
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Shalore |
Class | Possessor |
Level / Exp | 3 / 44% |
Size | medium |
Lifes / Deaths | Killed by black crystal at level 3 on the 76th Pyre 122nd year of Ascendancy at 19:51 0 / 3Killed by elven guard at level 3 on the 79th Pyre 122nd year of Ascendancy at 08:23 Killed by Forest Troll Hedge-Wizard at level 3 on the 79th Pyre 122nd year of Ascendancy at 13:25 |
Primary Stats
Strength | 11 (base 13) |
Dexterity | 13 (base 12) |
Constitution | 13 (base 13) |
Magic | 12 (base 10) |
Willpower | 23 (base 18) |
Cunning | 13 (base 12) |
Resources
Life | -9/108 |
Psi | 69/136 |
Healing Factor | 1.0245901639344 |
Regeneration | 0.25614754098361 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 5 |
Accuracy | 23 |
Crit Chance | 3% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | 5 |
Accuracy | 23 |
Crit Chance | 3% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +10% |
Lightning | +21% |
Offense: Damage Penetration
Light | +5% |
Darkness | +15% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 2 |
Ranged Defense | 2 |
Fatigue | 0 |
Physical Save | 8 |
Spell Save | 12 |
Mental Save | 16 |
Defense: Resistances
Darkness | + 20%( 70%) |
Lightning | + 37%( 70%) |
Light | + 3%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Psionic / Possession | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psionic menace | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Battle psionics | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | The target is on fire, taking 7.96 fire damage per turn. Burning |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | Mindpower (raw) increased by 8. Sadist |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Equipment
Tool | ![]() 2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 20 and armour hardiness by 30% Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% darkness ----- def ----- Resists +20% darkness Rings can have magical properties. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Mind.save +4 (+4 eff.) Rings can have magical properties. |
Around neck | ![]() 0.1 T1 amulet jewelry [Normal] Amulets can have magical properties. |
In main hand | ![]() 3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Nature Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Main armor | ![]() 2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% lightning Res.pen +15% darkness +5% light ----- def ----- Resists +15% lightning +3% light ---------- misc Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In off hand | ![]() 3.0 T1 mindstar 1H weapon [Normal] Nature Power 3.0 - 3.3 Nature Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
On head | ![]() 2.0 T1 head armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
Light source | ![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() 0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+4 eff.) HP.reg +1.10 Stun/Frz- +21% Rings can have magical properties. |
![]() 2.0 T1 cloth armor [Normal] A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Wandlaer hits Forest Troll Hedge-Wizard for (5 absorbed), 0 nature, (5 absorbed), 0 nature (0 total damage).
Forest Troll Hedge-Wizard casts Manathrust.
Wandlaer converts some damage to Psi!
Forest Troll Hedge-Wizard hits Wandlaer for 12 to psi, 27 arcane (40 total damage).
Forest Troll Hedge-Wizard reflects damage back to Wandlaer!
Wandlaer converts some damage to Psi!
Forest Troll Hedge-Wizard hits Wandlaer for 2 to psi, 5 reflected, 2 to psi, 5 reflected (13 total damage).
Wandlaer hits Forest Troll Hedge-Wizard for (5 absorbed), 0 nature, (5 absorbed), 0 nature (0 total damage).
Forest Troll Hedge-Wizard casts Flame.
Wandlaer is on fire!
Wandlaer converts some damage to Psi!
Forest Troll Hedge-Wizard's Flame hits Wandlaer for 8 to psi, 17 fire (25 total damage).
Forest Troll Hedge-Wizard reflects damage back to Wandlaer!
Wandlaer converts some damage to Psi!
Burning from Forest Troll Hedge-Wizard hits Wandlaer for 3 to psi, 6 fire (8 total damage).
Forest Troll Hedge-Wizard hits Wandlaer for 2 to psi, 5 reflected, 2 to psi, 5 reflected (13 total damage).
Wandlaer hits Forest Troll Hedge-Wizard for (5 absorbed), 0 nature, (5 absorbed), 0 nature (0 total damage).
Forest Troll Hedge-Wizard misses Wandlaer.
Forest Troll Hedge-Wizard reflects damage back to Wandlaer!
Wandlaer converts some damage to Psi!
Burning from Forest Troll Hedge-Wizard hits Wandlaer for 3 to psi, 6 fire (8 total damage).
Forest Troll Hedge-Wizard hits Wandlaer for 2 to psi, 5 reflected, 2 to psi, 5 reflected (13 total damage).
Wandlaer hits Forest Troll Hedge-Wizard for (5 absorbed), 0 nature, (5 absorbed), 0 nature (0 total damage).
Forest Troll Hedge-Wizard misses Wandlaer.
Wandlaer uses Mind Whip.
Saving game...