Flash the level 22 Skeleton Archmage by gerhard

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp22 / 92%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 10)
Dexterity24 (base 10)
Constitution14 (base 10)
Magic57 (base 51)
Willpower54 (base 43)
Cunning23 (base 11)

Resources

Life425/425
Mana506/506
Healing Factor1.0326086956522
Regeneration5.6277173913045

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision4
See Stealth31.797684768448
See Invisible29.797684768448
ESP Range10
ESP Kindsdragon, demon/minor, demon/major

Offense: Mainhand

Damage28
Accuracy24
Crit Chance7%
APR4
Speed1.00

Offense: Spell

Spellpower43
Crit Chance13%
Speed1

Offense: Mind

Mindpower36
Crit Chance7%
Speed1

Offense: Damage Bonus

Arcane+12%
Lightning+52%
Light+9%
Cold+15%

Offense: Damage Penetration

Acid+10%
Arcane+10%
Lightning+35%

Defense: Base

Armour (hardiness)20 (35.629139072848%)
Defense28
Ranged Defense28
Fatigue0
Physical Save12
Spell Save33
Mental Save33

Defense: Resistances

Acid+ 20%( 70%)
Blight+ 19%( 70%)
Arcane+ 5%( 70%)
Cold+ 38%( 70%)
All 0%( 70%)
Darkness+ 19%( 70%)
Temporal+ 9%( 70%)
Lightning+ 38%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Stun Resistance43%
Bleed Resistance100%
Confusion Resistance10%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance41%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
1/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
1/5
4/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Storm1.30
1/5
1/5
3/5
1/5
Spell / Air1.30
5/5
5/5
1/5
2/5

Generic Talents

Spell / Aegis1.30
1/5
2/5
0/5
0/5
Undead / Skeleton1.10
1/5
4/5
4/5
2/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
active
done
done
done
done
done
done
done
active
active
active
active
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom (Nightmare (Adventure) difficulty) Killed a Bringer of Doom.
By Flash the Skeleton Archmage level 20
14th Regrowth 123rd year of Ascendancy at 00:59
see stats
Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Flash the Skeleton Archmage level 13
62nd Haze 122nd year of Ascendancy at 11:20
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Flash the Skeleton Archmage level 17
10th Allure 123rd year of Ascendancy at 01:42
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Flash the Skeleton Archmage level 10
42nd Dusk 122nd year of Ascendancy at 03:28
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Flash the Skeleton Archmage level 20
13rd Regrowth 123rd year of Ascendancy at 07:44
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Flash the Skeleton Archmage level 10
44th Dusk 122nd year of Ascendancy at 14:47
see stats
Shasshhiy'Kaish (Nightmare (Adventure) difficulty) Killed Shasshhiy'Kaish after letting her grow as powerful as possible.
By Flash the Skeleton Archmage level 20
15th Regrowth 123rd year of Ascendancy at 21:14
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Flash the Skeleton Archmage level 12
1st Time of Equilibrium 122nd year of Ascendancy at 09:10
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Flash the Skeleton Archmage level 11
55th Dusk 122nd year of Ascendancy at 08:38
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Flash the Skeleton Archmage level 16
1st Decay 122nd year of Ascendancy at 07:49
see stats

Log

Mad druid radiates power.
Polobeth of the Bunnypocalypse activates Dark Ritual.

Cyrunor of the Bunnypocalypse uses Rampage.

Cyrunor of the Bunnypocalypse begins rampaging!
Cyrunor of the Bunnypocalypse uses Instill Fear.

Flash ignores the fear!
Talent Lightning is ready to use.
Talent Re-assemble is ready to use.
Flash receives 13 healing.
Mad druid casts Blood Boil.

Mad druid's spell attains critical power!
Mad druid hits Flash for 45 blight damage.
Flash the level 22 skeleton archmage was fouled to death by a mad druid on level 2 of Pikataclysm.
You have 2 life(s) left.
Flash deactivates Chant of Fortitude.

Flash speeds up.

Flash has finished recovering.

The illusion covering Flash disappears.
Flash deactivates Shielding.

Flash deactivates Tempest.

Flash looks less like a statue.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Mad druid killed Flash!
Saving done.

Talent Bone Armour is ready to use.
Talent Chain Lightning is ready to use.

Saving game...