









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Male |
Race | Whitehoof |
Class | Arcane Blade |
Level / Exp | 20 / 19% |
Size | medium |
Lifes / Deaths | Killed by steam giant guard at level 1 on the 10th Retaking 124th year of Ascendancy at 12:01 / 68Killed by steam giant guard at level 1 on the 10th Retaking 124th year of Ascendancy at 12:21 Killed by steam giant berserker at level 2 on the 10th Retaking 124th year of Ascendancy at 16:23 Killed by steam giant berserker at level 2 on the 10th Retaking 124th year of Ascendancy at 16:38 Killed by steam giant gunslinger at level 2 on the 10th Retaking 124th year of Ascendancy at 20:02 Killed by steam giant gunslinger at level 2 on the 10th Retaking 124th year of Ascendancy at 20:16 Killed by steam giant guard at level 2 on the 10th Retaking 124th year of Ascendancy at 21:15 Killed by steam giant guard at level 2 on the 10th Retaking 124th year of Ascendancy at 21:25 Killed by steam giant gunslinger at level 2 on the 11st Retaking 124th year of Ascendancy at 03:15 Killed by steam giant berserker at level 3 on the 11st Retaking 124th year of Ascendancy at 14:26 Killed by High Guard Talosis at level 4 on the 12nd Retaking 124th year of Ascendancy at 11:43 Killed by High Guard Talosis at level 4 on the 12nd Retaking 124th year of Ascendancy at 12:48 Killed by High Guard Talosis at level 4 on the 12nd Retaking 124th year of Ascendancy at 13:05 Killed by steam giant berserker at level 6 on the 12nd Retaking 124th year of Ascendancy at 15:27 Killed by sun-mage recruit at level 11 on the 28th Retaking 124th year of Ascendancy at 22:47 Killed by sunwall guard at level 11 on the 29th Retaking 124th year of Ascendancy at 03:12 Killed by sunwall vindicator at level 11 on the 29th Retaking 124th year of Ascendancy at 05:47 Killed by sunwall vindicator at level 12 on the 29th Retaking 124th year of Ascendancy at 13:30 Killed by Outpost Leader John at level 12 on the 29th Retaking 124th year of Ascendancy at 21:01 Killed by sunwall archer at level 13 on the 30th Retaking 124th year of Ascendancy at 01:13 Killed by Gavea the large brown snake at level 13 on the 36th Retaking 124th year of Ascendancy at 19:11 Killed by sewer alligator at level 14 on the 37th Retaking 124th year of Ascendancy at 07:04 Killed by Xerudana the giant alligator at level 14 on the 37th Retaking 124th year of Ascendancy at 08:34 Killed by Xerudana the giant alligator at level 14 on the 37th Retaking 124th year of Ascendancy at 08:48 Killed by Xerudana the giant alligator at level 14 on the 37th Retaking 124th year of Ascendancy at 09:03 Killed by Xerudana the giant alligator at level 14 on the 37th Retaking 124th year of Ascendancy at 10:18 Killed by Xerudana the giant alligator at level 14 on the 37th Retaking 124th year of Ascendancy at 10:33 Killed by Xerudana the giant alligator at level 14 on the 37th Retaking 124th year of Ascendancy at 11:20 Killed by Xerudana the giant alligator at level 14 on the 37th Retaking 124th year of Ascendancy at 11:55 Killed by Xerudana the giant alligator at level 14 on the 37th Retaking 124th year of Ascendancy at 13:00 Killed by Xerudana the giant alligator at level 14 on the 37th Retaking 124th year of Ascendancy at 14:01 Killed by Xerudana the giant alligator at level 14 on the 37th Retaking 124th year of Ascendancy at 15:16 Killed by Xerudana the giant alligator at level 14 on the 37th Retaking 124th year of Ascendancy at 16:26 Killed by Ce'Nebressra the giant alligator at level 15 on the 38th Retaking 124th year of Ascendancy at 04:14 Killed by Xudheta the sewer alligator at level 15 on the 38th Retaking 124th year of Ascendancy at 18:54 Killed by Xudheta the sewer alligator at level 15 on the 38th Retaking 124th year of Ascendancy at 19:52 Killed by Xudheta the sewer alligator at level 15 on the 38th Retaking 124th year of Ascendancy at 20:50 Killed by troll pirate at level 16 on the 39th Retaking 124th year of Ascendancy at 06:43 Killed by troll captain at level 16 on the 40th Retaking 124th year of Ascendancy at 03:55 Killed by Admiral Korbek at level 16 on the 40th Retaking 124th year of Ascendancy at 08:46 Killed by Admiral Korbek at level 16 on the 40th Retaking 124th year of Ascendancy at 10:06 Killed by Admiral Korbek at level 16 on the 40th Retaking 124th year of Ascendancy at 11:21 Killed by giant alligator at level 17 on the 40th Retaking 124th year of Ascendancy at 12:51 Killed by Captured Yeti Behemoth at level 17 on the 40th Retaking 124th year of Ascendancy at 23:53 Killed by Aerinel the shalore at level 18 on the 45th Retaking 124th year of Ascendancy at 02:23 Killed by multi-hued drake hatchling at level 18 on the 49th Retaking 124th year of Ascendancy at 09:49 Killed by gigantic corrosive tunneler at level 18 on the 49th Retaking 124th year of Ascendancy at 11:28 Killed by gigantic corrosive tunneler at level 18 on the 49th Retaking 124th year of Ascendancy at 17:20 Killed by luminous horror at level 18 on the 49th Retaking 124th year of Ascendancy at 20:55 Killed by luminous horror at level 18 on the 49th Retaking 124th year of Ascendancy at 21:10 Killed by luminous horror at level 18 on the 49th Retaking 124th year of Ascendancy at 21:33 Killed by gigantic corrosive tunneler at level 18 on the 49th Retaking 124th year of Ascendancy at 21:55 Killed by radiant horror at level 18 on the 50th Retaking 124th year of Ascendancy at 00:15 Killed by radiant horror at level 18 on the 50th Retaking 124th year of Ascendancy at 00:28 Killed by oozing horror at level 18 on the 50th Retaking 124th year of Ascendancy at 09:34 Killed by multi-hued drake hatchling at level 19 on the 50th Retaking 124th year of Ascendancy at 16:52 Killed by blade horror at level 19 on the 50th Retaking 124th year of Ascendancy at 18:38 Killed by fire drake at level 19 on the 51st Retaking 124th year of Ascendancy at 05:34 Killed by headless horror at level 19 on the 51st Retaking 124th year of Ascendancy at 19:26 Killed by multi-hued drake hatchling at level 19 on the 51st Retaking 124th year of Ascendancy at 21:30 Killed by multi-hued drake hatchling at level 19 on the 51st Retaking 124th year of Ascendancy at 21:57 Killed by saw horror at level 19 on the 52nd Retaking 124th year of Ascendancy at 01:36 Killed by luminous horror at level 20 on the 52nd Retaking 124th year of Ascendancy at 02:46 Killed by netherworm mass at level 20 on the 52nd Retaking 124th year of Ascendancy at 06:33 Killed by netherworm mass at level 20 on the 52nd Retaking 124th year of Ascendancy at 08:08 Killed by whitehoof maulotaur at level 20 on the 5th Revenge 124th year of Ascendancy at 18:33 Killed by whitehoof ghoul at level 20 on the 5th Revenge 124th year of Ascendancy at 19:28 Killed by Samukalthomas at level 20 on the 5th Revenge 124th year of Ascendancy at 19:33 |
Primary Stats
Strength | 51 (base 29) |
Dexterity | 14 (base 12) |
Constitution | 25 (base 18) |
Magic | 41 (base 29) |
Willpower | 16 (base 12) |
Cunning | 42 (base 29) |
Resources
Life | 657/657 |
Mana | 244/244 |
Stamina | 172/172 |
Healing Factor | 1.2445178243369 |
Regeneration | 5.6738430182894 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 77 |
Accuracy | 29 |
Crit Chance | 13% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20.5 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +10% |
Cold | +10% |
Temporal | +14% |
Offense: Damage Penetration
Acid | +7% |
Lightning | +25% |
Nature | +7% |
Defense: Base
Armour (hardiness) | 7 (30%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 12 |
Physical Save | 23 |
Spell Save | 34 |
Mental Save | 29 |
Defense: Resistances
Darkness | + 5%( 70%) |
Light | + 6%( 70%) |
Temporal | + 14%( 70%) |
Cold | + 25%( 70%) |
Lightning | + 10%( 70%) |
Defense: Immunities
Disarm Resistance | 36% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Silence Resistance | 50% |
Pinning Resistance | 29% |
Poison Resistance | 100% |
Knockback Resistance | 32% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Whitehooves | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() 2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 41% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Light source | ![]() 2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 29.27 to 87.82 lightning damage (58.55 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Tool | The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+3 eff.) Acc +6 (+3 eff.) Rings make your fingers look great! |
On fingers | ![]() 0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Str +5 Con dps ---------- Phys.pwr +9 (+3 eff.) Dmg.mod +14% temporal Res.pen +25% lightning Melee Ret 2 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +14% temporal Max.HP +37.00 Disarm- +36% Pinning- +29% Knockbk- +32% Rings make your fingers look great! |
Around waist | ![]() 1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Resists +6% light +5% darkness A belt that goes around your waist. |
In main hand | ![]() 5.0 T2 greatmaul 2H weapon [Ego+] Nature/Master Power 36.0 - 54.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Crit.r2 +7 acid +14 nature While equipped: dps ---------- Res.pen +7% acid +7% nature Apr +9 Massive two-handed mauls. |
On hands | ![]() 1.5 T2 hands armor Reqs Heavy armour training [Ego+] Disrupt/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +11 (+3 eff.) On Melee Ret: * 17 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Spell.save +11 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 9.0 T2 light armor [Ego+] Master/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +15% cold Mind.save +12 (+6 eff.) A suit of armour made of leather. |
Cloak | ![]() 2.0 T1 cloak armor [Ego] Arcane While equipped: ----- def ----- Defense +1 (+0 eff.) Spell.save +5 (+3 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +7 Lck dps ---------- Acc +8 (+4 eff.) ----- def ----- Defense +6 (+3 eff.) Unseen.red 10% Heal.mod +12% Cut- +50% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 142 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T2 amulet jewelry [Unique] Arcane/Steamtech While equipped: dps ---------- Steampwr +8 (+4 eff.) Dmg.mod +10% light +10% fire ----- def ----- Resists +10% cold ---------- misc Steam/turn +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
![]() 0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Fatigue -4% Resists +22% darkness ---------- misc Max.enc +20 Rings make your fingers look great! |
![]() 3.0 T2 battleaxe 2H weapon [Unique] Nature Power 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +15 lightning +15 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
![]() 3.0 T2 mace 1H weapon [Rare] Nature Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +10 nature While equipped: Stats +2 Mag +2 Wil +1 Cun ----- def ----- Armour +2 Resists +6% light ---------- misc Light +3 Blunt and deadly. |
![]() 5.0 T2 staff 2H weapon [Normal] Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+1 eff.) Dmg.mod +15% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T3 waraxe 1H weapon [Random Unique] Nature/Disrupt Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +6.5% Atk.spd 100% Melee+ +17 nature On Hit: * 7% chance to slow global speed by 44% While equipped: dps ---------- Apr +1 ----- def ----- Resists +6% lightning ---------- misc Max.stam +10.00 One-handed war axes. |
![]() 3.0 T2 waraxe 1H weapon [Ego++] Master Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Dex dps ---------- Phys.crit +6.0% Phys.spd +10% Acc +7 (+4 eff.) One-handed war axes. |
![]() 1.0 T4 hands armor [Plot Item] Steamtech While equipped: ----- def ----- Armour +1 ---------- misc Talents +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() 1.0 muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Samukalthomas the Whitehoof Arcane Blade level 12
29th Retaking 124th year of Ascendancy at 21:50 see stats
By Samukalthomas the Whitehoof Arcane Blade level 10
19th Retaking 124th year of Ascendancy at 19:05 see stats
By Samukalthomas the Whitehoof Arcane Blade level 20
52nd Retaking 124th year of Ascendancy at 02:00 see stats
By Samukalthomas the Whitehoof Arcane Blade level 16
39th Retaking 124th year of Ascendancy at 10:17 see stats
By Samukalthomas the Whitehoof Arcane Blade level 20
5th Revenge 124th year of Ascendancy at 19:33 see stats
Log
Whitehoof maulotaur casts Lightning.
Whitehoof maulotaur hits Samukalthomas for 45 physical, 10 nature, 8 lightning, 112 lightning (175 total damage).
Melee retaliation hits Whitehoof maulotaur for 17 arcane, 2 temporal (19 total damage).
Melee retaliation hits Whitehoof hailstorm for 0 arcane, 2 temporal (2 total damage).
Whitehoof hailstorm hits Samukalthomas for 16 physical damage.
Samukalthomas casts Arcane Strike.
Samukalthomas misses Whitehoof ghoul.
Samukalthomas hits Whitehoof ghoul for (1 flat reduction), 78 arcane (78 total damage).
Whitehoof ghoul hits Samukalthomas for 107 physical damage.
Melee retaliation hits Whitehoof ghoul for 0 arcane, (1 flat reduction), 1 temporal (1 total damage).
Samukalthomas hits Whitehoof maulotaur for 16 lightning damage.
Samukalthomas hits Whitehoof ghoul for (1 flat reduction), 16 lightning (16 total damage).
Samukalthomas hits Whitehoof hailstorm for 16 lightning damage.
Whitehoof hailstorm misses Samukalthomas.
Whitehoof maulotaur hits Samukalthomas for 63 physical, 10 nature, 8 lightning (81 total damage).
Melee retaliation hits Whitehoof maulotaur for 17 arcane, 2 temporal (19 total damage).
Samukalthomas is dazed!
Samukalthomas is not dazed anymore.
Whitehoof ghoul hits Samukalthomas for 81 physical damage.
Melee retaliation hits Whitehoof ghoul for 0 arcane, 2 temporal (2 total damage).
Samukalthomas the level 20 whitehoof arcane blade was smashed to death by a whitehoof ghoul on level 1 of Krimbul Territory.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Whitehoof ghoul killed Samukalthomas!
Saving game...
Saving done.
Talent Arcane Strike is ready to use.
Personal New Achievement: Utterly Destroyed (Exploration mode)!