














Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Female |
Race | Orc |
Class | Sawbutcher |
Level / Exp | 26 / 60% |
Size | big |
Lifes / Deaths | Killed by sun-mage at level 12 on the 43rd Retaking 124th year of Ascendancy at 04:41 / 59Killed by sun-mage recruit at level 13 on the 44th Retaking 124th year of Ascendancy at 03:38 Killed by Outpost Leader John at level 13 on the 44th Retaking 124th year of Ascendancy at 05:52 Killed by Outpost Leader John at level 13 on the 44th Retaking 124th year of Ascendancy at 06:35 Killed by sun-mage at level 13 on the 44th Retaking 124th year of Ascendancy at 09:52 Killed by sun paladin recruit at level 13 on the 44th Retaking 124th year of Ascendancy at 10:19 Killed by degenerated skeleton archer at level 15 on the 15th Revenge 124th year of Ascendancy at 20:16 Killed by Animated infernal ash starstaff at level 15 on the 15th Revenge 124th year of Ascendancy at 21:16 Killed by Moving infernal ash vilestaff of channeling at level 15 on the 15th Revenge 124th year of Ascendancy at 21:25 Killed by oozing horror at level 15 on the 15th Revenge 124th year of Ascendancy at 21:38 Killed by Animated infernal ash starstaff at level 15 on the 15th Revenge 124th year of Ascendancy at 21:46 Killed by Poltergeist Eclipse at level 15 on the 15th Revenge 124th year of Ascendancy at 22:06 Killed by oozing horror at level 15 on the 15th Revenge 124th year of Ascendancy at 22:16 Killed by Animated infernal ash starstaff at level 15 on the 15th Revenge 124th year of Ascendancy at 22:39 Killed by ritch hunter at level 15 on the 16th Revenge 124th year of Ascendancy at 04:48 Killed by ritch larva at level 15 on the 16th Revenge 124th year of Ascendancy at 05:51 Killed by ritch centipede at level 15 on the 16th Revenge 124th year of Ascendancy at 07:38 Killed by black mamba at level 16 on the 24th Revenge 124th year of Ascendancy at 07:03 Killed by fearful symmetry at level 16 on the 24th Revenge 124th year of Ascendancy at 09:16 Killed by whitehoof ghoul at level 16 on the 28th Revenge 124th year of Ascendancy at 00:49 Killed by whitehoof ghoul at level 17 on the 29th Revenge 124th year of Ascendancy at 01:46 Killed by whitehoof ghoul at level 17 on the 29th Revenge 124th year of Ascendancy at 06:19 Killed by Voruyadhemira the ghast at level 17 on the 29th Revenge 124th year of Ascendancy at 08:16 Killed by Voruyadhemira the ghast at level 17 on the 29th Revenge 124th year of Ascendancy at 08:25 Killed by Voruyadhemira the ghast at level 17 on the 29th Revenge 124th year of Ascendancy at 08:42 Killed by ghoulking at level 17 on the 29th Revenge 124th year of Ascendancy at 12:50 Killed by whitehoof ghoul at level 17 on the 29th Revenge 124th year of Ascendancy at 13:32 Killed by electric eel at level 18 on the 30th Revenge 124th year of Ascendancy at 08:41 Killed by Nektosh the One-Horned at level 18 on the 31st Revenge 124th year of Ascendancy at 02:21 Killed by fearful symmetry at level 19 on the 36th Revenge 124th year of Ascendancy at 21:57 Killed by Gunsnake at level 19 on the 37th Revenge 124th year of Ascendancy at 03:15 Killed by ravaging entropic rip at level 20 on the 37th Revenge 124th year of Ascendancy at 23:59 Killed by saw horror at level 21 on the 39th Revenge 124th year of Ascendancy at 15:53 Killed by Xanorenne the basaligator at level 21 on the 42nd Revenge 124th year of Ascendancy at 15:43 Killed by Xanorenne the basaligator at level 21 on the 42nd Revenge 124th year of Ascendancy at 15:58 Killed by war hound at level 21 on the 43rd Revenge 124th year of Ascendancy at 01:21 Killed by Aerygatta the giant alligator at level 21 on the 43rd Revenge 124th year of Ascendancy at 01:34 Killed by naga myrmidon at level 22 on the 45th Revenge 124th year of Ascendancy at 09:11 Killed by naga myrmidon at level 22 on the 45th Revenge 124th year of Ascendancy at 09:26 Killed by naga myrmidon at level 22 on the 45th Revenge 124th year of Ascendancy at 09:59 Killed by orc assassin at level 22 on the 45th Revenge 124th year of Ascendancy at 10:19 Killed by naga myrmidon at level 22 on the 45th Revenge 124th year of Ascendancy at 11:27 Killed by naga myrmidon at level 22 on the 45th Revenge 124th year of Ascendancy at 13:30 Killed by luminous horror at level 22 on the 45th Revenge 124th year of Ascendancy at 15:21 Killed by worm that walks at level 25 on the 11st Pain 124th year of Ascendancy at 03:18 Killed by Ce'Ninn the warg at level 25 on the 11st Pain 124th year of Ascendancy at 09:29 Killed by Polelrawyn the grizzly bear at level 25 on the 11st Pain 124th year of Ascendancy at 13:13 Killed by Kieaind the human at level 26 on the 33rd Pain 124th year of Ascendancy at 23:50 Killed by Achconinn the human at level 26 on the 34th Pain 124th year of Ascendancy at 00:23 Killed by Kieaind the human at level 26 on the 34th Pain 124th year of Ascendancy at 01:02 Killed by Achconinn the human at level 26 on the 34th Pain 124th year of Ascendancy at 01:30 Killed by Achconinn the human at level 26 on the 34th Pain 124th year of Ascendancy at 01:42 Killed by Kieaind the human at level 26 on the 34th Pain 124th year of Ascendancy at 01:52 Killed by Toryeran the human at level 26 on the 40th Pain 124th year of Ascendancy at 12:33 Killed by Olvin the human at level 26 on the 40th Pain 124th year of Ascendancy at 13:00 Killed by Olvin the human at level 26 on the 40th Pain 124th year of Ascendancy at 13:39 Killed by Toryeran the human at level 26 on the 40th Pain 124th year of Ascendancy at 14:22 Killed by High Sun Paladin Aeryn at level 26 on the 41st Pain 124th year of Ascendancy at 02:08 Killed by Cyrewe at level 26 on the 41st Pain 124th year of Ascendancy at 02:14 |
Primary Stats
Strength | 67 (base 36) |
Dexterity | 26 (base 16) |
Constitution | 65 (base 32) |
Magic | 16 (base 16) |
Willpower | 35 (base 16) |
Cunning | 39 (base 31) |
Resources
Life | 878/878 |
Steam | 100/100 |
Healing Factor | 1.4541169440326 |
Regeneration | 7.6332129098965 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 3 |
Infravision | 2 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 97 |
Accuracy | 41 |
Crit Chance | 18% |
APR | 34 |
Speed | 1.00 |
Offense: Offhand
Damage | 45 |
Accuracy | 41 |
Crit Chance | 17% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 16 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +11% |
Light | +22% |
Physical | +5% |
Fire | +20% |
All | 0% |
Offense: Damage Penetration
All | +7% |
Defense: Base
Armour (hardiness) | 50 (50%) |
Defense | 38 |
Ranged Defense | 38 |
Fatigue | 17 |
Physical Save | 40 |
Spell Save | 17 |
Mental Save | 22 |
Defense: Resistances
Acid | + 18%( 70%) |
Light | + 18%( 70%) |
Cold | + 16%( 70%) |
Darkness | + 17%( 70%) |
Physical | + 36%( 70%) |
Fire | + 21%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Disarm Resistance | 40% |
Stun Resistance | 30% |
Pinning Resistance | 82% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.4 steam per turn. Can be activated for an instant burst of 27 steam. Its effects scale with your Magic stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Steamtech / Battlefield management | 1.50 |
| 2/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Steamtech / Furnace | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Steamtech / Sawmaiming | 1.50 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Race / Orc | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Engineering | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() 3.0 T2 feet armor Reqs Heavy armour training [Unique] Steamtech While equipped: Stats +5 Str +4 Dex dps ---------- Steampwr +3 (+1 eff.) Dmg.mod +10% fire ----- def ----- Armour +8 Defense +8 (+3 eff.) Fatigue +8% Resists +10% fire Pinning- +50% ---------- misc Talents +1 Rocket Boots These boots have a 10% chance to fail to operate properly (reduced by Cunning). Jump to a nearby location within range 7, blasting everything within radius 2 (52 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (91 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning). Uses 18 power out of 18/18 These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
Light source | ![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Armour +6 Defense +3 (+2 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
On hands | ![]() 1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Talents +1 Sand Shredder Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Tool | ![]() 2.0 T2 misc tool [Unique] Master While equipped: Stats +5 Cun dps ---------- Phys.crit +5.0% Acc +10 (+4 eff.) ---------- misc Infravis +2 Sight +1 This antique spyglass is weathered from use, but seems well maintained. |
On fingers | ![]() 0.1 T2 ring jewelry [Unique] Arcane While equipped: Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | ![]() 0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Around neck | ![]() 0.1 T2 amulet jewelry [Unique] Arcane/Steamtech While equipped: dps ---------- Steampwr +8 (+2 eff.) Dmg.mod +10% light +10% fire ----- def ----- Resists +10% cold ---------- misc Steam/turn +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
In main hand | ![]() 3.0 T3 steamsaw 1H weapon [Unique] Steamtech Power 30.0 - 45.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +23 Crit +4.0% Atk.spd 100% Block +50 Uses 1.0 Steam While equipped: ----- def ----- Armour +5 Defense +16 (+6 eff.) Fatigue +8% ---------- misc Talents +2 Block Masteries +0.20 Steamtech/Battlefield management +0.20 Steamtech/Sawmaiming Increases the speed bonus from Saw Wheels by 25%. "Have you ever thought your steamsaws were just too slow? Well, have I got the thing for you..." |
Around waist | ![]() 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -18% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +90 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | ![]() 3.0 T3 steamsaw 1H weapon [Ego++] Arcane/Steamtech Power 23.5 - 35.2 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +47 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Mag +2 Cun +1 Con dps ---------- Dmg.mod +12% light +11% darkness On Melee Ret: * 13% chance to reduce armor by 19% ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% Resists +12% acid +12% light +11% darkness ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | ![]() 2.0 T2 cloak armor [Unique] Steamtech While equipped: Stats +3 Dex dps ---------- Steam.crit +10% Steampwr +10 (+3 eff.) ----- def ----- Defense +8 (+3 eff.) ---------- misc Masteries +0.10 Steamtech/Automation +0.10 Steamtech/Avoidance This cloak hides and protects a series of powerful steam compressors. |
Main armor | ![]() 9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue +7% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 22.13 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Inventory
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T2 amulet jewelry [Ego++] Master While equipped: ----- def ----- Phys.save +10 (+4 eff.) Spell.save +14 (+8 eff.) Mind.save +11 (+6 eff.) ---------- misc Masteries +0.21 Cunning/Survival +0.21 Steamtech/Chemistry Amulets make your neck look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +11 (+7 eff.) Dmg.mod +15% blight +9% mind Res.pen +5% darkness Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Resists +15% blight +3% mind +3% darkness Blind- +34% ---------- misc Infravis +5 See.Stealth +18 See.Invis +17 Rings make your fingers look great! |
![]() 3.0 T2 steamsaw 1H weapon [Ego++] Arcane/Steamtech Power 15.0 - 22.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +25 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Dex +1 Mag +1 Cun dps ---------- Dmg.mod +10% light +11% darkness Melee Ret 4 lightning ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% Resists +12% lightning +11% light +12% darkness ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T3 steamsaw 1H weapon [Ego+] Arcane/Steamtech Power 21.0 - 31.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +51 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +13% light +13% darkness ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% Resists +12% light +12% darkness ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T2 steamsaw 1H weapon [Ego+] Arcane/Master/Steamtech Power 13.0 - 19.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +24 Melee+ +6 blight On Hit: 20% Epidemic 2 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 10 Uses 1.0 Steam While equipped: ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% Resists +15% fire Disease- +14% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 2.0 T1 cloak armor [Ego] Master/Psionic While equipped: Stats +2 Wil dps ---------- Phys.crit +2.0% Phys.pwr +1 (+0 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -2% Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T2 cloth armor [Rare] Arcane While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +14% darkness +9% lightning Res.pen +10% lightning Melee Ret 2 mind ----- def ----- Resists +21% darkness +9% all Mind.save +18 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-3 eff.) Spell.pwr -10 (-10 eff.) Mind.pwr -10 (-5 eff.) ----- def ----- Defense -10 (-5 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() 2.0 T3 head armor [Rare] Nature While equipped: Stats +3 Str +1 Wil dps ---------- Dmg.mod +12% light +10% fire Res.pen +10% nature Melee Ret 2 light ----- def ----- Defense +2 (+1 eff.) Resists +9% light +15% fire Crit.chn- 5.00% A pointy cloth hat, very wizardly... |
![]() 3.0 T2 head armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +4 Mag +4 Wil +4 Cun dps ---------- Melee+ 15 phys.bleed ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +6% Resists +10% darkness ---------- misc Masteries +0.20 Race/Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
![]() 2.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +4 Wil ----- def ----- Armour +3 Fatigue +3% Resists +5% blight Mind.save +8 (+4 eff.) ---------- misc Stam/ret +0.90 Equi/ret +1.20 A cap made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+4 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+4 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 muscle flesh [Plot Item] Arcane Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() 1.0 muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 11] simple frost salve [power 11]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 131] simple healing salve [power 131]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 131 Puts Talent Medical Injector on 15 cooldown Medical salve. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Cyrewe the Orc Sawbutcher level 13
44th Retaking 124th year of Ascendancy at 06:46 see stats
By Cyrewe the Orc Sawbutcher level 18
31st Revenge 124th year of Ascendancy at 00:40 see stats
By Cyrewe the Orc Sawbutcher level 10
37th Retaking 124th year of Ascendancy at 09:28 see stats
By Cyrewe the Orc Sawbutcher level 20
37th Revenge 124th year of Ascendancy at 09:53 see stats
By Cyrewe the Orc Sawbutcher level 18
31st Revenge 124th year of Ascendancy at 01:15 see stats
By Cyrewe the Orc Sawbutcher level 23
45th Revenge 124th year of Ascendancy at 22:35 see stats
By Cyrewe the Orc Sawbutcher level 26
41st Pain 124th year of Ascendancy at 02:14 see stats
Log
High Sun Paladin Aeryn hits Cyrewe for (60 blocked), 0 fire, (62 blocked), 0 light, (39 blocked), 0 physical (0 total damage).
Bleeding from Cyrewe hits High Sun Paladin Aeryn for (12 blocked), 0 physical (0 total damage).
Cyrewe uses Orcish Fury.
Cyrewe enters a state of bloodlust.
Cyrewe uses To The Arms.
Cyrewe performs a melee critical strike against High Sun Paladin Aeryn!
High Sun Paladin Aeryn shrugs off the effect 'To The Arms'!
Cyrewe damages herself through Martyrdom!
Tempest of Metal hits High Sun Paladin Aeryn for (26 blocked), 0 physical, (9 blocked), 0 physical (0 total damage).
Cyrewe hits High Sun Paladin Aeryn for (153 blocked), (129 absorbed), 129 physical (129 total damage).
Melee retaliation hits Cyrewe for 1 light, 4 light, 4 light (9 total damage).
High Sun Paladin Aeryn hits Cyrewe for 25 physical damage.
High Sun Paladin Aeryn receives 10 healing from Shield of Light.
High Sun Paladin Aeryn uses Infusion: Healing.
High Sun Paladin Aeryn stops bleeding.
High Sun Paladin Aeryn receives 136 healing from Infusion: Healing.
High Sun Paladin Aeryn casts Barrier.
A shield forms around High Sun Paladin Aeryn.
Cyrewe is not silenced anymore.
High Sun Paladin Aeryn hits Cyrewe for 54 fire, 56 light, 39 physical (149 total damage).
Cyrewe the level 26 orc sawbutcher was smashed to death by High Sun Paladin Aeryn on level 1 of Gates of Morning.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
High Sun Paladin Aeryn killed Cyrewe!
Saving game...
Saving done.
Talent Furnace is ready to use.
Cyrewe roars triumphantly.
Personal New Achievement: Utterly Destroyed (Exploration mode)!