









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Go to Landmark 1.7.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Anorithil |
| Level / Exp | 24 / 79% |
| Size | medium |
| Lifes / Deaths | Killed by Elran the krog at level 4 on the 2nd Summertide 122nd year of Ascendancy at 11:57 / 89Killed by Elrond the Old at level 6 on the 3rd Flare 122nd year of Ascendancy at 07:30 Killed by swarm hive at level 8 on the 6th Flare 122nd year of Ascendancy at 04:05 Killed by swarm hive at level 8 on the 6th Flare 122nd year of Ascendancy at 04:44 Killed by entrenched horror at level 8 on the 6th Flare 122nd year of Ascendancy at 05:51 Killed by entrenched horror at level 9 on the 6th Flare 122nd year of Ascendancy at 06:46 Killed by entrenched horror at level 9 on the 6th Flare 122nd year of Ascendancy at 07:12 Killed by entrenched horror at level 9 on the 6th Flare 122nd year of Ascendancy at 07:48 Killed by entrenched horror at level 9 on the 6th Flare 122nd year of Ascendancy at 08:21 Killed by naga tide huntress at level 9 on the 6th Flare 122nd year of Ascendancy at 11:09 Killed by naga tide huntress at level 9 on the 6th Flare 122nd year of Ascendancy at 11:53 Killed by naga myrmidon at level 9 on the 6th Flare 122nd year of Ascendancy at 13:16 Killed by naga myrmidon at level 9 on the 6th Flare 122nd year of Ascendancy at 13:49 Killed by naga myrmidon at level 9 on the 6th Flare 122nd year of Ascendancy at 14:07 Killed by naga myrmidon at level 9 on the 6th Flare 122nd year of Ascendancy at 15:32 Killed by naga myrmidon at level 9 on the 6th Flare 122nd year of Ascendancy at 16:03 Killed by naga myrmidon at level 9 on the 6th Flare 122nd year of Ascendancy at 16:17 Killed by naga myrmidon at level 9 on the 6th Flare 122nd year of Ascendancy at 16:39 Killed by naga myrmidon at level 9 on the 6th Flare 122nd year of Ascendancy at 21:23 Killed by naga myrmidon at level 9 on the 6th Flare 122nd year of Ascendancy at 21:38 Killed by naga myrmidon at level 9 on the 6th Flare 122nd year of Ascendancy at 21:51 Killed by swarm hive at level 9 on the 7th Flare 122nd year of Ascendancy at 07:26 Killed by Xanissra the swarming horror at level 10 on the 8th Flare 122nd year of Ascendancy at 00:13 Killed by boiling horror at level 10 on the 8th Flare 122nd year of Ascendancy at 10:26 Killed by entrenched horror at level 10 on the 8th Flare 122nd year of Ascendancy at 21:24 Killed by Weirdling Beast at level 10 on the 9th Flare 122nd year of Ascendancy at 09:19 Killed by Weirdling Beast at level 10 on the 9th Flare 122nd year of Ascendancy at 10:05 Killed by Weirdling Beast at level 10 on the 9th Flare 122nd year of Ascendancy at 10:52 Killed by Xanzzen the shalore at level 10 on the 3rd Dusk 122nd year of Ascendancy at 19:05 Killed by Ahtraas the giant at level 10 on the 4th Dusk 122nd year of Ascendancy at 00:45 Killed by Gygana the yellow ooze at level 11 on the 8th Dusk 122nd year of Ascendancy at 05:53 Killed by Emeludara the black jelly at level 11 on the 8th Dusk 122nd year of Ascendancy at 13:54 Killed by Emeludara the black jelly at level 11 on the 8th Dusk 122nd year of Ascendancy at 14:20 Killed by Emeludara the black jelly at level 11 on the 8th Dusk 122nd year of Ascendancy at 14:49 Killed by Islotha the thief at level 13 on the 21st Dusk 122nd year of Ascendancy at 23:21 Killed by Aratta the minotaur at level 13 on the 22nd Dusk 122nd year of Ascendancy at 08:41 Killed by Arima the skeleton mage at level 14 on the 38th Dusk 122nd year of Ascendancy at 21:14 Killed by onilug at level 14 on the 39th Dusk 122nd year of Ascendancy at 16:17 Killed by Aletta Soultorn at level 16 on the 68th Dusk 122nd year of Ascendancy at 06:34 Killed by orc necromancer at level 16 on the 68th Dusk 122nd year of Ascendancy at 07:15 Killed by luminous horror at level 16 on the 68th Dusk 122nd year of Ascendancy at 07:46 Killed by ghoul at level 16 on the 68th Dusk 122nd year of Ascendancy at 08:39 Killed by luminous horror at level 16 on the 68th Dusk 122nd year of Ascendancy at 09:23 Killed by luminous horror at level 17 on the 68th Dusk 122nd year of Ascendancy at 09:59 Killed by luminous horror at level 17 on the 68th Dusk 122nd year of Ascendancy at 10:50 Killed by Aletta Soultorn at level 17 on the 68th Dusk 122nd year of Ascendancy at 13:07 Killed by faerlhing at level 17 on the 68th Dusk 122nd year of Ascendancy at 15:03 Killed by faerlhing at level 17 on the 68th Dusk 122nd year of Ascendancy at 15:25 Killed by Poltergeist Hurelevon at level 17 on the 71st Dusk 122nd year of Ascendancy at 03:42 Killed by Poltergeist Hurelevon at level 17 on the 71st Dusk 122nd year of Ascendancy at 04:06 Killed by Poltergeist Hurelevon at level 17 on the 71st Dusk 122nd year of Ascendancy at 04:39 Killed by luminous horror at level 18 on the 74th Dusk 122nd year of Ascendancy at 00:08 Killed by ghast at level 19 on the 79th Dusk 122nd year of Ascendancy at 03:55 Killed by The Master at level 19 on the 79th Dusk 122nd year of Ascendancy at 04:37 Killed by The Master at level 19 on the 79th Dusk 122nd year of Ascendancy at 05:12 Killed by armoured skeleton warrior at level 19 on the 79th Dusk 122nd year of Ascendancy at 05:35 Killed by elder vampire at level 19 on the 79th Dusk 122nd year of Ascendancy at 05:52 Killed by The Master at level 19 on the 79th Dusk 122nd year of Ascendancy at 06:24 Killed by armoured skeleton warrior at level 19 on the 79th Dusk 122nd year of Ascendancy at 07:04 Killed by The Master at level 19 on the 79th Dusk 122nd year of Ascendancy at 07:28 Killed by ghast at level 19 on the 79th Dusk 122nd year of Ascendancy at 08:14 Killed by Emeloldatha the mountain troll at level 20 on the 18th Haze 122nd year of Ascendancy at 12:58 Killed by Betada the skeleton archer at level 20 on the 20th Haze 122nd year of Ascendancy at 01:33 Killed by orc corruptor at level 20 on the 21st Haze 122nd year of Ascendancy at 15:34 Killed by Voryvena the orc warrior at level 21 on the 26th Haze 122nd year of Ascendancy at 05:21 Killed by Voryvena the orc warrior at level 21 on the 26th Haze 122nd year of Ascendancy at 06:13 Killed by Arymirenor the wolf at level 21 on the 26th Haze 122nd year of Ascendancy at 13:39 Killed by Golbug the Destroyer at level 21 on the 28th Haze 122nd year of Ascendancy at 02:41 Killed by Golbug the Destroyer at level 22 on the 28th Haze 122nd year of Ascendancy at 03:18 Killed by Elrond the Old at level 22 on the 67th Haze 122nd year of Ascendancy at 18:53 Killed by Assassin Lord at level 23 on the 68th Haze 122nd year of Ascendancy at 05:31 Killed by Assassin Lord at level 23 on the 68th Haze 122nd year of Ascendancy at 06:23 Killed by Zubygalle the rogue at level 23 on the 68th Haze 122nd year of Ascendancy at 09:35 Killed by ultimate gwelgoroth at level 23 on the 5th Decay 122nd year of Ascendancy at 10:27 Killed by Cyroretira the storm drake hatchling at level 23 on the 5th Decay 122nd year of Ascendancy at 11:01 Killed by Urkis, the High Tempest at level 23 on the 6th Decay 122nd year of Ascendancy at 23:00 Killed by Urkis, the High Tempest at level 23 on the 6th Decay 122nd year of Ascendancy at 23:39 Killed by Urkis, the High Tempest at level 23 on the 7th Decay 122nd year of Ascendancy at 00:20 Killed by Urkis, the High Tempest at level 23 on the 7th Decay 122nd year of Ascendancy at 01:06 Killed by Urkis, the High Tempest at level 23 on the 7th Decay 122nd year of Ascendancy at 02:01 Killed by Salera the skeleton assassin at level 24 on the 7th Allure 123rd year of Ascendancy at 02:18 Killed by High Sun Paladin Aeryn at level 24 on the 10th Allure 123rd year of Ascendancy at 17:50 Killed by High Sun Paladin Aeryn at level 24 on the 10th Allure 123rd year of Ascendancy at 18:33 Killed by High Sun Paladin Aeryn at level 24 on the 10th Allure 123rd year of Ascendancy at 18:55 Killed by High Sun Paladin Aeryn at level 24 on the 10th Allure 123rd year of Ascendancy at 19:30 Killed by Elrond the Old at level 24 on the 1st Regrowth 123rd year of Ascendancy at 00:51 Killed by Eddijas the shalore at level 24 on the 1st Regrowth 123rd year of Ascendancy at 01:27 Killed by Eddi the shalore at level 24 on the 2nd Regrowth 123rd year of Ascendancy at 16:51 Killed by Oriadhi the shalore at level 24 on the 2nd Regrowth 123rd year of Ascendancy at 17:22 |
Primary Stats
| Strength | 32 (base 10) |
| Dexterity | 35 (base 11) |
| Constitution | 22 (base 13) |
| Magic | 81 (base 53) |
| Willpower | 38 (base 19) |
| Cunning | 68 (base 38) |
Resources
| Life | 531/531 |
| Positive | 119/119 |
| Negative | 119/119 |
| Psi | 128/128 |
| Healing Factor | 1.2024166372474 |
| Regeneration | 0.30060415931184 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666663% |
| Spell | +9.9920072216264E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Stealth | 10 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 32 |
| Crit Chance | 29% |
| APR | 30 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 33 |
| Crit Chance | 22% |
| APR | 38 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 37% |
| Speed | 0.9999999999999 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +9% |
| Fire | +3% |
| Physical | +10% |
| Mind | +20% |
| All | 0% |
Offense: Damage Penetration
| Physical | +11% |
| All | +5% |
Defense: Base
| Armour (hardiness) | 29 (30%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 30 |
| Mental Save | 33 |
Defense: Resistances
| Blight | + 10%( 72%) |
| Physical | + 12%( 72%) |
| Cold | + 6%( 72%) |
| All | 0%( 72%) |
| Lightning | + 9%( 72%) |
| Light | 0%( 72%) |
| Temporal | + 5%( 72%) |
| Fire | + 10%( 72%) |
| Mind | + 15%( 72%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Stun Resistance | 30% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Disarm Resistance | 40% |
| Poison Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 326 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 465 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Star fury | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Hymns | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Elrond the Old. Escort: lost defiler (level 2 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by Elrond the Old. Escort: worried loremaster (level 3 of Old Forest) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed pouch of luminous horror dust. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Yarurion' (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane/Master/Psionic While equipped: Stats +3 Dex dps ---------- Phys.pwr +37 (+12 eff.) Spell.pwr +4 (+2 eff.) Mind.pwr +7 (+3 eff.) Acc +10 (+5 eff.) Melee Ret 4 physical ----- def ----- Armour +3 Resists +9% lightning Teleport- +20% A pair of boots made of leather. |
| Light source | alchemist's lamp 'Heatvagrant'1.0 T3 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +3% fire +5% mind +9% light Res.pen +5% all Apr +7 Melee Ret 4 fire ----- def ----- Resists +6% cold +5% temporal Def/telep +12 Res/telep +10% Dur/telep +10% ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | eldritch cashmere wizard hat of arcana (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.pwr +10 (+4 eff.) ----- def ----- Defense +2 (+1 eff.) ---------- misc Mana/turn +1.30 Mana/ret +0.70 Max.mana +53.00 Manaflow: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 13 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 151.16 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | rogue's stralite ring of the mind (+15%)0.1 T4 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +15% mind ----- def ----- Defense +8 (+3 eff.) Resists +15% mind Rings make your fingers look great! |
| On fingers | pixie's gold ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +2 Cun +5 Mag dps ---------- Spell.pwr +6 (+2 eff.) Rings make your fingers look great! |
| Around neck | Turihor the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +4 Mag +3 Wil +4 Cun +3 Con ----- def ----- Armour +6 Defense +6 (+3 eff.) Res.Cap +2% all Phys.save +16 (+8 eff.) ---------- misc See.Invis +12 Amulets make your neck look great! |
| In main hand | Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 45% Str, 45% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
| Around waist | Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+5 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | Kinetic Focus (6-7 power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+3 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
| Cloak | Belumiwen (7 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Acc +5 (+3 eff.) Apr +3 ----- def ----- Defense +7 (+3 eff.) Resists +2% physical Mind.save +9 (+4 eff.) Heal.mod +10% Cut- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+5 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 312 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
insulating copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +12% fire +12% cold Amulets make your neck look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.99 cold and 14.29 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
titan's steel ring0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great! |
Daimomnir (16-21 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 16.5 - 21.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Phasing +20% While equipped: Stats +2 Wil dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +3% physical Acc +5 (+3 eff.) ---------- misc Hate/m.crit +1.00 Sharp, short and deadly. |
Tarrehell the ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Crit.r2 +8 physical While equipped: Stats +6 Dex dps ---------- Phys.crit +2.0% Res.pen +16% physical ----- def ----- Resists +15% acid Silence- +20% Knockbk- +10% ---------- misc Equi/ret +0.08 Longbows are used to shoot arrows at your foes. |
ash longbow 'Winterwish'4.0 T2 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +12 cold While equipped: Stats +3 Str +3 Wil dps ---------- Crit.mult +5.00% Phys.pwr +8 (+2 eff.) Mind.pwr +20 (+7 eff.) ----- def ----- Resists +3% cold ---------- misc Max.hate +4.00 Longbows are used to shoot arrows at your foes. |
Bloomsoul (8-9 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 26 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Lelydukalthodur the Splendourrigor (4-4 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature Power 4.0 - 4.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +12 temporal On Hit: * 10% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 4 physical Dmg.mod +5% acid +12% physical +6% cold +7% fire Res.pen +4% acid +10% physical +2% cold +2% fire Melee Ret 4 light On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% physical Phys.save +2 (+1 eff.) Spell.save +3 (+2 eff.) Mind.save +4 (+2 eff.) Heal/summ +18 ---------- misc Equi/ret +0.80 Max.summ +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nightslicer (25-30 power, 5 apr, fire element)5.0 T4 staff 1H weapon [Random Unique] Arcane/Nature/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +18 (+6 eff.) Dmg.mod +3% mind +25% fire Res.pen +15% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 29 * 20% chance to reduce damage dealt by 24% ----- def ----- Defense +5 (+2 eff.) ---------- misc Vim/s.crit +3.00 Max.vim +31.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 86.16 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Poltergeist's Hurelevon (21-25 power, 3 apr, arcane element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 21.0 - 25.2 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +12 Mag +2 Cun +2 Con dps ---------- Phys.crit +8.0% Spell.crit +9% Spell.pwr +19 (+7 eff.) Melee+ 22 arcane Dmg.mod +21% arcane ----- def ----- Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) ---------- misc Vim/s.crit +2.00 Max.mana +32.00 Max.vim +13.00 Light +2 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Poltergeist's Urublek the Duathelrupture (20-24 power, 4 apr, physical element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con dps ---------- Phys.crit +6.0% Spell.crit +3% Spell.pwr +14 (+5 eff.) S.pwr/crit +2 Melee+ 21 arcane Dmg.mod +9% lightning +20% physical +15% darkness Res.pen +10% darkness ---------- misc Mana/turn +0.10 Max.mana +107.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane A true understanding of the arcane is needed to release its full power. Power 20.0 - 24.0 Arcane Uses 150% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.pwr +20 (+7 eff.) Dmg.mod +20% arcane ---------- misc Cooldown Manathrust -1 Masteries +0.20 Spell/Arcane Arcane Supremacy: Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
rough leather belt 'Korazilagorn'1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Res.pen +10% blight ----- def ----- Resists +5% lightning +6% temporal +1% physical ---------- misc Stam/turn +1.00 Mana/turn +0.04 Max.vim +40.00 A belt that goes around your waist. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Belowen (6 def, 5 armour)2.0 T3 cloth armor [Random Unique] Master/Psionic While equipped: Stats +3 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) Dmg.mod +15% acid ----- def ----- Armour +5 Defense +6 (+3 eff.) Resists +11% all Phys.save +38 (+16 eff.) Mind.save +19 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Firewalker (15 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+6 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
stormwoven linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Nature While equipped: Stats +5 Str +5 Mag +4 Wil dps ---------- Dmg.mod +7% lightning +5% physical +7% cold ----- def ----- Resists +5% lightning +5% cold +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots of strife (0 def, 1 armour)2.0 T1 feet armor [Ego+] Psionic While equipped: Stats +2 Con +2 Wil dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +5% physical ----- def ----- Armour +1 Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 9 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Rainraze the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid Res.pen +5% cold Melee Ret 2 temporal On Hit (Melee): * 10% chance to reduce armor by 36% ----- def ----- Armour +3 Fatigue +3% Resists +8% lightning +11% temporal +9% cold A cap made of leather. |
linen wizard hat of frost (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Defense +1 (+0 eff.) Resists +15% cold A pointy cloth hat, very wizardly... |
Sanguine Shield (0 def, 15 armour, 220 block)7.0 T4 shield armor Reqs Shield usage training Str 39 [Unique] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +10 Con dps ---------- Melee Ret 15 draining blight ----- def ----- Armour +15 Fatigue +19% Resists +25% blight +10% light HP.reg +5.00 ---------- misc Talents +1 Block Masteries +0.30 Cursed/Bloodstained Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
Hornet Stingers (20/20, 18-25 power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 18.0 - 25.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of clear mind [power 1] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Elrond the Old the Skeleton Anorithil level 20
13rd Haze 122nd year of Ascendancy at 14:42 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Elrond the Old the Skeleton Anorithil level 22
28th Haze 122nd year of Ascendancy at 03:57 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Elrond the Old the Skeleton Anorithil level 23
4th Decay 122nd year of Ascendancy at 08:35 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Elrond the Old the Skeleton Anorithil level 18
73rd Dusk 122nd year of Ascendancy at 16:33 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Elrond the Old the Skeleton Anorithil level 24
8th Decay 122nd year of Ascendancy at 09:16 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Elrond the Old the Skeleton Anorithil level 10
7th Flare 122nd year of Ascendancy at 07:46 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Elrond the Old the Skeleton Anorithil level 20
79th Dusk 122nd year of Ascendancy at 08:56 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Elrond the Old the Skeleton Anorithil level 21
22nd Haze 122nd year of Ascendancy at 11:39 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Elrond the Old the Skeleton Anorithil level 24
5th Allure 123rd year of Ascendancy at 12:16 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Elrond the Old the Skeleton Anorithil level 15
49th Dusk 122nd year of Ascendancy at 15:16 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Elrond the Old the Skeleton Anorithil level 15
55th Dusk 122nd year of Ascendancy at 18:00 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Elrond the Old the Skeleton Anorithil level 19
79th Dusk 122nd year of Ascendancy at 08:56 see stats
Log
Sieiendehro the shalore hits Elrond the Old for (203 absorbed), 24 light (24 total damage).
Something hits Elrond the Old for 31 light damage.
Something hits Elrond the Old for 57 light damage.
Something hits Something for (40 absorbed), 0 light (0 total damage).
Something hits Something for 38 light damage.
Something hits Something for (24 absorbed), 0 darkness (0 total damage).
Something hits Something for 23 darkness damage.
Something hits Elrond the Old for 86 light damage.
Elrond the Old casts Bathe in Light.
Something hits Elrond the Old for 136 darkness damage.
Elrond the Old the level 24 skeleton anorithil was shadowed to death by Oriadhi the shalore on level 1 of Ambush!.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed Elrond the Old!
Saving game...
Resting starts...
Talent Moonlight Ray is ready to use.
Talent Searing Light is ready to use.
Talent Barrier is ready to use.
Talent Bathe in Light is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving done.





































































































