Malice the level 7 Cornac Necromancer by zombiejoe

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassNecromancer
Level / Exp7 / 69%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic35 (base 30)
Willpower24 (base 19)
Cunning12 (base 11)

Resources

Life-18/141
Mana194/202
Souls6/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage16
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower35.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower20.8
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+5%
Light+5%
Mind+19%
Fire+10%
Acid+11%

Defense: Base

Armour (hardiness)1 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save7.7
Spell Save20.325
Mental Save12.6

Defense: Resistances

Acid+ 22%( 70%)
Light+ 10%( 70%)
Mind+ 10%( 70%)
Fire+ 5%( 70%)
Cold+ 6%( 70%)

Defense: Immunities

Blind Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
3/5
0/5
0/5
0/5
Spell / Necrosis1.30
0/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
5/5
4/5
0/5
0/5

Generic Talents

Spell / Divination1.20
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Cunning / Survival0.90
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
active
active
done

Equipment

On feet
On fingers
Around neck
In main hand
Around waist
Light source
On head
Main armor

Inventory

Achievements

The Arena Unlocked Arena mode.
By Malice the Cornac Necromancer level 6
78th Pyre 122nd year of Ascendancy at 20:44
see stats

Log

Resting starts...
Rested for 42 turns (stop reason: all resources and life at maximum).


Ran for 7 turns (stop reason: at door).


Malice wears:
Getildil (10-12 power, 2 apr, fire damage).

Lore found:
journal page (kor'pul)
You can read all your collected lore in the game menu, by pressing Escape.

Talent Command Staff is ready to use.

Skeleton archer uses Reload.


Skeleton archer uses Reload.

Skeleton archer uses Reload.

Ran for 3 turns (stop reason: hostile spotted to the southwest (degenerated skeleton warrior)).


Malice casts Invoke Darkness.

Malice hits degenerated skeleton warrior for 126 darkness damage.
Malice killed degenerated skeleton warrior!

You pickup 0.55 gold pieces.


Talent Invoke Darkness is ready to use.

Malice casts Create Minions.


Saving done.

Saving done.

Saving game...