Qwark the level 7 Cornac Necromancer by Qwark29

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassNecromancer
Level / Exp7 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic30 (base 30)
Willpower13 (base 13)
Cunning17 (base 17)

Resources

Life38/38
Mana157/157
Soul12/12
Healing Factor1
Regeneration2.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Invisible2

Offense: Mainhand

Damage14
Accuracy4
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower28
Crit Chance11%
Speed1

Offense: Mind

Mindpower15
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+10%
Light+10%
Blight+10%
Fire+10%
Darkness+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save15
Mental Save10

Defense: Resistances

Light+ 26%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
5/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
2/5
0/5
0/5
Spell / Dreadmaster1.30
4/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Glacial waste1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
3/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

Quests

active
done
active

Equipment

Main armor
On fingers
On fingers
Light source
In main hand

Inventory

Achievements

That was close (Nightmare (Roguelike) difficulty) Killed your target while having only 1 life left.
By Qwark the Cornac Necromancer level 2
75th Pyre 122nd year of Ascendancy at 09:23
see stats

Log

Ran for 24 turns (stop reason: at exit).

Space around you starts to dissolve...


Resting starts...

Talent Night Sphere is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
There is a way to the previous level here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).


Resting starts...

Rested for 23 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

Qwark can not wear (in main hand):
River's Fury (23-32 power, 8 apr) (not enough stat).
Qwark can not wear (in main hand):
River's Fury (23-32 power, 8 apr) (not enough stat).
You gain 1.35 gold from the transmogrification of
stabilizing linen wizard hat of corrosion (+15%) (1 def, 0 armour).
You gain 0.99 gold from the transmogrification of
flaming iron waraxe (12-17 power, 2 apr).
You gain 15.00 gold from the transmogrification of
River's Fury (23-32 power, 8 apr).
You gain 2.63 gold from the transmogrification of
cruel elm magestaff of might (10-12 power, 2 apr, arcane element).
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (22-35 power, 1 apr).
You gain 0.75 gold from the transmogrification of
arcing iron greatsword (16-26 power, 1 apr).
You gain 0.67 gold from the transmogrification of
copper ring of blight (+11%).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.