Rook the level 23 Higher Necromancer by Corvids22

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp23 / 21%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity11 (base 10)
Constitution17 (base 17)
Magic79 (base 52)
Willpower50 (base 34)
Cunning19 (base 16)

Resources

Life437/437
Mana486/486
Positive0/116
Soul12/12
Healing Factor1.0561497326203
Regeneration0.26403743315508

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite-1
Infravision7
See Stealth19.566955405381
See Invisible19.566955405381

Offense: Mainhand

Damage32
Accuracy5
Crit Chance12%
APR4
Speed1.00

Offense: Spell

Spellpower63
Crit Chance14%
Speed1

Offense: Mind

Mindpower33
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+14%
Darkness+37%
Temporal+17%
Cold+14%
Lightning+14%
Fire+14%
All+9%

Offense: Damage Penetration

Temporal+10%
Darkness+10%

Defense: Base

Armour (hardiness)5 (30%)
Defense6
Ranged Defense8
Fatigue0
Physical Save10
Spell Save37
Mental Save27

Defense: Resistances

Temporal+ 8%( 70%)
Darkness+ 8%( 70%)
Arcane+ 7%( 70%)
All 0%( 70%)

Defense: Immunities

Knockback Resistance40%
Stun Resistance0%
Instadeath Resistance100%
Blind Resistance10%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
1/5
1/5
0/5
Spell / Necrosis1.30
1/5
1/5
1/5
0/5
Spell / Necrotic minions1.30
5/5
5/5
1/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
1/5
1/5
2/5
Spell / Advanced necrotic minions1.30
1/5
1/5
1/5
2/5

Generic Talents

Cunning / Survival0.90
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
1/5
1/5
0/5
Spell / Conveyance1.20
5/5
1/5
5/5
0/5
Spell / Divination1.20
2/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active
done
failed
done
done
done
done
active
done
done
done
active
done
active
active
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

You gain 2.87 gold from the transmogrification of steel greatsword of paradox (25-40 power, 2 apr).
You gain 1.68 gold from the transmogrification of
dwarven-steel greatsword of the leech (36.5-58.4 power, 2 apr).
You gain 0.71 gold from the transmogrification of
dwarven-steel greatsword of amnesia (37.5-60 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (28.5-42.75 power, 2 apr).
You gain 12.50 gold from the transmogrification of
Spellblaze Shard (20-26 power, 10 apr).
You gain 1.75 gold from the transmogrification of
mule's steel ring of blight (+11%).
You gain 3.65 gold from the transmogrification of
gold amulet of the eclipse.
You gain 1.68 gold from the transmogrification of
vision rune (radius 11; dur 12; see demon).
You gain 1.28 gold from the transmogrification of
shielding rune (absorb 96 for 5 turns).
You gain 1.90 gold from the transmogrification of
phase door rune (range 7; power 21; dur 5).
You gain 1.70 gold from the transmogrification of
phase door rune (range 7; power 17; dur 3).
You gain 1.44 gold from the transmogrification of
heat beam rune (100 fire damage).
You gain 1.38 gold from the transmogrification of
acid wave rune (64 acid damage; disarm 5 turns with power 20).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure magical).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure magical, physical).
You gain 1.13 gold from the transmogrification of
sun infusion of the wizard (rad 6; power 58; turns 3; dispels darkness).
You gain 0.77 gold from the transmogrification of
regeneration infusion (heal 90 over 5 turns).
You gain 1.01 gold from the transmogrification of
regeneration infusion (heal 172 over 5 turns).
You gain 1.35 gold from the transmogrification of
regeneration infusion (heal 286 over 5 turns).
You gain 2.27 gold from the transmogrification of
movement infusion of the duelist (439% speed; 5 turns).
You gain 1.82 gold from the transmogrification of
insidious poison infusion (21 nature damage, 30% healing reduction).
You gain 3.75 gold from the transmogrification of
heroism infusion (+5 for 9 turns, die at -100).
You gain 0.59 gold from the transmogrification of
healing infusion (heal 33).
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

Rook deactivates Necrotic Aura.

Rook deactivates Blurred Mortality.