





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 25 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
Strength | 39 (base 31) |
Dexterity | 13 (base 13) |
Constitution | 22 (base 19) |
Magic | 43 (base 37) |
Willpower | 12 (base 10) |
Cunning | 17 (base 10) |
Resources
Life | 517/517 |
Hate | 110/110 |
Vim | 126/126 |
Healing Factor | 0.6024166372473 |
Regeneration | 0.6024166372473 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +31.09386761032% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 14 |
See Invisible | 30 |
Offense: Mainhand
Damage | 45 |
Accuracy | 51 |
Crit Chance | 14% |
APR | 3 |
Speed | 1.25 |
Offense: Offhand
Damage | 26 |
Accuracy | 51 |
Crit Chance | 16% |
APR | 3 |
Speed | 1.25 |
Offense: Spell
Spellpower | 54 |
Crit Chance | 3% |
Speed | 1.25 |
Offense: Mind
Mindpower | 15 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Nature | -49% |
Acid | -43% |
Arcane | -49% |
All | -60% |
Offense: Damage Penetration
Physical | +15% |
Acid | +10% |
Fire | +5% |
Light | +15% |
Defense: Base
Armour (hardiness) | 14 (30%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 8 |
Physical Save | 26 |
Spell Save | 22 |
Mental Save | 27 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Arcane | + 28%(100%) |
Cold | + 21%(100%) |
All | + 19%(100%) |
Lightning | + 25%(100%) |
Mind | + 30%(100%) |
Fire | -12%(100%) |
Nature | + 37%(100%) |
Defense: Immunities
Silence Resistance | 24% |
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/2)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 149 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 131 damage for 3 turns. Its effects scale with your Constitution stat. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
talent | Ruin |
beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
Quests
Equipment
Tool | ![]() 2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +5% fire Melee Ret 6 mind On Hit (Melee): * 20% chance to slow global speed by 35% ----- def ----- Resists +6% mind +12% fire Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 351 Base Damage: 162 Armor: 8 All Resist: 16 Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Silence- +24% ---------- misc Mana/turn +0.12 Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% acid ----- def ----- Armour +6 Resists +22% acid Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +11% arcane ----- def ----- Resists +11% arcane Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Phys.save +6 (+3 eff.) Rings make your fingers look great! |
Around waist | ![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Str +2 Wil dps ---------- Phys.crit +4.0% Crit.mult +6.00% Phys.pwr +5 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 35% ----- def ----- Resists +3% cold ---------- misc Infravis +2 A belt that goes around your waist. |
Main armor | ![]() 9.0 T5 light armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% acid Res.pen +15% light +10% acid On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +8% Resists +8% mind +15% acid Mind.save +21 (+11 eff.) A suit of armour made of leather. |
In off hand | ![]() 3.0 T2 longsword 1H weapon [Rare] Arcane Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +9 fire On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Mind.crit +5% ---------- misc Equi/ret +0.12 Max.hate +10.00 Max.psi +20.00 Sharp, long, and deadly. |
In main hand | ![]() 3.0 T2 mace 1H weapon [Rare] Master Power 14.5 - 20.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Cun dps ---------- Phys.crit +7.0% Res.pen +15% physical On Hit (Melee): * 20% chance to slow global speed by 35% ---------- misc Max.stam +30.00 Infravis +2 Blunt and deadly. |
Inventory
![]() 0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4 Cun ----- def ----- Defense +8 (+4 eff.) Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +12% nature ----- def ----- Armour +8 Resists +24% nature Rings make your fingers look great! |
![]() 1.0 T4 dagger 1H weapon Reqs Dex 35 [Random Unique] Arcane/Nature/Master Power 27.5 - 35.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +15 blight +13 nature On Hit.r1 +12 blight On Crit.r2 +4 lightning On Hit: 20% Epidemic 4 On Hit: * 33% chance to reduce strength, dexterity, and constitution by 26 While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Dmg.mod +6% lightning Acc +15 (+5 eff.) On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Disease- +14% Sharp, short and deadly. |
![]() 3.0 T5 longsword 1H weapon Reqs Str 48 [Rare] Master Power 55.0 - 77.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Str dps ---------- Dmg.mod +6% physical On Hit (Melee): * 20% chance to reduce damage dealt by 9% ----- def ----- Resists +1% physical Phys.save +12 (+6 eff.) Sharp, long, and deadly. |
![]() 3.0 T3 mace 1H weapon [Ego++] Nature/Master Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +8 Wil +11 Con dps ---------- Phys.pwr +8 (+3 eff.) Res.pen +7% physical ----- def ----- Resists +10% blight Max.HP +18.00 Disarm- +16% Blunt and deadly. It was hardened by the digestive sack. |
![]() 5.0 T2 staff 2H weapon [Unique] Arcane Power 16.0 - 19.2 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+5 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
![]() 5.0 T2 staff 2H weapon [Unique] Arcane/Nature Power 15.0 - 18.0 Nature Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +15 (+5 eff.) ----- def ----- Resists +30% blight +30% nature Affinity +20% nature Spell.save +15 (+8 eff.) ---------- misc Talents +1 Command Staff Cure up to 4 diseases or poisons (based on Magic). Uses 10 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
![]() 3.0 T3 waraxe 1H weapon [Rare] Master Power 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +9.5% Atk.spd 100% Phasing +30% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Str +4 Con dps ---------- Phys.crit +9.0% Res.pen +10% arcane ---------- misc Stam/turn +3.00 One-handed war axes. |
![]() 3.0 T3 waraxe 1H weapon [Rare] Psionic Power 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +7 darkness Against +9% Living On Hit.r1 +8 mind While equipped: Stats +4 Str +2 Con dps ---------- Melee Ret 4 physical ----- def ----- Resists +9% fire One-handed war axes. |
![]() 3.0 T2 waraxe 1H weapon [Ego] Arcane Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 temporal On Hit.r1 +8 fire While equipped: ----- def ----- Resists +5% temporal One-handed war axes. |
![]() 1.0 T5 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +10 (+7 eff.) Dmg.mod +3% nature Melee Ret 2 nature ----- def ----- Resists +21% fire +9% nature +3% cold Phys.save +10 (+5 eff.) A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +2 Dex +4 Con dps ---------- Crit.mult +20.00% Phys.pwr +8 (+3 eff.) ----- def ----- Armour +4 Resists +9% blight Phys.save +10 (+5 eff.) Knockbk- +20% ---------- misc Stam/turn +2.00 Size +1 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +10 Defense +10 (+5 eff.) Phys.save +16 (+8 eff.) Create a temporary shield that absorbs 170 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Ego+] Master While equipped: Stats +3 Dex +3 Cun +6 Lck ----- def ----- Stealth +7 ---------- misc T.Disarm +7 Infravis +3 A belt that goes around your waist. |
![]() 2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +3 Mag +3 Wil +4 Cun +3 Con dps ---------- Mind.crit +3% Mind.pwr +2 (+2 eff.) ----- def ----- Resists +3% lightning +9% all Mind.save +18 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +11% blight +13% darkness +15% mind +11% all Phys.save +10 (+5 eff.) Spell.save +12 (+6 eff.) Mind.save +23 (+12 eff.) Max.HP +45.00 HP.reg +3.40 Heal.mod +12% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 14.0 T1 heavy armor [Cosmetic Item] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
![]() 9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +7 Defense +9 (+4 eff.) Fatigue +8% Resists +8% acid +8% cold ---------- misc Breathe water A suit of armour made of leather. |
![]() 9.0 T3 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +4 Cun ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Max.HP +41.00 A suit of armour made of leather. |
![]() 17.0 T2 massive armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Res.pen +15% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Armour +18 Fatigue +22% Resists +6% arcane +3% blight Spell.save +12 (+6 eff.) HP.reg +2.10 ---------- misc Stam/turn +1.00 A suit of armour made of metal plates. |
![]() 2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 35% ----- def ----- Resists +9% acid +2% physical +3% light Disease- +10% Teleport- +20% Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 330 Base Damage: 183 Armor: 10 All Resist: 2 Puts all charms on 25 cooldown 100% to increase all damage penetration by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
You transfer Corpsebow to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Spectral Blade (26-42 power, 25 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer The Black Boots (2 def, 1 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Bloomsoul (8-9 power, 13 apr, nature damage) to the online item's vault.
Saving done.
Saving game...
Saving done.
Character control switched to Slimy (servant of Gozret).
--------------------------------
Today is the 2nd Wintertide of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 18:25.
--------------------------------
You transfer Hornet Stingers (18/20, 18-25 power, 10 apr) to the online item's vault.
Saving done.
Character control switched to Gozret.
Character control switched to Slimy (servant of Gozret).
Saving game...
Saving done.
You transfer Kor's Fall (10-12 power, 0 apr, darkness element) to the online item's vault.
Saving done.