Karatu the level 1 Dwarf Berserker by Kilian

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassBerserker
Level / Exp1 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 18)
Dexterity9 (base 11)
Constitution16 (base 13)
Magic8 (base 10)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life144/144
Stamina108/108
Healing Factor1.0483870967742
Regeneration0.26209677419355

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage19
Accuracy16
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6.3350939529706 (48.103448275862%)
Defense2
Ranged Defense2
Fatigue12
Physical Save13
Spell Save7
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
2/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Karatu is recovering from the damage!
Orc archer's Shoot hits
Karatu for 24 physical, 10 lightning, 9 blight, 17 fire (60 total damage).
Orc archer shoots!

Orc archer feels pain again.

Orc warrior uses Infusion: Sun.

Karatu loses sight!

Karatu has been illuminated.


Karatu receives 19 healing.
Karatu uses Infusion: Regeneration.

Karatu starts regenerating health quickly.

Something hits
Karatu for 23 physical, 10 lightning, 9 blight, 17 fire (59 total damage).
Karatu the level 1 dwarf berserker was flamed to death by an orc archer on level 1 of Escape from Reknor.
You have no more lives left.
Karatu recovers sight.

Karatu stops regenerating health quickly.

Karatu is no longer illuminated.

Karatu has finished recovering.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Something killed Karatu!
Saving done.

Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Vitality is ready to use.
Talent Warshout is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


Saving game...