Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Parasite-in-Pocket 1.5.10Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Even More Blazblue Character Icons 1.5.5Adds even more, cleaner chibi custom tiles from the Blazblue series. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Murder - Quoth the Raven 1.4.0Adds the Murder tree for necromancers, allowing them to conjure flocks of crows. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Bleach Character Icons 1.5.5Adds some very clean chibi custom tiles from the Bleach anime. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Re:Creators Character Icons 1.5.5Adds some very clean chibi custom tiles from the Re:Creators anime (definitely top tier, I recommend it wholeheartedly) None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Interface::boost 1.2.5This addon fixes several UI issues. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Items Vault 1.6.0Donators/Buyers bonus! Class Start Priority - Undead Version 1.5.5A variant of Keevan's Class Start Priority addon, modfied with great incompetence by Parcae to allow Undead to access Ashes of Uhr'rok starting zones. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Blazblue Character Icons 1.5.5Adds a bunch of "simpler" chibi character custom tiles from the Blazblue series. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. AEther Operators 1.2.3Experiment addon based on Tourist example mod an Glutton Mod: Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Diversity Mod 1.4.9Allows usage of all races in all campaigns. This includes addon and DLC races. Should remain compatible with future updates and DLC, the transition from 1.4.9 to 1.5.10 did not require any changes, and I doubt any future transitions will. Currently includes support for: Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Higher |
Class | Cursed |
Level / Exp | 15 / 19% |
Size | medium |
Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 05:45 0 / 6Killed by The Shade at level 8 on the 1st Mirth 122nd year of Ascendancy at 05:47 Killed by Velivea the slumbering poison ivy at level 11 on the 3rd Summertide 122nd year of Ascendancy at 04:29 Killed by Velivea the slumbering poison ivy at level 11 on the 3rd Summertide 122nd year of Ascendancy at 19:10 Killed by gwelgoroth at level 15 on the 26th Dusk 122nd year of Ascendancy at 14:21 Killed by Bahdi the shalore at level 15 on the 37th Dusk 122nd year of Ascendancy at 22:52 |
Primary Stats
Strength | 43 (base 28) |
Dexterity | 29 (base 18) |
Constitution | 31 (base 31) |
Magic | 11 (base 10) |
Willpower | 16 (base 17) |
Cunning | 12 (base 10) |
Resources
Life | -53/535 |
Hate | 75/100 |
Healing Factor | 0.96598077701595 |
Regeneration | 23.425033842637 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Stealth | 18.716342287196 |
Offense: Mainhand
Damage | 86 |
Accuracy | 42 |
Crit Chance | 6% |
APR | 26 |
Speed | 1.00 |
Offense: Spell
Spellpower | 11 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +33% |
Darkness | +17% |
All | +11% |
Offense: Damage Penetration
Lightning | +5% |
Fire | +5% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 28 (49.309173272933%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 0 |
Physical Save | 28 |
Spell Save | 11 |
Mental Save | 11 |
Defense: Resistances
Lightning | + 29%( 70%) |
Physical | + 11%( 70%) |
Nature | + 22%( 70%) |
Fire | + 25%( 70%) |
Arcane | + 16%( 70%) |
Mind | + 17%( 70%) |
All | + 11%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 42% |
Bleed Resistance | 20% |
Knockback Resistance | 80% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 103 damage for 3 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 131 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
talent | Gloom |
talent | Savage Hunter |
talent | Stalk |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | The target calls upon its inner resources, improving all damage by 11% and reducing all damage taken by 11%. Wrath of the Highborn |
detrimental effect | Victim is tormented with impending death. When it dies, it will restore to the source (Jagu the halfling) up to 4 times the normal amount of Vim. Bleak Outcome |
beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
beneficial effect | Stalking Ggincwal the halfling. Bonus level 1: +5 accuracy, +8% melee damage, +0.50 hate/turn prey was hit. Stalking 2/572 +1 |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed warg claw. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed minotaur nose. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed giant spider spinneret. * You've found the needed sandworm tooth. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Wretchmight (Madness) (0 def, 3 armour) Wretchmight (Madness) (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Lck +4 Dex dps ---------- Res.pen +5% nature ----- def ----- Armour +3 Resists +5% arcane Stealth +7 Max.HP +20.00 Disease- +10% Cut- +20% Curse of Madness A pair of boots made of leather. |
Quiver | barbed quiver of ash arrows (23/23, 35-49 power, 7 apr) barbed quiver of ash arrows (23/23, 35-49 power, 7 apr)3.0 T2 arrow ammo [Ego+] Master Power 35.0 - 49.0 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +7 Crit +9.5% Capacity 23 On Crit: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Light source | bright brass lantern of health bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | iron helm 'Xeryvena' (Nightmares) (0 def, 3 armour) iron helm 'Xeryvena' (Nightmares) (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +5 (+1 eff.) Acc +20 (+7 eff.) Melee Ret 4 physical ----- def ----- Armour +3 Fatigue +5% ---------- misc Stam/turn +1.00 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 5 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | warrior's copper ring of perseverance warrior's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 HP.reg +1.00 Stun/Frz- +22% Rings can have magical properties. |
On fingers | warrior's copper ring of lightning (+20%) warrior's copper ring of lightning (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +10% lightning ----- def ----- Armour +6 Resists +20% lightning Rings can have magical properties. |
Around waist | Mighty Girdle (Shrouds) Mighty Girdle (Shrouds)1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Curse of Shrouds This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | Drake's Bane (Misfortune) (45-67.5 power, 21 apr) Drake's Bane (Misfortune) (45-67.5 power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+5 eff.) Stun/Frz- +20% Knockbk- +40% Curse of Misfortune The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
On hands | restful dwarven-steel gauntlets (Madness) (0 def, 2 armour) restful dwarven-steel gauntlets (Madness) (0 def, 2 armour)1.5 T2 hands armor [Ego] Psionic While equipped: ----- def ----- Armour +2 Fatigue +3% HP.reg +1.00 ---------- misc Stam/turn +0.50 Max.stam +12.00 Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | hardened leather armour 'Cracklesquall' (Madness) (9 def, 6 armour) hardened leather armour 'Cracklesquall' (Madness) (9 def, 6 armour)9.0 T3 light armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +6% darkness Res.pen +5% lightning +5% fire Melee Ret 4 fire ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +15% fire HP.reg +2.00 ---------- misc Stam/turn +1.10 Curse of Madness A suit of armour made of leather. |
Cloak | cashmere cloak 'Wretchcrypt' (Shrouds) (2 def, 0 armour) cashmere cloak 'Wretchcrypt' (Shrouds) (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +3 Dex dps ---------- Acc +5 (+2 eff.) Apr +5 Melee Ret 8 nature ----- def ----- Defense +2 (+0 eff.) Resists +6% mind +12% nature Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet of strength (+3) copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets can have magical properties. |
Inventory
a necklace with fangs a necklace with fangs0.1 T2 amulet jewelry [Unique] Unknown |
Glussra the gold ring Glussra the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +2 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Resists +9% acid +20% fire Crit.dmg- 5.00% Spell.save +12 (+10 eff.) ---------- misc Infravis +3 See.Invis +6 Rings can have magical properties. |
copper ring of corrosion (+20%) copper ring of corrosion (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% acid ----- def ----- Resists +20% acid Rings can have magical properties. |
titan's copper ring titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Rings can have magical properties. |
Ce'Netha the steel battleaxe (Shrouds) (21-31.5 power, 5 apr) Ce'Netha the steel battleaxe (Shrouds) (21-31.5 power, 5 apr)3.0 T2 battleaxe 2H weapon [Rare] Psionic Power 21.0 - 31.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% Melee+ +9 darkness Against +12% Living On Hit: * 10% chance to reduce armor by 0% While equipped: dps ---------- Apr +1 Melee Ret 10 physical ----- def ----- Die.at -40.00 life Curse of Shrouds Massive two-handed battleaxes. |
hateful iron battleaxe of persecution (Madness) (14.5-21.75 power, 1 apr) hateful iron battleaxe of persecution (Madness) (14.5-21.75 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Disrupt/Psionic Power 14.5 - 21.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Melee+ +7 darkness Against +9% Living +7% Unnatural While equipped: Stats +2 Wil Curse of Madness Massive two-handed battleaxes. |
Radianceshear (Misfortune) (17.5-26.25 power, 1 apr) Radianceshear (Misfortune) (17.5-26.25 power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Psionic Power 17.5 - 26.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% Melee+ +9 darkness Against +7% Living While equipped: dps ---------- Res.pen +20% light ----- def ----- Resists +6% acid +1% physical Die.at -20.00 life Curse of Misfortune Massive two-handed mauls. |
insulating rough leather belt (Misfortune) insulating rough leather belt (Misfortune)1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Resists +5% cold +6% fire Curse of Misfortune A belt that goes around your waist. |
rough leather belt of valiance (Misfortune) rough leather belt of valiance (Misfortune)1.0 T1 belt armor [Ego+] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +6 (+6 eff.) Max.HP +43.00 Curse of Misfortune A belt that goes around your waist. |
enveloping linen cloak of protection (Nightmares) (6 def, 0 armour) enveloping linen cloak of protection (Nightmares) (6 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +6 (+2 eff.) Phys.save +5 (+3 eff.) Spell.save +5 (+5 eff.) Mind.save +5 (+5 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sulfurrot the pair of iron boots (Corpses) (0 def, 5 armour) Sulfurrot the pair of iron boots (Corpses) (0 def, 5 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +9% nature Res.pen +5% mind Melee Ret 6 nature On Hit (Melee): * 10% chance to slow global speed by 0% ----- def ----- Armour +5 Fatigue +2% ---------- misc Infravis +1 Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (Shrouds) (0 def, 0 armour) Sludgegrip (Shrouds) (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Curse of Shrouds These gloves are coated with a thick, green liquid. |
iron gauntlets of strength (+3) (Misfortune) (0 def, 1 armour) iron gauntlets of strength (+3) (Misfortune) (0 def, 1 armour)1.5 T1 hands armor [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Silynor' (Madness) (1 def, 0 armour) linen wizard hat 'Silynor' (Madness) (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Dex dps ---------- Apr +3 ----- def ----- Defense +1 (+0 eff.) Resists +3% fire Spell.save +6 (+6 eff.) ---------- misc Equi/ret +0.80 Psi/ret +0.80 Hate/ret +0.90 Curse of Madness A pointy cloth hat, very wizardly... |
troll-hide rough leather armour of clarity (Madness) (3 def, 2 armour) troll-hide rough leather armour of clarity (Madness) (3 def, 2 armour)9.0 T1 light armor [Ego+] Nature/Psionic While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +6% mind Mind.save +12 (+10 eff.) Max.HP +30.00 HP.reg +3.00 Heal.mod +11% Curse of Madness A suit of armour made of leather. |
Coral Spray (Shrouds) (8 def, 8 armour, 18-25.2 power, 48 block) Coral Spray (Shrouds) (8 def, 8 armour, 18-25.2 power, 48 block)7.0 T1 shield armor [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.5% procs dam / acc Crit +2.0% Block +48 Melee+ +10 cold While equipped: ----- def ----- Armour +8 Defense +8 (+2 eff.) Fatigue +12% Resists +10% fire +15% cold ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. Curse of Shrouds A chunk of jagged coral, dredged from the ocean. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Cracklepain (dig speed 37 turns) Cracklepain (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Cun dps ---------- Dmg.mod +6% nature +18% lightning ----- def ----- Resists +10% nature ---------- misc Equi/ret +0.08 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 51.30 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 51.30 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 73.10 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Luna the Higher Cursed level 10
1st Summertide 122nd year of Ascendancy at 00:22 see stats
By Luna the Higher Cursed level 9
2nd Mirth 122nd year of Ascendancy at 21:37 see stats
By Luna the Higher Cursed level 13
22nd Dusk 122nd year of Ascendancy at 17:24 see stats
Log
Ggincwal the halfling is surrounded by a cursed miasma.
Bahdi the shalore converts some damage to Psi!
Luna hits Bahdi the shalore for 3 to psi, 5 darkness, 1 to psi, 3 mind (12 total damage).
Luna hits Ggincwal the halfling for 10 darkness, 5 mind (14 total damage).
Jagu the halfling receives 13 healing.
Luna uses Infusion: Regeneration.
Luna starts regenerating health quickly.
Bahdi the shalore activates Mind Storm.
Jagu the halfling misses Luna.
Ggincwal the halfling briefly catches sight of you!
Ggincwal the halfling misses Luna.
Your hatred grows even as your life fades! (+4 hate)
Bahdi the shalore converts some damage to Psi!
Melee retaliation hits Ggincwal the halfling for 4 fire, 4 physical, 9 nature (17 total damage).
Ggincwal the halfling hits Bahdi the shalore for 10 to psi, 17 darkness (27 total damage).
Ggincwal the halfling hits Luna for 43 darkness damage.
Bahdi the shalore converts some damage to Psi!
Luna hits Bahdi the shalore for 3 to psi, 5 darkness, 1 to psi, 3 mind (12 total damage).
Luna hits Ggincwal the halfling for 10 darkness, 10 mind (19 total damage).
Bahdi the shalore's mind surges with critical power!
Bahdi the shalore's mind surges with critical power!
The cursed miasma around Ggincwal the halfling dissipates.
Jagu the halfling receives 13 healing.
Ggincwal the halfling notices you at the last moment!
Ggincwal the halfling evades Luna.
Bahdi the shalore uses Mind Sear.
Your hatred grows even as your life fades! (+10 hate)
Saving game...