatmaul of massacre (37-55.5 power, 2 apr) (Madness) steel greatmaul of massacre (37-55.5 power, 2 apr) (Madness)Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 37.0 - 55.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Curse of Madness Massive two-handed maul. |
iron greatsword of massacre (21-33.6 power, 1 apr) (Corpses) iron greatsword of massacre (21-33.6 power, 1 apr) (Corpses)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 21.0 - 33.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Curse of Corpses Massive two-handed swords. |
nature's vined mindstar of slime (5-5.5 power, 18 apr, nature damage) (Nightmares) nature's vined mindstar of slime (5-5.5 power, 18 apr, nature damage) (Nightmares)Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 slime Changes resistances: +4% blight Changes damage: +7% nature Disease immunity: +12% Mindpower: +2 Mental crit. chance: +2% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of slime (4.5-4.95 power, 18 apr, mind damage) (Shrouds) vined mindstar of slime (4.5-4.95 power, 18 apr, mind damage) (Shrouds)Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 2 slime Changes damage: +3% nature Mindpower: +2 Mental crit. chance: +2% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ash vilestaff of wizardry (15-18 power, 3 apr, blight damage) (Madness) ash vilestaff of wizardry (15-18 power, 3 apr, blight damage) (Madness)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Blight Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +1 Wil Changes damage: +15% blight Talent granted: +1 Command Staff Maximum mana: +14.00 Spellpower: +9 Spell crit. chance: +2% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
shimmering ash vilestaff of might (15-18 power, 3 apr, acid damage) (Shrouds) shimmering ash vilestaff of might (15-18 power, 3 apr, acid damage) (Shrouds)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Acid Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% acid Talent granted: +1 Command Staff Maximum mana: +30.00 Spellpower: +6 Spell crit. chance: +5% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
Aerokor (10.5-14.7 power, 3 apr) (Misfortune) Aerokor (10.5-14.7 power, 3 apr) (Misfortune)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Armour: +8 Changes resistances: +9% fire Changes damage: +18% acid Pinning immunity: +15% Curse of Misfortune One-handed war axes. |
slimy woollen robe of lightning (+16%) (0 def, 0 armour) (Corpses) slimy woollen robe of lightning (+16%) (0 def, 0 armour) (Corpses)Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Damage when the wearer is hit: 3 slime Changes resistances: +16% lightning Changes damage: +11% lightning Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xaneselle (4 def, 9 armour) (Madness) Xaneselle (4 def, 9 armour) (Madness)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when the wearer hits(melee): 6 temporal Changes resistances: +12% temporal Changes resistances penetration: +15% temporal Curse of Madness A suit of armour made of metal plates. |
52 alchemist agate 52 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Iron Acorn Iron AcornCrafted by a master 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 A small acorn, crafted crudely out of iron. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Dronan is dazed!
Subject Z hits Dronan for 6 nature, 20 darkness, 11 darkness damage (total 34.91).
Dronan is not dazed anymore.
Subject Z hits Dronan for 13 physical damage.
Subject Z uses Dirty Fighting.
Dronan is stunned!
Subject Z hits Dronan for 12 physical, 5 physical, 11 darkness, 2 nature, 8 physical, 11 darkness damage (total 46.54).
Subject Z hits Dronan for 13 physical damage.
Dronan brandishes the Summertide Phial and banishes all shadows!
Subject Z uses Flurry.
Your hatred grows even as your life fades! (+4 hate)
Subject Z performs a critical strike!
Subject Z misses Dronan.
Subject Z performs a critical strike!
Subject Z hits Dronan for 16 physical, 5 physical damage (total 20.60).
Subject Z killed Dronan!
Dronan the level 9 dwarf cursed was pierced to death by a Subject Z and bloodily smeared across the granite walls on level 4 of Ruined halfling complex.
Dronan deactivates Gloom.
Dronan is no longer pinned.
Dronan shakes off the crushing forces.
Dronan is not stunned anymore.
Dronan deactivates Stalk.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Dronan uses Infusion: Wild.
Dronan lessens the pain.