










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Sun Paladin (Avatar of a Distant Sun) |
| Level / Exp | 31 / 27% |
| Size | medium |
| Lifes / Deaths | Killed by Saloba the corrupted acidic digestor at level 31 on the 19th Regrowth 123rd year of Ascendancy at 04:47 / 1 |
Primary Stats
| Strength | 58 (base 15) |
| Dexterity | 27 (base 10) |
| Constitution | 101 (base 60) |
| Magic | 67 (base 60) |
| Willpower | 20 (base 10) |
| Cunning | 22 (base 10) |
Resources
| Life | -155/1330 |
| Positive | 66/140 |
| Stamina | 220/227 |
| Paradox | 300 |
| Healing Factor | 1.813683801266 |
| Regeneration | 38.540780776903 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +50% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 46 |
| Crit Chance | 19% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +26% |
| Light | +13% |
| Physical | +12% |
| Lightning | +24% |
| Arcane | +9% |
| Fire | +12% |
| All | 0% |
Offense: Damage Penetration
| Physical | +7% |
| Acid | +21% |
| Light | +34% |
| Temporal | +10% |
| Lightning | +45% |
| Arcane | +10% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 33.551211628464 (73.607947236566%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 8 |
| Physical Save | 43 |
| Spell Save | 25 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 11%( 70%) |
| Blight | + 27%( 70%) |
| Arcane | + 11%( 70%) |
| Cold | + 11%( 70%) |
| All | + 6%( 70%) |
| Lightning | + 34%( 70%) |
| Light | + 36%( 70%) |
| Physical | + 24%( 70%) |
| Darkness | + 18%( 70%) |
| Fire | + 63%( 70%) |
| Mind | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 92% |
| Confusion Resistance | 20% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 43% |
| Silence Resistance | 20% |
| Bleed Resistance | 100% |
| Disarm Resistance | 24% |
| Pinning Resistance | 17% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 472 damage for 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 99 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 mind, 3 physical, 4 arcane, 4 temporal |
Class Talents
| Celestial / Guardian | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Radiance | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Big Thick. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved talent Precognition (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 125. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed red crystal shard. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Sparkspawn the pair of dwarven-steel boots (5 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Dex +3 Wil +4 Con dps ---------- Mind.pwr +5 (+2 eff.) Mov.spd +25% Dmg.mod +12% lightning Res.pen +7% physical Melee Ret 2 lightning ----- def ----- Armour +4 Defense +5 (+2 eff.) Fatigue +3% Resists +6% mind +9% lightning Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 17 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Isonor the brass lantern2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Defense +5 (+2 eff.) Resists +5% arcane Phys.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Heal.mod +10% Confus- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Isawyn' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +7 Str +2 Mag +2 Wil +8 Con dps ---------- Phys.pwr +4 (+1 eff.) Res.pen +10% temporal ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
| On hands | Drunarigar the Airvenom (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Phys.crit +10.0% Spell.crit +14% Mind.crit +6% Crit.mult +5.00% Mind.pwr +6 (+2 eff.) Melee+ 32 mind 26 darkness 16 light Dmg.mod +6% lightning +7% light +3% arcane Res.pen +20% lightning +10% arcane Melee Ret 2 arcane On Hit (Melee): * 17% chance to reduce all saves and defense by 25 ----- def ----- Armour +3 Resists +7% light Mind.save -10 (-7 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Galewild [power 73] (25 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +25% lightning ----- def ----- Resists +15% lightning Setup a psionic shield, reducing all damage taken by 73 for 5 turns Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Erelitir the stralite ring0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +1 Cun +7 Con dps ---------- Phys.pwr +9 (+3 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +6% arcane +12% physical Res.pen +5% mind ----- def ----- Resists +12% physical Max.HP +88.00 HP.reg +16.00 Heal.mod +17% ---------- misc Psi/ret +0.04 Max.psi +30.00 Rings make your fingers look great! |
| On fingers | Lisidhenn the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Dex +5 Cun dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +12% fire Acc +7 (+2 eff.) Melee Ret 2 physical ----- def ----- Resists +24% fire Die.at -60.00 life HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
| Around neck | Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+7 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | Ivuma (54-81 power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Arcane Power 54.0 - 81.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +12 acid +17 cold On Crit.r2 +20 mind On Hit: * 20% chance to reduce all saves and defense by 25 * Create an explosion dealing 76 acid damage (1/turn) On Crit: * Splash the target with acid dealing 127 damage over 5 turns and reducing armor and accuracy by 16 While equipped: dps ---------- Dmg.mod +26% acid Res.pen +21% acid On Hit (Melee): * 10% chance to reduce all saves and defense by 25 Massive two-handed mauls. |
| Around waist | Eralach the hardened leather belt1.0 T3 belt armor [Random Unique] Arcane While equipped: Stats +3 Str +2 Dex +5 Mag +5 Wil dps ---------- Spell.crit +4% Spell.pwr +5 (+1 eff.) ----- def ----- Resists +8% blight Mind.save +8 (+4 eff.) ---------- misc Infravis +3 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | coruscating stralite shield of shrapnel (0 def, 8 armour, 48-58 power, 140.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Arcane/Master When used to Attack: Power 48.0 - 57.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +140 Melee+ +17 fire While equipped: Stats +1 Str dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 218 physical damage over 5 turns (1/turn) Melee Ret 9 fire ----- def ----- Armour +8 Fatigue +8% Resists +14% fire ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Poryra (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +1 Str +7 Dex +3 Cun dps ---------- Mind.pwr +10 (+3 eff.) Acc +23 (+8 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) Fatigue -6% Phys.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Die.at -50.00 life Max.HP +54.00 ---------- misc Max.stam +12.00 Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel plate armour 'Treestreak' (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- On Hit (Melee): * 10% chance to slow global speed by 52% ----- def ----- Armour +9 Fatigue +22% Resists +5% acid +7% physical +13% darkness +6% lightning +14% blight +6% cold +3% mind +23% fire Die.at -20.00 life Silence- +20% Disarm- +24% Stun/Frz- +22% Knockbk- +24% ---------- misc Light +1 Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
movement infusion (speed 780%; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 780% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the titan (range 8; phase 26; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 77; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the titan (absorb 502; dur 3; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 502 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 9.89 cold and 11.08 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Woewreck the gold ring0.1 T3 ring jewelry [Random Unique] Arcane While equipped: Stats +5 Cun +6 Mag dps ---------- Spell.pwr +10 (+3 eff.) Melee+ 27 light Ranged+ 13 light Dmg.mod +12% light +15% arcane On Hit (Melee): * 10% chance to reduce damage dealt by 21% ----- def ----- Resists +19% acid +15% fire +18% cold +5% arcane +14% lightning Rings make your fingers look great! |
Harokath the dwarven-steel battleaxe (32-48 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Nature Power 32.0 - 48.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: Stats +10 Str +12 Dex +12 Mag +10 Wil +9 Cun +9 Con dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +12% acid +15% fire +9% nature +12% temporal Massive two-handed battleaxes. |
Genocide (42-67 power, 4 apr)3.0 T3 greatsword 2H weapon [Unique] Nature/Master Power 42.0 - 67.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Xaniramina the dwarven-steel mace (30-41 power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 29.5 - 41.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +10 cold On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +2 Mag dps ---------- Spell.crit +4% Dmg.mod +6% blight Res.pen +7% all Acc +8 (+3 eff.) Apr +5 ---------- misc Vim/s.crit +1.00 Max.mana +20.00 Blunt and deadly. |
Loruharahell (21-29 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane Power 21.0 - 29.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +7 light +9 cold Against +11% Undead On Hit: * Create an explosion dealing 76 cold damage (1/turn) While equipped: Stats +2 Mag dps ---------- Dmg.mod +8% cold Res.pen +16% cold ----- def ----- Resists +6% temporal Poison- +20% Disarm- +10% One-handed war axes. |
stralite waraxe of enduring (32-45 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Nature Power 32.0 - 44.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: Stats +11 Con +9 Wil ----- def ----- Max.HP +54.00 One-handed war axes. |
halfling reinforced leather sling of true flight4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Ego++] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +8.0% Dmg.mod +11% physical Acc +7 (+2 eff.) ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
stralite mail armour 'Arthahek' (4 def, 24 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +4 Con dps ---------- Phys.pwr +25 (+7 eff.) Acc +10 (+3 eff.) ----- def ----- Armour +24 Defense +4 (+2 eff.) Fatigue +6% Resists +7% arcane Phys.save +6 (+2 eff.) Spell.save +14 (+7 eff.) A suit of armour made of mail. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
dwarven-steel gauntlets 'Armyzilatir' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Str +6 Dex +5 Mag dps ---------- Acc +6 (+2 eff.) On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Resists +5% arcane Phys.save +8 (+2 eff.) Mind.save +7 (+3 eff.) Disarm- +32% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
352 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+2 eff.) Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 117% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of mindblast 'Anadar' [power 155] (15 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +5% temporal Melee Ret 2 acid 2 temporal ----- def ----- Resists +3% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Blast the opponent's mind dealing 155 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to heal for 32. Torques are made by powerful psionics to store psionic powers. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Big Thick the Ghoul Sun Paladin level 30
16th Regrowth 123rd year of Ascendancy at 02:32 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Big Thick the Ghoul Sun Paladin level 12
23rd Dusk 122nd year of Ascendancy at 12:11 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Big Thick the Ghoul Sun Paladin level 30
13rd Regrowth 123rd year of Ascendancy at 21:17 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Big Thick the Ghoul Sun Paladin level 23
54th Haze 122nd year of Ascendancy at 03:39 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Big Thick the Ghoul Sun Paladin level 29
2nd Regrowth 123rd year of Ascendancy at 20:33 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Big Thick the Ghoul Sun Paladin level 10
13rd Dusk 122nd year of Ascendancy at 16:23 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Big Thick the Ghoul Sun Paladin level 20
40th Haze 122nd year of Ascendancy at 14:13 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Big Thick the Ghoul Sun Paladin level 30
11st Regrowth 123rd year of Ascendancy at 16:32 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Big Thick the Ghoul Sun Paladin level 19
9th Haze 122nd year of Ascendancy at 17:56 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Big Thick the Ghoul Sun Paladin level 20
44th Haze 122nd year of Ascendancy at 06:29 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Big Thick the Ghoul Sun Paladin level 21
46th Haze 122nd year of Ascendancy at 10:51 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Big Thick the Ghoul Sun Paladin level 5
6th Dusk 122nd year of Ascendancy at 19:00 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Big Thick the Ghoul Sun Paladin level 16
60th Dusk 122nd year of Ascendancy at 22:29 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Big Thick the Ghoul Sun Paladin level 21
46th Haze 122nd year of Ascendancy at 08:57 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Big Thick the Ghoul Sun Paladin level 15
39th Dusk 122nd year of Ascendancy at 00:06 see stats
Log
Big Thick speeds up.
Saloba the corrupted acidic digestor rushes out!
Saloba the corrupted acidic digestor damages himself through Martyrdom!
Big Thick hits Saloba the corrupted acidic digestor for (4 to time), 0 light, (4 to time), 0 physical, (2 to time), 0 light, (2 to time), 0 darkness, (2 to time), 0 light, (2 to time), 0 physical, (2 to time), 0 light, (2 to time), 0 darkness (0 total damage).
Melee retaliation hits Saloba the corrupted acidic digestor for (1 to time), 0 light, (1 to time), 0 lightning, (3 to time), 0 light, (3 to time), 0 fire, (1 to time), 0 light, (1 to time), 0 physical, (1 to time), 0 light, (1 to time), 0 arcane, (1 to time), 0 light, (1 to time), 0 lightning, (3 to time), 0 light, (3 to time), 0 fire, (1 to time), 0 light, (1 to time), 0 physical, (1 to time), 0 light, (1 to time), 0 arcane (0 total damage).
Saloba the corrupted acidic digestor hits Big Thick for 55 physical, 28 darkness, 31 physical, 28 darkness (142 total damage).
Saloba the corrupted acidic digestor is not stunned anymore.
Saloba the corrupted acidic digestor damages himself through Martyrdom!
Big Thick hits Saloba the corrupted acidic digestor for (7 to time), 0 light, (7 to time), 0 physical, (4 to time), 0 light, (4 to time), 0 darkness, (3 to time), 0 light, (3 to time), 0 physical, (4 to time), 0 light, (4 to time), 0 darkness, (4 to time), 0 light, (4 to time), 0 lightning (0 total damage).
Melee retaliation hits Saloba the corrupted acidic digestor for (1 to time), 0 light, (1 to time), 0 lightning, (3 to time), 0 light, (3 to time), 0 fire, (1 to time), 0 light, (1 to time), 0 physical, (1 to time), 0 light, (1 to time), 0 arcane, (1 to time), 0 light, (1 to time), 0 lightning, (3 to time), 0 light, (3 to time), 0 fire, (1 to time), 0 light, (1 to time), 0 physical, (1 to time), 0 light, (1 to time), 0 arcane (0 total damage).
Saloba the corrupted acidic digestor hits Big Thick for 101 physical, 56 darkness, 48 physical, 56 darkness, 54 lightning (316 total damage).
Big Thick casts Rune: Shatter Afflictions.
Big Thick is not stunned anymore.
Big Thick speeds up.
A shield forms around Big Thick.
Big Thick casts Path of the Sun.
Saloba the corrupted acidic digestor speeds up.
Saloba the corrupted acidic digestor performs a melee critical strike against Big Thick!
Your shield crumbles under the damage!
The shield around Big Thick crumbles.
Saloba the corrupted acidic digestor damages himself through Martyrdom!
Melee retaliation hits Saloba the corrupted acidic digestor for (1 to time), 0 light, (1 to time), 0 lightning, (5 to time), 0 light, (5 to time), 0 fire, (1 to time), 0 light, (1 to time), 0 physical, (1 to time), 0 light, (1 to time), 0 arcane, (1 to time), 0 light, (1 to time), 0 lightning, (5 to time), 0 light, (5 to time), 0 fire, (1 to time), 0 light, (1 to time), 0 physical, (1 to time), 0 light, (1 to time), 0 arcane (0 total damage).
Big Thick hits Saloba the corrupted acidic digestor for (4 to time), 0 light, (4 to time), 0 physical, (8 to time), 0 light, (7 to time), 0 darkness (0 total damage).
Saloba the corrupted acidic digestor hits Big Thick for (90 absorbed), 0 physical, (56 absorbed), 0 darkness, (52 absorbed), 33 physical, 56 darkness (89 total damage).
Saloba the corrupted acidic digestor damages himself through Martyrdom!
Big Thick hits Saloba the corrupted acidic digestor for (15 to time), 0 light, (15 to time), 0 physical, (8 to time), 0 light, (7 to time), 0 darkness, (6 to time), 0 light, (6 to time), 0 physical (0 total damage).
Melee retaliation hits Saloba the corrupted acidic digestor for (1 to time), 0 light, (1 to time), 0 lightning, (5 to time), 0 light, (5 to time), 0 fire, (1 to time), 0 light, (1 to time), 0 physical, (1 to time), 0 light, (1 to time), 0 arcane, (1 to time), 0 light, (1 to time), 0 lightning, (5 to time), 0 light, (5 to time), 0 fire, (1 to time), 0 light, (1 to time), 0 physical, (1 to time), 0 light, (1 to time), 0 arcane (0 total damage).
Saloba the corrupted acidic digestor hits Big Thick for 105 physical, 56 darkness, 43 physical (204 total damage).
Big Thick the level 31 ghoul sun paladin was struck to death by Saloba the corrupted acidic digestor on level 1 of The Godfeaster.







































































































