Erklo the level 2 Yeek Skirmisher by jenx

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceYeek
ClassSkirmisher
Level / Exp2 / 0%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity15 (base 17)
Constitution5 (base 10)
Magic10 (base 10)
Willpower17 (base 11)
Cunning18 (base 14)

Resources

Life88/88
Stamina120/120
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6

Offense: Mainhand

Damage11
Accuracy21
Crit Chance6%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense6
Ranged Defense10
Fatigue12
Physical Save5
Spell Save9
Mental Save12

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Called Shots1.30
3/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
0/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
2/5
0/5
0/5
0/5
Technique / Acrobatics1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
Quiver
In off hand
In main hand
Light source

Inventory

Achievements

Log

Character control switched to player.
Welcome to level 2 [Erklo].
Erklo has 3 stat point(s), 5 class talent point(s), 5 generic talent point(s) to spend. Press p to use them.

Accepted quest 'Following The Way'! (Press 'j' to see the quest log)
Showing small healthbars and tactical borders.

Saving done.

You are now inscribed with Infusion: Healing.

You have no more
healing infusion (heal 50).

Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Talent Block is ready to use.
Talent Infusion: Healing is ready to use.
Ran for 20 turns (stop reason: interesting terrain).


Ran for 2 turns (stop reason: store entrance spotted).


Ran for 5 turns (stop reason: store entrance spotted).


You don't see how to get there...


Ran for 4 turns (stop reason: interesting terrain).


Ran for 3 turns (stop reason: store entrance spotted).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


There is a Irkkk (Town) here (press '' or right click to use).