












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Arena |
Mode | Madness Roguelike |
Sex | Male |
Race | Cornac |
Class | Oozemancer |
Level / Exp | 38 / 23% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Antimagic | Follower |
Primary Stats
Strength | 38 (base 33) |
Dexterity | 17 (base 10) |
Constitution | 21 (base 10) |
Magic | 10 (base 10) |
Willpower | 77 (base 60) |
Cunning | 81 (base 60) |
Resources
Life | 878/878 |
Equilibrium | 88 |
Healing Factor | 1.086387434555 |
Regeneration | 23.607936091989 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 45.797963493854 |
See Invisible | 45.797963493854 |
Offense: Mainhand
Damage | 104 |
Accuracy | 47 |
Crit Chance | 26% |
APR | 90 |
Speed | 1.00 |
Offense: Offhand
Damage | 104 |
Accuracy | 47 |
Crit Chance | 26% |
APR | 90 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 68 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +26% |
Acid | +20% |
Fire | +20% |
Cold | +40% |
Physical | +39% |
Mind | +6% |
Nature | +5% |
Offense: Damage Penetration
Acid | +38% |
Fire | +15% |
Physical | +15% |
Cold | +11% |
Nature | +62% |
Defense: Base
Armour (hardiness) | 23 (30%) |
Defense | 51 |
Ranged Defense | 51 |
Fatigue | 11 |
Physical Save | 20 |
Spell Save | 46 |
Mental Save | 50 |
Defense: Resistances
Acid | + 12%( 70%) |
Arcane | + 40%( 70%) |
Cold | + 15%( 70%) |
All | 0%( 70%) |
Lightning | + 10%( 70%) |
Temporal | + 11%( 70%) |
Physical | + 7%( 70%) |
Fire | + 11%( 70%) |
Nature | + 23%( 70%) |
Defense: Immunities
Pinning Resistance | 55% |
Bleed Resistance | 80% |
Confusion Resistance | 14% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 80% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. |
Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.3 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 195 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Oozing blades | 1.60 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Corrosive blades | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Moss | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Eyal's fury | 1.60 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Wild-gift / Slime | 1.80 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mucus | 1.60 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Wild-gift / Ooze | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.60 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.60 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
talent | Acidic Soil |
talent | Unstoppable Nature |
talent | Psiblades |
talent | Mitosis |
talent | Antimagic Shield |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | ![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Con / +4 Wil Changes resistances: +10% lightning / +11% temporal Changes resistances penetration: +7% physical Mindpower: +5 (+1 eff.) It can be used to activate talent Blindside, placing all other charms into a 22 cooldown : Effective talent level: 3.9 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 53% (at 0 Hate) to 176% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 17 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Light source | ![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +6% mind Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +3 Str / +3 Con A cap made of leather. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +3 Defense: +6 (+2 eff.) Changes stats: +2 Str Changes resistances: +7% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Cun / +4 Wil Mindpower: +6 (+2 eff.) Rings can have magical properties. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Changes stats: +5 Cun / +5 Dex Rings can have magical properties. |
Around neck | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Wil Mental save: +7 (+2 eff.) Confusion immunity: +14% Mindpower: +5 (+1 eff.) Amulets can have magical properties. |
In main hand | ![]() Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 100% Wil, 60% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +84 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +30 (+10 eff.) Changes resistances penetration: +6% acid / +6% fire / +6% cold / +5% physical Changes damage: +10% acid / +19% physical / +23% cold / +13% lightning / +10% fire Pinning immunity: +28% Mindpower: +20 (+5 eff.) Mental crit. chance: +5% Heals friendly targets nearby when you use a nature summon: +29 Max wilder summons: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Con Changes resistances: +11% fire / +15% cold Mental save: +14 (+4 eff.) Mindpower: +10 (+3 eff.) A belt that goes around your waist. |
In off hand | ![]() Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 100% Wil, 60% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +84 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +29 (+9 eff.) Changes resistances penetration: +9% acid / +9% fire / +5% cold / +3% physical Changes damage: +13% lightning / +20% physical / +10% fire / +17% cold / +10% acid Pinning immunity: +27% Mindpower: +20 (+5 eff.) Mental crit. chance: +5% Heals friendly targets nearby when you use a nature summon: +21 Max wilder summons: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +6 Defense: +2 (+1 eff.) Changes stats: +2 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 18 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +14 Defense: +23 (+8 eff.) Fatigue: +8% Changes stats: +5 Cun Mental save: +14 (+4 eff.) A suit of armour made of leather. |
Inventory
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Sticky Fingers the Cornac Oozemancer level 16
76th Pyre 122nd year of Ascendancy at 03:28 see stats
By Sticky Fingers the Cornac Oozemancer level 32
79th Pyre 122nd year of Ascendancy at 11:35 see stats
By Sticky Fingers the Cornac Oozemancer level 10
75th Pyre 122nd year of Ascendancy at 04:15 see stats
By Sticky Fingers the Cornac Oozemancer level 20
76th Pyre 122nd year of Ascendancy at 20:21 see stats
By Sticky Fingers the Cornac Oozemancer level 30
78th Pyre 122nd year of Ascendancy at 20:01 see stats
By Sticky Fingers the Cornac Oozemancer level 37
1st Mirth 122nd year of Ascendancy at 17:24 see stats
Log
You pickup 0.75 gold pieces.
Your summoned Sticky Fingers's mucus ooze disappears.
Sticky Fingers is no longer attuned.
Your summoned Sticky Fingers's mucus ooze disappears.
Talent Acid Splash is ready to use.
Talent Mind Parasite is ready to use.
Your summoned bloated ooze disappears.
Your summoned Sticky Fingers's mucus ooze disappears.
Talent Mucus is ready to use.
Sticky Fingers deactivates Acidic Soil.
Sticky Fingers activates Acidic Soil.
Sticky Fingers deactivates Unstoppable Nature.
Sticky Fingers activates Unstoppable Nature.
Sticky Fingers deactivates Psiblades.
Sticky Fingers activates Psiblades.
Sticky Fingers deactivates Mitosis.
Sticky Fingers activates Mitosis.
Sticky Fingers activates Antimagic Shield.
Sticky Fingers deactivates Acidic Soil.
Sticky Fingers deactivates Mitosis.
Sticky Fingers deactivates Psiblades.
Sticky Fingers deactivates Antimagic Shield.
Sticky Fingers deactivates Unstoppable Nature.