











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Shalore |
Class | Archmage |
Level / Exp | 34 / 63% |
Size | medium |
Lifes / Deaths | Killed by Spacial Disturbance at level 2 on the 75th Pyre 122nd year of Ascendancy at 10:58 / 233Killed by golem at level 5 on the 53rd Dusk 122nd year of Ascendancy at 07:48 Killed by Ishrraj the krog at level 5 on the 61st Dusk 122nd year of Ascendancy at 15:05 Killed by Porilratira the green ooze at level 5 on the 70th Dusk 122nd year of Ascendancy at 00:00 Killed by Porilratira the green ooze at level 5 on the 70th Dusk 122nd year of Ascendancy at 01:28 Killed by war hound at level 6 on the 70th Dusk 122nd year of Ascendancy at 07:17 Killed by war hound at level 6 on the 70th Dusk 122nd year of Ascendancy at 08:28 Killed by black jelly at level 6 on the 70th Dusk 122nd year of Ascendancy at 17:18 Killed by ritch flamespitter at level 6 on the 70th Dusk 122nd year of Ascendancy at 20:45 Killed by black jelly at level 6 on the 70th Dusk 122nd year of Ascendancy at 21:57 Killed by ritch flamespitter at level 7 on the 71st Dusk 122nd year of Ascendancy at 00:55 Killed by Belenne the green worm mass at level 7 on the 71st Dusk 122nd year of Ascendancy at 02:36 Killed by Nerida the sandworm at level 7 on the 71st Dusk 122nd year of Ascendancy at 07:52 Killed by Nerida the sandworm at level 7 on the 71st Dusk 122nd year of Ascendancy at 08:55 Killed by Nerida the sandworm at level 7 on the 71st Dusk 122nd year of Ascendancy at 10:02 Killed by Nerida the sandworm at level 7 on the 71st Dusk 122nd year of Ascendancy at 11:12 Killed by Nerida the sandworm at level 7 on the 71st Dusk 122nd year of Ascendancy at 13:10 Killed by bloated ooze at level 7 on the 71st Dusk 122nd year of Ascendancy at 14:24 Killed by Velarewen the sandworm at level 7 on the 71st Dusk 122nd year of Ascendancy at 19:40 Killed by ??? at level 8 on the 72nd Dusk 122nd year of Ascendancy at 00:42 Killed by Sandworm Queen at level 8 on the 72nd Dusk 122nd year of Ascendancy at 07:06 Killed by Sandworm Queen at level 8 on the 72nd Dusk 122nd year of Ascendancy at 09:26 Killed by Sandworm Queen at level 8 on the 72nd Dusk 122nd year of Ascendancy at 11:43 Killed by Rnhie the shalore at level 9 on the 78th Dusk 122nd year of Ascendancy at 03:05 Killed by Gloriba the ghoul at level 9 on the 14th Haze 122nd year of Ascendancy at 02:24 Killed by Gloriba the ghoul at level 9 on the 14th Haze 122nd year of Ascendancy at 03:39 Killed by Gloriba the ghoul at level 9 on the 14th Haze 122nd year of Ascendancy at 09:16 Killed by Nerudatira the skeleton archer at level 10 on the 14th Haze 122nd year of Ascendancy at 11:33 Killed by Nerudatira the skeleton archer at level 10 on the 14th Haze 122nd year of Ascendancy at 12:48 Killed by Nerudatira the skeleton archer at level 10 on the 14th Haze 122nd year of Ascendancy at 14:02 Killed by Nerudatira the skeleton archer at level 10 on the 14th Haze 122nd year of Ascendancy at 15:20 Killed by Nerudatira the skeleton archer at level 10 on the 14th Haze 122nd year of Ascendancy at 16:30 Killed by Nerudatira the skeleton archer at level 10 on the 14th Haze 122nd year of Ascendancy at 17:39 Killed by Nerudatira the skeleton archer at level 10 on the 14th Haze 122nd year of Ascendancy at 18:51 Killed by Celia at level 10 on the 14th Haze 122nd year of Ascendancy at 22:41 Killed by Celia at level 10 on the 15th Haze 122nd year of Ascendancy at 00:33 Killed by Celia at level 10 on the 15th Haze 122nd year of Ascendancy at 01:28 Killed by Emudawyn the bone giant at level 10 on the 15th Haze 122nd year of Ascendancy at 02:28 Killed by Forgery of Haze (Celia) at level 10 on the 15th Haze 122nd year of Ascendancy at 03:36 Killed by Agenc the human at level 10 on the 32nd Haze 122nd year of Ascendancy at 06:00 Killed by Assassin Lord at level 10 on the 60th Haze 122nd year of Ascendancy at 21:11 Killed by Cyrorinor the Guardian at level 11 on the 62nd Haze 122nd year of Ascendancy at 14:24 Killed by Aribeth the Guardian at level 11 on the 63rd Haze 122nd year of Ascendancy at 09:41 Killed by Aribeth the Guardian at level 11 on the 63rd Haze 122nd year of Ascendancy at 10:58 Killed by greater gwelgoroth at level 11 on the 63rd Haze 122nd year of Ascendancy at 16:23 Killed by Zubeba the Guardian at level 11 on the 63rd Haze 122nd year of Ascendancy at 20:37 Killed by war hound at level 11 on the 63rd Haze 122nd year of Ascendancy at 22:48 Killed by war hound at level 11 on the 63rd Haze 122nd year of Ascendancy at 23:53 Killed by Zubeba the Guardian at level 11 on the 64th Haze 122nd year of Ascendancy at 01:01 Killed by Nerita the Guardian at level 11 on the 64th Haze 122nd year of Ascendancy at 06:00 Killed by dredge at level 11 on the 64th Haze 122nd year of Ascendancy at 16:13 Killed by dredge at level 11 on the 64th Haze 122nd year of Ascendancy at 17:22 Killed by ??? at level 11 on the 64th Haze 122nd year of Ascendancy at 21:40 Killed by Ce'Nena the skeleton archer at level 12 on the 65th Haze 122nd year of Ascendancy at 08:57 Killed by ??? at level 12 on the 8th Decay 122nd year of Ascendancy at 20:20 Killed by Bethylle the king cobra at level 13 on the 10th Decay 122nd year of Ascendancy at 13:59 Killed by Gloruldann the hornet swarm at level 14 on the 10th Decay 122nd year of Ascendancy at 21:37 Killed by Gloruldann the hornet swarm at level 14 on the 10th Decay 122nd year of Ascendancy at 22:42 Killed by Gloruldann the hornet swarm at level 14 on the 10th Decay 122nd year of Ascendancy at 23:50 Killed by giant spider at level 14 on the 1st Wintertide 123rd year of Ascendancy at 13:36 Killed by Lisuwyn the dragon turtle at level 14 on the 1st Wintertide 123rd year of Ascendancy at 17:07 Killed by Lisuwyn the dragon turtle at level 14 on the 1st Wintertide 123rd year of Ascendancy at 18:14 Killed by electric eel at level 14 on the 1st Wintertide 123rd year of Ascendancy at 22:09 Killed by luminous horror at level 14 on the 2nd Wintertide 123rd year of Ascendancy at 12:04 Killed by luminous horror at level 14 on the 2nd Wintertide 123rd year of Ascendancy at 15:02 Killed by luminous horror at level 14 on the 2nd Wintertide 123rd year of Ascendancy at 17:28 Killed by saw horror at level 14 on the 2nd Wintertide 123rd year of Ascendancy at 23:25 Killed by Xerama the luminous horror at level 14 on the 1st Allure 123rd year of Ascendancy at 00:44 Killed by Xerama the luminous horror at level 14 on the 1st Allure 123rd year of Ascendancy at 02:51 Killed by luminous horror at level 14 on the 1st Allure 123rd year of Ascendancy at 05:11 Killed by Xerama the luminous horror at level 14 on the 1st Allure 123rd year of Ascendancy at 07:30 Killed by ??? at level 14 on the 1st Allure 123rd year of Ascendancy at 09:36 Killed by Xerama the luminous horror at level 14 on the 1st Allure 123rd year of Ascendancy at 11:41 Killed by Xerama the luminous horror at level 14 on the 1st Allure 123rd year of Ascendancy at 14:13 Killed by Xerama the luminous horror at level 14 on the 1st Allure 123rd year of Ascendancy at 16:18 Killed by luminous horror at level 15 on the 1st Allure 123rd year of Ascendancy at 19:36 Killed by luminous horror at level 15 on the 1st Allure 123rd year of Ascendancy at 23:25 Killed by luminous horror at level 15 on the 2nd Allure 123rd year of Ascendancy at 01:47 Killed by luminous horror at level 15 on the 2nd Allure 123rd year of Ascendancy at 04:00 Killed by saw horror at level 15 on the 2nd Allure 123rd year of Ascendancy at 06:45 Killed by saw horror at level 15 on the 2nd Allure 123rd year of Ascendancy at 10:15 Killed by saw horror at level 15 on the 2nd Allure 123rd year of Ascendancy at 20:01 Killed by ??? at level 15 on the 2nd Allure 123rd year of Ascendancy at 21:03 Killed by saw horror at level 15 on the 2nd Allure 123rd year of Ascendancy at 22:16 Killed by worm that walks at level 15 on the 2nd Allure 123rd year of Ascendancy at 23:27 Killed by saw horror at level 15 on the 3rd Allure 123rd year of Ascendancy at 00:25 Killed by worm that walks at level 15 on the 3rd Allure 123rd year of Ascendancy at 01:21 Killed by Weirdling Beast at level 15 on the 3rd Allure 123rd year of Ascendancy at 11:17 Killed by Weirdling Beast at level 15 on the 3rd Allure 123rd year of Ascendancy at 13:19 Killed by Weirdling Beast at level 15 on the 3rd Allure 123rd year of Ascendancy at 16:12 Killed by Weirdling Beast at level 15 on the 3rd Allure 123rd year of Ascendancy at 18:54 Killed by Weirdling Beast at level 15 on the 3rd Allure 123rd year of Ascendancy at 21:19 Killed by Weirdling Beast at level 15 on the 3rd Allure 123rd year of Ascendancy at 23:35 Killed by ??? at level 15 on the 10th Allure 123rd year of Ascendancy at 16:00 Killed by Elomina the brown mold at level 15 on the 10th Allure 123rd year of Ascendancy at 18:58 Killed by storm drake at level 16 on the 1st Regrowth 123rd year of Ascendancy at 00:04 Killed by Burb the snow giant champion at level 16 on the 1st Regrowth 123rd year of Ascendancy at 03:11 Killed by Burb the snow giant champion at level 16 on the 1st Regrowth 123rd year of Ascendancy at 04:56 Killed by gwelgoroth at level 17 on the 3rd Regrowth 123rd year of Ascendancy at 02:25 Killed by Urkis, the High Tempest at level 17 on the 4th Regrowth 123rd year of Ascendancy at 09:12 Killed by Urkis, the High Tempest at level 17 on the 4th Regrowth 123rd year of Ascendancy at 10:18 Killed by Urkis, the High Tempest at level 17 on the 4th Regrowth 123rd year of Ascendancy at 11:37 Killed by ??? at level 18 on the 4th Regrowth 123rd year of Ascendancy at 13:30 Killed by ??? at level 18 on the 4th Regrowth 123rd year of Ascendancy at 14:30 Killed by ??? at level 18 on the 4th Regrowth 123rd year of Ascendancy at 15:32 Killed by Irolia the halfling at level 18 on the 10th Regrowth 123rd year of Ascendancy at 11:21 Killed by ??? at level 18 on the 10th Regrowth 123rd year of Ascendancy at 15:42 Killed by ??? at level 18 on the 12nd Pyre 123rd year of Ascendancy at 01:57 Killed by ancient elven mummy at level 18 on the 37th Pyre 123rd year of Ascendancy at 08:35 Killed by ??? at level 18 on the 37th Pyre 123rd year of Ascendancy at 10:36 Killed by wretchling at level 18 on the 37th Pyre 123rd year of Ascendancy at 13:13 Killed by ??? at level 19 on the 37th Pyre 123rd year of Ascendancy at 14:16 Killed by ??? at level 19 on the 37th Pyre 123rd year of Ascendancy at 15:45 Killed by cold drake hatchling at level 19 on the 37th Pyre 123rd year of Ascendancy at 21:19 Killed by ??? at level 19 on the 37th Pyre 123rd year of Ascendancy at 22:20 Killed by skeleton warrior at level 19 on the 38th Pyre 123rd year of Ascendancy at 05:43 Killed by Xunn the skeleton magus at level 19 on the 38th Pyre 123rd year of Ascendancy at 07:40 Killed by Xunn the skeleton magus at level 19 on the 38th Pyre 123rd year of Ascendancy at 08:56 Killed by Xunn the skeleton magus at level 19 on the 38th Pyre 123rd year of Ascendancy at 10:03 Killed by Xunn the skeleton magus at level 19 on the 38th Pyre 123rd year of Ascendancy at 11:05 Killed by ritch flamespitter at level 19 on the 44th Pyre 123rd year of Ascendancy at 16:54 Killed by Aktar the thalore at level 19 on the 44th Pyre 123rd year of Ascendancy at 20:49 Killed by Ayokarek the krog at level 19 on the 45th Pyre 123rd year of Ascendancy at 08:33 Killed by Atgaon the human at level 19 on the 45th Pyre 123rd year of Ascendancy at 10:02 Killed by ??? at level 19 on the 45th Pyre 123rd year of Ascendancy at 11:53 Killed by war hound at level 19 on the 50th Pyre 123rd year of Ascendancy at 18:13 Killed by war hound at level 19 on the 50th Pyre 123rd year of Ascendancy at 19:16 Killed by ??? at level 19 on the 50th Pyre 123rd year of Ascendancy at 20:20 Killed by ??? at level 19 on the 50th Pyre 123rd year of Ascendancy at 21:27 Killed by Garonman the human at level 19 on the 50th Pyre 123rd year of Ascendancy at 22:51 Killed by Chada the thalore at level 19 on the 68th Pyre 123rd year of Ascendancy at 08:38 Killed by Saleyalle the faeros at level 19 on the 69th Pyre 123rd year of Ascendancy at 14:50 Killed by Saleyalle the faeros at level 19 on the 69th Pyre 123rd year of Ascendancy at 16:56 Killed by elven blood mage at level 19 on the 70th Pyre 123rd year of Ascendancy at 00:43 Killed by elven mage at level 19 on the 70th Pyre 123rd year of Ascendancy at 01:48 Killed by Xanyrin the greater gwelgoroth at level 19 on the 70th Pyre 123rd year of Ascendancy at 07:16 Killed by Emelirima the corrupted plasmic disruptor at level 19 on the 70th Pyre 123rd year of Ascendancy at 18:22 Killed by ??? at level 19 on the 70th Pyre 123rd year of Ascendancy at 21:48 Killed by Emelirima the corrupted plasmic disruptor at level 19 on the 70th Pyre 123rd year of Ascendancy at 23:00 Killed by Emelirima the corrupted plasmic disruptor at level 19 on the 71st Pyre 123rd year of Ascendancy at 00:11 Killed by Porasethra the Blightborn at level 19 on the 71st Pyre 123rd year of Ascendancy at 02:26 Killed by greater gwelgoroth at level 19 on the 71st Pyre 123rd year of Ascendancy at 14:06 Killed by Grand Corruptor at level 20 on the 73rd Pyre 123rd year of Ascendancy at 07:56 Killed by Grand Corruptor at level 20 on the 73rd Pyre 123rd year of Ascendancy at 09:40 Killed by Grand Corruptor at level 20 on the 73rd Pyre 123rd year of Ascendancy at 11:35 Killed by giant spider at level 20 on the 73rd Pyre 123rd year of Ascendancy at 14:12 Killed by Xoldath the ghoul at level 20 on the 2nd Summertide 123rd year of Ascendancy at 15:40 Killed by Islugamira the giant spider at level 21 on the 3rd Flare 123rd year of Ascendancy at 03:09 Killed by Emewe the fearful symmetry at level 21 on the 4th Flare 123rd year of Ascendancy at 13:36 Killed by Emeliretta the awoken tentacle tree at level 21 on the 2nd Dusk 123rd year of Ascendancy at 21:09 Killed by ??? at level 21 on the 2nd Dusk 123rd year of Ascendancy at 22:46 Killed by scourge drake at level 21 on the 3rd Dusk 123rd year of Ascendancy at 05:06 Killed by Xeryma the awoken tentacle tree at level 21 on the 3rd Dusk 123rd year of Ascendancy at 13:08 Killed by ??? at level 21 on the 3rd Dusk 123rd year of Ascendancy at 15:58 Killed by Elemiba the awoken tentacle tree at level 21 on the 3rd Dusk 123rd year of Ascendancy at 17:45 Killed by ??? at level 21 on the 4th Dusk 123rd year of Ascendancy at 01:08 Killed by thought-forged warrior at level 21 on the 13rd Dusk 123rd year of Ascendancy at 15:26 Killed by Thzindi the krog at level 21 on the 13rd Dusk 123rd year of Ascendancy at 16:26 Killed by storm drake hatchling at level 21 on the 16th Dusk 123rd year of Ascendancy at 20:12 Killed by corrupted mastocytic feeder at level 22 on the 18th Dusk 123rd year of Ascendancy at 12:12 Killed by Adomina the corrupted mastocytic feeder at level 22 on the 20th Dusk 123rd year of Ascendancy at 05:54 Killed by snow giant thunderer at level 22 on the 21st Dusk 123rd year of Ascendancy at 20:41 Killed by Aduta the snow giant at level 22 on the 22nd Dusk 123rd year of Ascendancy at 17:49 Killed by Rat Lich at level 23 on the 23rd Dusk 123rd year of Ascendancy at 19:05 Killed by Rat Lich at level 23 on the 25th Dusk 123rd year of Ascendancy at 00:28 Killed by Rat Lich at level 23 on the 25th Dusk 123rd year of Ascendancy at 02:07 Killed by Rat Lich at level 23 on the 25th Dusk 123rd year of Ascendancy at 03:10 Killed by elven cultist at level 24 on the 51st Dusk 123rd year of Ascendancy at 08:57 Killed by elven cultist at level 24 on the 51st Dusk 123rd year of Ascendancy at 12:51 Killed by elven corruptor at level 24 on the 51st Dusk 123rd year of Ascendancy at 14:07 Killed by elven cultist at level 24 on the 51st Dusk 123rd year of Ascendancy at 15:58 Killed by elven blood mage at level 24 on the 51st Dusk 123rd year of Ascendancy at 17:14 Killed by elven cultist at level 24 on the 52nd Dusk 123rd year of Ascendancy at 00:38 Killed by wretchling at level 24 on the 52nd Dusk 123rd year of Ascendancy at 09:21 Killed by elven cultist at level 24 on the 52nd Dusk 123rd year of Ascendancy at 17:26 Killed by elven mage at level 24 on the 53rd Dusk 123rd year of Ascendancy at 06:06 Killed by corrupted elven guard at level 24 on the 53rd Dusk 123rd year of Ascendancy at 14:15 Killed by elven cultist at level 24 on the 53rd Dusk 123rd year of Ascendancy at 18:15 Killed by elven cultist at level 24 on the 53rd Dusk 123rd year of Ascendancy at 19:21 Killed by elven cultist at level 25 on the 54th Dusk 123rd year of Ascendancy at 09:29 Killed by elven blood mage at level 25 on the 54th Dusk 123rd year of Ascendancy at 10:36 Killed by ??? at level 25 on the 54th Dusk 123rd year of Ascendancy at 11:41 Killed by Essumuth the quasit at level 25 on the 54th Dusk 123rd year of Ascendancy at 16:26 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 55th Dusk 123rd year of Ascendancy at 03:07 Killed by elven corruptor at level 25 on the 55th Dusk 123rd year of Ascendancy at 17:45 Killed by Xerekira the mean looking elven guard at level 25 on the 55th Dusk 123rd year of Ascendancy at 22:28 Killed by elven tempest at level 26 on the 56th Dusk 123rd year of Ascendancy at 03:12 Killed by Aeruyanne the elven warrior at level 26 on the 56th Dusk 123rd year of Ascendancy at 20:57 Killed by ogre mauler at level 26 on the 57th Dusk 123rd year of Ascendancy at 04:03 Killed by ??? at level 26 on the 17th Haze 123rd year of Ascendancy at 19:00 Killed by Belyldawyn the vampire at level 27 on the 19th Haze 123rd year of Ascendancy at 04:57 Killed by Emelunn the skeleton warrior at level 27 on the 22nd Haze 123rd year of Ascendancy at 23:05 Killed by skeleton master archer at level 28 on the 24th Haze 123rd year of Ascendancy at 00:42 Killed by The Master at level 28 on the 25th Haze 123rd year of Ascendancy at 15:25 Killed by The Master at level 28 on the 25th Haze 123rd year of Ascendancy at 17:56 Killed by skeleton warrior at level 29 on the 26th Haze 123rd year of Ascendancy at 23:16 Killed by venom drake at level 29 on the 27th Haze 123rd year of Ascendancy at 02:08 Killed by skeleton magus at level 30 on the 59th Haze 123rd year of Ascendancy at 07:58 Killed by Xanumira the orc assassin at level 30 on the 59th Haze 123rd year of Ascendancy at 22:16 Killed by blade horror at level 30 on the 61st Haze 123rd year of Ascendancy at 10:49 Killed by orc assassin at level 31 on the 10th Decay 123rd year of Ascendancy at 07:24 Killed by orc cryomancer at level 31 on the 33rd Regrowth 124th year of Ascendancy at 06:49 Killed by orc high pyromancer at level 31 on the 33rd Regrowth 124th year of Ascendancy at 08:41 Killed by orc mage-hunter at level 32 on the 33rd Regrowth 124th year of Ascendancy at 15:50 Killed by Xeruriata the orc cryomancer at level 32 on the 35th Regrowth 124th year of Ascendancy at 21:46 Killed by minotaur at level 32 on the 36th Regrowth 124th year of Ascendancy at 00:03 Killed by Mayethra the orc elite berserker at level 32 on the 36th Regrowth 124th year of Ascendancy at 01:10 Killed by Mayethra the orc elite berserker at level 32 on the 36th Regrowth 124th year of Ascendancy at 02:59 Killed by orc necromancer at level 32 on the 74th Regrowth 124th year of Ascendancy at 18:02 Killed by Elyrivea the ungolmor at level 32 on the 38th Pyre 124th year of Ascendancy at 11:10 Killed by blade horror at level 33 on the 40th Pyre 124th year of Ascendancy at 08:53 Killed by ??? at level 33 on the 46th Pyre 124th year of Ascendancy at 13:38 Killed by orc pyromancer at level 33 on the 46th Pyre 124th year of Ascendancy at 15:37 Killed by orc high pyromancer at level 33 on the 46th Pyre 124th year of Ascendancy at 17:50 Killed by orc high pyromancer at level 33 on the 46th Pyre 124th year of Ascendancy at 19:14 Killed by orc high cryomancer at level 33 on the 46th Pyre 124th year of Ascendancy at 21:38 Killed by orc high cryomancer at level 33 on the 46th Pyre 124th year of Ascendancy at 23:17 Killed by venom drake at level 33 on the 48th Pyre 124th year of Ascendancy at 12:43 Killed by wretchling at level 33 on the 48th Pyre 124th year of Ascendancy at 14:30 Killed by wretchling at level 33 on the 48th Pyre 124th year of Ascendancy at 21:51 Killed by worm that walks at level 33 on the 49th Pyre 124th year of Ascendancy at 10:00 Killed by worm that walks at level 33 on the 49th Pyre 124th year of Ascendancy at 11:59 Killed by fire drake at level 34 on the 50th Pyre 124th year of Ascendancy at 14:51 Killed by ??? at level 34 on the 51st Pyre 124th year of Ascendancy at 02:31 Killed by orc pyromancer at level 34 on the 51st Pyre 124th year of Ascendancy at 17:05 Killed by orc cryomancer at level 34 on the 51st Pyre 124th year of Ascendancy at 19:56 Killed by lich at level 34 on the 51st Pyre 124th year of Ascendancy at 21:32 Killed by orc high cryomancer at level 34 on the 51st Pyre 124th year of Ascendancy at 23:06 Killed by ??? at level 34 on the 53rd Pyre 124th year of Ascendancy at 22:33 Killed by shadow at level 34 on the 54th Pyre 124th year of Ascendancy at 11:22 Killed by shadow at level 34 on the 54th Pyre 124th year of Ascendancy at 12:45 Killed by radiant horror at level 34 on the 54th Pyre 124th year of Ascendancy at 21:45 Killed by radiant horror at level 34 on the 55th Pyre 124th year of Ascendancy at 00:13 |
Primary Stats
Strength | 40 (base 25) |
Dexterity | 44 (base 33) |
Constitution | 41 (base 35) |
Magic | 59 (base 37) |
Willpower | 50 (base 25) |
Cunning | 57 (base 19) |
Resources
Life | 686/686 |
Mana | 531/531 |
Healing Factor | 1.4803791469194 |
Regeneration | 1.7024360189573 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -60% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 13 |
See Invisible | 15 |
Offense: Mainhand
Damage | 32 |
Accuracy | 29 |
Crit Chance | 32% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 49 |
Crit Chance | 38% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 27% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Arcane | +43% |
Cold | +6% |
All | 0% |
Lightning | +21% |
Light | +10% |
Temporal | +53% |
Darkness | +44% |
Physical | +16% |
Fire | +27% |
Nature | +16% |
Offense: Damage Penetration
Arcane | +10% |
Darkness | +5% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 41 (34%) |
Defense | 37 |
Ranged Defense | 41 |
Fatigue | 11 |
Physical Save | 67 |
Spell Save | 28 |
Mental Save | 45 |
Defense: Resistances
Blight | + 18%( 74%) |
Arcane | + 10%( 74%) |
Mind | + 23%( 74%) |
All | + 10%( 74%) |
Lightning | + 30%( 74%) |
Temporal | + 22%( 74%) |
Darkness | + 51%( 74%) |
Cold | + 19%( 74%) |
Fire | + 54%( 74%) |
Nature | + 37%( 74%) |
Defense: Immunities
Confusion Resistance | 27% |
Disarm Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 34% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 367 damage for 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 415 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Meta | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by barrow wight. Escort: injured seer (level 7 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by orc warrior. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by storm drake hatchling. Escort: lone alchemist (level 2 of Trollmire) | failed |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by ???. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by ???. Escort: repented thief (level 3 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by ???. Escort: worried loremaster (level 6 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 214. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed mummified bone. * You've found the needed storm wyrm claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed vial of fire wyrm saliva. * You've found the needed vial of squid ink. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed length of troll intestine. * You've found the needed wretchling eyeball. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Stamina each turn: +0.60 Maximum stamina: +14.00 A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 45.0 - 54.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +10.5% Capacity: 17 Turns elapse between self-loadings: 4 Travel speed: +200% Damage (Ranged): +16 physical Burst (radius 1) on hit: +8 temporal / +12 physical When wielded/worn: Ammo reloads per turn: +3 Shots are used with slings to pummel your foes to death. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% cold / +6% fire / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 36.33 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
On head | ![]() Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Cun Changes resistances: +22% lightning / +24% nature Changes damage: +15% lightning / +7% physical / +19% darkness / +10% light / +16% nature / +12% temporal Equilibrium when hit: +0.16 Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+3 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 243.27 temporal and 228.96 darkness damage (based on Magic), costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Effects on melee hit: * 20% chance to disease Effects when hit in melee: * 26% chance to disease * 25% chance to inflict 15% damage reduction Changes stats: +4 Str Changes resistances: +24% fire Changes damage: +3% arcane / +12% fire Life regen: +0.90 Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +60.00 Healing mod.: +11% Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Str / +1 Dex / +6 Wil / +6 Cun Changes resistances: +26% darkness Changes damage: +13% darkness / +9% physical Blindness immunity: +34% Maximum stamina: +5.00 Mindpower: +10 (+3 eff.) Infravision radius: +5 See stealth: +13 See invisible: +15 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings can have magical properties. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +9 Defense: +7 (+3 eff.) Changes stats: +1 Str / +3 Wil / +3 Cun / +2 Con Changes resistances: +9% fire Changes damage: +9% fire Physical save: +15 (+3 eff.) Light radius: +3 A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Netherblast (20% chance level 3). Damage (Melee): +8 nature When wielded/worn: Armour: +5 Armour Hardiness: +4% Changes resistances: +6% nature Changes damage: +20% temporal Talent granted: +1 Command Staff Critical mult.: +10.00% Physical save: +11 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +7 (+2 eff.) Spellpower: +19 (+6 eff.) Spell crit. chance: +8% Talent on hit(spell): Netherblast (20% chance level 3). Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +4.0% Armour: +2 Changes stats: +3 Dex / +5 Mag Changes damage: +34% arcane Physical save: +30 (+7 eff.) Maximum stamina: +20.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +11 (+4 eff.) Ranged Defense: +11 (+4 eff.) Fatigue: +8% Changes stats: +5 Str / +11 Dex / +7 Mag / +13 Wil / +11 Cun Changes resistances: +3% blight / +3% temporal Changes resistances penetration: +5% darkness / +10% arcane / +20% nature Mental save: +19 (+6 eff.) Maximum life: +54.00 Movement speed: +20% A suit of armour made of leather. |
Cloak | ![]() Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+5 eff.) Damage when hit (Melee): 30 fire Changes stats: +3 Str / +6 Dex / +4 Con Changes resistances: +16% fire / +10% darkness / +10% cold Changes damage: +9% temporal Talent masteries: +0.30 Technique / Combat training +0.20 Corruption / Fearfire Critical mult.: +3.00% Physical save: +20 (+5 eff.) Spell save: -22 (-13 eff.) Stamina each turn: +0.80 Mana each turn: -0.30 Maximum life: +102.00 Healing mod.: +15% All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +8 Defense: +8 (+3 eff.) Changes stats: +11 Cun / -11 Dex Changes resistances: +14% mind / +6% blight Changes resistances cap: +4% all Physical save: +44 (+11 eff.) Spell save: +13 (+7 eff.) Mental save: +13 (+4 eff.) Disarm immunity: +10% Confusion immunity: +27% Amulets can have magical properties. |
Inventory
![]() sun infusion of the titan (rad 8; power 44; turns 3; dispels darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 22). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 44) for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 50.80 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 452 damage for 6 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() vision rune of the warrior (radius 10; dur 17; see undead) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 32) for 17 turns. Your mind will become more receptive for 17 turns, allowing you to sense any undead around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +10% nature / +14% blight Poison immunity: +20% Disease immunity: +20% Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Life regen: +1.30 Amulets can have magical properties. |
![]() stabilizing voratun amulet of constitution (+8) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +8 Con Changes resistances: +18% temporal Pinning immunity: +28% Knockback immunity: +26% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Str Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Damage (Melee): 7 light / 7 darkness Effects when hit in melee: * 7% chance to inflict 15% damage reduction * 7% chance to blind Changes stats: +4 Dex / +4 Cun / +5 Con Changes damage: +5% light / +7% darkness Life regen: +0.70 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. |
![]() warrior's stralite amulet of willpower (+8) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +8 Wil Changes resistances: +10% physical Stamina each turn: +0.70 Amulets can have magical properties. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+4 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+3 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +3 Dex Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +24% cold Changes damage: +12% cold Maximum encumbrance: +21 Rings can have magical properties. |
![]() psionicist's voratun ring of darkness (+36%) Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +9 Wil Changes resistances: +36% darkness Changes damage: +18% darkness Mental save: +18 (+6 eff.) Rings can have magical properties. |
![]() rogue's voratun ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +5 Cun Stun/Freeze immunity: +27% Life regen: +2.60 Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +20% nature Changes damage: +10% nature Physical save: +6 (+1 eff.) Spell save: +8 (+4 eff.) Mental save: +7 (+2 eff.) Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+2 eff.) Rings can have magical properties. |
![]() Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
![]() insidious stralite battleaxe of persecution (44.5-66.75 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Damage (Melee): +42 insidious poison Damage against: +33% Unnatural When wielded/worn: Changes stats: +7 Wil Massive two-handed battleaxes. |
![]() voratun battleaxe (58.5-87.75 power, 4 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.5 - 87.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Massive two-handed battleaxes. |
![]() Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+4 eff.) Changes resistances penetration: +0% temporal Changes damage: +0% physical / +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+5 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
![]() Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +14 nature / +16 temporal When wielded/worn: Physical crit. chance: +7.0% Changes stats: -10 Str / +10 Con Changes damage: +15% fire Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Sharp, short and deadly. |
![]() Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 35% Str, 35% Dex, 30% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% On weapon crit: * inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 25 power out of 40/40) : Effective talent level: 3.0 Power cost: 25 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 32.62 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
![]() arcing voratun dagger of daylight (37-48.1 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +12 lightning / +11 light Damage against: +16% Undead Sharp, short and deadly. |
![]() flaming stralite dagger of phasing (27.5-35.75 power, 18 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +18 Crit. chance: +8.0% Attack speed: 100% Damage Shield penetration (this weapon only): +39% Burst (radius 1) on hit: +11 fire Sharp, short and deadly. |
![]() flaming voratun dagger of daylight (39.5-51.35 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +10 light Burst (radius 1) on hit: +8 fire Damage against: +14% Undead Sharp, short and deadly. |
![]() insidious voratun dagger of erosion (39-50.7 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +17 insidious poison / +13 temporal / +13 nature Sharp, short and deadly. |
![]() Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 40% chance to blind On weapon crit: * cripple the target Damage (Melee): +13 temporal / +8 fire / +4 light When wielded/worn: Accuracy: +9 (+5 eff.) Armour penetration: +8 Physical crit. chance: +8.0% Damage when hit (Melee): 11 temporal / 20 fire Changes resistances: +12% temporal Changes resistances penetration: +8% physical Changes damage: +9% fire Sharp, short and deadly. |
![]() Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 127.60 to 382.80 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other craatures within radius 4), dealing 284.20 to 568.40 physical damage (based on Strength) to each, costing 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
![]() acidic voratun greatmaul of massacre (84-126 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 84.0 - 126.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +27 acid Massive two-handed mauls. |
![]() voratun greatmaul of vileness (63.5-95.25 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 63.5 - 95.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to disease Damage (Melee): +27 blight Massive two-handed mauls. |
![]() Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
![]() Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). On weapon hit: * Slows global speed by 20% Damage (Ranged): +42 nature Burst (radius 2) on crit: +2 nature When wielded/worn: Changes stats: +11 Mag Changes resistances: +6% light / +14% all Changes resistances penetration: +31% nature / +30% physical Changes damage: +32% physical / +20% arcane / +6% nature Spellpower: +21 (+7 eff.) Light radius: +1 Longbows are used to shoot arrows at your foes. |
![]() dragonbone longbow Requires: - Dexterity 48 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Longbows are used to shoot arrows at your foes. |
![]() mighty dragonbone longbow of power Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Physical power: +18 (+9 eff.) Changes stats: +9 Str Changes resistances penetration: +20% physical Changes damage: +23% physical Longbows are used to shoot arrows at your foes. |
![]() mighty elven-wood longbow Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Physical power: +15 (+7 eff.) Changes stats: +6 Str Longbows are used to shoot arrows at your foes. |
![]() Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +0% physical / +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
![]() thought-forged voratun longsword (40.5-56.7 power, 6 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 24% chance to cause random gloom Damage (Melee): +17 mind When wielded/worn: Changes stats: +5 Cun / +6 Wil Sharp, long, and deadly. |
![]() Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Netherblast (20% chance level 4). On weapon crit: * splashes the target with acid Damage (Melee): +11 acid When wielded/worn: Armour penetration: +6 Changes stats: +1 Str / +2 Mag / +4 Cun Changes resistances penetration: +5% mind / +9% physical Changes damage: +9% physical Talent on hit(spell): Netherblast (20% chance level 4). Blunt and deadly. |
![]() drakeskin leather sling Requires: - Dexterity 48 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire Spellpower: +27 (+9 eff.) Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat, costing 15 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+7 eff.) It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
![]() elven-wood magestaff of power (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% arcane Talent granted: +1 Command Staff Spellpower: +23 (+8 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
![]() surging elven-wood magestaff of power (25-30 power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% lightning Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +23 (+8 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 55.0 - 66.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Lifesteal (this weapon only): +5% Burst (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Spellpower: +20 (+7 eff.) Talent on hit(spell): Curse of Impotence (10% chance level 3). Talent on hit(spell): Curse of Defenselessness (10% chance level 3). The land withers and crumbles wherever this cursed axe rests. |
![]() acidic stralite waraxe of massacre (47-65.8 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +14 acid One-handed war axes. |
![]() arcing voratun waraxe of phasing (42-58.8 power, 20 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +29% Damage (Melee): +12 lightning One-handed war axes. |
![]() slime-covered voratun waraxe of erosion (41-57.4 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Slows global speed by 16% Damage (Melee): +14 temporal / +18 nature One-handed war axes. |
![]() drakeskin leather belt 'Shimmerreaper' Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+6 eff.) Effects on melee hit: * 31% chance to daze at end of turn Changes stats: +5 Str / +4 Con Changes resistances: +9% lightning Changes resistances penetration: +15% lightning Reduces incoming crit damage: 10.00% Spell save: +15 (+8 eff.) Light radius: +3 Infravision radius: +2 Size category: +1 A belt that goes around your waist. |
![]() spellwoven elven-silk robe of time (+19%) (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +19% temporal Changes damage: +19% temporal Spell save: +24 (+12 eff.) Spellpower: +5 (+2 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() temporal drakeskin leather gloves of dexterity (+4) (0 def, 3 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +19 (+10 eff.) Armour: +3 Damage (Melee): 12 temporal Damage (Ranged): 18 temporal Changes stats: +4 Dex Changes resistances: +10% temporal Changes damage: +10% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+4 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+5 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 21% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 15%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. |
![]() insulating elven-silk wizard hat of corrosion (+25%) (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +25% acid / +9% cold / +11% fire Changes damage: +17% acid A pointy cloth hat, very wizardly... |
![]() Requires: - Strength 38 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +26% Changes stats: +3 Mag / +9 Con Changes resistances: -18% light / +11% darkness / +23% cold / +5% arcane / +33% fire Reduces incoming crit damage: 15.00% Physical save: +8 (+2 eff.) Spell save: +7 (+4 eff.) Mental save: +9 (+3 eff.) See invisible: +6 A suit of armour made of mail. |
![]() spiked voratun mail armour of temporal resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 18 physical Changes resistances: +27% temporal A suit of armour made of mail. |
![]() reinforced leather armour of lightning resistance (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Changes resistances: +23% lightning A suit of armour made of leather. |
![]() Monolith Armour (40 def, 50 armour) Requires: - Constitution 150 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +50 Defense: +40 (+14 eff.) Fatigue: +70% Changes stats: +15 Str / +25 Mag Changes resistances: +10% all Physical save: +35 (+8 eff.) Spell save: +35 (+16 eff.) Life regen: +10.00 Maximum life: +270.00 Spellpower: +25 (+8 eff.) 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
![]() flaming voratun shield of fire resistance (+25%) (12 def, 3 armour, 191 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+5 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage (Melee): 9 fire Damage when hit (Melee): 20 fire Changes resistances: +25% fire Talent granted: +5 Block Handheld deflection devices. |
![]() voratun shield of arcane resistance (+18%) (12 def, 3 armour, 207.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+5 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes resistances: +18% arcane Talent granted: +5 Block Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (107 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 505.76 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() supercharged stralite torque of thermal psionic shield [power 159] (24 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 159 for 7 turns, putting all charms on cooldown for 24 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Effects when hit in melee: * 25% chance to disease * 21% chance to inflict 15% damage reduction Maximum wards: +2 acid / +2 nature / +1 light Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +1 Ward Mental save: +20 (+7 eff.) Equilibrium when hit: +0.12 Maximum hate: +4.00 Maximum psi: +10.00 Mental crit. chance: +3% It can be used to remove up to 2 poisons or diseases from a target within range 8 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 3 When wielded/worn: Armour: +4 Changes stats: +3 Con Maximum wards: +3 lightning / +3 temporal / +3 blight / +3 fire / +3 cold Changes damage: +15% physical Talent cooldown: Strike (-1 turn) Talents granted: +3 Strike +1 Ward Only die when reaching: -60.00 life Healing mod.: +5% It can be used to fire a bolt of a random element with (base) damage 102 to 205, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By ??? the Shalore Archmage level 29
35th Haze 123rd year of Ascendancy at 02:58 see stats
By ??? the Shalore Archmage level 20
73rd Pyre 123rd year of Ascendancy at 15:07 see stats
By ??? the Shalore Archmage level 33
40th Pyre 124th year of Ascendancy at 15:27 see stats
By ??? the Shalore Archmage level 31
2nd Decay 123rd year of Ascendancy at 04:49 see stats
By ??? the Shalore Archmage level 29
30th Haze 123rd year of Ascendancy at 01:15 see stats
By ??? the Shalore Archmage level 9
10th Haze 122nd year of Ascendancy at 09:19 see stats
By ??? the Shalore Archmage level 30
62nd Haze 123rd year of Ascendancy at 02:36 see stats
By ??? the Shalore Archmage level 19
71st Pyre 123rd year of Ascendancy at 05:39 see stats
By ??? the Shalore Archmage level 18
4th Regrowth 123rd year of Ascendancy at 16:37 see stats
By ??? the Shalore Archmage level 15
4th Allure 123rd year of Ascendancy at 11:01 see stats
By ??? the Shalore Archmage level 10
14th Haze 122nd year of Ascendancy at 10:28 see stats
By ??? the Shalore Archmage level 20
72nd Pyre 123rd year of Ascendancy at 04:08 see stats
By ??? the Shalore Archmage level 30
56th Haze 123rd year of Ascendancy at 13:28 see stats
By ??? the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 12:35 see stats
By ??? the Shalore Archmage level 10
61st Haze 122nd year of Ascendancy at 02:05 see stats
By ??? the Shalore Archmage level 19
38th Pyre 123rd year of Ascendancy at 07:33 see stats
By ??? the Shalore Archmage level 31
62nd Haze 123rd year of Ascendancy at 05:46 see stats
By ??? the Shalore Archmage level 12
6th Decay 122nd year of Ascendancy at 00:52 see stats
By ??? the Shalore Archmage level 23
25th Dusk 123rd year of Ascendancy at 04:23 see stats
By ??? the Shalore Archmage level 26
4th Haze 123rd year of Ascendancy at 18:46 see stats
By ??? the Shalore Archmage level 18
41st Regrowth 123rd year of Ascendancy at 22:48 see stats
By ??? the Shalore Archmage level 28
25th Haze 123rd year of Ascendancy at 20:18 see stats
Log
Today is the 55th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:15.