Runolre the level 2 Halfling Archer by jenx

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHalfling
ClassArcher
Level / Exp2 / 88%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity23 (base 20)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning15 (base 12)

Resources

Life128/128
Stamina103/103
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage20
Accuracy26
Crit Chance7%
APR1
Speed0.80

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower13
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense7
Ranged Defense7
Fatigue6
Physical Save8
Spell Save7
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran0.90
0/5
0/5
0/5
0/5
Technique / Archery - slings1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
0/5
0/5
0/5
Technique / Archery prowess1.30
3/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Field control1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active
active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log

Rested for 72 turns (stop reason: all resources and life at maximum).

Runolre picks up (a.):
wild infusion (resist 14%; cure physical).
Runolre picks up (b.):
wild infusion (resist 12%; cure magical).
Runolre picks up (c.):
wild infusion (resist 10%; cure magical, physical).
Runolre picks up (a.):
sun infusion of the wizard (rad 5; power 26; turns 5; dispells darkness).
Runolre picks up (a.):
regeneration infusion (heal 60 over 5 turns).
Runolre picks up (h.):
manasurge rune (600% regen over 10 turns; 30 instant mana).
Runolre picks up (i.):
phase door rune of the psychic (range 6; power 17; dur 3).
Runolre picks up (b.):
sun infusion (rad 5; power 20; turns 4; dispells darkness).
Runolre picks up (j.):
phase door rune (range 5; power 15; dur 4).
There is a way to the next level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


You gain 0.30 gold from the transmogrification of
supercharged iron torque of thermal psionic shield [power 33] (25 cooldown).
You gain 0.92 gold from the transmogrification of
iron plate armour of cold resistance (3 def, 7 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 2.00 gold from the transmogrification of
phase door rune of the psychic (range 6; power 17; dur 3).
You gain 1.50 gold from the transmogrification of
phase door rune (range 5; power 15; dur 4).
You gain 0.59 gold from the transmogrification of
manasurge rune (600% regen over 10 turns; 30 instant mana).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (resist 18%; cure magical).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (resist 11%; cure mental).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 12%; cure magical).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 14%; cure physical).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure magical, physical).
You gain 1.13 gold from the transmogrification of
sun infusion of the wizard (rad 5; power 26; turns 5; dispells darkness).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 4; dispells darkness).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)