| Chronomancy / Chronomancy | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Paradox cost: 10
Range: 13
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You peer into the future, sensing creatures and traps in a radius of 13 for 2 turns.
If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight bonuses) while Precognition is active. Precognition
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Effective talent level: 0.0
Use mode: Passive
Description: Gain 1 defense and 0% chance to shrug off critical hits.
If you have Precognition or See the Threads active these bonuses will be added to those effects, granting additional defense and chance to shrug off critical hits.
These bonuses scale with your Magic stat. Foresight
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Effective talent level: 0.0
Use mode: Sustained
Sustain paradox cost: 36
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Choose an activatable spell that affects only you and does not require a target. When you take damage that reduces your life below 13% the spell will automatically cast.
This spell will cast even if it is currently on cooldown, will not consume a turn or resources, and uses the talent level of Contingency or its own, whichever is lower.
This effect can only occur once every 50 turns and takes place after the damage is resolved.
Current Contingency Spell: None Contingency
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 24
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You peer into three possible futures, allowing you to explore each for 1 turns. When the effect expires, you'll choose which of the three futures becomes your present.
If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active.
This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end.
This spell may only be used once per zone level. See the Threads
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| Wild-heart / Natural Combat | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a wild power
Bonuses:
Description: Passive: +5 Accuracy, +0 Sight Range
Active (6 turns): +16 See Stealth, +16 See Invisible Eagle Eyes
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| 0/10 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a wild power
Bonuses:
Description: Passive: +6.24% Healing Mod, +0.7% Shrug Off criticals chance
Active (6 turns): Remove 2 poison(s) and/or wound(s) Lick Wounds
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Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a wild power
Bonuses:
Description: Passive: -0.04 equilibrium on hit, -0.02 equilibrium when hit
Active (scaling 6 turns): Raise equilibrium failure threshold by 64 Natural Cycle
| 0/10 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a wild power
Bonuses:
Description: Passive: +2 Defense, +0 Luck
Active (6 turns): Removes 0 to 1 random detrimental physical effects and all cross-tier effects Rabbit's Foot
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| Wild-heart / Dragon Scales | 1.30 |
Effective talent level: 6.5
Use mode: Passive
Description: Your birthright was the scales of a hot-blooded Fire Drake; Their smouldering scales can burn away blight.
Increases Fire Resistance by 29% and Blight Resistance by 14%. At talent level 5, your Fire resistance cap is increased by 30%.
Bonus Fire resistance: 0%
Bonus Blight resistance: 0% Fire Drake Scales
| 5/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your birthright was the scales of a cold-hearted Cold Drake; Their glistening scales can reflect away light.
Increases Cold Resistance by 0% and Light Resistance by 0%. At talent level 5, your Cold resistance cap is increased by 30%.
Bonus Cold resistance: 0%
Bonus Light resistance: 0% Cold Drake Scales
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your birthright was the scales of a scatter-brained Storm Drake; Their galvanic scales can repel arcana.
Increases Lightning Resistance by 0% and Arcane Resistance by 0%. At talent level 5, your Lightning resistance cap is increased by 30%.
Bonus Lightning resistance: 0%
Bonus Arcane resistance: 0% Storm Drake Scales
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your birthright was the scales of a hard-headed Sand Drake; Their coarse scales can absorb pure darkness.
Increases Physical Resistance by 0% and Darkness Resistance by 0%. At talent level 5, your Physical resistance cap is increased by 30%.
Bonus Physical resistance: 0%
Bonus Darkness resistance: 0% Sand Drake Scales
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your birthright was the scales of an ill-mannered Venom Drake; Their caustic scales can neutralize poisons.
Increases Acid Resistance by 0% and Nature Resistance by 0%. At talent level 5, your Acid resistance cap is increased by 30%.
Bonus Acid resistance: 0%
Bonus Nature resistance: 0% Venom Drake Scales
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Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: You let loose the elemental power of your scales, nullifying your elemental resistance gains, but now damaging melee attackers based on those gains.
Fire damage: 0.0
Blight damage: 0.0
Cold damage: 0.0
Light damage: 0.0
Lightning damage: 0.0
Arcane damage: 0.0
Physical damage: 0.0
Darkness damage: 0.0
Acid damage: 0.0
Nature damage: 0.0 Scale Release
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Paradox cost: 10
Range: 5
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Teleports you to up to 5 tiles away, to a targeted location in line of sight.
At talent level 5 you may swap positions with a target creature. Dimensional Step
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| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 10
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 17 accuracy).
The wormholes will last 2 turns and must be placed at least two tiles apart.
The chance of teleporting enemies will scale with your Spellpower. Wormhole
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Effective talent level: 0.0
Use mode: Sustained
Sustain paradox cost: 36
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: When you teleport you fire a pulse that jolts enemies out of phase in a radius of 0 around both the start and the destination point.
Each target has a 2% chance per tile you travelled to be stunned, blinded, confused, or pinned for 1 turns. Phase Pulse
| 0/5 |
| Ego / Dragon | 1.00 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: There is none hotter than you are-- And any challenge made on yourself is a challenge made in fire.
- Receiving Fire damage: Gain 0.0% Fire Resistance and 0.0% Fire Affinity for 8 turns, up to a maximum of 13.8% fire resist and 6.9% Fire affinity.
- Dealing Fire damage: Gain 0.0% Fire Damage and 0.0% Fire Penetration for 8 turns, up to a maximum of 13.8% fire damage and 6.9% Fire penetration.
Triggering one effect allows the other effect to trigger, and so on in a cycle. Boldly and Fiercely
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Effective talent level: 0.0
Use mode: Passive
Description: Your body is like a furnace, and those who attempt to smother it are destined to burn by its very flames!
Reactively igniting your body, you have a chance of shrugging off cold or ice effects (0% of your Fire Resist), gaining 0% of a turn.
Chance of shrugging off: 0% Blazing Body
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: You're hot, baby-- and nobody can touch you, lest they get burned!
Persistently igniting your body, you produce an intense heat that briefly stifles those you deal fire damage to, reducing their Fire affinity by 0% and giving them a 0% chance of failing their talents.
This chance is increased by your bonus fire damage, then reduced by the target's Fire resistance (which is reduced by your Fire penetration). Turn Up The Heat
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Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: That's it! You are convinced nothing can possibly quell your flames-- Not the deepest ocean, nor even the coldest winter.
Your blazing aura produces a resistant barrier of air and heat.
If left unharmed for 26 turns, a heat barrier will form around you, absorbing up to 69 intentional damage from outside sources.
While this barrier is up, 0% of any damage you receive is converted into fire damage.
The barrier will not interact with fire damage in any way whatsoever. Heat Sink
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| Chronomancy / Fate Weaving | 1.30 |
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| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You now gain 0 combat accuracy, physical power, spellpower, and mindpower per Spin. Fateweaver
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| Wild-heart / Dragon Brood | 1.00 |
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 80
Travel Speed: instantaneous
Usage Speed: Summon (100% of a turn)
Is: a summon power
Description: Through a natural process (known only by life's "veterans"), you birth a lesser, but potentially growing incarnate of yourself. This incarnate levels up very quickly (50% the normal requirement), as well as gaining 35% of any experience that you gain.
Performing this technique requires "inspiration", which you acquire by accomplishing "feats".
Each level will increase the number of things that are considered as feats:
Level 1 ~ Finish a quest
Level 2 ~ Level up
Level 3 ~ Defeat a Normal or higher rank dragon
Level 4 ~ Defeat an Elite or higher rank enemy
Level 5 ~ Learn any lore Raise Drakeling
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Effective talent level: 0.0
Use mode: Activated
Range: 3
Cooldown: 61
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: If your Drakelings can inherit a talent from you, they will become inspired as soon as you do, allowing you to use Role Model to teach them a random, inheritable talent you know at a random talent level.
Role Model's talent level directly affects how high the talent level of the inherited talent can potentially be.
Highest possible inherited talent level: 0.00
> Isovau has 0 more talent point(s)
> Drenng has 0 more talent point(s) Role Model
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Effective talent level: 0.0
Use mode: Passive
Description: You need not demonstrate everything in full detail-- They seem to get the gist of it.
Your drakelings will now sometimes learn "unusual" talents. Additionally, they will always inherit talents from you with at least talent level 0.00 or higher. Idealists
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Effective talent level: 0.0
Use mode: Passive
Description: The relationship you have with your drakelings is immaculate! Whether it is love or hate, you possess an unbreakable bond which binds you to them and conquers all.
You grant additional bonus effects to your Drakelings' various traits:
(Birth) - When falling behind, they will match your bonus movement speed.
(Dependency) - Requires 3% less experience to level up
(Ultimate) - Allowed to become 1 level(s) higher than you
Level 3 (Fire Safety) - Your fire damage will always heal your Drakelings
Level 4 (Observation) - No negative penalties; they will reveal their target to you, allowing them to fight as long as they can see you
Level 5 (Anti-Death) - When a drakeling falls, you become enraged, removing all stuns and pins Parental Bond
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| Wild-heart / Hoarding Beast | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: You ingest an object whole, eating it in such a way that it is not destroyed, and is instead placed into a special "Stomach" inventory.
Note, however, that the contents of your stomach cannot willfully be accessed and, upon death, you will immediately drop any items you have consumed.
Consuming Inscriptions will immediately unleash their effects, but they WILL be destroyed in the process.
Because of your alignment with nature, consuming Infusions will destroy the object, increase your maximum life by 1 to 5, and reduce corruption by 100 to 500 (each based on its tier.)
You can currently consume up to tier 0 items. Consume
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Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Clasp an object in your mouth, allowing you to equip an additional object.
The material level you are allowed to clasp is increased by your talent's level (currently 0 tier items). Unique objects and higher material levels are harder to clasp.
The chance of clasping improves with your Cunning, Willpower, then Constitution; this order being the respective highest levels of influence.
You can currently clasp:
- Gems
- Mindstars
- Rings
- Necklaces
Clasp
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Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Upon sustaining, you can select 1 of several objects to upchuck, as well as granting a(n) 0% chance of having these effects occur with a random object:
- Receiving physical or blight damage beyond 20% of your maximum life will reduce the damage by X%.
- Upon receiving a poison or disease effect, you will reduce its power by X%.
*** X is 0.0 times the object's encumbrance value. Relief
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Effective talent level: 0.0
Use mode: Passive
Description: Knowing that all the valuable treasure you have amassed is yours and yours only brings you great delight... And power. The more you have to protect, the harder you will fight to protect it!
Every 17 points of encumbrance caused by items you've consumed will grant bonus effects. If the item is more powerful or precious, it will count for more.
- (any power): +0.8 Armor (0.0). This diminishes every 100 points.
- Master-crafted: +1.2 Accuracy (0.0).
- Antimagic-powered: +1.6 Mind Power, -0.8 Spell Power (0.0, -0.0).
- Nature-infused: +0.8 Physical Power (0.0).
- Psionic-infused: +1.1 Mind Power (0.0).
- Arcane-infused: +1.4 Spell Power (0.0).
- Unknown-powered: +5 to all stats (0).
The magnitude of these bonuses cap at your maximum encumbrance. Treasure Hoarder's Will
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