NightMare1 the level 12 Whitehoof Adventurer by ajsaurini

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceWhitehoof
ClassAdventurer
Level / Exp12 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 15)
Dexterity13 (base 13)
Constitution16 (base 12)
Magic33 (base 21)
Willpower17 (base 17)
Cunning36 (base 30)

Resources

Mana201/201
Vim149/149
Life246/246
Stamina150/150
Soul12/12
Healing Factor1.0545771506545
Regeneration5.2201568957398

Speed

Mental0%
Attack0%
Movement-51.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1
See Stealth5
See Invisible5

Offense: Mainhand

Damage26
Accuracy22
Crit Chance13%
APR6
Speed1.00

Offense: Offhand

Damage15
Accuracy22
Crit Chance13%
APR6
Speed1.00

Offense: Spell

Spellpower36
Crit Chance9%
Speed1

Offense: Mind

Mindpower24
Crit Chance9%
Speed1

Offense: Damage Bonus

Darkness+4%

Defense: Base

Armour (hardiness)9.5 (43.579428603723%)
Defense5
Ranged Defense5
Fatigue9
Physical Save22
Spell Save17
Mental Save21

Defense: Resistances

Darkness+ 5%( 70%)
Blight+ 6%( 70%)
Fire+ 6%( 70%)
Cold+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/4)

Runes
Runes
Runes

Class Talents

Cunning / Shadow magic1.00
1/5
1/5
0/5
0/5
Technique / Magical combat1.00
3/5
1/5
1/5
1/5
Spell / Animus1.00
1/5
1/5
0/5
0/5
Corruption / Reaving combat1.00
1/5
1/5
0/5
0/5
Spell / Air1.00
5/5
1/5
0/5
0/5

Generic Talents

Spell / Necrosis1.00
2/5
1/5
0/5
0/5
Corruption / Demonic strength1.00
1/5
1/5
1/5
0/5
Race / Whitehooves1.00
5/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

detrimental effect
beneficial effect

Quests

active
done
active
active

Equipment

On feet
Light source
On head
Tool
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

A Fistful of Gold (Nightmare (Adventure) difficulty) Buy an item from an AAA.
By NightMare1 the Whitehoof Adventurer level 3
11st Retaking 124th year of Ascendancy at 16:24
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By NightMare1 the Whitehoof Adventurer level 10
16th Retaking 124th year of Ascendancy at 20:53
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By NightMare1 the Whitehoof Adventurer level 1
10th Retaking 124th year of Ascendancy at 12:29
see stats

Log

NightMare1's surge ends.

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (sun paladin recruit)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (sun paladin recruit)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (sun paladin recruit)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (sun paladin recruit)).


NightMare1 picks up (g.):
steel shield of resilience (0 def, 4 armour, 36.5 block).
Orc gunslinger uses
Net Projector.
Sun paladin recruit is trapped by the net.


Orc gunslinger stops regenerating health quickly.

Sun paladin recruit uses
Block.

Melee retaliation hits
NightMare1 for 1 fire, 1 fire (2 total damage).
NightMare1 hits Sun paladin recruit for (35 blocked), 0 physical, (8 blocked), 0 darkness, (32 blocked), 0 darkness, (27 blocked), 0 physical, (8 blocked), 0 darkness, (32 blocked), 0 darkness, (6 blocked), 0 fire (0 total damage).
Sun paladin recruit hits NightMare1 for 115 physical damage.
NightMare1 the level 12 whitehoof adventurer was hacked apart to death by a sun paladin recruit on level 2 of Sunwall Outpost.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Sun paladin recruit killed NightMare1!
Saving game...

NightMare1 unleashes a blast of frostdusk as he crosses the veil!

Saving done.