













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Oozemancer |
| Level / Exp | 77 / 36% |
| Size | huge |
| Lifes / Deaths | Killed by unknown at level 77 on the 1st Wintertide 123rd year of Ascendancy at 04:41 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 207 (base 87) |
| Dexterity | 40 (base 10) |
| Constitution | 43 (base 10) |
| Magic | 18 (base 10) |
| Willpower | 192.5105599177 (base 87) |
| Cunning | 154.50351997257 (base 87) |
Resources
| Life | 1858/1858 |
| Equilibrium | 110 |
| Healing Factor | 2.0823943661973 |
| Regeneration | 6.3513028169018 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 54.929749606839 |
| See Invisible | 60.929749606839 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, dragon |
Offense: Mainhand
| Damage | 369 |
| Accuracy | 69 |
| Crit Chance | 55% |
| APR | 124 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 372 |
| Accuracy | 69 |
| Crit Chance | 55% |
| APR | 124 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Mind
| Mindpower | 119 |
| Crit Chance | 62% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +24% |
| Physical | +32% |
| Mind | +44% |
| All | +7% |
| Lightning | +28% |
| Temporal | +17% |
| Darkness | +48% |
| Arcane | +17% |
| Nature | +74% |
Offense: Damage Penetration
| Darkness | +14% |
| Nature | +68% |
| Acid | +65% |
| Physical | +6% |
| Mind | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 48.541710414108 (100%) |
| Defense | 43 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 72 |
| Spell Save | 88 |
| Mental Save | 81 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Mind | + 27%( 70%) |
| All | + 24%( 70%) |
| Lightning | + 49%( 70%) |
| Temporal | + 21%( 70%) |
| Darkness | + 50%( 70%) |
| Physical | + 65%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 78% |
| Bleed Resistance | 84% |
| Knockback Resistance | 100% |
| Stun Resistance | 100% |
| Pinning Resistance | 30% |
| Poison Resistance | 84% |
| Blind Resistance | 89% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 27% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 486 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 682 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 33 for 9 turns. While Heroism is active, you will only die when reaching -1095 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1152% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Wild-gift / Oozing blades | 1.50 |
| 7/5 |
| 7/5 |
| 5/5 |
| 7/5 |
| Wild-gift / Corrosive blades | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 7/5 |
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Eyal's fury | 1.50 |
| 1/5 |
| 7/5 |
| 7/5 |
| 0/5 |
| Wild-gift / Ooze | 1.50 |
| 7/5 |
| 1/5 |
| 7/5 |
| 7/5 |
| Wild-gift / Slime | 1.30 |
| 6/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 6/5 |
| 6/5 |
| 7/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.50 |
| 7/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.59 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.79 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.70 |
| 5/5 |
| 1/5 |
| 7/5 |
| 1/5 |
| Race / Krog | 1.20 |
| 1/5 |
| 6/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Acidic Soil |
| talent | Unstoppable Nature |
| talent | Psiblades |
| talent | Wild Growth |
| talent | Acidic Skin |
| talent | Mitosis |
| talent | Antimagic Shield |
| beneficial effect | Acid damage increased by 6%. Corrosive Nature |
| beneficial effect | Nature damage increased by 26%. Natural Acid |
| detrimental effect | The target has been splashed with acid, taking 37.76 acid damage per turn, reducing armour by 54 and attack by 47. Acid Splash |
| detrimental effect | Zone-wide effect: +10% temporal damage, -10% temporal resistance, -10% spell save, -20% pinning immunity. Impossible geometries |
| beneficial effect | Infinite Dungeon Challenge: Multiplicity (Level 102) Challenge |
| beneficial effect | You gain 70% resistance against fire. Resolve |
Quests
Wake up and kill the dreaming horror boss 'Ivamissra the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 27)You completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Adiriann the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 58)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 101)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 14)You completed the challenge and received: Random Artifact: Toruhell (11-15.4 power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 25)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 31)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 36)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 40)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 43)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 53)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 55)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 57)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 64)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 65)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 66)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 70)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 75)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 78)You completed the challenge and received: +1 Prodigy Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 83)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 98)You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 35) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 86) | failed |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 102)Turns left: 0 | active |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 37)Turns left: 0 You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 42)Turns left: 0 You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 59)Turns left: 0 You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 88)Turns left: 0 You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 11)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 28)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 48)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 54)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 89)You completed the challenge and received: Random Artifact: Demondare (0 def, 7 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 3) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 52) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 56)You completed the challenge and received: +1 Prodigy Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 67)You completed the challenge and received: +1 Category Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 69)You completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 73)You completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 74)You completed the challenge and received: +1 Category Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 79)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 80)You completed the challenge and received: +1 Class Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 81)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 82)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 93)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 97)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level in less than 123 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (123) (Level 21)Turns left: 6 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 126 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (126) (Level 13)Turns left: -1 | failed |
Leave the level in less than 126 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (126) (Level 72)Turns left: 24 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 192 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (192) (Level 19)Turns left: 87 You completed the challenge and received: Random Artifact: Polaba (2 def, 0 armour) | done |
Leave the level in less than 204 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (204) (Level 87)Turns left: 107 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 306 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (306) (Level 39)Turns left: 64 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 309 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (309) (Level 96)Turns left: 228 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 336 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (336) (Level 29)Turns left: 189 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 492 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (492) (Level 46)Turns left: 23 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 51 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (51) (Level 44)Turns left: 10 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 87 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (87) (Level 51)Turns left: 25 You completed the challenge and received: +1 Category Point | done |
Leave the level in less than 96 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (96) (Level 90)Turns left: 3 You completed the challenge and received: +1 Class Point | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | ArcmarrowInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +4 Str / +4 Dex / +5 Wil Changes resistances: +6% lightning Changes damage: +12% nature / +15% lightning Physical save: +15 (+3 eff.) Light radius: +4 Infravision radius: +2 Healing mod.: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Bileraze (8 def, 14 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +8 (+3 eff.) Fatigue: +5% Damage when hit (Melee): 4 nature Changes stats: +5 Cun / +14 Wil Changes resistances: +9% darkness / +15% blight / +3% mind / +12% nature / +7% all Changes damage: +9% nature / +3% mind Physical save: +15 (+3 eff.) Mental save: +15 (+3 eff.) Mindpower: +6 (+1 eff.) A cap made of leather. |
| On hands | Oleyadas (0 def, 7 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+6 eff.) Armour penetration: +15 Physical crit. chance: +1.0% Armour: +7 Damage (Melee): 11 acid Changes stats: +5 Str / +7 Dex / +5 Wil / +9 Cun / +5 Con Changes resistances: +10% acid Changes damage: +11% acid Talent mastery: +0.20 Technique / Grappling Mental save: +20 (+4 eff.) Disarm immunity: +43% Psi when hit: +0.12 Only die when reaching: -80.00 life Maximum stamina: +5.00 Spell crit. chance: +3% It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+1 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 9 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | Hanysin the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+2 eff.) Damage when hit (Melee): 12 temporal Changes stats: +2 Str / +10 Wil / +7 Cun Changes damage: +7% all Disarm immunity: +35% Pinning immunity: +50% Knockback immunity: +46% Maximum life: +50.00 Spellpower: +15 (+4 eff.) Mindpower: +28 (+4 eff.) See invisible: +6 Rings can have magical properties. |
| On fingers | Galle the BurnmireCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+2 eff.) Armour: +7 Defense: +27 (+9 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +10 Str / +7 Wil / +16 Cun / +10 Con Changes resistances: +12% lightning / +15% fire / +5% arcane Changes resistances penetration: +10% mind Blindness immunity: +5% Mindpower: +15 (+3 eff.) Rings can have magical properties. |
| Around neck | warmaker's voratun amulet of perfection (0.39 Wild-gift / Call of the wild,0.39 Technique / Combat training)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +8 Str / +9 Dex / +9 Wil Talent masteries: +0.39 Wild-gift / Call of the wild +0.39 Technique / Combat training Amulets can have magical properties. |
| In main hand | Willowmalice the living mindstar (17.5-19.25 power, 92 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.3 Uses stats: 146% Wil, 64% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +92 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 20 nature / 15 mind / 9 darkness Changes stats: +17 Wil Changes damage: +9% mind / +9% darkness Grants telepathy: Dragon Physical save: +18 (+4 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Equilibrium when hit: +2.00 Psi when hit: +0.04 Maximum psi: +20.00 Mindpower: +21 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | drakeskin leather belt 'Blazeonslaught'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Changes stats: +12 Str / +5 Dex / +3 Mag / +6 Wil / +6 Cun Changes resistances: +9% lightning Reduced damage from: +34% Summoned Critical mult.: +13.00% Physical save: +18 (+4 eff.) Spell save: +17 (+3 eff.) Mental save: +16 (+3 eff.) A belt that goes around your waist. |
| In off hand | Jetbreeze the living mindstar (18-19.8 power, 92 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. This honing mindstar will focus other psionic mindstars. Base power: 18.0 - 19.8 Uses stats: 146% Wil, 64% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +92 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25 arcane resource burn On weapon crit: * burns latent spell energy Damage (Melee): +20 darkness Burst (radius 1) on hit: +8 darkness Burst (radius 2) on crit: +8 light When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +9 Cun / +9 Wil Changes resistances: +6% acid / +6% fire / +10% physical / +6% temporal Changes resistances penetration: +6% physical / +15% mind / +14% darkness Changes damage: +32% darkness / +10% physical / +10% arcane / +25% mind Spell save: +9 (+1 eff.) Mindpower: +21 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | elven-silk cloak 'Blazekiller' (3 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+6 eff.) Armour penetration: +10 Defense: +3 (+1 eff.) Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +6 Dex / +1 Mag / +6 Wil / +10 Cun Changes resistances: +18% blight / +16% nature / +6% lightning Changes damage: +6% lightning Critical mult.: +10.00% Spell save: +3 (+0 eff.) Life regen: +2.80 Mental crit. chance: +8% Healing mod.: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Plate Armor of the King (15 def, 30 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +30 Defense: +15 (+5 eff.) Fatigue: +26% Changes stats: +9 Wil Changes resistances: +25% acid / +25% darkness / +25% blight / +25% fire / +10% arcane Physical save: +15 (+3 eff.) Spell save: +25 (+5 eff.) Mental save: +25 (+5 eff.) Stun/Freeze immunity: +30% Knockback immunity: +30% Maximum stamina: +60.00 Light radius: +1 Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. |
Inventory
This item will automatically be transmogrified when you leave the level.sun infusion (rad 10; power 22; turns 3; dispels darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 10 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 3 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
2 Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
restful steel amulet of perfection (0.20 Wild-gift / Mindstar mastery,0.20 Wild-gift / Mucus)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Talent masteries: +0.20 Wild-gift / Mindstar mastery +0.20 Wild-gift / Mucus Life regen: +1.70 Amulets can have magical properties. |
serendipitous voratun amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +17 (+10 eff.) Defense: +18 (+6 eff.) Changes stats: +17 Lck Blindness immunity: +40% Infravision radius: +10 Sight radius: +2 See invisible: +15 Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Physical save: -30 (-8 eff.) Spell save: -30 (-6 eff.) Mental save: -30 (-7 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
This item will automatically be transmogrified when you leave the level.Xiyabeth the Barkbrand Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 57% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 16 light Changes stats: +6 Wil Changes resistances: +15% nature / +21% temporal Changes damage: +21% temporal / +15% nature / +6% light Mental save: +12 (+2 eff.) Defense after a teleport: +21 Resist all after a teleport: +21% New effects duration reduction after a teleport: +21% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.Cinderblight the iron greatmaul (18-27 power, 1 apr) Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 18.0 - 27.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Damage (Melee): +20 fire Burst (radius 2) on crit: +16 fire When wielded/worn: Armour penetration: +10 Physical crit. chance: +10.0% Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 20 fire Changes resistances: +15% lightning / +12% fire / +7% arcane Changes resistances penetration: +30% nature Changes damage: +9% nature / +21% fire Critical mult.: +17.00% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.voratun greatmaul 'Murkwalker' (82-123 power, 7 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +12 darkness / +16 temporal Burst (radius 1) on hit: +12 darkness When wielded/worn: Accuracy: +19 (+11 eff.) Defense: +20 (+7 eff.) Damage when hit (Melee): 28 acid Changes resistances: +3% physical Changes resistances penetration: +15% darkness / +15% temporal Changes damage: +15% darkness Disarm immunity: +70% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.plaguebringer's dwarven-steel greatsword of crippling (33.5-53.6 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 33.5 - 53.6 Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 20% chance to disease On weapon crit: * cripple the target Damage (Melee): +20 blight When wielded/worn: Physical crit. chance: +16.0% Disease immunity: +35% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.glacial dragonbone longbow Requires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +24 cold When wielded/worn: Armour: +23 Changes resistances penetration: +23% cold Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.elemental iron longsword of torment (10.5-14.7 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.5 - 14.7 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Random elemental explosion * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +9% acid / +7% darkness / +9% lightning / +9% cold / +7% mind / +9% fire Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.Kemnir the Unlightbraid (23.5-25.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 23.5 - 25.9 Uses stats: 85% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +56 physical When wielded/worn: Armour penetration: +3 Armour: +14 Effects on melee hit: * 43% chance to inflict 15% damage reduction Changes resistances: +10% physical Changes resistances penetration: +25% fire Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +5.00 Psi per kill: +5.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to inflict 327.17 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 18 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Neroda the living mindstar (17-18.7 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar has an epiphany about dreams. Base power: 17.0 - 18.7 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 acid / +4 mind Burst (radius 2) on crit: +8 mind When wielded/worn: Effects on melee hit: * 39% chance to corrode armour by 30% Changes resistances penetration: +15% mind Changes damage: +10% acid / +31% mind Grants telepathy: Demon/Minor Demon/Major Mental save: +10 (+2 eff.) Equilibrium when hit: +2.54 Hate when firing a critical mind attack: +2.00 Psi when firing a critical mind attack: +0.00 Maximum psi: +46.00 Mindpower: +16 (+3 eff.) Mental crit. chance: +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Ulebar the Nimbuspierce (17.5-19.25 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. This mindstar will resonate with other psionic mindstars. Base power: 17.5 - 19.3 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 52% chance to daze at end of turn Damage (Melee): +4 light Burst (radius 1) on hit: +4 lightning Burst (radius 2) on crit: +20 lightning When wielded/worn: Damage when hit (Melee): 4 lightning / 20 physical Changes stats: +8 Wil Changes resistances: +3% lightning / +20% physical / +7% mind / +3% light Changes resistances penetration: +10% lightning / +20% physical / +10% mind Changes damage: +9% mind / +20% physical Physical save: +9 (+2 eff.) Psi when hit: +2.50 Psi when firing a critical mind attack: +0.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Damage Resonance (when hit): +25% It can be used to activate talent Burrow, placing all other charms into a 27 cooldown : Effective talent level: 1.0 Power cost: 27 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 30 of target armor and 15% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.harmonious living mindstar of the jelly (16-17.6 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This harmonious mindstar will complement other natural mindstars. Base power: 16.0 - 17.6 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% nature Changes resistances penetration: +9% nature Changes damage: +10% nature / +9% acid Talent mastery: +0.20 Wild-gift / Harmony Equilibrium when hit: +4.90 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.Infernoidol (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 57% chance to blind Damage (Melee): +28 fire Burst (radius 2) on crit: +12 fire When wielded/worn: Defense: +11 (+4 eff.) Effects on melee hit: * 54% chance to blind Damage when hit (Melee): 16 nature Changes resistances: +6% acid / +6% cold / +6% light Changes damage: +20% darkness Talent granted: +1 Command Staff Spell save: +6 (+1 eff.) Spellpower: +9 (+2 eff.) Spell crit. chance: +3% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 47.80 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.ethereal yew magestaff (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +19 (+7 eff.) Damage (Melee): 9 % chance of confusion Changes damage: +20% fire Talent granted: +1 Command Staff Spellpower: +15 (+4 eff.) Spell crit. chance: +3% Damage Shield penetration: +34% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.infernal dragonbone vilestaff of wizardry (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 35 fire Changes stats: +5 Wil / +6 Mag Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +40.00% Maximum mana: +110.00 Spellpower: +37 (+8 eff.) Spell crit. chance: +5% See invisible: +20 Staves designed for wielders of magic, by the greats of the art. |
Spellhunt Remnants (6 def, 8 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+2 eff.) Spell save: +15 (+3 eff.) Mindpower: +12 (+2 eff.) Mental crit. chance: +5% Light radius: +1 It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 256.23 arcane damage and stunned), costing 89 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
This item will automatically be transmogrified when you leave the level.hardened leather gloves 'Getyregondil' (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +14 (+2 eff.) Armour: +2 Changes stats: +4 Mag / +5 Wil / +4 Cun Changes resistances: +8% light / +8% darkness Changes damage: +12% blight Critical mult.: +9.00% Mana when firing critical spell: +3.00 Maximum mana: +40.00 Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 46.26 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.Thundervault the voratun helm (12 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +5 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +5% Changes stats: +5 Str / +9 Wil / +5 Con Changes resistances: +9% light / +15% blight Changes resistances penetration: +35% lightning Disarm immunity: +35% Knockback immunity: +15% Equilibrium when hit: +0.24 Psi when hit: +0.12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.elven-silk wizard hat of knowledge (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Cun / +7 Wil Mindpower: +6 (+1 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.hardened steel mail armour of implacability (2 def, 20 armour) Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +20 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +7% acid / +9% physical / +9% fire / +9% cold / +7% lightning Physical save: +9 (+2 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.enlightening steel plate armour of spell shielding (4 def, 9 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% Changes stats: +6 Cun / +6 Wil Changes resistances: +7% arcane Spell save: +15 (+3 eff.) Mental save: +16 (+3 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.Erelugen the Dimpyre (12 def, 3 armour, 198.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 73% chance to blind Changes stats: +11 Mag / +2 Wil / +14 Con Changes resistances: +26% lightning / +37% light Changes resistances penetration: +20% darkness Changes damage: +6% acid / +24% blight Talent granted: +5 Block Spellpower: +8 (+2 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.icy dwarven-steel shield of crushing (8 def, 2 armour, 85 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+1 eff.) Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Damage (Melee): 8 cold Damage when hit (Melee): 16 ice Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.reinforced voratun shield of lightning resistance (+26%) (12 def, 15 armour, 290.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +15 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes resistances: +26% lightning Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.acidic quiver of elven-wood arrows of corruption (21/21, 43.5-60.9 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.5 - 60.9 Uses stats: 40% Wil, 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +2.5% Capacity: 21 On weapon hit: * 20% chance to curse the target On weapon crit: * splashes the target with acid Damage (Ranged): +17 blight / +26 darkness / +26 acid Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.hateful quiver of dragonbone arrows (19/19, 52.5-73.5 power, 18 apr) Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 52.5 - 73.5 Uses stats: 40% Wil, 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 19 Damage (Ranged): +45 darkness Damage against: +30% Living Arrows are used with bows to pierce your foes to death. |
3765 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Morningvile (dig speed 8 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to blind Changes stats: +2 Str / +3 Mag Changes resistances: +9% lightning / +8% fire / +7% darkness / +6% light Changes resistances penetration: +12% physical Changes damage: +12% light / +3% lightning Maximum mana: +28.00 Spell crit. chance: +6% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level.dwarven-steel pickaxe 'Duskshine' (dig speed 32 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 57% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Str / +8 Wil / +4 Cun / +3 Con Changes resistances penetration: +15% acid / +10% darkness Maximum psi: +30.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +3% Light radius: +1 Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level.dwarven-steel pickaxe of delving (dig speed 31 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +5 Str / +3 Con Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Of Knowledge And Horrors"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.deadly pouch of dwarven-steel shots of crippling (20/20, 43-51.6 power, 3 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 43.0 - 51.6 Uses stats: 40% Wil, 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +16.0% Capacity: 20 On weapon crit: * cripple the target Shots are used with slings to pummel your foes to death. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.void dragonbone wand of firewall [power 329] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +5 Void Blast It can be used to creates a wall of flames lasting 4 turns (dealing 352 fire damage overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Glowing CorePowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 4 When wielded/worn: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% See invisible: +20 When carried: Light radius: +2 When used to imbue an object: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% Light radius: +4 See invisible: +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
18 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Insane (Roguelike) difficulty)
Buy an item from an AAA.By Hugo the Krog Oozemancer level 28
29th Dusk 122nd year of Ascendancy at 23:36 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Hugo the Krog Oozemancer level 13
4th Flare 122nd year of Ascendancy at 16:00 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Hugo the Krog Oozemancer level 35
51st Dusk 122nd year of Ascendancy at 01:01 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Hugo the Krog Oozemancer level 31
36th Dusk 122nd year of Ascendancy at 09:41 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Hugo the Krog Oozemancer level 42
76th Dusk 122nd year of Ascendancy at 09:15 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Hugo the Krog Oozemancer level 22
11st Dusk 122nd year of Ascendancy at 21:58 see stats
Infinite x10 (Insane (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Hugo the Krog Oozemancer level 12
3rd Flare 122nd year of Ascendancy at 19:53 see stats
Infinite x100 (Insane (Roguelike) difficulty)
Got to level 100 of the infinite dungeon.By Hugo the Krog Oozemancer level 76
8th Decay 122nd year of Ascendancy at 22:13 see stats
Infinite x20 (Insane (Roguelike) difficulty)
Got to level 20 of the infinite dungeon.By Hugo the Krog Oozemancer level 23
15th Dusk 122nd year of Ascendancy at 15:48 see stats
Infinite x30 (Insane (Roguelike) difficulty)
Got to level 30 of the infinite dungeon.By Hugo the Krog Oozemancer level 30
33rd Dusk 122nd year of Ascendancy at 22:31 see stats
Infinite x40 (Insane (Roguelike) difficulty)
Got to level 40 of the infinite dungeon.By Hugo the Krog Oozemancer level 39
64th Dusk 122nd year of Ascendancy at 18:22 see stats
Infinite x50 (Insane (Roguelike) difficulty)
Got to level 50 of the infinite dungeon.By Hugo the Krog Oozemancer level 47
7th Haze 122nd year of Ascendancy at 07:43 see stats
Infinite x60 (Insane (Roguelike) difficulty)
Got to level 60 of the infinite dungeon.By Hugo the Krog Oozemancer level 54
28th Haze 122nd year of Ascendancy at 18:13 see stats
Infinite x70 (Insane (Roguelike) difficulty)
Got to level 70 of the infinite dungeon.By Hugo the Krog Oozemancer level 62
46th Haze 122nd year of Ascendancy at 12:49 see stats
Infinite x80 (Insane (Roguelike) difficulty)
Got to level 80 of the infinite dungeon.By Hugo the Krog Oozemancer level 68
65th Haze 122nd year of Ascendancy at 04:24 see stats
Infinite x90 (Insane (Roguelike) difficulty)
Got to level 90 of the infinite dungeon.By Hugo the Krog Oozemancer level 72
77th Haze 122nd year of Ascendancy at 02:37 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Hugo the Krog Oozemancer level 10
8th Mirth 122nd year of Ascendancy at 13:04 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Hugo the Krog Oozemancer level 20
3rd Dusk 122nd year of Ascendancy at 23:32 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Hugo the Krog Oozemancer level 30
32nd Dusk 122nd year of Ascendancy at 07:23 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Hugo the Krog Oozemancer level 40
66th Dusk 122nd year of Ascendancy at 10:07 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Hugo the Krog Oozemancer level 50
14th Haze 122nd year of Ascendancy at 22:14 see stats
Shasshhiy'Kaish (Insane (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Hugo the Krog Oozemancer level 67
60th Haze 122nd year of Ascendancy at 06:05 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Hugo the Krog Oozemancer level 47
6th Haze 122nd year of Ascendancy at 23:26 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Hugo the Krog Oozemancer level 23
16th Dusk 122nd year of Ascendancy at 07:43 see stats
The Old Ones (Insane (Roguelike) difficulty)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Hugo the Krog Oozemancer level 67
60th Haze 122nd year of Ascendancy at 06:05 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Hugo the Krog Oozemancer level 72
77th Haze 122nd year of Ascendancy at 02:37 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Hugo the Krog Oozemancer level 20
8th Dusk 122nd year of Ascendancy at 10:35 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Hugo the Krog Oozemancer level 12
3rd Summertide 122nd year of Ascendancy at 23:35 see stats
Log
Acid Splash from Wretchling hits Hugo for (11 antimagic), 0 acid (0 total damage).
Weakness Disease from Sidphejam the wretchling hits Naga tide huntress for 74 blight damage.
Mucus ooze hits Sidphejam the wretchling for 148 nature damage.
Poison from Hugo hits Naga tide huntress for 417 nature damage.
Hugo hits Hugo for 0 arcane damage.
Poison from Hugo hits Naga tide huntress for 357 nature damage.
Hugo's Acidfire cloud hits Naga tide huntress for 173 acid damage.
Hugo's Acidfire cloud hits Sidphejam the wretchling for 112 acid damage.
Poison from Hugo hits Sidphejam the wretchling for 303 nature damage.
Wretchling's acid area effect hits Bloated ooze for 38 acid damage.
Wretchling's acid area effect hits Mucus ooze for 64 acid damage.
Wretchling's acid area effect hits Bloated ooze for 37 acid damage.
Wretchling's acid area effect hits Mucus ooze for 63 acid damage.
Sidphejam the wretchling activates Fearscape.
You are taken to the Fearscape!
Hugo is invigorated by the attack!
Hugo is invigorated by the attack!
Lava floor burns Hugo!
Acid Splash from Wretchling hits Hugo for (11 antimagic), 0 acid (0 total damage).
Sidphejam the wretchling hits Hugo for (79 antimagic), 0 fire (0 total damage).
Hugo hits Sidphejam the wretchling for 148 arcane damage.
Hugo uses Oozebeam.
Lava floor heals Sidphejam the wretchling!
Sidphejam the wretchling uses Multiply.
Poison from Hugo hits Sidphejam the wretchling for 410 nature damage.
Sidphejam the wretchling receives 297 healing.
Hugo hits Sidphejam the wretchling for 1048 nature damage.
Saving game...


































































































































