Den Srednalf the level 5 Skeleton Shadowblade by Bheephi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassShadowblade
Level / Exp5 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 10)
Dexterity30 (base 13)
Constitution10 (base 10)
Magic21 (base 21)
Willpower10 (base 10)
Cunning20 (base 20)

Resources

Life157/157
Mana74/74
Stamina102/102
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage27
Accuracy29
Crit Chance11%
APR9
Speed1.00

Offense: Offhand

Damage15
Accuracy29
Crit Chance11%
APR9
Speed1.00

Offense: Spell

Spellpower26
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense17
Ranged Defense17
Fatigue6
Physical Save11
Spell Save10
Mental Save10

Defense: Resistances

Mind+ 12%( 70%)
All 0%( 70%)

Defense: Immunities

Bleed Resistance100%
Confusion Resistance20%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Duelist1.00
1/5
1/5
0/5
0/5
Cunning / Stealth1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.00
1/5
1/5
0/5
0/5
Cunning / Shadow magic1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.00
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
3/5
1/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
1/5

Effects

talent
beneficial effect
beneficial effect

Quests

active
done

Equipment

On feet
Around neck
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 6 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 12 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 34 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


You gain 0.10 gold from the transmogrification of
pouch of iron shots (21/21, 14-17 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (19/19, 14-20 power, 5 apr).
You gain 5.36 gold from the transmogrification of
rejuvenating iron mail armour of clarity (2 def, 4 armour).
You gain 1.50 gold from the transmogrification of
shimmering linen robe of darkness (+15%) (0 def, 0 armour).
You gain 2.57 gold from the transmogrification of
thought-forged iron waraxe of erosion (12-16 power, 2 apr).
You gain 2.59 gold from the transmogrification of
shimmering elm magestaff of power (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (23-36 power, 1 apr).
You gain 2.82 gold from the transmogrification of
balanced iron battleaxe (15-22 power, 1 apr).
You gain 1.13 gold from the transmogrification of
healing infusion of the wizard (heal 86; cd 11).
You feel very confident walking into this place.