Kora the level 9 Cornac Archer by aosalias

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassArcher
Level / Exp9 / 88%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity31 (base 31)
Constitution16 (base 13)
Magic10 (base 10)
Willpower20 (base 10)
Cunning26 (base 20)

Resources

Life233/233
Stamina149/149
Healing Factor1.1483870967742
Regeneration0.28709677419355

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth34.602579952692
See Invisible34.602579952692

Offense: Mainhand

Damage33
Accuracy44
Crit Chance16%
APR5
Speed0.80

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower28
Crit Chance5%
Speed1

Offense: Damage Bonus

Light+10%
Nature+5%

Defense: Base

Armour (hardiness)3 (57.811550151976%)
Defense32
Ranged Defense32
Fatigue0
Physical Save15
Spell Save10
Mental Save23

Defense: Resistances

Acid+ 16%( 70%)
Light+ 30%( 70%)
Temporal+ 5%( 70%)
Nature+ 9%( 70%)
Lightning+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
4/5
1/5
1/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
3/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
3/5
0/5
0/5
Technique / Mobility1.20
2/5
1/5
0/5
0/5

Effects

Quests

done
done
done
active

Equipment

Quiver
On hands
On head
Tool
Around neck
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log


Kora wears:
Eye of the Dreaming One.

Kora wears (replacing
brass lantern): Summertide Phial.

You have no more inscription slots.

You are now inscribed with Infusion: Regeneration.


Talent Infusion: Regeneration is ready to use.

Bought:
healing infusion of the duelist (heal 100) for 29.86 gold.
You have no more inscription slots.

You are now inscribed with Infusion: Healing.


Resting starts...

Talent Infusion: Healing is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


There is a Shatur (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Today is the 10th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:36.

Today is the 1st Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:51.