

















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Kruk Yeti |
| Class | Sawbutcher |
| Level / Exp | 50 / 1772% |
| Size | big |
| Lifes / Deaths | Killed by steam giant gunslinger at level 2 on the 10th Retaking 124th year of Ascendancy at 21:02 / 215Killed by steam giant yeti rider at level 3 on the 11st Retaking 124th year of Ascendancy at 23:38 Killed by High Guard Talosis at level 5 on the 13rd Retaking 124th year of Ascendancy at 05:23 Killed by sun-mage at level 7 on the 15th Retaking 124th year of Ascendancy at 03:46 Killed by sunwall archer at level 8 on the 15th Retaking 124th year of Ascendancy at 11:59 Killed by Outpost Leader John at level 8 on the 17th Retaking 124th year of Ascendancy at 05:07 Killed by sunwall guard at level 8 on the 17th Retaking 124th year of Ascendancy at 08:14 Killed by sun paladin at level 8 on the 17th Retaking 124th year of Ascendancy at 09:40 Killed by sunwall vindicator at level 10 on the 18th Retaking 124th year of Ascendancy at 10:35 Killed by sunwall vindicator at level 10 on the 18th Retaking 124th year of Ascendancy at 13:46 Killed by sunwall vindicator at level 10 on the 18th Retaking 124th year of Ascendancy at 14:39 Killed by sun-mage at level 11 on the 18th Retaking 124th year of Ascendancy at 16:42 Killed by sunwall guard at level 11 on the 18th Retaking 124th year of Ascendancy at 18:30 Killed by Yeti Patriarch at level 12 on the 40th Retaking 124th year of Ascendancy at 07:20 Killed by Yeti Patriarch at level 12 on the 40th Retaking 124th year of Ascendancy at 08:54 Killed by Yeti Patriarch at level 12 on the 40th Retaking 124th year of Ascendancy at 09:52 Killed by Yeti Patriarch at level 12 on the 40th Retaking 124th year of Ascendancy at 10:31 Killed by Yeti Patriarch at level 12 on the 40th Retaking 124th year of Ascendancy at 10:58 Killed by Yeti Patriarch at level 12 on the 40th Retaking 124th year of Ascendancy at 11:54 Killed by Yeti Patriarch at level 12 on the 40th Retaking 124th year of Ascendancy at 12:41 Killed by Yeti Patriarch at level 12 on the 40th Retaking 124th year of Ascendancy at 13:41 Killed by Yeti Patriarch at level 12 on the 40th Retaking 124th year of Ascendancy at 15:19 Killed by Yeti Patriarch at level 12 on the 40th Retaking 124th year of Ascendancy at 16:01 Killed by skeleton warrior at level 14 on the 5th Revenge 124th year of Ascendancy at 13:11 Killed by skeleton warrior at level 14 on the 5th Revenge 124th year of Ascendancy at 14:50 Killed by skeleton warrior at level 14 on the 5th Revenge 124th year of Ascendancy at 15:47 Killed by elder vampire at level 14 on the 5th Revenge 124th year of Ascendancy at 18:05 Killed by skeleton master archer at level 15 on the 5th Revenge 124th year of Ascendancy at 20:24 Killed by ritch hunter at level 15 on the 6th Revenge 124th year of Ascendancy at 05:42 Killed by ritch centipede at level 15 on the 6th Revenge 124th year of Ascendancy at 13:27 Killed by ritch hunter at level 15 on the 6th Revenge 124th year of Ascendancy at 14:34 Killed by ritch centipede at level 15 on the 6th Revenge 124th year of Ascendancy at 17:05 Killed by ritch hive mother at level 15 on the 6th Revenge 124th year of Ascendancy at 19:16 Killed by ritch hive mother at level 16 on the 7th Revenge 124th year of Ascendancy at 05:29 Killed by ritch centipede at level 16 on the 8th Revenge 124th year of Ascendancy at 07:05 Killed by larvae bloated ritch mother at level 16 on the 8th Revenge 124th year of Ascendancy at 19:08 Killed by ritch centipede at level 16 on the 8th Revenge 124th year of Ascendancy at 21:31 Killed by Layimilevena the ritch hunter at level 17 on the 9th Revenge 124th year of Ascendancy at 02:12 Killed by Xerelrawyn the ritch hunter at level 17 on the 9th Revenge 124th year of Ascendancy at 08:14 Killed by Adinor the ritch hunter at level 18 on the 10th Revenge 124th year of Ascendancy at 10:40 Killed by Adinor the ritch hunter at level 18 on the 10th Revenge 124th year of Ascendancy at 12:26 Killed by Adinor the ritch hunter at level 18 on the 10th Revenge 124th year of Ascendancy at 15:27 Killed by Adinor the ritch hunter at level 18 on the 10th Revenge 124th year of Ascendancy at 17:15 Killed by Glith the ritch hunter at level 19 on the 12nd Revenge 124th year of Ascendancy at 09:40 Killed by Glith the ritch hunter at level 19 on the 12nd Revenge 124th year of Ascendancy at 10:59 Killed by ritch larva at level 19 on the 12nd Revenge 124th year of Ascendancy at 11:46 Killed by Glith the ritch hunter at level 19 on the 12nd Revenge 124th year of Ascendancy at 13:58 Killed by Emina the larvae bloated ritch mother at level 19 on the 13rd Revenge 124th year of Ascendancy at 10:52 Killed by ritch hive mother at level 20 on the 13rd Revenge 124th year of Ascendancy at 16:05 Killed by ritch centipede at level 20 on the 13rd Revenge 124th year of Ascendancy at 17:35 Killed by Ce'Ninne the ritch larva at level 20 on the 13rd Revenge 124th year of Ascendancy at 21:03 Killed by Ce'Ninne the ritch larva at level 20 on the 13rd Revenge 124th year of Ascendancy at 22:24 Killed by Isluwen the ritch hive mother at level 20 on the 13rd Revenge 124th year of Ascendancy at 23:50 Killed by Eilinytira the ritch hive mother at level 20 on the 14th Revenge 124th year of Ascendancy at 04:05 Killed by Eilinytira the ritch hive mother at level 20 on the 14th Revenge 124th year of Ascendancy at 05:32 Killed by larvae bloated ritch mother at level 20 on the 14th Revenge 124th year of Ascendancy at 06:26 Killed by Cyritira the ritch centipede at level 20 on the 14th Revenge 124th year of Ascendancy at 09:11 Killed by Cyritira the ritch centipede at level 20 on the 14th Revenge 124th year of Ascendancy at 10:26 Killed by Vorota the ritch hunter at level 21 on the 14th Revenge 124th year of Ascendancy at 16:31 Killed by Nerita the larvae bloated ritch mother at level 21 on the 14th Revenge 124th year of Ascendancy at 22:12 Killed by Silolewen the ritch hunter at level 21 on the 14th Revenge 124th year of Ascendancy at 23:33 Killed by ritch hunter at level 21 on the 15th Revenge 124th year of Ascendancy at 00:02 Killed by Adobrenne the ritch centipede at level 22 on the 15th Revenge 124th year of Ascendancy at 04:49 Killed by ritch centipede at level 22 on the 15th Revenge 124th year of Ascendancy at 06:04 Killed by larvae bloated ritch mother at level 22 on the 15th Revenge 124th year of Ascendancy at 07:14 Killed by ritch hive mother at level 22 on the 15th Revenge 124th year of Ascendancy at 17:31 Killed by fea at level 22 on the 15th Revenge 124th year of Ascendancy at 19:27 Killed by Xeruba the basaligator at level 25 on the 39th Revenge 124th year of Ascendancy at 01:08 Killed by vampire lord at level 27 on the 2nd Pain 124th year of Ascendancy at 09:41 Killed by Betonne the steam giant yeti rider at level 28 on the 8th Pain 124th year of Ascendancy at 12:04 Killed by Betonne the steam giant yeti rider at level 28 on the 8th Pain 124th year of Ascendancy at 13:54 Killed by Betonne the steam giant yeti rider at level 28 on the 8th Pain 124th year of Ascendancy at 15:13 Killed by steam giant flameshot at level 28 on the 8th Pain 124th year of Ascendancy at 16:26 Killed by Arch-Merchant Kaltor at level 28 on the 8th Pain 124th year of Ascendancy at 18:15 Killed by Arch-Merchant Kaltor at level 28 on the 8th Pain 124th year of Ascendancy at 20:15 Killed by Yvydhebrethra the ghast at level 29 on the 24th Pain 124th year of Ascendancy at 13:18 Killed by Gugassra the whitehoof hailstorm at level 29 on the 24th Pain 124th year of Ascendancy at 22:26 Killed by armoured skeleton warrior at level 30 on the 25th Pain 124th year of Ascendancy at 00:48 Killed by Yvuthra the whitehoof ghoul at level 30 on the 25th Pain 124th year of Ascendancy at 08:57 Killed by Nektosh the One-Horned at level 30 on the 26th Pain 124th year of Ascendancy at 09:56 Killed by Ellaon the human at level 31 on the 41st Dearth 124th year of Ascendancy at 06:26 Killed by Danockhel the human at level 31 on the 41st Dearth 124th year of Ascendancy at 07:18 Killed by Ellaon the human at level 31 on the 41st Dearth 124th year of Ascendancy at 08:11 Killed by Mindwall at level 31 on the 5th Loss 124th year of Ascendancy at 22:24 Killed by Mindwall at level 31 on the 5th Loss 124th year of Ascendancy at 23:31 Killed by Mindwall at level 31 on the 6th Loss 124th year of Ascendancy at 01:17 Killed by Mindwall at level 31 on the 6th Loss 124th year of Ascendancy at 03:12 Killed by Mindwall at level 31 on the 6th Loss 124th year of Ascendancy at 04:07 Killed by Mindwall at level 31 on the 6th Loss 124th year of Ascendancy at 05:24 Killed by Mindwall at level 31 on the 6th Loss 124th year of Ascendancy at 07:26 Killed by Mindwall at level 31 on the 6th Loss 124th year of Ascendancy at 09:37 Killed by Mindwall at level 31 on the 6th Loss 124th year of Ascendancy at 22:45 Killed by dreaming horror at level 31 on the 15th Loss 124th year of Ascendancy at 00:52 Killed by dreaming horror at level 31 on the 15th Loss 124th year of Ascendancy at 03:23 Killed by devourer at level 32 on the 16th Loss 124th year of Ascendancy at 02:06 Killed by greater multi-hued wyrm at level 32 on the 16th Loss 124th year of Ascendancy at 17:39 Killed by greater multi-hued wyrm at level 32 on the 16th Loss 124th year of Ascendancy at 18:46 Killed by greater multi-hued wyrm at level 32 on the 16th Loss 124th year of Ascendancy at 20:05 Killed by greater multi-hued wyrm at level 32 on the 17th Loss 124th year of Ascendancy at 06:48 Killed by multi-hued drake hatchling at level 32 on the 17th Loss 124th year of Ascendancy at 08:02 Killed by greater multi-hued wyrm at level 32 on the 17th Loss 124th year of Ascendancy at 09:26 Killed by greater multi-hued wyrm at level 32 on the 17th Loss 124th year of Ascendancy at 10:54 Killed by dreaming horror at level 32 on the 17th Loss 124th year of Ascendancy at 21:47 Killed by luminous horror at level 33 on the 18th Loss 124th year of Ascendancy at 05:28 Killed by luminous horror at level 33 on the 18th Loss 124th year of Ascendancy at 07:36 Killed by Asale the human at level 33 on the 23rd Loss 124th year of Ascendancy at 05:05 Killed by Ynevco the human at level 33 on the 23rd Loss 124th year of Ascendancy at 06:12 Killed by Asale the human at level 33 on the 23rd Loss 124th year of Ascendancy at 07:02 Killed by Beth the human at level 33 on the 23rd Loss 124th year of Ascendancy at 07:57 Killed by steamgun turret at level 33 on the 23rd Loss 124th year of Ascendancy at 09:33 Killed by Mindwall at level 33 on the 30th Loss 124th year of Ascendancy at 01:16 Killed by Aroriwen the orc blood mage (subdued) at level 34 on the 30th Loss 124th year of Ascendancy at 05:22 Killed by Xerumina the orc necromancer (subdued) at level 34 on the 30th Loss 124th year of Ascendancy at 06:47 Killed by Neriwe the ogre guard at level 34 on the 30th Loss 124th year of Ascendancy at 23:10 Killed by Islyreldatira the ogre mauler at level 36 on the 32nd Loss 124th year of Ascendancy at 02:30 Killed by Islyreldatira the ogre mauler at level 36 on the 32nd Loss 124th year of Ascendancy at 05:43 Killed by Islyreldatira the ogre mauler at level 36 on the 32nd Loss 124th year of Ascendancy at 07:16 Killed by blade horror at level 36 on the 37th Loss 124th year of Ascendancy at 22:21 Killed by storm wyrm at level 36 on the 37th Loss 124th year of Ascendancy at 23:46 Killed by Xaniwen the Guardian at level 36 on the 38th Loss 124th year of Ascendancy at 04:52 Killed by Poryra the Guardian at level 36 on the 38th Loss 124th year of Ascendancy at 08:13 Killed by Poluvea the storm drake hatchling at level 37 on the 38th Loss 124th year of Ascendancy at 10:21 Killed by Siludathra the large white snake at level 37 on the 38th Loss 124th year of Ascendancy at 13:02 Killed by Xanigathra the snow giant at level 37 on the 39th Loss 124th year of Ascendancy at 05:49 Killed by Neruwen the Guardian at level 37 on the 39th Loss 124th year of Ascendancy at 07:20 Killed by High Sun Paladin Aeryn at level 37 on the 41st Loss 124th year of Ascendancy at 20:55 Killed by High Sun Paladin Aeryn at level 37 on the 41st Loss 124th year of Ascendancy at 22:16 Killed by High Sun Paladin Aeryn at level 37 on the 41st Loss 124th year of Ascendancy at 23:19 Killed by High Sun Paladin Aeryn at level 37 on the 42nd Loss 124th year of Ascendancy at 00:23 Killed by anorithil at level 37 on the 42nd Loss 124th year of Ascendancy at 01:30 Killed by Gonor the sun paladin at level 37 on the 42nd Loss 124th year of Ascendancy at 02:26 Killed by Eilinoriata the sun paladin at level 37 on the 42nd Loss 124th year of Ascendancy at 03:38 Killed by Gonor the sun paladin at level 37 on the 42nd Loss 124th year of Ascendancy at 04:25 Killed by ritch flamespitter at level 38 on the 42nd Loss 124th year of Ascendancy at 11:54 Killed by Xunne the sun paladin at level 38 on the 44th Loss 124th year of Ascendancy at 06:04 Killed by Xunne the sun paladin at level 38 on the 44th Loss 124th year of Ascendancy at 07:54 Killed by shalore liberator at level 39 on the 46th Loss 124th year of Ascendancy at 02:47 Killed by Polebeth the sun paladin at level 39 on the 46th Loss 124th year of Ascendancy at 04:27 Killed by moon orb at level 40 on the 47th Loss 124th year of Ascendancy at 22:03 Killed by sun orb at level 40 on the 48th Loss 124th year of Ascendancy at 02:30 Killed by sun-mage at level 40 on the 48th Loss 124th year of Ascendancy at 10:13 Killed by Silawe the halfling pyremaster at level 40 on the 48th Loss 124th year of Ascendancy at 11:28 Killed by sun orb at level 40 on the 48th Loss 124th year of Ascendancy at 12:51 Killed by moon orb at level 40 on the 49th Loss 124th year of Ascendancy at 08:57 Killed by Silowen the sunwall guard at level 41 on the 50th Loss 124th year of Ascendancy at 11:44 Killed by Glutira the shalore liberator at level 41 on the 51st Loss 124th year of Ascendancy at 05:15 Killed by High Sun Paladin Aeryn at level 41 on the 51st Loss 124th year of Ascendancy at 11:17 Killed by High Sun Paladin Aeryn at level 41 on the 51st Loss 124th year of Ascendancy at 12:24 Killed by High Sun Paladin Aeryn at level 41 on the 51st Loss 124th year of Ascendancy at 14:01 Killed by High Sun Paladin Aeryn at level 41 on the 51st Loss 124th year of Ascendancy at 15:22 Killed by High Sun Paladin Aeryn at level 41 on the 51st Loss 124th year of Ascendancy at 17:21 Killed by High Sun Paladin Aeryn at level 41 on the 51st Loss 124th year of Ascendancy at 18:47 Killed by High Sun Paladin Aeryn at level 41 on the 51st Loss 124th year of Ascendancy at 20:18 Killed by High Sun Paladin Aeryn at level 41 on the 51st Loss 124th year of Ascendancy at 21:35 Killed by High Sun Paladin Aeryn at level 41 on the 51st Loss 124th year of Ascendancy at 23:13 Killed by High Sun Paladin Aeryn at level 41 on the 52nd Loss 124th year of Ascendancy at 00:48 Killed by High Sun Paladin Aeryn at level 41 on the 52nd Loss 124th year of Ascendancy at 02:01 Killed by luminous horror at level 42 on the 52nd Loss 124th year of Ascendancy at 23:10 Killed by luminous horror at level 42 on the 1st Destruction 124th year of Ascendancy at 00:20 Killed by luminous horror at level 42 on the 1st Destruction 124th year of Ascendancy at 02:42 Killed by radiant horror at level 42 on the 1st Destruction 124th year of Ascendancy at 04:00 Killed by searing horror at level 42 on the 1st Destruction 124th year of Ascendancy at 05:58 Killed by searing horror at level 42 on the 1st Destruction 124th year of Ascendancy at 07:28 Killed by searing horror at level 42 on the 1st Destruction 124th year of Ascendancy at 09:01 Killed by luminous horror at level 42 on the 1st Destruction 124th year of Ascendancy at 09:43 Killed by radiant horror at level 43 on the 2nd Destruction 124th year of Ascendancy at 06:46 Killed by Mayynor the mecharachnid repairbot at level 43 on the 2nd Destruction 124th year of Ascendancy at 19:28 Killed by retaliator of Atmos at level 43 on the 3rd Destruction 124th year of Ascendancy at 08:56 Killed by Glathra the mecharachnid flame thrower at level 43 on the 4th Destruction 124th year of Ascendancy at 03:39 Killed by Emelenor the steam giant gunslinger at level 43 on the 4th Destruction 124th year of Ascendancy at 05:59 Killed by Haze Commander Parmor at level 44 on the 5th Destruction 124th year of Ascendancy at 06:11 Killed by Glorilrabrevena the timeswapped giant blue ant at level 45 on the 20th Destruction 124th year of Ascendancy at 21:53 Killed by timeswapped skeleton assassin at level 45 on the 20th Destruction 124th year of Ascendancy at 23:58 Killed by Glorilrabrevena the timeswapped giant blue ant at level 45 on the 21st Destruction 124th year of Ascendancy at 03:06 Killed by Gluta the timeswapped vampire at level 45 on the 21st Destruction 124th year of Ascendancy at 07:20 Killed by Gluta the timeswapped vampire's Fugue Clone at level 45 on the 21st Destruction 124th year of Ascendancy at 09:06 Killed by Gluta the timeswapped vampire at level 45 on the 21st Destruction 124th year of Ascendancy at 11:28 Killed by Gluta the timeswapped vampire at level 45 on the 21st Destruction 124th year of Ascendancy at 16:36 Killed by Gluta the timeswapped vampire at level 45 on the 21st Destruction 124th year of Ascendancy at 19:01 Killed by Gluta the timeswapped vampire at level 45 on the 21st Destruction 124th year of Ascendancy at 22:17 Killed by Gluta the timeswapped vampire at level 45 on the 22nd Destruction 124th year of Ascendancy at 01:04 Killed by medic turret at level 45 on the 22nd Destruction 124th year of Ascendancy at 04:14 Killed by Rozoara the timeswapped forge-giant at level 45 on the 22nd Destruction 124th year of Ascendancy at 07:04 Killed by Gluta the timeswapped vampire at level 45 on the 22nd Destruction 124th year of Ascendancy at 11:38 Killed by Rozoara the timeswapped forge-giant at level 45 on the 22nd Destruction 124th year of Ascendancy at 20:02 Killed by Gluta the timeswapped vampire at level 45 on the 23rd Destruction 124th year of Ascendancy at 06:22 Killed by Gluta the timeswapped vampire at level 45 on the 23rd Destruction 124th year of Ascendancy at 08:38 Killed by Gluta the timeswapped vampire at level 45 on the 23rd Destruction 124th year of Ascendancy at 12:54 Killed by Gluta the timeswapped vampire at level 45 on the 23rd Destruction 124th year of Ascendancy at 15:17 Killed by Gluta the timeswapped vampire at level 45 on the 23rd Destruction 124th year of Ascendancy at 17:02 Killed by Gluta the timeswapped vampire at level 45 on the 23rd Destruction 124th year of Ascendancy at 20:06 Killed by Azimae the shalore at level 46 on the 1st Renewal 124th year of Ascendancy at 22:37 Killed by Ahraben the shalore at level 46 on the 1st Remembrance 125th year of Ascendancy at 00:00 Killed by Azimae the shalore at level 46 on the 1st Remembrance 125th year of Ascendancy at 03:08 Killed by Azimae the shalore at level 46 on the 1st Remembrance 125th year of Ascendancy at 05:15 Killed by Azimae the shalore at level 46 on the 1st Remembrance 125th year of Ascendancy at 07:00 Killed by Anario the shalore at level 47 on the 27th Remembrance 125th year of Ascendancy at 22:18 Killed by Ldisith the shalore at level 47 on the 27th Remembrance 125th year of Ascendancy at 23:38 Killed by Rat Lich at level 48 on the 12nd Retaking 125th year of Ascendancy at 03:14 Killed by radiant horror at level 50 on the 17th Retaking 125th year of Ascendancy at 07:15 Killed by retaliator of Atmos at level 50 on the 18th Retaking 125th year of Ascendancy at 05:15 Killed by Automated Defense System at level 50 on the 18th Retaking 125th year of Ascendancy at 23:24 Killed by saw horror at level 50 on the 40th Retaking 125th year of Ascendancy at 04:55 Killed by titan searing seer at level 50 on the 40th Retaking 125th year of Ascendancy at 21:34 Killed by Velulaith the titanic horror at level 50 on the 42nd Retaking 125th year of Ascendancy at 02:54 Killed by dream seed at level 50 on the 42nd Retaking 125th year of Ascendancy at 09:35 Killed by forge-giant at level 50 on the 43rd Retaking 125th year of Ascendancy at 10:56 Killed by titan battlesmasher at level 50 on the 43rd Retaking 125th year of Ascendancy at 12:17 Killed by Sher'Tul High Priest at level 50 on the 44th Retaking 125th year of Ascendancy at 13:32 Killed by Sher'Tul High Priest at level 50 on the 44th Retaking 125th year of Ascendancy at 14:15 Killed by Amakthel's Hand at level 50 on the 44th Retaking 125th year of Ascendancy at 15:22 Killed by spiked tentacle at level 50 on the 44th Retaking 125th year of Ascendancy at 16:48 Killed by Sher'Tul High Priest at level 50 on the 44th Retaking 125th year of Ascendancy at 18:21 Killed by armoured skeleton warrior at level 50 on the 10th Revenge 125th year of Ascendancy at 09:11 Killed by fea at level 50 on the 10th Revenge 125th year of Ascendancy at 09:14 |
Primary Stats
| Strength | 106 (base 60) |
| Dexterity | 67 (base 45) |
| Constitution | 36 (base 11) |
| Magic | 19 (base 19) |
| Willpower | 41 (base 34) |
| Cunning | 76 (base 60) |
Resources
| Life | 1600/1600 |
| Steam | 115/115 |
| Vim | 296/296 |
| Healing Factor | 0.81787284247264 |
| Regeneration | 13.834390243087 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | -1.1102230246252E-14% |
| Movement | -49% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 2.0594117081557 |
| Infravision | 15 |
| See Stealth | 15 |
| See Invisible | 23 |
| ESP Range | 20 |
| ESP Kinds | humanoid, animal/canine, giant |
Offense: Mainhand
| Damage | 87 |
| Accuracy | 58 |
| Crit Chance | 49% |
| APR | 48 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 84 |
| Accuracy | 58 |
| Crit Chance | 30% |
| APR | 39 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +38% |
| Light | +27% |
| Darkness | +38% |
| Cold | +48% |
| Fire | +28% |
| All | +18% |
Offense: Damage Penetration
| Cold | +30% |
| Acid | +25% |
| Mind | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 90.104573345417 (84.647538266536%) |
| Defense | 61 |
| Ranged Defense | 61 |
| Fatigue | 26 |
| Physical Save | 55 |
| Spell Save | 35 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 51%( 70%) |
| Blight | + 45%( 70%) |
| Physical | + 48%( 70%) |
| Cold | + 70%( 70%) |
| All | + 31%( 70%) |
| Lightning | + 65%( 70%) |
| Light | + 59%( 70%) |
| Mind | + 59%( 70%) |
| Darkness | + 35%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 45%( 70%) |
Defense: Immunities
| Stun Resistance | 44% |
| Poison Resistance | 60% |
| Blind Resistance | 50% |
| Disarm Resistance | 86% |
| Bleed Resistance | 60% |
| Teleport Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 67% |
Inscriptions (4/4)
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 18.8 steam per turn. Can be activated for an instant burst of 94 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 165% efficiency and cooldown mod of 92%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 204% efficiency and cooldown mod of 78%. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 20.7 steam per turn. Can be activated for an instant burst of 103 steam. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Automated butchery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Race / Yeti | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Steam Powered Boots (8 def, 15 armour) Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+2 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Physical save: +15 (+5 eff.) Pinning immunity: +75% Knockback immunity: +25% Teleport immunity: +100% Generate 3 steam each time you walk. Boots. But with steam power! |
| Quiver | Ce'Nomira (20/20, 66-79 power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 66.0 - 79.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +22.0% Capacity: 20 On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce strength, dexterity, and constitution by 11 On weapon crit: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +20 blight Damage (radius 1) on hit: +20 temporal Damage (radius 2) on crit: +20 temporal When wielded/worn: Talent granted: +3 Antimagic Shell Shots are used with slings to pummel your foes to death. |
| Light source | Heatraptor Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 19 fire Changes resistances: +9% acid / +17% fire / +6% darkness / +9% cold Changes damage: +20% darkness Mental save: +12 (+6 eff.) Teleport immunity: +20% Infravision radius: +8 See invisible: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steam Powered Helm (3 def, 12 armour) Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% Infravision radius: +7 Sight radius: +2 See stealth: +15 See invisible: +15 A Helmet. But with steam power! |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) Requires: - Heavy armour training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Talent granted: +5 Hand Cannon Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
| Tool | StimulusPowered by steamtech 2.00 Encumbrance. [Unique] Type: tool / injector ; tier 4 When wielded/worn: Defense: +12 (+3 eff.) Changes stats: +5 Cun Physical save: +15 (+5 eff.) Spell save: +15 (+7 eff.) Mental save: +15 (+7 eff.) Activating this item is instant. It can be used to inject yourself with painkillers, reducing all incoming damage by 5. Stacks up to 5 times. When the effect ends, lose 5% of your max life per stack Activation costs 4 power out of 5/20. This injecting unit is complemented by a belt of tiny vials, containing some sickly yellow liquid. The papers describe the contents as 'invigorating' and 'increasing the combat potency.' |
| On fingers | stralite ring 'Blastlore'Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +17 (+5 eff.) Defense: +13 (+3 eff.) Changes stats: +1 Con Changes resistances: +9% lightning Physical save: +18 (+5 eff.) Disarm immunity: +36% Pinning immunity: +32% Stun/Freeze immunity: +44% Knockback immunity: +42% Life regen: +5.00 Maximum life: +30.00 Movement speed: +18% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings make your fingers look great! |
| On fingers | Ring of Lost LovePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Str / +6 Dex / +6 Wil / +6 Cun / -10 Lck Changes resistances: +25% mind / +10% all Changes damage: +10% all Change telepathy range by : +10 Grants telepathy: Humanoid Giant You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+4 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | Ureslak's Frozen Femur (52-73 power, 25 apr) Requires: - Dexterity 30 - Strength 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 It is part of a set of items. What would happen if more of Ureslak's remains were reunited? Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Ice Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +25 Crit. chance: +22.5% Attack speed: 100% On weapon hit: * 10% chance to shimmer to a different hue and gain powers When wielded/worn: Armour: +15 Changes resistances: +45% cold Changes resistances penetration: +30% cold Changes damage: +30% cold A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
| Around waist | Glittercutter the hardened leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes resistances: +20% light / +15% mind Changes resistances penetration: +25% mind / +25% acid Changes damage: +9% light Spell save: +11 (+5 eff.) Light radius: +3 Size category: +1 A belt that goes around your waist. |
| In off hand | Stormcutter (45-68 power, 16 apr) Stormcutter (45-68 power, 16 apr) Requires: - Strength 48 Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 Base power: 45.0 - 67.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +3.0% Attack speed: 100% Block value: +100 On weapon hit: * deal lightning damage to the target based on cunning with a 25% chance to daze, and arc to up to 3 targets. * shock your foe dealing 40 damage and draining some of their resources Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Changes resistances: +20% lightning Changes damage: +20% lightning Talent granted: +3 Block "Great for combat, cooking, and shaving! We accept no responsibility for ruined follicles." |
| Cloak | Jetpack (10 def, 0 armour) Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical power: +5 (+2 eff.) Defense: +10 (+3 eff.) Changes stats: +6 Cun Changes resistances: +20% light / +20% fire Talent granted: +1 Rocket Dash Physical save: +10 (+3 eff.) Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Finally. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour) Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Poison immunity: +60% Disease immunity: +60% Cut immunity: +60% Life regen: +8.00 Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) : Effective talent level: 4.5 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 39.24 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 195 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
3 schematic: Acid GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Air RecyclerRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Alchemist's HelperRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Antimagic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Armour ReinforcementRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Back SupportRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Black Light EmitterRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Botanical ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Deflection FieldRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fiery SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fungal WebRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Grounding StrapRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: HeadlampRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Iron GripRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana CoilRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss TreadRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Power DistributorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Second SkinRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking TouchRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Solid ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring GrappleRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Gardanion, the Light of GodPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +40 (+10 eff.) Spellpower: +40 (+20 eff.) Mindpower: +40 (+14 eff.) Allows you to speak and read the old Sher'Tul language. Steampower: +40 (+10 eff.) When worn, gives you an additional prodigy point. "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
steel amulet of mastery (0.13 Steamtech / Automated butchery)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Talent mastery: +0.13 Steamtech / Automated butchery Amulets make your neck look great! |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+2 eff.) Damage when hit (Melee): 6 arcane Changes stats: +5 Cun / +5 Dex Changes resistances: +3% acid / +24% cold Changes damage: +12% cold Life regen: +8.00 Equilibrium when hit: +0.24 Maximum life: +48.00 Maximum hate: +4.00 Mental crit. chance: +1% Healing mod.: +12% It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
psionicist's steel ring of perseveranceCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+2 eff.) Stun/Freeze immunity: +22% Life regen: +3.00 Rings make your fingers look great! |
steel ring of fire (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% fire Changes damage: +11% fire Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.thought-forged voratun dagger of evisceration (40-51 power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 35% chance to reduce all saves and defense by 25 On weapon crit: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +22 mind When wielded/worn: Physical crit. chance: +11.0% Physical power: +11 (+3 eff.) Changes stats: +5 Cun / +7 Wil Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.warden's elven-wood longbow Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When wielded/worn: Ammo reloads per turn: +6 Changes stats: +8 Mag Changes resistances penetration: +14% temporal / +14% physical Changes damage: +14% temporal / +9% physical Talent mastery: +0.15 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
Butcher (48-67 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+5 eff.) Changes stats: +10 Str / +7 Cun / +10 Wil Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
This item will automatically be transmogrified when you leave the level.acidic stralite longsword of torment (34-47 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: * Splash the target with acid dealing 44 damage over 5 turns and reducing armor and accuracy by 6 Sharp, long, and deadly. |
balanced voratun mace of erosion (46-64 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +7 nature When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +10 (+3 eff.) Disarm immunity: +32% Blunt and deadly. |
Bogtitan (24-36 power, 0 apr)Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 24.0 - 36.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +44 On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 11 On weapon crit: * Splash the target with acid dealing 44 damage over 5 turns and reducing armor and accuracy by 6 Damage (Melee): +20 nature Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to slow global speed by 52% * 20% chance to reduce strength, dexterity, and constitution by 11 Damage when hit (Melee): 8 nature / 8 blight Changes resistances: +12% nature Changes resistances penetration: +10% nature Changes damage: +6% nature Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Chogamafang the Swampfoe (42-63 power, 0 apr)Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 42.0 - 63.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +96 Damage (Melee): +20 light / +12 nature Damage (radius 1) on hit: +20 fire Damage (radius 2) on crit: +20 nature / +12 temporal Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to slow global speed by 52% Damage when hit (Melee): 10 temporal Changes resistances: +12% temporal Changes damage: +9% nature Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Mayugavea the Radiancepython (30-45 power, 20 apr) Requires: - Strength 35 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 30.0 - 45.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +24.0% Attack speed: 100% Block value: +70 Damage (radius 1) on hit: +20 acid Damage (radius 2) on crit: +20 light Attacks use: 1.0 Steam When wielded/worn: Armour: +5 Defense: +8 (+2 eff.) Fatigue: +10% Changes stats: +8 Mag Changes resistances: +12% acid / +11% fire / +11% lightning / +11% cold Changes resistances penetration: +10% light Talent granted: +2 Block Reduces incoming crit damage: 15.00% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Razorlock (25-38 power, 24 apr)Requires: - Strength 40 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 25.0 - 37.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% Block value: +150 Multiple attacks: +2 Attacks use: 1.0 Steam When wielded/worn: Armour: +10 Defense: +11 (+3 eff.) Fatigue: +13% Talent granted: +5 Block This intricate set of steamsaws lock together in a nearly indecipherable system. They sure seem sharp though. |
Splendourquencher the steel steamsaw (20-31 power, 0 apr)Requires: - Strength 16 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 20.5 - 30.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +24 On weapon hit: * 20% chance to reduce all saves and defense by 25 Damage (radius 1) on hit: +4 light Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Fatigue: +6% Damage when hit (Melee): 4 light Changes resistances: +12% mind Changes damage: +6% lightning Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Stargrind (16-25 power, 0 apr)Requires: - Strength 16 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 16.5 - 24.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +22 Damage (Melee): +20 light Damage (radius 2) on crit: +16 darkness Attacks use: 1.0 Steam When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +7 Armour: +3 Defense: +4 (+1 eff.) Fatigue: +6% Changes resistances: +12% mind Changes resistances penetration: +5% physical Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
The Twisted Blade (50-75 power, 24 apr)Requires: - Dexterity 27 - Talent Steam Pool Powered by unknown forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 50.0 - 75.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% Block value: +150 On weapon kill: * Fully heal yourself. (15 turn cooldown) Lifesteal (this weapon only): +10% Attacks use: 1.0 Steam When wielded/worn: Armour: +18 Defense: +14 (+4 eff.) Fatigue: +15% Talent granted: +5 Block You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister... |
Thundertreason the voratun steamsaw (54-80 power, 0 apr)Requires: - Strength 48 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 53.5 - 80.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +96 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Physical power: +30 (+8 eff.) Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Changes resistances penetration: +20% lightning Changes damage: +15% arcane Talent granted: +3 Block Critical mult.: +10.00% Physical save: +6 (+2 eff.) Maximum life: +76.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
acidic dwarven-steel steamsaw of lightning resistance (+19%) (18-27 power, 0 apr)Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 18.0 - 27.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +48 On weapon crit: * Splash the target with acid dealing 44 damage over 5 turns and reducing armor and accuracy by 6 Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +8% Changes resistances: +19% lightning Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
acidic stralite steamsaw of purity (30-45 power, 0 apr)Requires: - Strength 35 - Talent Steam Pool Powered by arcane forces Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 30.0 - 45.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +4.0% Attack speed: 100% Block value: +78 On weapon crit: * Splash the target with acid dealing 44 damage over 5 turns and reducing armor and accuracy by 6 Attacks use: 1.0 Steam When wielded/worn: Armour: +5 Defense: +8 (+2 eff.) Fatigue: +10% Changes resistances: +14% nature / +11% blight Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
arcing steel steamsaw of massacre (20-31 power, 0 apr)Requires: - Strength 16 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 20.5 - 30.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +20 On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 27 damage Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Fatigue: +6% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
enhanced voratun steamsaw of crippling (40-59 power, 0 apr)Requires: - Strength 48 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 39.5 - 59.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +101 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Attacks use: 1.0 Steam When wielded/worn: Physical crit. chance: +11.0% Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Changes stats: +7 Str / +8 Dex / +8 Mag / +13 Wil / +6 Cun / +13 Con Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
plaguebringer's dwarven-steel steamsaw of massacre (30-46 power, 0 apr)Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 30.5 - 45.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +49 When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 19% chance to reduce strength, dexterity, and constitution by 11 Damage (Melee): +7 blight Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +8% Talent granted: +2 Block Disease immunity: +13% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
truestriking dwarven-steel steamsaw (25-38 power, 0 apr)Requires: - Strength 24 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 25.0 - 37.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +42 Attacks use: 1.0 Steam When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +5 Armour: +4 Defense: +6 (+2 eff.) Fatigue: +8% Changes resistances penetration: +6% physical Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
truestriking stralite steamsaw of shearing (32-49 power, 0 apr)Requires: - Strength 35 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 32.5 - 48.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +4.0% Attack speed: 100% Block value: +68 Attacks use: 1.0 Steam When wielded/worn: Accuracy: +24 (+6 eff.) Armour penetration: +15 Armour: +5 Defense: +8 (+2 eff.) Fatigue: +10% Changes resistances penetration: +8% all / +7% physical Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw (38-58 power, 0 apr)Requires: - Strength 48 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 38.5 - 57.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +87 Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw 'Firevenom' (40-59 power, 0 apr)Requires: - Strength 48 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 39.5 - 59.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +106 Damage (Melee): +20 fire Attacks use: 1.0 Steam When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +13 Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +30% fire Changes resistances penetration: +15% mind / +13% physical Changes damage: +9% mind Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level.Tempestmalice (30-42 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +12 lightning Damage (radius 2) on crit: +20 lightning When wielded/worn: Physical crit. chance: +13.0% Physical power: +13 (+4 eff.) Damage when hit (Melee): 10 mind / 11 lightning Changes stats: +3 Cun Changes resistances: +18% darkness Changes damage: +9% darkness Critical mult.: +22.36% Maximum hate: +6.00 One-handed war axes. |
This item will automatically be transmogrified when you leave the level.flaming voratun waraxe (41-57 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (radius 1) on hit: +20 fire One-handed war axes. |
GlowfistInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 6 cold Changes resistances: +20% light Changes resistances penetration: +25% fire / +15% light / +25% mind Changes damage: +21% light Maximum life: +54.00 A belt that goes around your waist. |
blurring hardened leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +2 (+1 eff.) Defense: +8 (+2 eff.) Stealth bonus: +8 Spell save: +8 (+4 eff.) Size category: +1 A belt that goes around your waist. |
Zuregokath (9 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+2 eff.) Changes resistances: +3% lightning / +4% physical / +9% fire / +6% nature Physical save: +7 (+2 eff.) Stun/Freeze immunity: +10% Life regen: +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Goredogrim the pair of voratun boots (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Armour: +5 Fatigue: +4% Changes resistances: +9% blight / +10% fire / +7% cold Changes resistances penetration: +5% blight / +9% physical Changes damage: +6% arcane / +6% blight Life regen: +7.00 Healing mod.: +17% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +5% fire / +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
psychic's iron gauntlets of magic (+2) (0 def, 1 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage (Melee): 5 mind Changes stats: +2 Mag Changes resistances: +6% mind Changes damage: +3% mind / +4% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Dakhtun's Gauntlets. |
Bileimmortal (35 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +35 (+9 eff.) Effects on melee hit: * 21% chance to slow global speed by 52% Damage when hit (Melee): 8 nature Changes resistances: +30% acid / +9% lightning Changes damage: +20% acid Poison immunity: +20% Cut immunity: +20% Only die when reaching: -85.60 life Light radius: +3 A pointy cloth hat, very wizardly... |
Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-3 eff.) Defense: -10 (-3 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-10 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
The Black Crown (0 def, 15 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
The Cage (0 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Changes resistances: +30% mind / +10% all Changes resistances cap: +30% mind Global speed: -25% You are immune to mental status effects. Nothing will ever reach you again. |
Xelrata (0 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +7 Fatigue: +3% Changes stats: +3 Cun / +3 Dex Changes resistances: +12% mind Poison immunity: +10% Silence immunity: +10% Confusion immunity: +10% Teleport immunity: +20% A cap made of leather. |
insulating iron helm (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +5% fire / +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Chromatic Harness (10 def, 14 armour)Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+1 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Pressure-enhanced Slashproof Combat Suit (14 def, 12 armour)Requires: - Strength 16 Crafted by a master Powered by steamtech 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +12 Defense: +14 (+4 eff.) Changes stats: +8 Dex Reduces opponents crit chance: 7% When you take a hit of more than 10% of your total life the suit's motors activate for the next turn, displacing you before any blow could hit you. A simple leather armour of excellent facture that has been craftily enhanced with hidden miniature steam engines to enhance reflexes and provide safety features. |
drakeskin leather armour 'Charpiety' (20 def, 11 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +11 Defense: +20 (+5 eff.) Fatigue: +8% Changes resistances: +13% acid / +11% cold / +8% physical Changes resistances penetration: +15% fire Allows you to breathe in: water Physical save: +21 (+6 eff.) Spell save: +9 (+5 eff.) Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +50.00 Maximum mana: +20.00 Spell crit. chance: +1% A suit of armour made of leather. |
rejuvenating rough leather armour of acid resistance (3 def, 2 armour)Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +16% acid Life regen: +2.40 Stamina each turn: +0.60 A suit of armour made of leather. |
dwarven-steel plate armour 'Hailenvy' (0 def, 12 armour)Requires: - Massive armour training - Strength 35 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +12 Fatigue: +22% Damage when hit (Melee): 10 cold Changes resistances: +8% acid / +9% cold / +3% lightning Changes damage: +3% lightning / +15% cold / +6% light Allows you to breathe in: water A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.Bleaklord the voratun shield (0 def, 10 armour, 201 block) Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Effects on melee hit: * 22% chance to gain 10% of a turn (3/turn limit) Changes resistances: +30% lightning Changes resistances penetration: +10% temporal Talent granted: +1 Block Handheld deflection devices. |
Temporal Rift (8 def, 4 armour, 325 block)Requires: - Shield usage training - Strength 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Ranged Defense: +10 (+3 eff.) Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +1 Block Spell save: +20 (+8 eff.) Spellpower: +12 (+6 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
self-loading quiver of elven-wood arrows of crippling (19/19, 46-65 power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 46.5 - 65.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +17.5% Capacity: 19 Turns elapse between self-loadings: 1 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Arrows are used with bows to pierce your foes to death. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
463 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
19 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
41 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
48 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
59 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath RockPowered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-9 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+3 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+8 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
iron pickaxe of wreckage (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +6 Changes stats: +2 Str When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 3.5 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +80 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
strange black disk (1)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
16 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Korbek's SpyglassCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +5 Cun Infravision radius: +2 Sight radius: +1 This antique spyglass is weathered from use, but seems well maintained. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Ureslak's FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 4 When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +6 Mag / +6 Con Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% cold / +6% acid Spellpower: +12 (+6 eff.) When used to imbue an object: Physical power: +12 (+3 eff.) Changes stats: +6 Mag / +6 Con Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% cold / +6% acid Spellpower: +12 (+6 eff.) Talent on hit(spell): Necrotic Breath (12% chance level 2). This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him. |
Yeti's Muscle Tissue (Astral)Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Yeti's Muscle Tissue (Mech)Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
13 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
28 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 69% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
great fiery salve [power 40] great fiery salve [power 40]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 4 Using medical injector with 204% efficiency and 78% cooldown modifier. Activating this item is instant. It can be used to remove 2 magical effects and grants a fiery aura (40% fire, light and lightning affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
great water salve [power 40] great water salve [power 40]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 4 Using medical injector with 204% efficiency and 78% cooldown modifier. Activating this item is instant. It can be used to remove 2 mental effects and grants a water aura (40% blight, mind and acid affinity). Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple frost salve [power 24] simple frost salve [power 24]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 204% efficiency and 78% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (24% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 292] simple healing salve [power 292]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 204% efficiency and 78% cooldown modifier. It can be used to heal 292 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Thundercrack (14/16, 35-42 power, 8 apr)Requires: - Dexterity 24 Powered by arcane forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 35.0 - 42.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +2.0% Capacity: 16 On weapon hit: * a bolt of lightning strikes your target, dealing lightning damage to them and fire damage to those around them. Through a combination of magic and airborne probes, these shots incite powerful bolts of lightning to strike your target from above, frying them and those around them! |
Stralite Sand ShredderPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
dwarven steel shocking edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Deals lightning damage and drains resources. Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel voltaic sentryPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Talent granted: +3 Voltaic Sentry Tinkers can be attached to normal items to improve them with steam power! |
iron grapplePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 When attach to an other item: Talent granted: +1 Spring Grapple Tinkers can be attached to normal items to improve them with steam power! |
iron rocket bootsPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 When attach to an other item: Talent granted: +1 Rocket Boots Tinkers can be attached to normal items to improve them with steam power! |
iron shocking edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Deals lightning damage and drains resources. Tinkers can be attached to normal items to improve them with steam power! |
perfect ablative armourPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Armour: +10 Reduces incoming crit damage: 35.00% Tinkers can be attached to normal items to improve them with steam power! |
perfect antimagic shellPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Talent granted: +5 Antimagic Shell Tinkers can be attached to normal items to improve them with steam power! |
steel armour reinforcementPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Armour: +2 Armour Hardiness: +20% Fatigue: +4% Tinkers can be attached to normal items to improve them with steam power! |
steel deflection fieldPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Defense: +4 (+1 eff.) Slows Projectiles: +10% Tinkers can be attached to normal items to improve them with steam power! |
steel mental stimulatorPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Changes stats: +4 Cun Mental save: +6 (+3 eff.) Tinkers can be attached to normal items to improve them with steam power! |
steel shocking touchPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Talent granted: +2 Shocking Touch Tinkers can be attached to normal items to improve them with steam power! |
voratun saw projectorPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Talent granted: +5 Project Saw Tinkers can be attached to normal items to improve them with steam power! |
voratun shocking edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Deals lightning damage and drains resources. Tinkers can be attached to normal items to improve them with steam power! |
well-made lightning coilPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 On critical strikes generates a 3 tiles lightning beam. Tinkers can be attached to normal items to improve them with steam power! |
well-made thunder grenadePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Talent granted: +3 Thunder Grenade Tinkers can be attached to normal items to improve them with steam power! |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+5 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
soothing elm totem of healing [power 116] (18/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 116 Activation puts all charms on cooldown for 15 turns. When used: * Heal for 30. Natural totems are made by powerful wilders to store nature power. |
62 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Glowing CorePowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 4 When wielded/worn: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% See invisible: +20 When carried: Light radius: +2 When used to imbue an object: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% Light radius: +4 See invisible: +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
10 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By fea the Kruk Yeti Sawbutcher level 3
11st Retaking 124th year of Ascendancy at 14:35 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By fea the Kruk Yeti Sawbutcher level 8
17th Retaking 124th year of Ascendancy at 10:38 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By fea the Kruk Yeti Sawbutcher level 50
18th Retaking 125th year of Ascendancy at 04:49 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By fea the Kruk Yeti Sawbutcher level 27
2nd Pain 124th year of Ascendancy at 09:38 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By fea the Kruk Yeti Sawbutcher level 50
37th Retaking 125th year of Ascendancy at 18:47 see stats
Level 10 (Exploration mode)
Got a character to level 10.By fea the Kruk Yeti Sawbutcher level 10
17th Retaking 124th year of Ascendancy at 10:38 see stats
Level 20 (Exploration mode)
Got a character to level 20.By fea the Kruk Yeti Sawbutcher level 20
13rd Revenge 124th year of Ascendancy at 12:10 see stats
Level 30 (Exploration mode)
Got a character to level 30.By fea the Kruk Yeti Sawbutcher level 30
24th Pain 124th year of Ascendancy at 23:16 see stats
Level 40 (Exploration mode)
Got a character to level 40.By fea the Kruk Yeti Sawbutcher level 40
47th Loss 124th year of Ascendancy at 06:46 see stats
Level 50 (Exploration mode)
Got a character to level 50.By fea the Kruk Yeti Sawbutcher level 50
13rd Retaking 125th year of Ascendancy at 15:39 see stats
Once Upon A Time, In the West... (Exploration mode)
Hear the Eidolon's retelling of the Scourge from the West's journey.By fea the Kruk Yeti Sawbutcher level 45
20th Destruction 124th year of Ascendancy at 19:34 see stats
One Ill Turn Deserves Another (Exploration mode)
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By fea the Kruk Yeti Sawbutcher level 50
39th Retaking 125th year of Ascendancy at 01:09 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By fea the Kruk Yeti Sawbutcher level 36
32nd Loss 124th year of Ascendancy at 08:05 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By fea the Kruk Yeti Sawbutcher level 50
40th Retaking 125th year of Ascendancy at 04:34 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By fea the Kruk Yeti Sawbutcher level 41
51st Loss 124th year of Ascendancy at 06:28 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By fea the Kruk Yeti Sawbutcher level 7
15th Retaking 124th year of Ascendancy at 04:32 see stats
The Dead God Rests (Exploration mode)
You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.By fea the Kruk Yeti Sawbutcher level 50
44th Retaking 125th year of Ascendancy at 19:02 see stats
The High Lady's Destiny (Finale) (Exploration mode)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By fea the Kruk Yeti Sawbutcher level 41
52nd Loss 124th year of Ascendancy at 02:57 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By fea the Kruk Yeti Sawbutcher level 48
12nd Retaking 125th year of Ascendancy at 04:06 see stats
This will make a big Omelette! (Exploration mode)
Collected 40 ritch eggs in the Ritch Hive.By fea the Kruk Yeti Sawbutcher level 19
12nd Revenge 124th year of Ascendancy at 08:50 see stats
To the Bitter End (Exploration mode)
You have destroyed the last remnants of the Atmos Tribe, ending their civilization.By fea the Kruk Yeti Sawbutcher level 50
45th Retaking 125th year of Ascendancy at 23:30 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By fea the Kruk Yeti Sawbutcher level 37
39th Loss 124th year of Ascendancy at 10:12 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By fea the Kruk Yeti Sawbutcher level 27
3rd Pain 124th year of Ascendancy at 17:55 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By fea the Kruk Yeti Sawbutcher level 50
10th Revenge 125th year of Ascendancy at 09:14 see stats
Log
Armoured skeleton warrior resists!
Fea's armor corrodes!
Fea's tinker attains critical power!
Armoured skeleton warrior resists!
Fea's tinker attains critical power!
Vorutira the vampire is dazed!
fea receives 18 healing from Tempest of Metal.
Tempest of Metal hits Vorutira the vampire for (22 absorbed), 11 lightning (11 total damage).
Tempest of Metal hits Armoured skeleton warrior for (36 absorbed), 0 cold, (25 absorbed), 0 physical, (28 absorbed), 0 lightning, (16 absorbed), 0 lightning (0 total damage).
Tempest of Metal hits Armoured skeleton warrior for (14 absorbed), 0 lightning (0 total damage).
fea receives 24 healing from Blood Splash.
Armoured skeleton warrior uses Overpower.
Fea resists the knockback!
Vorutira the vampire's Hiemal Shield hits fea for (3 flat reduction), 28 cold (28 total damage).
Rime Wraith (Gelid Host) from Vorutira the vampire hits fea for (3 flat reduction), 39 cold (39 total damage).
Melee retaliation hits Armoured skeleton warrior for 35 healing, (6 absorbed), 0 fire, 35 healing, (6 absorbed), 0 fire, 35 healing, (6 absorbed), 0 fire (0 total damage) [104 healing].
Armoured skeleton warrior hits fea for (3 flat reduction), 285 cold (285 total damage).
fea the level 50 kruk yeti sawbutcher was cooled to death by an armoured skeleton warrior on level 1 of Lelidogund.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Armoured skeleton warrior killed fea!
Saving game...
Talent Block is ready to use.
Talent Implant: Steam Generator is ready to use.
Talent Hand Cannon is ready to use.
Saving done.
Fea's spell attains critical power!
Fea's spell attains critical power!
Personal New Achievement: Utterly Destroyed (Exploration mode)!


































































































































































