Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Odyssey of The Summoner 1.4.8This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.4.8Donators/Buyers bonus! Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Mantis |
| Class | Ritch |
| Level / Exp | 2 / 27% |
| Size | small |
| Lifes / Deaths | Killed by Parffe the halfling at level 2 on the 75th Pyre 122nd year of Ascendancy at 13:35 / 1 |
Primary Stats
| Strength | 11 (base 11) |
| Dexterity | 16 (base 13) |
| Constitution | 7 (base 8) |
| Magic | 8 (base 10) |
| Willpower | 18 (base 18) |
| Cunning | 13 (base 10) |
Resources
| Life | -81/137 |
| Stamina | 78/78 |
| Equilibrium | 10 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 5 (32%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 0 |
| Physical Save | 6 |
| Spell Save | 9 |
| Mental Save | 10 |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (0/0)
Class Talents
| Wild-child / Fervency | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Stinger | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-child / Extravagancy | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Firestarter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-heart / Wing Pod | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Hoarding Beast | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Natural Combat | 1.00 |
| 0/10 |
| 1/10 |
| 1/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 1/10 |
| 0/10 |
| Ego / Mantis | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-child / Cutting Edge | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Atrophic Needle |
| talent | Strong-Arm |
| beneficial effect | These weapons won't last forever... Impermanence(28/44) iron (27/44) iron |
Quests
They say in the cycle of reincarnation, karma chooses your new form based on the choices you made in a previous life. Reflections: Born KillerWith that said, you have become a Ritch. What could this possibly mean...? | active |
You are in the body of a wilder's summon! To he who callsThe Summoner is safe from his enemies. The Summoner is going to relocate to a safer place. Find his new place and you can discuss with him what has happened to you... | completed |
Equipment
| Left hook | iron dagger (100% power, 5 apr) [durability 27/44] iron dagger (100% power, 5 apr) [durability 27/44]Requires: - Talent Engraft 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 100% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Durability: 27/44 Sharp, short and deadly. |
| Right hook | iron longsword (101% power, 2 apr) [durability 28/44] iron longsword (101% power, 2 apr) [durability 28/44]Requires: - Talent Engraft 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 101% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Durability: 28/44 Sharp, long, and deadly. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Veluba killed Forest troll!
Midge swarm hits Veluba for 2 physical damage.
Veluba misses Midge swarm.
Veluba hits Midge swarm for 21 physical damage.
Midge swarm hits Veluba for 2 physical damage.
Midge swarm hits Veluba for 2 physical damage.
Midge swarm hits Veluba for 2 physical damage.
Midge swarm hits Veluba for 2 physical damage.
Midge swarm hits Veluba for 2 physical damage.
There is an exit to the worldmap here (press '' or right click to use).
Midge swarm hits Veluba for 2 physical damage.
Midge swarm hits Veluba for 2 physical damage.
Midge swarm misses Veluba.
There is a Passageway into the Trollmire here (press '' or right click to use).
Saving game...
Saving done.
Saving game...
Resting starts...
Rested for 9 turns (stop reason: hostile spotted to the south (Allied Kingdoms halfling patrol)).
Saving done.
Talent Pernicious Needle is ready to use.
You feel mildly anxious, and walk with caution.
Saving game...
