Dungeon Mans the level 2 Higher Oozemancer by thomascompton

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignInfinite
ModeInsane Roguelike
SexMale
RaceHigher
ClassOozemancer
Level / Exp2 / 0%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength12 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic11 (base 10)
Willpower16 (base 15)
Cunning14 (base 14)

Resources

Life-16/99
Equilibrium0
Healing Factor0.75
Regeneration0.1875

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy10
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage9
Accuracy10
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower11
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save9
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Moss1.30
0/5
0/5
0/5
0/5
Wild-gift / Slime1.30
1/5
0/5
0/5
0/5
Wild-gift / Ooze1.30
1/5
0/5
0/5
0/5
Wild-gift / Mucus1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Tool
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

Showing small healthbars and tactical borders.
Saving done.

Dungeon Mans picks up (b.):
iron mace (12.5-17.5 power, 2 apr).

Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.


Talent Dig is ready to use.

Ran for 3 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: hostile spotted to the east (mean looking elven guard)).


Dungeon Mans misses Mean looking elven guard.
Dungeon Mans misses Mean looking elven guard.
Mean looking elven guard uses Block.


Dungeon Mans misses Mean looking elven guard.
Dungeon Mans hits Mean looking elven guard for 8 mind damage.

Mean looking elven guard hits Dungeon Mans for 26 physical, 5 nature, 6 temporal (37 total damage).
Mean looking elven guard resists the mind attack!

Dungeon Mans misses Mean looking elven guard.
Dungeon Mans hits Mean looking elven guard for 4 mind damage.
Mean looking elven guard uses Bleeding Edge.

Dungeon Mans is cut deeply.


Mean looking elven guard hits Dungeon Mans for 32 physical, 5 nature, 6 temporal (43 total damage).
Deep Wound from Mean looking elven guard hits
Dungeon Mans for 9 physical damage.
Dungeon Mans hits Mean looking elven guard for 9 mind, 9 mind (18 total damage).
Saving game...