














Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Staff Infusion 1.7.0Modifies the Command Staff talent, allowing you to link your staff's damage element to your currently active alchemy infusion. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Arcanum Class Pack 1.7.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Alchemist |
Level / Exp | 50 / 522% |
Size | big |
Lifes / Deaths | Killed by snow giant thunderer at level 17 on the 3rd Haze 122nd year of Ascendancy at 18:57 / 42Killed by snow giant thunderer at level 17 on the 4th Haze 122nd year of Ascendancy at 22:10 Killed by Emelulle the snow giant chieftain at level 17 on the 5th Haze 122nd year of Ascendancy at 01:54 Killed by snow giant boulder thrower at level 17 on the 5th Haze 122nd year of Ascendancy at 09:02 Killed by Balthasar (servant of Melchior) at level 18 on the 6th Haze 122nd year of Ascendancy at 19:53 Killed by worm that walks at level 18 on the 6th Haze 122nd year of Ascendancy at 23:00 Killed by Chronolith Twin at level 20 on the 9th Haze 122nd year of Ascendancy at 09:20 Killed by Cyrawyn the bloated horror at level 23 on the 62nd Haze 122nd year of Ascendancy at 12:51 Killed by Polanne the Guardian at level 24 on the 8th Regrowth 123rd year of Ascendancy at 12:17 Killed by Balthasar (servant of Melchior) at level 24 on the 8th Regrowth 123rd year of Ascendancy at 22:26 Killed by Balthasar (servant of Melchior) at level 28 on the 77th Regrowth 123rd year of Ascendancy at 22:32 Killed by Balthasar (servant of Melchior) at level 28 on the 78th Regrowth 123rd year of Ascendancy at 02:13 Killed by Balthasar (servant of Melchior) at level 28 on the 78th Regrowth 123rd year of Ascendancy at 06:13 Killed by Balthasar (servant of Melchior) at level 28 on the 78th Regrowth 123rd year of Ascendancy at 14:15 Killed by faerlhing at level 30 on the 8th Pyre 123rd year of Ascendancy at 05:13 Killed by The Master at level 31 on the 11st Pyre 123rd year of Ascendancy at 00:58 Killed by The Master at level 31 on the 11st Pyre 123rd year of Ascendancy at 07:36 Killed by ghast at level 32 on the 11st Pyre 123rd year of Ascendancy at 09:46 Killed by Balthasar (servant of Melchior) at level 36 on the 69th Pyre 123rd year of Ascendancy at 06:05 Killed by Balthasar (servant of Melchior) at level 36 on the 69th Pyre 123rd year of Ascendancy at 09:09 Killed by Emelisetha the luminous horror at level 36 on the 69th Pyre 123rd year of Ascendancy at 13:23 Killed by Balthasar (servant of Melchior) at level 40 on the 6th Mirth 123rd year of Ascendancy at 21:38 Killed by Porildatha the Storm Terror at level 49 on the 80th Regrowth 124th year of Ascendancy at 17:05 Killed by Porildatha the Storm Terror at level 49 on the 80th Regrowth 124th year of Ascendancy at 19:35 Killed by rimebark at level 50 on the 1st Time of Balance 124th year of Ascendancy at 02:55 Killed by Polirevea the Flame Terror at level 50 on the 1st Time of Balance 124th year of Ascendancy at 07:00 Killed by Polirevea the Flame Terror at level 50 on the 1st Time of Balance 124th year of Ascendancy at 10:47 Killed by Polirevea the Flame Terror at level 50 on the 1st Time of Balance 124th year of Ascendancy at 13:36 Killed by Glida the Caustic Terror at level 50 on the 1st Time of Balance 124th year of Ascendancy at 17:11 Killed by Glida the Caustic Terror at level 50 on the 1st Time of Balance 124th year of Ascendancy at 19:25 Killed by Glida the Caustic Terror at level 50 on the 1st Time of Balance 124th year of Ascendancy at 21:31 Killed by Glida the Caustic Terror at level 50 on the 1st Pyre 124th year of Ascendancy at 00:45 Killed by Glida the Caustic Terror at level 50 on the 1st Pyre 124th year of Ascendancy at 04:09 Killed by Betybeth the icy orc wyrmic at level 50 on the 3rd Pyre 124th year of Ascendancy at 04:07 Killed by minotaur at level 50 on the 3rd Pyre 124th year of Ascendancy at 08:38 Killed by rimebark at level 50 on the 3rd Pyre 124th year of Ascendancy at 10:38 Killed by Bethymina the blinkwyrm at level 50 on the 3rd Pyre 124th year of Ascendancy at 12:14 Killed by Gorbat, Supreme Wyrmic of the Pride at level 50 on the 3rd Pyre 124th year of Ascendancy at 21:39 Killed by Gorbat, Supreme Wyrmic of the Pride at level 50 on the 4th Pyre 124th year of Ascendancy at 00:34 Killed by Doomed Shade of Melchior at level 50 on the 23rd Pyre 124th year of Ascendancy at 09:16 Killed by Balthasar (servant of Melchior) at level 50 on the 34th Pyre 124th year of Ascendancy at 22:18 Killed by Belessra the Invoker at level 50 on the 35th Pyre 124th year of Ascendancy at 00:55 |
Primary Stats
Strength | 96 (base 32) |
Dexterity | 56 (base 35) |
Constitution | 89 (base 48) |
Magic | 93 (base 57) |
Willpower | 87 (base 48) |
Cunning | 70 (base 21) |
Resources
Life | -268/2006 |
Mana | 360/378 |
Psi | 177/177 |
Healing Factor | 1.6078604441646 |
Regeneration | 223.45833228438 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +19.96364214147% |
Spell | 0% |
Global | +72.727272727273% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 3 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 135 |
Accuracy | 54 |
Crit Chance | 38% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 68 |
Crit Chance | 70% |
Speed | 1 |
Offense: Mind
Mindpower | 61 |
Crit Chance | 42% |
Speed | 1 |
Offense: Damage Bonus
Acid | +8% |
Blight | +14% |
Arcane | +42% |
Cold | +56% |
All | +2% |
Lightning | +45% |
Light | +7% |
Temporal | +18% |
Physical | +28% |
Darkness | +7% |
Fire | +73% |
Mind | +17% |
Offense: Damage Penetration
Lightning | +5% |
Darkness | +10% |
Blight | +20% |
Mind | +5% |
Fire | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 46 (83.292302510663%) |
Defense | 76 |
Ranged Defense | 79 |
Fatigue | 4.4776192016099 |
Physical Save | 64 |
Spell Save | 43 |
Mental Save | 59 |
Defense: Resistances
Acid | + 29%( 70%) |
Arcane | + 16%( 70%) |
Cold | + 70%( 70%) |
All | -1%( 70%) |
Darkness | + 27%( 70%) |
Temporal | + 23%( 70%) |
Physical | + 60%( 70%) |
Fire | + 70%( 70%) |
Lightning | + 44%( 70%) |
Defense: Immunities
Confusion Resistance | 51% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 895 life over 7 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 42 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1771% for 15 turns (212 total) and instantly restoring 89 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 36 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Spell / Frost alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Golemancy | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Explosive admixtures | 1.45 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Poison alchemy | 1.45 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Spell / Fire alchemy | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Energy alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Ordered hedgemagic | 0.80 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Mana alchemy | 1.50 |
| 5/5 |
| 4/5 |
| 5/5 |
| 3/5 |
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Spell / Staff combat | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Arcane Fire Shield |
talent | Flame Infusion |
talent | Chant of Fortitude |
talent | Ice Core |
talent | Living Lightning |
talent | Mutation |
talent | Body of Fire |
detrimental effect | The target is on fire, taking 72.62 fire damage per turn. Burning |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
beneficial effect | Increases defense by 18. Mobile Defense |
beneficial effect | A flow of life spins around the target, regenerating 121.48 life per turn. Regeneration |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | Reduces global action speed by 38% and all outgoing projectiles speed by 87%. Congeal Time |
detrimental effect | The target is hexed. Each time it uses an ability it takes 57.09 fire damage, and talent cooldowns are increased by 56% plus 1 turn. Burning Hex |
detrimental effect | Soul absorbed upon death. Soul Leech |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1227. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, you included. The Brotherhood of AlchemistsYou have succeded in creating an elixir of serendipity. You have succeded in creating an elixir of stoneskin. You have succeded in creating an elixir of precision. You have succeded in creating an elixir of the fox. You have succeded in creating an elixir of mastery. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Quiver | ![]() 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Additional 40 fire damage Gems can be sold for money or used in arcane rituals. |
Light source | ![]() 0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 5.5 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 60.22 cold damage and 49.41 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
On head | ![]() 3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +10 Cun +5 Con +15 Lck dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +12% blight Res.pen +20% blight Acc +7 (+3 eff.) Melee Ret 2 temporal On Melee Ret: * 14% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +13 Defense +14 (+4 eff.) Fatigue +5% Resists +4% all Phys.save +10 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +5% physical +10% temporal Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 6.5 Pwr.cost 15 out of 13/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | ![]() 0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Str +7 Con dps ---------- Phys.pwr +9 (+2 eff.) ----- def ----- Max.HP +66.00 HP.reg +9.00 Heal.mod +15% Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +11 (+2 eff.) Dmg.mod +3% lightning +14% cold Res.pen +5% lightning ----- def ----- Resists +6% lightning +28% cold +9% temporal Mind.save +10 (+2 eff.) Confus- +41% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
Around waist | ![]() 1.0 T4 belt armor [Unique] Arcane While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Hardiness +10% Defense +10 (+3 eff.) Resists +10% lightning +10% fire +10% physical +10% cold Affinity +10% lightning +10% fire +10% physical +10% cold ---------- misc Masteries +0.20 Spell/Elemental fusion Bind Elemental: Level 5.5 Pwr.cost 30 out of 14/40. Range 5 Travel.spd instantaneous Is a spell Description: Binds an elemental into your control, giving you full control over its actions for 12 turns. When the effect ends the elemental will be banished. Instakill immunity will block Bind Elemental. The duration and chance to bind will increase with your Willpower. Each point in Bind Elemental will also increase your elemental damage penetration by 4%. An unknown crafter has bound the elemental threads of creation into this belt. |
In main hand | ![]() 5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Fire Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+2 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
On hands | ![]() 1.0 T2 hands armor [Rare] Nature While equipped: Stats +3 Dex +5 Mag +5 Cun dps ---------- Melee+ 11 fire Dmg.mod +15% mind +8% fire Res.pen +15% fire ----- def ----- Armour +2 Resists +7% fire ---------- misc Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 9.0 T4 light armor [Random Unique] Arcane/Master While equipped: Stats +18 Str +4 Dex +10 Mag +10 Wil +4 Cun +4 Con dps ---------- Phys.crit +6.0% Spell.crit +6% Mind.crit +7% Phys.pwr +16 (+3 eff.) Spell.pwr +14 (+3 eff.) Mind.pwr +15 (+3 eff.) Dmg.mod +6% acid Res.pen +10% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 29% ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +14% lightning +26% cold +28% darkness +12% physical ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. This object's appearance was changed to Robes of Deflection. |
Cloak | ![]() 2.0 T3 cloak armor [Random Unique] Master/Psionic While equipped: Stats +6 Str +3 Dex +4 Wil +6 Cun +6 Con dps ---------- Mind.crit +6% Res.pen +5% mind ----- def ----- Defense +2 (+1 eff.) Phys.save +10 (+3 eff.) Spell.save +6 (+2 eff.) Max.HP +73.00 ---------- misc Stam/turn +0.80 Psi/ret +0.04 Hate/m.crit +5.00 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +2 Mag dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) Dmg.mod +6% physical +6% temporal +5% darkness +5% light ---------- misc Masteries +0.15 Spell/Explosive admixtures +0.15 Spell/Poison alchemy Amulets make your neck look great! |
Inventory
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 785 damage for 7 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1630% for 15 turns (196 total) and instantly restoring 82 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 33 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 166 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +6 Dex -5 Mag +5 Cun +6 Con dps ---------- Mov.spd +10% Apr +1 ----- def ----- Defense +15 (+4 eff.) Fatigue -6% Resists +12% cold +10% fire +14% mind +5% arcane Die.at -20.00 life HP.reg +2.00 Confus- +32% ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
![]() 0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 3.5 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
![]() 0.1 T4 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +2 Mag +3 Wil dps ---------- Mind.pwr +8 (+2 eff.) S.pwr/crit +4 ----- def ----- Mind.save +9 (+2 eff.) Confus- +15% ---------- misc Mana/turn +0.34 Max.mana +29.00 Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Fatigue -4% HP.reg +2.00 Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +5 Lck +3 Cun dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +7 (+2 eff.) Unseen.red 11% Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +16 Lck dps ---------- Crit.mult +13.00% Acc +22 (+7 eff.) Apr +16 ----- def ----- Defense +12 (+3 eff.) Unseen.red 15% Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.10 Max.mana +27.00 Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +6 Str +4 Con ----- def ----- Phys.save +9 (+2 eff.) Max.HP +42.00 HP.reg +5.00 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.29 Spell/Metal alchemy +0.29 Spell/Frost alchemy Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +7 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% Melee+ 11 light 9 darkness Dmg.mod +8% light +9% darkness On Melee Ret: * 8% chance to blind * 5% chance to reduce damage dealt by 29% ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +2 Str +5 Dex +2 Cun +4 Con dps ---------- Mind.crit +3% Dmg.mod +12% cold Melee Ret 4 mind ----- def ----- Resists +24% cold ---------- misc Max.hate +8.00 Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Unique] Arcane While equipped: dps ---------- Melee+ 5 acid Ranged+ 5 acid Dmg.mod +10% acid Melee Ret 5 acid ----- def ----- Resists +10% acid Corrosive Vapour: Level 2.5 Pwr.cost 30 out of 30/30. Range 8 Travel.spd instantaneous Is a spell Description: Corrosive fumes rise from the ground doing 31.34 acid damage in a radius of 3 each turn for 4 turns. The damage will increase with your Spellpower. This bronze ring has gone soft and green with age. It seems to have become attuned to the power of such corrosion. |
![]() 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 3.5 Pwr.cost 50 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() 0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Meteoric Crash You have set the ring to grant you Meteoric Crash! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() 0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Wil +4 Mag dps ---------- Spell.pwr +7 (+2 eff.) ----- def ----- Silence- +22% ---------- misc Mana/turn +0.10 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +8 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Dex +4 Con dps ---------- Res.pen +15% nature Acc +8 (+3 eff.) Melee Ret 8 nature On Hit (Melee): * 20% chance to slow global speed by 63% ----- def ----- Armour +6 Phys.save +8 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Dex dps ---------- Acc +14 (+5 eff.) ----- def ----- Max.HP +62.00 HP.reg +15.00 Heal.mod +16% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +15 (+3 eff.) Spell.pwr +10 (+2 eff.) Mind.pwr +11 (+2 eff.) Dmg.mod +6% all Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Cun +5 Mag dps ---------- Spell.pwr +9 (+2 eff.) ----- def ----- HP.reg +5.00 Stun/Frz- +20% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +5 Cun +6 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +18% mind ----- def ----- Resists +18% mind Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Cun +6 Mag dps ---------- Spell.pwr +9 (+2 eff.) Acc +10 (+4 eff.) Apr +8 ----- def ----- Defense +11 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 163% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +3 Con ----- def ----- Spell.save +17 (+6 eff.) Max.HP +86.00 HP.reg +10.00 Heal.mod +15% ---------- misc Max.stam +31.00 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- HP.reg +5.00 Stun/Frz- +24% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- Resists +19% acid +30% fire +21% cold +21% lightning Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Str +5 Dex +12 Mag +11 Wil +5 Cun +5 Con dps ---------- Spell.pwr +11 (+3 eff.) Acc +8 (+3 eff.) Apr +12 ----- def ----- Defense +13 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 163% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 3.0 T4 mindstar 1H weapon [Unique] Nature/Disrupt Power 17.0 - 18.7 Nature slow Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +25 Crit +7.0% Atk.spd 100% While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +8% Mind.pwr +12 (+3 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Level 3.5 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 106.96 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
![]() 5.0 T2 staff 2H weapon [Unique] Power 30.0 - 36.0 Physical Uses 50% Mag, 50% Str Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +10 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +12 (+4 eff.) ----- def ----- Defense +12 (+3 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Strong but light wood, shod with steel and perfectly balanced. |
![]() 5.0 T5 staff 1H weapon [Random Unique] Nature/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Dex +7 Con dps ---------- Phys.crit +10.0% Spell.crit +24% Crit.mult +17.00% Phys.pwr +15 (+3 eff.) Spell.pwr +35 (+9 eff.) Dmg.mod +30% acid Acc +15 (+5 eff.) ----- def ----- Resists +15% acid +6% light Spell.save +6 (+2 eff.) HP.reg +2.00 Heal.mod +29% ---------- misc Light +3 See.Invis +6 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Unique] Unknown Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.crit +15% Spell.pwr +40 (+10 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Temporal Shield -3 Time Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
![]() 5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +35.00% Spell.pwr +22 (+5 eff.) Melee+ 24 fire Dmg.mod +30% fire Res.pen +15% fire ---------- misc See.Invis +15 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +11 Mag +7 Wil +10 Cun dps ---------- Spell.crit +3% Crit.mult +18.00% Spell.pwr +14 (+3 eff.) S.pwr/crit +7 Melee+ 15 fire Dmg.mod +20% fire ---------- misc See.Invis +10 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +10 Dex +5 Mag +5 Wil +9 Cun +5 Con +8 Lck dps ---------- Phys.crit +3.0% Crit.mult +8.00% Phys.pwr +6 (+1 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +12% nature +12% mind ----- def ----- Mind.save +12 (+3 eff.) Stealth +10 Max.HP +45.00 ---------- misc T.Disarm +11 Max.hate +2.00 Infravis +4 A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Random Unique] Arcane While equipped: Stats +4 Str +4 Dex +9 Mag +4 Wil +4 Cun +4 Con dps ---------- Dmg.mod +6% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 31 ----- def ----- Armour +9 Resists +10% blight Crit.dmg- 5.00% Spell.save +6 (+2 eff.) Heal.mod +15% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.42 Max.mana +43.00 The wearer is treated as an undead. The wearer no longer has to breathe. Create a temporary shield that absorbs 233 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Ego+] Nature/Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +14 (+3 eff.) ----- def ----- Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) ---------- misc Size +2 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Ego++] Master While equipped: Stats +4 Str +9 Dex +4 Mag +9 Wil +12 Cun +4 Con +7 Lck dps ---------- Against +23% Summoned ----- def ----- D.Red.from +25% Summoned Stealth +7 ---------- misc T.Disarm +10 Infravis +4 A belt that goes around your waist. |
![]() 2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 4.5 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 73 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
![]() 2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Defense +41 (+9 eff.) Resists +6% darkness +3% fire Crit.dmg- 5.00% Phys.save +11 (+3 eff.) Pinning- +10% Stun/Frz- +20% Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+3 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+5 eff.) Spell.save +20 (+7 eff.) Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Spell/Divination +0.10 Chronomancy/Chronomancy See the Threads: Level 2.5 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 4 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +6 Con dps ---------- Dmg.mod +6% nature Res.pen +20% acid +5% fire +15% nature On Hit (Melee): * 22% chance to reduce armor by 41% ----- def ----- Defense +26 (+6 eff.) Resists +25% light +28% fire Phys.save +29 (+7 eff.) Stealth +15 Max.HP +110.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T4 cloth armor [Rare] Nature While equipped: Stats +9 Str +3 Dex +10 Mag +10 Wil +3 Cun +3 Con dps ---------- Mind.crit +3% Mind.pwr +25 (+6 eff.) Dmg.mod +11% lightning +13% physical +15% cold Melee Ret 4 darkness ----- def ----- Resists +8% lightning +12% cold +9% mind +13% all ---------- misc Psi/ret +0.08 Max.psi +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+3 eff.) Resists +25% nature +13% all Phys.save +15 (+4 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
![]() 2.0 T4 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +4 Str +12 Dex +4 Mag +6 Wil +5 Cun +7 Con dps ---------- Mind.crit +5% Mind.pwr +5 (+1 eff.) ----- def ----- Resists +23% blight +13% all Mind.save +25 (+6 eff.) Max.HP +171.00 HP.reg +8.70 Heal.mod +47% ---------- misc Infravis +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to The Calm. |
![]() 2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: Stats +6 Str +6 Mag +7 Wil dps ---------- Dmg.mod +15% lightning +13% physical +18% mind +13% cold ----- def ----- Resists +9% lightning +8% cold +18% mind +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 feet armor [Rare] Master While equipped: Stats +13 Lck +7 Dex dps ---------- Dmg.mod +12% fire Melee Ret 4 fire On Hit (Melee): * 20% chance to slow global speed by 63% ----- def ----- Armour +5 Resists +9% acid +6% blight +18% nature +15% darkness Stealth +12 A pair of boots made of leather. |
![]() 1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
![]() 1.0 T2 hands armor [Ego++] Master/Psionic While equipped: Stats +3 Str +3 Dex +5 Cun dps ---------- Acc +7 (+3 eff.) ----- def ----- Armour +2 Resists +9% darkness Phys.save +5 (+1 eff.) ---------- misc Infravis +1 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 6 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +4 Dex +4 Mag +11 Wil +4 Cun +10 Con dps ---------- Dmg.mod +9% darkness Res.pen +15% acid ----- def ----- Armour +3 Fatigue +3% ---------- misc See.Invis +24 A cap made of leather. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +6 Dex +4 Mag +4 Wil +4 Cun +4 Con dps ---------- Phys.crit +3.0% Dmg.mod +6% cold Melee Ret 10 darkness ----- def ----- Armour +15 Defense +20 (+5 eff.) Fatigue +3% Resists +9% darkness +6% cold Phys.save +15 (+4 eff.) A cap made of leather. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +15% mind +10% arcane +15% light HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 20 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
![]() 2.0 T3 head armor [Rare] Psionic While equipped: Stats +5 Dex +4 Wil +3 Cun dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Armour +2 Defense +2 (+1 eff.) Crit.dmg- 15.00% Phys.save +6 (+2 eff.) ---------- misc Max.stam +10.00 See.Invis +6 A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +7 (+2 eff.) ----- def ----- Defense +3 (+1 eff.) ---------- misc Mana/turn +2.70 Mana/ret +0.70 Max.mana +75.00 Manaflow: Puts all charms on 40 cooldown Level 2.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 16 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Mag +23 Wil +9 Cun dps ---------- Mind.crit +7% Spell.pwr +5 (+1 eff.) Dmg.mod +9% arcane +9% cold Res.pen +15% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Defense +3 (+1 eff.) Resists +6% cold Phys.save +15 (+4 eff.) Mind.save +27 (+7 eff.) Hateful Whisper: Puts all charms on 15 cooldown Level 5.5 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 276 mind damage and feed you 5 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 4.0. Every victim of the whisper has a 35% chance of spreading it to another victim every turn. 25% chance to brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% acid +20% cold Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Corrosive Breath -3 Fire Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
![]() 9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+4 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 37, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
granite wardstone 'Lelyleldil' granite wardstone 'Lelyleldil'1.0 T2 wardstone armor [Rare] Psionic While equipped: Stats +2 Mag +8 Cun +1 Con dps ---------- Dmg.mod +12% lightning ----- def ----- Defense +4 (+1 eff.) Resists +11% lightning Dmg.red +2 all Crit.dmg- 15.00% Proj.slow +15% ---------- misc Wards +2 lightning Talents +2 Ward Handheld warding devices |
nature's obsidian wardstone of darkness warding nature's obsidian wardstone of darkness warding1.0 T4 wardstone armor [Ego] Nature/Psionic While equipped: dps ---------- Dmg.mod +13% darkness ----- def ----- Defense +8 (+2 eff.) Resists +14% darkness Dmg.red +4 all Phys.save +10 (+3 eff.) Proj.slow +25% ---------- misc Wards +3 darkness Talents +2 Ward Handheld warding devices |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue alchemist-gem [Normal] When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 23/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.0 T3 green alchemist-gem [Normal] When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(140 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+4 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 3.5 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 583.44 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T3 torque charm [Rare] Psionic While equipped: Stats +5 Str +7 Mag +3 Wil +3 Cun +4 Con dps ---------- Crit.mult +10.00% ----- def ----- Phys.save +9 (+2 eff.) Blast the opponent's mind dealing 310 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to gain a 28% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+5 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 122 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T3 white alchemist-gem [Normal] When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow alchemist-gem [Normal] When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Melchior the Cornac Alchemist level 34
61st Pyre 123rd year of Ascendancy at 02:10 see stats
By Melchior the Cornac Alchemist level 23
63rd Haze 122nd year of Ascendancy at 15:42 see stats
By Melchior the Cornac Alchemist level 40
4th Mirth 123rd year of Ascendancy at 21:21 see stats
By Melchior the Cornac Alchemist level 32
12nd Pyre 123rd year of Ascendancy at 05:09 see stats
By Melchior the Cornac Alchemist level 26
22nd Regrowth 123rd year of Ascendancy at 22:19 see stats
By Melchior the Cornac Alchemist level 41
8th Mirth 123rd year of Ascendancy at 11:13 see stats
By Melchior the Cornac Alchemist level 41
3rd Dusk 123rd year of Ascendancy at 12:26 see stats
By Melchior the Cornac Alchemist level 49
44th Regrowth 124th year of Ascendancy at 23:40 see stats
By Melchior the Cornac Alchemist level 40
2nd Mirth 123rd year of Ascendancy at 09:33 see stats
By Melchior the Cornac Alchemist level 26
37th Regrowth 123rd year of Ascendancy at 03:31 see stats
By Melchior the Cornac Alchemist level 47
7th Regrowth 124th year of Ascendancy at 05:17 see stats
By Melchior the Cornac Alchemist level 50
23rd Pyre 124th year of Ascendancy at 10:52 see stats
By Melchior the Cornac Alchemist level 20
19th Haze 122nd year of Ascendancy at 10:30 see stats
By Melchior the Cornac Alchemist level 45
23rd Haze 123rd year of Ascendancy at 21:05 see stats
By Melchior the Cornac Alchemist level 39
78th Pyre 123rd year of Ascendancy at 02:57 see stats
By Melchior the Cornac Alchemist level 50
12nd Pyre 124th year of Ascendancy at 04:15 see stats
By Melchior the Cornac Alchemist level 47
9th Allure 124th year of Ascendancy at 21:08 see stats
By Melchior the Cornac Alchemist level 40
79th Pyre 123rd year of Ascendancy at 07:02 see stats
By Melchior the Cornac Alchemist level 40
6th Mirth 123rd year of Ascendancy at 21:38 see stats
By Melchior the Cornac Alchemist level 44
6th Haze 123rd year of Ascendancy at 23:05 see stats
By Melchior the Cornac Alchemist level 18
6th Haze 122nd year of Ascendancy at 01:05 see stats
By Melchior the Cornac Alchemist level 28
70th Regrowth 123rd year of Ascendancy at 01:37 see stats
By Melchior the Cornac Alchemist level 49
62nd Regrowth 124th year of Ascendancy at 12:06 see stats
By Melchior the Cornac Alchemist level 23
63rd Haze 122nd year of Ascendancy at 14:40 see stats
By Melchior the Cornac Alchemist level 42
3rd Dusk 123rd year of Ascendancy at 16:03 see stats
By Melchior the Cornac Alchemist level 10
29th Dusk 122nd year of Ascendancy at 04:47 see stats
By Melchior the Cornac Alchemist level 20
8th Haze 122nd year of Ascendancy at 18:00 see stats
By Melchior the Cornac Alchemist level 30
6th Pyre 123rd year of Ascendancy at 22:44 see stats
By Melchior the Cornac Alchemist level 40
78th Pyre 123rd year of Ascendancy at 23:37 see stats
By Melchior the Cornac Alchemist level 50
80th Regrowth 124th year of Ascendancy at 20:51 see stats
By Melchior the Cornac Alchemist level 47
1st Allure 124th year of Ascendancy at 15:16 see stats
By Melchior the Cornac Alchemist level 23
63rd Haze 122nd year of Ascendancy at 15:42 see stats
By Melchior the Cornac Alchemist level 47
18th Regrowth 124th year of Ascendancy at 23:44 see stats
By Melchior the Cornac Alchemist level 50
7th Pyre 124th year of Ascendancy at 19:30 see stats
By Melchior the Cornac Alchemist level 26
12nd Regrowth 123rd year of Ascendancy at 14:04 see stats
By Melchior the Cornac Alchemist level 36
70th Pyre 123rd year of Ascendancy at 03:28 see stats
By Melchior the Cornac Alchemist level 28
3rd Pyre 123rd year of Ascendancy at 12:14 see stats
By Melchior the Cornac Alchemist level 39
78th Pyre 123rd year of Ascendancy at 05:17 see stats
By Melchior the Cornac Alchemist level 40
6th Mirth 123rd year of Ascendancy at 21:38 see stats
By Melchior the Cornac Alchemist level 23
63rd Haze 122nd year of Ascendancy at 15:42 see stats
By Melchior the Cornac Alchemist level 14
74th Dusk 122nd year of Ascendancy at 01:37 see stats
By Melchior the Cornac Alchemist level 10
44th Dusk 122nd year of Ascendancy at 03:47 see stats
By Melchior the Cornac Alchemist level 23
63rd Haze 122nd year of Ascendancy at 15:42 see stats
By Melchior the Cornac Alchemist level 10
35th Dusk 122nd year of Ascendancy at 17:43 see stats
By Melchior the Cornac Alchemist level 45
26th Haze 123rd year of Ascendancy at 01:53 see stats
By Melchior the Cornac Alchemist level 29
6th Pyre 123rd year of Ascendancy at 03:43 see stats
By Melchior the Cornac Alchemist level 23
63rd Haze 122nd year of Ascendancy at 14:52 see stats
By Melchior the Cornac Alchemist level 31
11st Pyre 123rd year of Ascendancy at 09:38 see stats
By Melchior the Cornac Alchemist level 50
11st Pyre 124th year of Ascendancy at 03:45 see stats
Log
Mayema the Invoker's cleansing fire area effect hits Ghoulking for 0 fire damage.
Mayema the Invoker's cleansing fire area effect hits Belessra the Invoker for 0 fire damage.
Mayema the Invoker's cleansing fire area effect hits Ghast for 0 fire damage.
Mayema the Invoker's cleansing fire area effect hits Ghast for 0 fire damage.
Mayema the Invoker's cleansing fire area effect hits Ghast for 0 fire damage.
Mayema the Invoker's cleansing fire area effect hits Ce'Nydherin the Flamebringer for 0 fire damage.
Ghast hits Animated Sword for 85 physical damage.
Lava floor hits Ghoulking for 34 fire damage.
Ce'Nydherin the Flamebringer's light area effect hits Losselhing for 127 light damage.
Ce'Nydherin the Flamebringer's light area effect hits Melchior for 107 light damage.
Ce'Nydherin the Flamebringer casts Aether Beam.
Ghast misses Melchior.
Ce'Nydherin the Flamebringer's aether beam hits Melchior for 15 arcane damage.
Lava floor hits Ce'Nydherin the Flamebringer for 9 fire damage.
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Losselhing resists!
Ce'Nydherin the Flamebringer's aether beam hits Losselhing for 162 arcane damage.
Melchior hits Armoured skeleton warrior for 104 fire, 13 fire, 32 physical (149 total damage).
Ce'Nydherin the Flamebringer's aether beam hits Melchior for 15 arcane damage.
Losselhing resists!
Ce'Nydherin the Flamebringer's aether beam hits Losselhing for 162 arcane damage.
Poison from Melchior hits Ghast for 37 nature damage.
Ce'Nydherin the Flamebringer's aether beam hits Melchior for 15 arcane damage.
Your summoned Mirror Image disappears.
Losselhing resists!
Ce'Nydherin the Flamebringer's aether beam hits Losselhing for 162 arcane damage.
Ce'Nydherin the Flamebringer's aether beam hits Melchior for 15 arcane damage.
Belessra the Invoker casts Manathrust.
Belessra the Invoker roars triumphantly.